Ryan C. Gordon
5339b4458d
examples: Added initial examples infrastructure.
2024-07-22 22:39:09 -04:00
Ryan C. Gordon
2f6e34d2d0
wikiheaders: Added copyright comment to the top of file.
2024-07-22 22:39:09 -04:00
SDL Wiki Bot
2aea74aa84
Sync SDL3 wiki -> header
2024-07-22 22:19:38 +00:00
Sam Lantinga
a36be94ad1
More clarification on temporary memory
2024-07-22 15:19:26 -07:00
Sam Lantinga
29f0fd33dc
SDL_getenv() should return const
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This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Sam Lantinga
ef21e31a9a
SDL_GUIDFromString() renamed SDL_StringToGUID()
2024-07-22 12:39:15 -07:00
SDL Wiki Bot
5e12706ae0
Sync SDL3 wiki -> header
2024-07-22 17:05:52 +00:00
Eduard Gushchin
24bb95f60c
Fixed a typo in the name of the method in the documentation for SDL_GetDisplayProperties
2024-07-22 10:04:59 -07:00
Sam Lantinga
c4bf5f9f59
SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter
2024-07-22 09:32:02 -07:00
Frank Praznik
b0713a7d30
x11: Track cursor visibility internally
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Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.
Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.
2024-07-22 12:03:07 -04:00
SDL Wiki Bot
3e943090d0
Sync SDL3 wiki -> header
2024-07-22 14:50:48 +00:00
Eduard Gushchin
61565b7f61
Update SDL_video.h
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Led to the actual list of WindowsFlag in the documentation of the SDL_CreateWindow method
2024-07-22 07:50:07 -07:00
SDL Wiki Bot
40cb3fb74a
Sync SDL3 wiki -> header
2024-07-22 14:35:35 +00:00
Sam Lantinga
ff1d351390
Removed SDL_FreeTemporaryMemory()
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This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
2024-07-22 07:34:25 -07:00
Ozkan Sezer
70c1012e8c
SDL_stdinc.h (SDL_COMPILE_TIME_ASSERT): Keep C++ case alone (after PR/10331)
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Some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.
Reference issue: https://github.com/libsdl-org/SDL/issues/6078 which was fixed by
f6b81125b3
2024-07-22 16:00:37 +03:00
SDL Wiki Bot
230f2a684d
Sync SDL3 wiki -> header
2024-07-22 12:59:19 +00:00
Sam Lantinga
685e381735
Add an overview of how to handle temporary memory
2024-07-22 05:58:19 -07:00
Sam Lantinga
9bfd0d901c
Audio device IDs are unsigned
2024-07-22 05:48:01 -07:00
Sam Lantinga
033c9c5951
Added SDL_CopyFile() and SDL_CopyStorageFile()
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Fixes https://github.com/libsdl-org/SDL/issues/9553
2024-07-21 19:58:23 -07:00
Sam Lantinga
128df75e05
Fixed potential NULL dereference
2024-07-21 14:32:19 -07:00
Sam Lantinga
bd27b89903
Prevent potential overflow in rectangle functions
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We're limiting the functions to rects with positions and sizes < 1 billion for speed, which is totally fine for most SDL use cases. If you need rectangles larger than that, you can roll your own functions that use 64-bit intermediate values and do proper overflow handling of output values.
Fixes https://github.com/libsdl-org/SDL/issues/8879
2024-07-21 13:04:11 -07:00
Anonymous Maarten
22bfbdbc02
stdinc: c23 deprecated _Static_assert in favor of static_assert
2024-07-21 21:51:55 +03:00
Sam Lantinga
4830fc4e40
Added more 8-bit blit test coverage
2024-07-21 11:39:38 -07:00
Sam Lantinga
bab982f2e0
Don't recalculate the blit mapping when changing surfaces
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We don't actually need to change the blit mapping if we're targeting a new surface with the same format and palette.
2024-07-21 11:39:38 -07:00
Dragon-Baroque
68cabc2837
Support SDL_EVENT_DROP_TEXT in Cocoa
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src/video/cocoa/SDL_cocoawindow.m
Support Copy in addition to Generic as Drag and Drop operation,
Register and Support public.utf8-plain-text for SDL_EVENT_DROP_TEXT.
2024-07-21 11:17:04 -07:00
Sam Lantinga
c040a02d6c
Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER
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Now that we have surface internal data, we can store it there. This slightly improves performance in the surface blitting paths.
2024-07-21 09:36:22 -07:00
SDL Wiki Bot
4a7e95402f
Sync SDL3 wiki -> header
2024-07-21 15:09:24 +00:00
Sam Lantinga
e0fd59de64
Fixed floating point rectangles to be mathematically correct.
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* A floating point rectangle contains all points >= x and <= x + w
* A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point.
* Adjacent floating point rectangles intersect along their shared side
Fixes https://github.com/libsdl-org/SDL/issues/6791
2024-07-21 08:08:15 -07:00
Sam Lantinga
9e978740c3
Removed unnecessary casts
2024-07-21 08:08:15 -07:00
Sam Lantinga
35ae56d344
Switched the rectangle tests to listing by name instead of by number.
2024-07-21 08:08:15 -07:00
Sam Lantinga
f244f08165
Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
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Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Sam Lantinga
78991bdb13
Revert "SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits"
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This reverts commit 1f3b2fc8b3
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SDL_BlitSurface() also handles scaling, so we shouldn't clear the scaling flag inside of it.
2024-07-20 21:17:15 -07:00
Sam Lantinga
b0a6afaa35
Updated documentation for SDL_GetPreferredLocales()
2024-07-20 20:12:55 -07:00
Sam Lantinga
bce6d5b421
Actually, we still need size overflow checking in SDL_BlitSurfaceUncheckedScaled()
2024-07-20 18:53:31 -07:00
Sam Lantinga
9bdb3e8b6a
Moved some error checking out of SDL_BlitSurfaceUncheckedScaled()
2024-07-20 18:51:42 -07:00
Sam Lantinga
1f3b2fc8b3
SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits
2024-07-20 18:44:23 -07:00
SDL Wiki Bot
979c71b18b
Sync SDL3 wiki -> header
2024-07-21 01:22:39 +00:00
Sam Lantinga
6209c71f54
Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid()
2024-07-20 18:21:19 -07:00
Sam Lantinga
9294476788
Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat()
2024-07-20 18:21:19 -07:00
Sam Lantinga
12e50d17a2
Removed SDL_SoftStretch() from the public API
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SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga
5ce81ebcc9
Corrected blit colorkey documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/576
2024-07-20 18:21:19 -07:00
Sam Lantinga
67fa7a9138
SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
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This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
2024-07-20 18:21:19 -07:00
Sam Lantinga
198caa54a1
Added SDL_RenderTextureTiled()
2024-07-20 18:21:19 -07:00
Sam Lantinga
9e55ee9391
Added SDL_BlitSurfaceTiledWithScale()
2024-07-20 18:21:19 -07:00
Sam Lantinga
f47ddbf1ac
Added SDL_BlitSurfaceTiled()
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Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
Sam Lantinga
71d2662a39
Fixed warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data
2024-07-20 11:50:27 -07:00
Sam Lantinga
03bb2c17ed
Enable texture wrapping for SDL_RenderGeometry()
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Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.
Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
Frank Praznik
6a74ade73d
Make SDL_URIToLocal available to multiple platforms
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Moves the functions out of core/unix into SDL_utils.c
2024-07-20 12:39:18 -04:00
hwsmm
6a62c54b93
Remove a duplicate definition that is already in SDL_guid.h
2024-07-20 12:23:50 +03:00
Ryan C. Gordon
e1aa995732
audio: recording devices also need to update their streams' channel maps.
2024-07-19 20:37:05 -04:00