mirror of https://github.com/libsdl-org/SDL
8caf25f7b3
test/testautomation_stdlib.c: In function 'stdlib_strtox': test/testautomation_stdlib.c:1339:9: warning: this decimal constant is unsigned only in ISO C90 STRTOX_TEST_CASE(SDL_strtoul, unsigned long, "%lu", "4294967295", 10, 4294967295, 10); ^ test/testautomation_stdlib.c:1340:9: warning: this decimal constant is unsigned only in ISO C90 STRTOX_TEST_CASE(SDL_strtoul, unsigned long, "%lu", "4294967296", 10, 4294967295, 10); ^ |
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.github | ||
VisualC | ||
VisualC-GDK | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
examples | ||
include | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.md | ||
INSTALL.md | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)