We currently have brush and pattern I/O code in both the core and
plug-ins. This commit starts removing plug-in code in favor of having
one copy of the code in the core, much like XCF loading and saving is
implemented.
Add app/file-data/ module with file procedure registering code, for
now just with an implementation of file-gbr-load.
Remove the file-gbr-load code from the file-gbr plug-in.
Similar to the previous fix in commit 7a5e5be35e, this doesn't change
anything in the actual string and its usage within the software. Thus
following yesterday's discussion on gnome-i18n ML, I just do the
search-and-replace fix.
This is complementary to commit 6c5b6c6135, which fixed the code where a
same GimpEnumActionEntry was mixing translatable strings with various
contexts.
See commit f8f3a74971.
The context change was basically a bug fix, and nothing changed in the
original string, nor its actual GUI context/usage. Therefore there is no
need to invalidate the translations (mark it "fuzzy", which would be
what would happen automatically after this change) for the 43 languages
which already translated these. Let's just search-and-replace all the po
files with the correct context.
For the record, I got the green light from several translators on
gnome-i18n ML so let's fix. :-)
Add on-canvas GUI (simple lines) for circular, linear and zoom motion
blur. The restrictions in the interaction show pretty well that there
is room for improvement here, the line is just a bit too generic, but
it's better than nothing.
This commit completely removes the "Edit -> Fade..." feature,
because...
- The main reason is that "fade" requires us to keep two buffers,
instead of one, for each fadeable undo step, doubling (or worse,
since the extra buffer might have higher precision than the
drawable) the space consumed by these steps. This has notable
impact when editing large images. This overhead is incurred even
when not actually using "fade", and since it seems to be very
rarely used, this is too wasteful.
- "Fade" is broken in 2.10: when comitting a filter, we copy the
cached parts of the result into the apply buffer. However, the
result cache sits after the mode node, while the apply buffer
should contain the result of the filter *before* the mode node,
which can lead to wrong results in the general case.
- The same behavior can be trivially achieved "manually", by
duplicating the layer, editing the duplicate, and changing its
opacity/mode.
- If we really want this feature, now that most filters are GEGL
ops, it makes more sense to just add opacity/mode options to the
filter tool, instead of having this be a separate step.