mirror of https://github.com/libsdl-org/SDL
42c8366fdc
- check libiconv with a linkage test with iconv.h included - check libc iconv with a linkage test with iconv.h included and LIBICONV_PLUG defined (in case libiconv header is in include path) - add new configuration option to prefer iconv from libiconv, if available, over the libc version: SDL_LIBICONV, defaults to disabled. - remove FindIconv + pkg_check_modules for iconv, and use our manual iconv finding only - change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c to configuration result. |
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.github | ||
VisualC | ||
VisualC-GDK | ||
VisualC-WinRT | ||
Xcode | ||
android-project | ||
build-scripts | ||
cmake | ||
docs | ||
include | ||
mingw/pkg-support/cmake | ||
src | ||
test | ||
wayland-protocols | ||
.clang-format | ||
.clang-tidy | ||
.editorconfig | ||
.gitignore | ||
.wikiheaders-options | ||
Android.mk | ||
BUGS.txt | ||
CMakeLists.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
LICENSE.txt | ||
README-SDL.txt | ||
README.md | ||
WhatsNew.txt |
README.md
Simple DirectMedia Layer (SDL) Version 3.0
Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.
More extensive documentation is available in the docs directory, starting with README.md. If you are migrating to SDL 3.0 from SDL 2.0, the changes are extensively documented in README-migration.md.
Enjoy!
Sam Lantinga (slouken@libsdl.org)