I cleaned many remaining places where the concept of linked item still
survived.
On loading an XCF file with linked items, we are now going to create a
named sets for the linked items, allowing people to easily select these
back if the relation was still needed.
We don't remove gimp_item_get_linked() yet and in particular, we don't
save stored items into XCF files. This will come in an upcoming change.
Sometimes one may want to lock visibility of a given layer. This is very
useful in particular when shift-clicking a layer visibility. In this
case, it won't be included in the list of layer to update. This can be
used for instance if you want some layers always visible (or always
hidden) while setting exclusive visibility of some other layers only.
which is just a #define to g_assert for now, but can now easily be
turned into something that does some nicer debugging using our new
stack trace infrastructure. This commit also reverts all constructed()
functions to use assert again.
Replace all g_assert_not_reached() in app/core/ by g_return_if_reached()
or g_return_val_if_reached(). GIMP may handle a lot of creative work,
sometimes unsaved for hours. We should not just crash on purpose.
g_assert*() could theoretically be turned off on a glib build, but this
is nearly never done, and is not a solution either (actually it is
probably even worse because the broken code would just continue on a
forbidden path). It is much better to return with a warning on such
forbidden code paths, allowing someone to report a bug without
experiencing a crash and data loss.
For now, I only took care of g_assert_not_reached() inside app/core.
More g_assert*() code should be replaced.
Note: assert are acceptable in plug-ins though, but not in the main
executable, unless absolutely necessary (something happening so bad that
crash is better than continuing).
More than 2000 lines of code less in app/, instead of
if (instance->member)
{
g_object_unref/g_free/g_whatever (instance->member);
instance->member = NULL;
}
we now simply use
g_clear_object/pointer (&instance->member);
Add property "color-tag" of type enum GimpColorTag to GimpItem so all
layers, channels and paths can be tagged with a color.
For interoperability, use the color list from Krita which is a
superset of Photoshop's colors.
Features a "Color Tag" submenu in the layers, channels and paths
menus, a row of color radio buttons in the properties dialogs,
undo and PDB API.
As a side effect, some common code is now factores out into
items-actions.[ch] and items-commands.[ch] which adds visible, linked
and lock actions for layers and channels.
- don't include <gdk-pixbuf/gdk-pixbuf.h> in headers in app/
- instead, include it in many .c files instead of <glib-object.h>,
finally acknowledging the fact that app/ depends on gdk-pixbuf almost
globally
- fix up includes as if libgimpbase depended in GIO, which it soon will
Apply and heavily modify patch from remyDev which adds "lock position"
to GimpItem, similar to "lock content". Lock position disables all
sorts of translation and transform, from the GUI and the PDB.
Cleaned up some aspects of the lock content code as well because a
second instance of similar code always shows what went wrong the first
time.
- get rid of the individual undo types and add GIMP_UNDO_ITEM_REORDER.
- replace the pushing functions by a single one.
- merge all the actual undo code into gimpitempropundo.[ch].
- use gimp_item_tree_reorder_item() to do the actual reordering.
- fix gimp_item_tree_reorder_item() to use an ordinary "push_undo"
boolean again instead of a pointer to an undo function.
GimpVectorsPropUndo is now a completely empty skeleton. Keep it around
anyway, maybe we'll get vectors properties to undo soon.
2009-01-17 Michael Natterer <mitch@gimp.org>
* all files with a GPL header and all COPYING files:
Change licence to GPLv3 (and to LGPLv3 for libgimp).
Cleaned up some copyright headers and regenerated the parsers in
the ImageMap plugin.
svn path=/trunk/; revision=27913
* app/core/gimpitem.[ch]: Move the base GeglNode here in
preparation for moving the GimpLayer gegl:shift op to here as
well. After all, the offsets are properties of GimpItem and not
GimpLayer.
* app/core/gimpdrawable.[ch]: Delegate appropriate stuff to the
GimpItem base class, like part of the visibility toggling and the
creation and destruction of the GimpItem node.
* app/core/gimplayer.c
* app/core/gimpchannel.c
* app/core/gimpdrawablestack.c: Changed accordingly, use the new
function names.
* app/core/gimpitempropundo.c
* app/vectors/gimpvectors-warp.c
* app/vectors/gimpvectorsmodundo.c: Include gegl.h instead of
glib-object.h
svn path=/trunk/; revision=27521
2007-02-02 Michael Natterer <mitch@gimp.org>
* app/core/gimpimageundo.[ch]
* app/core/gimpitempropundo.[ch]: implement image and item
parasite attach and remove undos. They are image/item properties
after all.
* app/core/gimpimage-undo-push.[ch]: use them here and move the
undo functions to the resp. image and item property sections.
svn path=/trunk/; revision=21835
2007-01-30 Michael Natterer <mitch@gimp.org>
* app/core/gimpguideundo.c
* app/core/gimpimageundo.c
* app/core/gimplayerpropundo.c
* app/core/gimpsamplepointundo.c
* app/core/gimpdrawableundo.c
* app/core/gimpitempropundo.c
* app/core/gimpchannelpropundo.c
* app/core/gimpchannelundo.c
* app/core/gimpitemundo.c: chain up last in GimpUndo::free(), use
switch() in place of if/else when there is more than one undo type
implemented in one file, g_assert_not_reached() in default:, some
minor cleanups.
svn path=/trunk/; revision=21817
2007-01-28 Michael Natterer <mitch@gimp.org>
* app/core/Makefile.am
* app/core/core-types.h
* app/core/gimpitempropundo.[ch]: new undo class which handles
ITEM_RENAME, ITEM_DISPLACE, ITEM_VISIBILITY and ITEM_LINKED undos.
* app/core/gimpimage-undo-push.c: use the new undo class and
remove the resp. code here.
svn path=/trunk/; revision=21790