Signal-Desktop/protos/Migrations.proto

42 lines
2.2 KiB
Protocol Buffer

// Copyright 2025 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
syntax = "proto3";
package migrations;
// Snapshot made at 9f22445e9
message Envelope {
// Our parser does not handle reserved in enums: DESKTOP-1569
enum Type {
UNKNOWN = 0;
CIPHERTEXT = 1; // content => (version byte | SignalMessage{Content})
// reserved 2;
// reserved "KEY_EXCHANGE";
PREKEY_BUNDLE = 3; // content => (version byte | PreKeySignalMessage{Content})
SERVER_DELIVERY_RECEIPT = 5; // legacyMessage => [] AND content => []
UNIDENTIFIED_SENDER = 6; // legacyMessage => [] AND content => ((version byte | UnidentifiedSenderMessage) OR (version byte | Multi-Recipient Sealed Sender Format))
SENDERKEY_MESSAGE = 7; // legacyMessage => [] AND content => (version byte | SenderKeyMessage)
PLAINTEXT_CONTENT = 8; // legacyMessage => [] AND content => (marker byte | Content)
}
optional Type type = 1;
reserved 2; // formerly optional string sourceE164 = 2;
optional string sourceServiceId = 11;
optional uint32 sourceDevice = 7;
optional string destinationServiceId = 13;
reserved 3; // formerly optional string relay = 3;
optional uint64 timestamp = 5;
reserved 6; // formerly optional bytes legacyMessage = 6; // Contains an encrypted DataMessage; this field could have been set historically for type 1 or 3 messages; no longer in use
optional bytes content = 8; // Contains an encrypted Content
optional string serverGuid = 9;
optional uint64 serverTimestamp = 10;
optional bool ephemeral = 12; // indicates that the message should not be persisted if the recipient is offline
optional bool urgent = 14 [default = true]; // indicates that the content is considered timely by the sender; defaults to true so senders have to opt-out to say something isn't time critical
optional string updatedPni = 15; // for number-change synchronization messages, provides the new server-assigned phone number identifier associated with the changed number
optional bool story = 16; // indicates that the content is a story.
optional bytes report_spam_token = 17; // token sent when reporting spam
reserved 18; // internal server use
// next: 19
}