232 lines
9.6 KiB
Markdown
232 lines
9.6 KiB
Markdown
# Architecture
|
||
|
||
The goal of this document is to make it easier for contributors (and anyone
|
||
who’s interested!) to understand the architecture of the framework.
|
||
|
||
The whole Leptos framework is built from a series of layers. Each of these layers
|
||
depends on the one below it, but each can be used independently from the ones
|
||
built on top of it. While running a command like `cargo leptos new --git
|
||
leptos-rs/start` pulls in the whole framework, it’s important to remember that
|
||
none of this is magic: each layer of that onion can be stripped away and
|
||
reimplemented, configured, or adapted as needed, incrementally.
|
||
|
||
> Everything that follows will assume you have a good working understanding
|
||
> of the framework. There will be explanations of how some parts of it work
|
||
> or fit together, but these are not docs. They assume you know what I’m
|
||
> talking about.
|
||
|
||
## The Reactive System: `leptos_reactive`
|
||
|
||
The reactive system allows you to define dynamic values (signals),
|
||
the relationships between them (derived signals and memos), and the side effects
|
||
that run in response to them (effects).
|
||
|
||
These concepts are completely independent of the DOM and can be used to drive
|
||
any kind of reactive updates. The reactive system is based on the assumption
|
||
that data is relatively cheap, and side effects are relatively expensive. Its
|
||
goal is to minimize those side effects (like updating the DOM or making a network
|
||
requests) as infrequently as possible.
|
||
|
||
The reactive system is implemented as a single data structure that exists at
|
||
runtime. In exchange for giving ownership over a value to the reactive system
|
||
(by creating a signal), you receive a `Copy + 'static` identifier for its
|
||
location in the reactive system. This enables most of the ergonomics of storing
|
||
and sharing state, the use of callback closures without lifetime issues, etc.
|
||
This is implemented by storing signals in a slotmap arena. The signal, memo,
|
||
and scope types that are exposed to users simply carry around an index into that
|
||
slotmap.
|
||
|
||
> Items owned by the reactive system are dropped when the corresponding reactive
|
||
> scope is dropped, i.e., when the component or section of the UI they’re
|
||
> created in is removed. In a sense, Leptos implements a “garbage collector”
|
||
> in which the lifetime of data is tied to the lifetime of the UI, not Rust’s
|
||
> lexical scopes.
|
||
|
||
## The DOM Renderer: `leptos_dom`
|
||
|
||
The reactive system can be used to drive any kinds of side effects. One very
|
||
common side effect is calling an imperative method, for example to update the
|
||
DOM.
|
||
|
||
The entire DOM renderer is built on top of the reactive system. It provides
|
||
a builder pattern that can be used to create DOM elements dynamically.
|
||
|
||
The renderer assumes, as a convention, that dynamic attributes, classes,
|
||
styles, and children are defined by being passed a `Fn() -> T`, where their
|
||
static equivalents just receive `T`. There’s nothing about this that is
|
||
divinely ordained, but it’s a useful convention because it allows us to use
|
||
zero-overhead derived signals as one of several ways to indicate dynamic
|
||
content.
|
||
|
||
`leptos_dom` also contains code for server-side rendering of the same
|
||
UI views to HTML, either for out-of-order streaming (`src/ssr.rs`) or
|
||
in-order streaming/async rendering (`src/ssr_in_order.rs`).
|
||
|
||
## The Macros: `leptos_macro`
|
||
|
||
It’s entirely possible to write Leptos code with no macros at all. The
|
||
`view` and `component` macros, the most common, can be replaced by
|
||
the builder syntax and simple functions (see the `counter_without_macros`
|
||
example). But the macros enable a JSX-like syntax for describing views.
|
||
|
||
This package also contains the `Params` derive macro used for typed
|
||
queries and route params in the router.
|
||
|
||
### Macro-based Optimizations
|
||
|
||
Leptos 0.0.x was built much more heavily on macros. Taking its cues
|
||
from SolidJS, the `view` macro emitted different code for CSR, SSR, and
|
||
hydration, optimizing each. The CSR/hydrate versions worked by compiling
|
||
the view to an HTML template string, cloning that `<template>`, and
|
||
traversing the DOM to set up reactivity. The SSR version worked similarly
|
||
by compiling the static parts of the view to strings at compile time,
|
||
reducing the amount of work that needed to be done on each request.
|
||
|
||
Proc macros are hard, and this system was brittle. 0.1 introduced a
|
||
more robust renderer, including the builder syntax, and rebuilt the `view`
|
||
macro to use that builder syntax instead. It moved the optimized-but-buggy
|
||
CSR version of the macro to a more-limited `template` macro.
|
||
|
||
The `view` macro now separately optimizes SSR to use the same static-string
|
||
optimizations, which (by our benchmarks) makes Leptos about 3-4x faster
|
||
than similar Rust frontend frameworks in its HTML rendering.
|
||
|
||
> The optimization is pretty straightforward. Consider the following view:
|
||
>
|
||
> ```rust
|
||
> view! { cx,
|
||
> <main class="text-center">
|
||
> <div class="flex-col">
|
||
> <button>"Click me."</button>
|
||
> <p class="italic">"Text."</p>
|
||
> </div>
|
||
> </main>
|
||
> }
|
||
> ```
|
||
>
|
||
> Internally, with the builder this is something like
|
||
>
|
||
> ```rust
|
||
> Element {
|
||
> tag: "main",
|
||
> attrs: vec![("class", "text-center")],
|
||
> children: vec![
|
||
> Element {
|
||
> tag: "div",
|
||
> attrs: vec![("class", "flex-col")],
|
||
> children: vec![
|
||
> Element {
|
||
> tag: "button",
|
||
> attrs: vec![],
|
||
> children: vec!["Click me"]
|
||
> },
|
||
> Element {
|
||
> tag: "p",
|
||
> attrs: vec![("class", "italic")],
|
||
> children: vec!["Text"]
|
||
> }
|
||
> ]
|
||
> }
|
||
> ]
|
||
> }
|
||
> ```
|
||
>
|
||
> This is a _bunch_ of small allocations and separate strings,
|
||
> and in early 0.1 versions we used a `SmallVec` for children and
|
||
> attributes and actually caused some stack overflows.
|
||
>
|
||
> But if you look at the view itself you can see that none of this
|
||
> will _ever_ change. So we can actually optimize it at compile
|
||
> time to a single `&'static str`:
|
||
>
|
||
> ```rust
|
||
> r#"<main class="text-center">
|
||
> <div class="flex-col">
|
||
> <button>"Click me."</button>
|
||
> <p class="italic">"Text."</p>
|
||
> </div>
|
||
> </main>"#
|
||
> ```
|
||
|
||
## Server Functions (`leptos_server`, `server_fn`, and `server_fn_macro`)
|
||
|
||
Server functions are a framework-agnostic shorthand for converting
|
||
a function, whose body can only be run on the server, into an ad hoc
|
||
REST API endpoint, and then generating code on the client to call that
|
||
endpoint when you call the function.
|
||
|
||
These are inspired by Solid/Bling’s `server$` functions, and there’s
|
||
similar work being done in a number of other JavaScript frameworks.
|
||
|
||
RPC is not a new idea, but these kinds of server functions may be.
|
||
Specifically, by using web standards (defaulting to `POST`/`GET` requests
|
||
with URL-encoded form data) they allow easy graceful degradation and the
|
||
use of the `<form>` element.
|
||
|
||
This function is split across three packages so that `server_fn` and
|
||
`server_fn_macro` can be used by other frameworks. `leptos_server`
|
||
includes some Leptos-specific reactive functionality (like actions).
|
||
|
||
## `leptos`
|
||
|
||
This package is built on and reexports most of the layers already
|
||
mentioned, and implements a number of control-flow components (`<Show/>`,
|
||
`<ErrorBoundary/>`, `<For/>`, `<Suspense/>`, `<Transition/>`) that use
|
||
public APIs of the other packages.
|
||
|
||
This is the main entrypoint for users, but is relatively light itself.
|
||
|
||
## `leptos_meta`
|
||
|
||
This package exists to allow you to work with tags normally found in
|
||
the `<head>`, from within your components.
|
||
|
||
It is implemented as a distinct package, rather than part of
|
||
`leptos_dom`, on the principle that “what can be implemented in userland,
|
||
should be.” The framework can be used without it, so it’s not in core.
|
||
|
||
## `leptos_router`
|
||
|
||
The router originates as a direct port of `solid-router`, which is the
|
||
origin of most of its terminology, architecture, and route-matching logic.
|
||
|
||
Subsequent developments (like animated routing, and managing route transitions
|
||
given the lack of `useTransition` in Leptos) have caused it to diverge
|
||
slightly from Solid’s exact code, but it is still very closely related.
|
||
|
||
The core principle here is “nested routing,” dividing a single page
|
||
into independently-rendered parts. This is described in some detail in the docs.
|
||
|
||
Like `leptos_meta`, it is implemented as a distinct package, because it
|
||
can be replaced with another router or with none. The framework can be used
|
||
without it, so it’s not in core.
|
||
|
||
## Server Integrations
|
||
|
||
The server integrations are the most “frameworky” layer of the whole framework.
|
||
These **do** assume the use of `leptos`, `leptos_router`, and `leptos_meta`.
|
||
They specifically draw routing data from `leptos_router`, and inject the
|
||
metadata from `leptos_meta` into the `<head>` appropriately.
|
||
|
||
But of course, if you one day create `leptos-helmet` and `leptos-better-router`,
|
||
you can create new server integrations that plug them into the SSR rendering
|
||
methods from `leptos_dom` instead. Everything involved is quite modular.
|
||
|
||
These packages essentially provide helpers that save the templates and user apps
|
||
from including a huge amount of boilerplate to connect the various other packages
|
||
correctly. Again, early versions of the framework examples are illustrative here
|
||
for reference: they include large amounts of manual SSR route handling, etc.
|
||
|
||
## `cargo-leptos` helpers
|
||
|
||
`leptos_config` and `leptos_hot_reload` exist to support two different features
|
||
of `cargo-leptos`, namely its configuration and its view-patching/hot-
|
||
reloading features.
|
||
|
||
It’s important to say that the main feature `cargo-leptos` remains its ability
|
||
to conveniently tie together different build tooling, compiling your app to
|
||
WASM for the browser, building the server version, pulling in SASS and
|
||
Tailwind, etc. It is an extremely good build tool, not a magic formula. Each
|
||
of the examples includes instructions for how to run the examples without
|
||
`cargo-leptos`.
|