Sam Lantinga
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f47ddbf1ac
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Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
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2024-07-20 18:21:19 -07:00 |
Sam Lantinga
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03bb2c17ed
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Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.
Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
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2024-07-20 09:51:05 -07:00 |
Sam Lantinga
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a419e2c890
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Updated and re-enabled surface and render blend mode tests
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2024-07-15 14:12:33 -07:00 |
Sam Lantinga
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df573391b1
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Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
Fixes https://github.com/libsdl-org/SDL/issues/2485
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2024-07-15 14:12:33 -07:00 |
Isaac Aronson
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594ca1a897
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Add testautomation suite for alpha blending
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2024-07-08 10:53:46 -07:00 |
Sam Lantinga
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5b3ee51c6c
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
Sylvain
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4053876bf6
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Fix warning drop const qualifier
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2023-03-08 22:22:34 +01:00 |
Sam Lantinga
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364db52ca3
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Moved testautomation data out of SDL_test library
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2023-01-26 10:25:44 -08:00 |