Sam Lantinga
8371114009
Fixed error: multiple storage classes in declaration specifiers
2024-09-02 09:50:19 -07:00
Sam Lantinga
93423c1c46
spin_acquire_lock() takes a volatile pointer parameter
2024-09-02 09:50:19 -07:00
Sam Lantinga
01fa9cad80
Fixed error: conflicting types for 'getpagesize'
2024-09-02 09:50:19 -07:00
Sam Lantinga
8b0798a3da
Fixed error: variable 'nfences' set but not used
2024-09-02 09:50:19 -07:00
Sam Lantinga
b5700ccc02
Updated dlmalloc to version 2.8.6
...
From https://gee.cs.oswego.edu/pub/misc/malloc-2.8.6.c
2024-09-02 09:50:19 -07:00
Davis Gallinghouse
deb313dd99
GPU: Compile Metal shader source from NSString
...
Using the @() syntax to construct an NSString assumes the parenthesized
pointer is null-terminated, but the Metal shader source included in
render/sdlgpu/shaders/metal.h is not null-terminated.
Quoting the clang documentation on Objective-C literals:
When the type of the parenthesized expression is (char *) or (const
char *), the result of the boxed expression is a pointer to an
NSString object containing equivalent character data, which is
assumed to be ‘\0’-terminated and UTF-8 encoded.
Because the @() syntax assumes null-termination, it may read garbage
data after the shader source (up to the next null byte), which can then
cause the Metal shader compiler to fail. To prevent this, instead of
using the @() boxing syntax, we explicitly construct an NSString using
the string length passed by the caller.
2024-09-02 07:20:36 -07:00
Sam Lantinga
df501040fd
Fixed random seed not affecting SDLTest_RandomIntegerInRange()
2024-09-01 14:05:27 -07:00
Sam Lantinga
be341bc078
Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream
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It's not an error if we don't, but we'll get 0 bytes out of the stream if we don't flush, which the audio_resampleLoss test treats as a failure.
Fixes https://github.com/libsdl-org/SDL/issues/10613
2024-09-01 14:05:27 -07:00
Zero
2c0ffdc6d5
GPU: Pass the new window size when resizing the swapchain for d3d12 ( #10665 )
2024-09-01 08:48:29 -07:00
Petar Popovic
1751e127c8
Removed trailing commas in enums
2024-09-01 06:23:20 -07:00
Andrei Alexeyev
d4b8072614
GPU: Fix and generalize BytesPerRow() and BytesPerImage() ( #10663 )
...
These functions had special cases for a few BC formats, but all
block-compressed formats should need the same logic. Furthermore they
weren't handling the sRGB variants of those formats.
2024-08-31 23:07:38 -07:00
coffeechriph
b15d79a35a
Fix texture_rgba_frag for metal in SDL_shaders_gpu.c
2024-08-31 20:09:11 -07:00
Maia
35ebaf4a45
Fix multiple definitions of SDL_assert* when SDL_WIKI_DOCUMENTATION_SECTION is defined
2024-08-31 20:08:36 -07:00
Petar Popovic
0f59d2f8c9
SDL_test_memory.h: Added void to function prototype
2024-08-31 20:03:25 -07:00
Ryan C. Gordon
88125e4d2d
test: added testgpu_simple_clear.c, for direct comparison to testvulkan.c.
2024-08-31 20:45:41 -04:00
Anonymous Maarten
c11b58ead7
Increase maximum line length of SDLTest_LogAllocations
2024-09-01 02:19:39 +02:00
Petar Popovic
d1739ce3a8
Added headers to some SDL_test_*.h files
2024-08-31 11:56:27 -07:00
Sam Lantinga
b17ca32d8c
Changed GPU driver names to match renderer driver names
...
Fixes https://github.com/libsdl-org/SDL/issues/10650
2024-08-31 10:06:27 -07:00
Sam Lantinga
92d1689eb4
Added missing SDL_begin_code.h and SDL_close_code.h to SDL_gpu.h
2024-08-31 10:02:46 -07:00
Sam Lantinga
60760b9abb
Sort headers in SDL_gpu.h
2024-08-31 10:00:11 -07:00
Petar Popovic
3f05e9cd58
Added includes to SDL_gpu.h
2024-08-31 09:59:17 -07:00
Sam Lantinga
51a0b58f75
GPU logging should be quiet by default
2024-08-31 09:52:21 -07:00
Sam Lantinga
6c30a0f60b
Added scaleMode validation to SDL_SetTextureScaleMode()
2024-08-31 09:43:02 -07:00
Anonymous Maarten
63e58e5d66
SDL_Log: always use WriteFile/WriteConsole on Windows
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OutputDebugString and fprintf(stderr) (of mslibc) both output
to the debug window of Visual Studio.
In other debuggers (e.g. RAD), this does not happen.
To avoid double output, this commit always uses WriteFile/WriteConsole.
2024-08-31 17:48:57 +02:00
Anonymous Maarten
8ffc1c2705
SDL_Log: don't rely on printf to forward stderr to the debug stream
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This partially reverts 125ce71379
2024-08-31 17:48:57 +02:00
Sam Lantinga
f827c1322c
Renamed SDL_Del* to SDL_Remove*
2024-08-31 07:46:28 -07:00
Sam Lantinga
cf1d8e2dfd
Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
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Fixes https://github.com/libsdl-org/SDL/issues/10601
2024-08-31 07:46:28 -07:00
Jan Sedivy
00708b976a
GPU Metal: Fix uninitialized memory
2024-08-31 07:29:32 -07:00
Sam Lantinga
2010a22f44
Removed unneeded separate return statement.
2024-08-31 07:26:13 -07:00
Sam Lantinga
4759a97c09
Fixed return value from D3D12_UpdateVertexBuffer()
...
Fixes https://github.com/libsdl-org/SDL/issues/10649
2024-08-31 07:26:13 -07:00
Anonymous Maarten
31a5f3b833
Fix C4090: 'function': different 'const' qualifiers
2024-08-31 06:49:33 -07:00
Frank Praznik
5d5a685a80
wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol
2024-08-31 09:38:43 -04:00
Anonymous Maarten
c57cf716af
Document the SDL-specific custom ci commands
2024-08-31 13:16:51 +02:00
Anonymous Maarten
ea0ab2647a
SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false
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On ci, by default this variable is set to a false value.
By adding [sdl-ci-trackmem] to the commit message,
it will become true.
2024-08-31 13:16:51 +02:00
Anonymous Maarten
36b84e7e00
blit_testRandomToRandomSVGAMultipleIterations: avoid 250000 allocations
2024-08-31 13:16:51 +02:00
Anonymous Maarten
f5f10a8cd1
ci: increase timeout multiplier on Linux
2024-08-31 13:16:51 +02:00
Anonymous Maarten
384afa378c
SDL_test: fix proc names on older libunwind
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Older libunwind does not have unw_get_proc_name_by_ip.
Instead, use unw_get_proc_name.
Reference: 4c00433b69
2024-08-31 13:16:51 +02:00
Anonymous Maarten
9ca8a6e50b
ci: install libunwind for printing traces of leaks
2024-08-31 13:16:51 +02:00
kanjitalk755
1bc81c7e30
Add GPU files to xcodeproj
2024-08-31 12:32:38 +02:00
Anonymous Maarten
a724aae728
ci: build xcode project targeting macos
2024-08-31 11:45:39 +02:00
Andrei Alexeyev
0e08d15cca
GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() ( #10638 )
2024-08-30 17:05:17 -07:00
Sam Lantinga
f13dc502c6
Sort exported functions
2024-08-30 15:45:30 -07:00
Evan Hemsley
12ecdb9dde
GPU: Rename some awkwardly named functions ( #10642 )
2024-08-30 15:31:10 -07:00
Sam Lantinga
bef07023d6
Fixed memory leak if the GPU renderer can't be initialized
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DestroyRenderer needs to be set before we return false from GPU_CreateRenderer()
2024-08-30 14:49:49 -07:00
Ryan C. Gordon
c38d3f0fe4
examples/game/01-snake: Remove RNG abstraction.
2024-08-30 17:13:51 -04:00
Ryan C. Gordon
29b9b163b9
example/game/01-snake: Make the "food" rectangles lighter blue.
2024-08-30 15:12:22 -04:00
Ryan C. Gordon
f6fc5e2881
examples: Smush game/01-snake into one source file, clean up some things.
2024-08-30 13:47:41 -04:00
cosmonaut
906044569d
GPU D3D12: Fix command buffer leak
2024-08-30 10:46:41 -07:00
Sam Lantinga
b602c449e5
Remove SDL_SCALEMODE_BEST
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Fixes https://github.com/libsdl-org/SDL/issues/10619
2024-08-30 10:30:14 -07:00
Evan Hemsley
4bbf0d45fd
GPU D3D12: Fix teardown and leaks on device creation failure ( #10639 )
2024-08-30 10:24:02 -07:00