GPU: Add support for more texture formats (#10641)

This commit is contained in:
Andrei Alexeyev 2024-09-03 03:14:48 +03:00 committed by GitHub
parent f405def691
commit fb7245fb93
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GPG Key ID: B5690EEEBB952194
7 changed files with 256 additions and 76 deletions

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@ -94,6 +94,8 @@ typedef enum SDL_GPUIndexElementSize
* - R8G8B8A8_UNORM
* - B8G8R8A8_UNORM
* - R8_UNORM
* - R8_SNORM
* - R8G8_UNORM
* - R8G8_SNORM
* - R8G8B8A8_SNORM
* - R16_FLOAT
@ -102,6 +104,7 @@ typedef enum SDL_GPUIndexElementSize
* - R32_FLOAT
* - R32G32_FLOAT
* - R32G32B32A32_FLOAT
* - R11G11B10_UFLOAT
* - R8G8B8A8_UNORM_SRGB
* - B8G8R8A8_UNORM_SRGB
* - D16_UNORM
@ -122,6 +125,12 @@ typedef enum SDL_GPUIndexElementSize
* - R16_UINT
* - R16G16_UINT
* - R16G16B16A16_UINT
* - R8_INT
* - R8G8_INT
* - R8G8B8A8_INT
* - R16_INT
* - R16G16_INT
* - R16G16B16A16_INT
* - R8G8B8A8_UNORM_SRGB
* - B8G8R8A8_UNORM_SRGB
*
@ -132,12 +141,10 @@ typedef enum SDL_GPUIndexElementSize
* - R32_FLOAT
* - R32G32_FLOAT
* - R32G32B32A32_FLOAT
* - R8_UINT
* - R8G8_UINT
* - R8G8B8A8_UINT
* - R16_UINT
* - R16G16_UINT
* - R16G16B16A16_UINT
* - R8G8B8A8_INT
* - R16G16B16A16_IINT
*
* For DEPTH_STENCIL_TARGET usage, the following formats are universally supported:
* - D16_UNORM
@ -152,24 +159,36 @@ typedef enum SDL_GPUTextureFormat
SDL_GPU_TEXTUREFORMAT_INVALID = -1,
/* Unsigned Normalized Float Color Formats */
SDL_GPU_TEXTUREFORMAT_A8_UNORM,
SDL_GPU_TEXTUREFORMAT_R8_UNORM,
SDL_GPU_TEXTUREFORMAT_R8G8_UNORM,
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM,
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM,
SDL_GPU_TEXTUREFORMAT_R16_UNORM,
SDL_GPU_TEXTUREFORMAT_R16G16_UNORM,
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM,
SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM,
SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM,
SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM,
SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM,
SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM,
SDL_GPU_TEXTUREFORMAT_R16G16_UNORM,
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM,
SDL_GPU_TEXTUREFORMAT_R8_UNORM,
SDL_GPU_TEXTUREFORMAT_A8_UNORM,
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM,
/* Compressed Unsigned Normalized Float Color Formats */
SDL_GPU_TEXTUREFORMAT_BC1_UNORM,
SDL_GPU_TEXTUREFORMAT_BC2_UNORM,
SDL_GPU_TEXTUREFORMAT_BC3_UNORM,
SDL_GPU_TEXTUREFORMAT_BC7_UNORM,
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM,
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM,
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM,
SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM,
SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM,
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM,
/* Compressed Signed Float Color Formats */
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT,
/* Compressed Unsigned Float Color Formats */
SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT,
/* Signed Normalized Float Color Formats */
SDL_GPU_TEXTUREFORMAT_R8_SNORM,
SDL_GPU_TEXTUREFORMAT_R8G8_SNORM,
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM,
SDL_GPU_TEXTUREFORMAT_R16_SNORM,
SDL_GPU_TEXTUREFORMAT_R16G16_SNORM,
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM,
/* Signed Float Color Formats */
SDL_GPU_TEXTUREFORMAT_R16_FLOAT,
SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT,
@ -177,6 +196,8 @@ typedef enum SDL_GPUTextureFormat
SDL_GPU_TEXTUREFORMAT_R32_FLOAT,
SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT,
SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT,
/* Unsigned Float Color Formats */
SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT,
/* Unsigned Integer Color Formats */
SDL_GPU_TEXTUREFORMAT_R8_UINT,
SDL_GPU_TEXTUREFORMAT_R8G8_UINT,
@ -184,12 +205,21 @@ typedef enum SDL_GPUTextureFormat
SDL_GPU_TEXTUREFORMAT_R16_UINT,
SDL_GPU_TEXTUREFORMAT_R16G16_UINT,
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT,
/* Signed Integer Color Formats */
SDL_GPU_TEXTUREFORMAT_R8_INT,
SDL_GPU_TEXTUREFORMAT_R8G8_INT,
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT,
SDL_GPU_TEXTUREFORMAT_R16_INT,
SDL_GPU_TEXTUREFORMAT_R16G16_INT,
SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT,
/* SRGB Unsigned Normalized Color Formats */
SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB,
SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB,
/* Compressed SRGB Unsigned Normalized Color Formats */
SDL_GPU_TEXTUREFORMAT_BC3_UNORM_SRGB,
SDL_GPU_TEXTUREFORMAT_BC7_UNORM_SRGB,
SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB,
SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB,
SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB,
SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB,
/* Depth Formats */
SDL_GPU_TEXTUREFORMAT_D16_UNORM,
SDL_GPU_TEXTUREFORMAT_D24_UNORM,

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@ -502,15 +502,22 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
SDL_GPUTextureFormat textureFormat)
{
switch (textureFormat) {
case SDL_GPU_TEXTUREFORMAT_BC1_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM:
return 8;
case SDL_GPU_TEXTUREFORMAT_BC2_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC7_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
return 16;
case SDL_GPU_TEXTUREFORMAT_R8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8_UINT:
return 1;
@ -519,7 +526,10 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16_UINT:
return 2;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
@ -528,14 +538,17 @@ Uint32 SDL_GPUTextureFormatTexelBlockSize(
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_R32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
return 4;
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
return 8;

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@ -77,12 +77,17 @@ static inline Sint32 Texture_GetBlockSize(
SDL_GPUTextureFormat format)
{
switch (format) {
case SDL_GPU_TEXTUREFORMAT_BC1_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC2_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC7_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
return 4;
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
@ -90,24 +95,37 @@ static inline Sint32 Texture_GetBlockSize(
case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R16_UNORM:
case SDL_GPU_TEXTUREFORMAT_A8_UNORM:
case SDL_GPU_TEXTUREFORMAT_R8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_SNORM:
case SDL_GPU_TEXTUREFORMAT_R16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R16G16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R32G32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
case SDL_GPU_TEXTUREFORMAT_R11G11B10_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_R8_UINT:
case SDL_GPU_TEXTUREFORMAT_R8G8_UINT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
case SDL_GPU_TEXTUREFORMAT_R16_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
case SDL_GPU_TEXTUREFORMAT_R8_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
case SDL_GPU_TEXTUREFORMAT_R16_INT:
case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
return 1;
@ -156,6 +174,12 @@ static inline bool IsIntegerFormat(
case SDL_GPU_TEXTUREFORMAT_R16_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16_UINT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
case SDL_GPU_TEXTUREFORMAT_R8_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8_INT:
case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_INT:
case SDL_GPU_TEXTUREFORMAT_R16_INT:
case SDL_GPU_TEXTUREFORMAT_R16G16_INT:
case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_INT:
return true;
default:

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@ -169,36 +169,55 @@ static DXGI_COLOR_SPACE_TYPE SwapchainCompositionToColorSpace[] = {
};
static DXGI_FORMAT SDLToD3D11_TextureFormat[] = {
DXGI_FORMAT_A8_UNORM, // A8_UNORM
DXGI_FORMAT_R8_UNORM, // R8_UNORM
DXGI_FORMAT_R8G8_UNORM, // R8G8_UNORM
DXGI_FORMAT_R8G8B8A8_UNORM, // R8G8B8A8_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM, // B8G8R8A8_UNORM
DXGI_FORMAT_R16_UNORM, // R16_UNORM
DXGI_FORMAT_R16G16_UNORM, // R16G16_UNORM
DXGI_FORMAT_R16G16B16A16_UNORM, // R16G16B16A16_UNORM
DXGI_FORMAT_R10G10B10A2_UNORM, // R10G10B10A2_UNORM
DXGI_FORMAT_B5G6R5_UNORM, // B5G6R5_UNORM
DXGI_FORMAT_B5G5R5A1_UNORM, // B5G5R5A1_UNORM
DXGI_FORMAT_B4G4R4A4_UNORM, // B4G4R4A4_UNORM
DXGI_FORMAT_R10G10B10A2_UNORM, // R10G10B10A2_UNORM
DXGI_FORMAT_R16G16_UNORM, // R16G16_UNORM
DXGI_FORMAT_R16G16B16A16_UNORM, // R16G16B16A16_UNORM
DXGI_FORMAT_R8_UNORM, // R8_UNORM
DXGI_FORMAT_A8_UNORM, // A8_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM, // B8G8R8A8_UNORM
DXGI_FORMAT_BC1_UNORM, // BC1_UNORM
DXGI_FORMAT_BC2_UNORM, // BC2_UNORM
DXGI_FORMAT_BC3_UNORM, // BC3_UNORM
DXGI_FORMAT_BC4_UNORM, // BC4_UNORM
DXGI_FORMAT_BC5_UNORM, // BC5_UNORM
DXGI_FORMAT_BC7_UNORM, // BC7_UNORM
DXGI_FORMAT_BC6H_SF16, // BC6H_FLOAT
DXGI_FORMAT_BC6H_UF16, // BC6H_UFLOAT
DXGI_FORMAT_R8_SNORM, // R8_SNORM
DXGI_FORMAT_R8G8_SNORM, // R8G8_SNORM
DXGI_FORMAT_R8G8B8A8_SNORM, // R8G8B8A8_SNORM
DXGI_FORMAT_R16_SNORM, // R16_SNORM
DXGI_FORMAT_R16G16_SNORM, // R16G16_SNORM
DXGI_FORMAT_R16G16B16A16_SNORM, // R16G16B16A16_SNORM
DXGI_FORMAT_R16_FLOAT, // R16_FLOAT
DXGI_FORMAT_R16G16_FLOAT, // R16G16_FLOAT
DXGI_FORMAT_R16G16B16A16_FLOAT, // R16G16B16A16_FLOAT
DXGI_FORMAT_R32_FLOAT, // R32_FLOAT
DXGI_FORMAT_R32G32_FLOAT, // R32G32_FLOAT
DXGI_FORMAT_R32G32B32A32_FLOAT, // R32G32B32A32_FLOAT
DXGI_FORMAT_R11G11B10_FLOAT, // R11G11B10_UFLOAT
DXGI_FORMAT_R8_UINT, // R8_UINT
DXGI_FORMAT_R8G8_UINT, // R8G8_UINT
DXGI_FORMAT_R8G8B8A8_UINT, // R8G8B8A8_UINT
DXGI_FORMAT_R16_UINT, // R16_UINT
DXGI_FORMAT_R16G16_UINT, // R16G16_UINT
DXGI_FORMAT_R16G16B16A16_UINT, // R16G16B16A16_UINT
DXGI_FORMAT_R8_SINT, // R8_INT
DXGI_FORMAT_R8G8_SINT, // R8G8_INT
DXGI_FORMAT_R8G8B8A8_SINT, // R8G8B8A8_INT
DXGI_FORMAT_R16_SINT, // R16_INT
DXGI_FORMAT_R16G16_SINT, // R16G16_INT
DXGI_FORMAT_R16G16B16A16_SINT, // R16G16B16A16_INT
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, // R8G8B8A8_UNORM_SRGB
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, // B8G8R8A8_UNORM_SRGB
DXGI_FORMAT_BC1_UNORM_SRGB, // BC1_UNORM_SRGB
DXGI_FORMAT_BC2_UNORM_SRGB, // BC2_UNORM_SRGB
DXGI_FORMAT_BC3_UNORM_SRGB, // BC3_UNORM_SRGB
DXGI_FORMAT_BC7_UNORM_SRGB, // BC7_UNORM_SRGB
DXGI_FORMAT_D16_UNORM, // D16_UNORM

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@ -225,36 +225,55 @@ static D3D12_BLEND_OP SDLToD3D12_BlendOp[] = {
};
static DXGI_FORMAT SDLToD3D12_TextureFormat[] = {
DXGI_FORMAT_A8_UNORM, // A8_UNORM
DXGI_FORMAT_R8_UNORM, // R8_UNORM
DXGI_FORMAT_R8G8_UNORM, // R8G8_UNORM
DXGI_FORMAT_R8G8B8A8_UNORM, // R8G8B8A8_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM, // B8G8R8A8_UNORM
DXGI_FORMAT_R16_UNORM, // R16_UNORM
DXGI_FORMAT_R16G16_UNORM, // R16G16_UNORM
DXGI_FORMAT_R16G16B16A16_UNORM, // R16G16B16A16_UNORM
DXGI_FORMAT_R10G10B10A2_UNORM, // R10G10B10A2_UNORM
DXGI_FORMAT_B5G6R5_UNORM, // B5G6R5_UNORM
DXGI_FORMAT_B5G5R5A1_UNORM, // B5G5R5A1_UNORM
DXGI_FORMAT_B4G4R4A4_UNORM, // B4G4R4A4_UNORM
DXGI_FORMAT_R10G10B10A2_UNORM, // R10G10B10A2_UNORM
DXGI_FORMAT_R16G16_UNORM, // R16G16_UNORM
DXGI_FORMAT_R16G16B16A16_UNORM, // R16G16B16A16_UNORM
DXGI_FORMAT_R8_UNORM, // R8_UNORM
DXGI_FORMAT_A8_UNORM, // A8_UNORM
DXGI_FORMAT_B8G8R8A8_UNORM, // B8G8R8A8_UNORM
DXGI_FORMAT_BC1_UNORM, // BC1_UNORM
DXGI_FORMAT_BC2_UNORM, // BC2_UNORM
DXGI_FORMAT_BC3_UNORM, // BC3_UNORM
DXGI_FORMAT_BC4_UNORM, // BC4_UNORM
DXGI_FORMAT_BC5_UNORM, // BC5_UNORM
DXGI_FORMAT_BC7_UNORM, // BC7_UNORM
DXGI_FORMAT_BC6H_SF16, // BC6H_FLOAT
DXGI_FORMAT_BC6H_UF16, // BC6H_UFLOAT
DXGI_FORMAT_R8_SNORM, // R8_SNORM
DXGI_FORMAT_R8G8_SNORM, // R8G8_SNORM
DXGI_FORMAT_R8G8B8A8_SNORM, // R8G8B8A8_SNORM
DXGI_FORMAT_R16_SNORM, // R16_SNORM
DXGI_FORMAT_R16G16_SNORM, // R16G16_SNORM
DXGI_FORMAT_R16G16B16A16_SNORM, // R16G16B16A16_SNORM
DXGI_FORMAT_R16_FLOAT, // R16_FLOAT
DXGI_FORMAT_R16G16_FLOAT, // R16G16_FLOAT
DXGI_FORMAT_R16G16B16A16_FLOAT, // R16G16B16A16_FLOAT
DXGI_FORMAT_R32_FLOAT, // R32_FLOAT
DXGI_FORMAT_R32G32_FLOAT, // R32G32_FLOAT
DXGI_FORMAT_R32G32B32A32_FLOAT, // R32G32B32A32_FLOAT
DXGI_FORMAT_R11G11B10_FLOAT, // R11G11B10_UFLOAT
DXGI_FORMAT_R8_UINT, // R8_UINT
DXGI_FORMAT_R8G8_UINT, // R8G8_UINT
DXGI_FORMAT_R8G8B8A8_UINT, // R8G8B8A8_UINT
DXGI_FORMAT_R16_UINT, // R16_UINT
DXGI_FORMAT_R16G16_UINT, // R16G16_UINT
DXGI_FORMAT_R16G16B16A16_UINT, // R16G16B16A16_UINT
DXGI_FORMAT_R8_SINT, // R8_INT
DXGI_FORMAT_R8G8_SINT, // R8G8_INT
DXGI_FORMAT_R8G8B8A8_SINT, // R8G8B8A8_INT
DXGI_FORMAT_R16_SINT, // R16_INT
DXGI_FORMAT_R16G16_SINT, // R16G16_INT
DXGI_FORMAT_R16G16B16A16_SINT, // R16G16B16A16_INT
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, // R8G8B8A8_UNORM_SRGB
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, // B8G8R8A8_UNORM_SRGB
DXGI_FORMAT_BC1_UNORM_SRGB, // BC1_UNORM_SRGB
DXGI_FORMAT_BC2_UNORM_SRGB, // BC2_UNORM_SRGB
DXGI_FORMAT_BC3_UNORM_SRGB, // BC3_UNORM_SRGB
DXGI_FORMAT_BC7_UNORM_SRGB, // BC7_UNORM_SRGB
DXGI_FORMAT_D16_UNORM, // D16_UNORM

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@ -68,47 +68,72 @@ static void METAL_INTERNAL_DestroyBlitResources(SDL_GPURenderer *driverData);
// Conversions
static MTLPixelFormat SDLToMetal_SurfaceFormat[] = {
MTLPixelFormatA8Unorm, // A8_UNORM
MTLPixelFormatR8Unorm, // R8_UNORM
MTLPixelFormatRG8Unorm, // R8G8_UNORM
MTLPixelFormatRGBA8Unorm, // R8G8B8A8_UNORM
MTLPixelFormatBGRA8Unorm, // B8G8R8A8_UNORM
MTLPixelFormatR16Unorm, // R16_UNORM
MTLPixelFormatRG16Unorm, // R16G16_UNORM
MTLPixelFormatRGBA16Unorm, // R16G16B16A16_UNORM
MTLPixelFormatRGB10A2Unorm, // A2R10G10B10_UNORM
MTLPixelFormatB5G6R5Unorm, // B5G6R5_UNORM
MTLPixelFormatBGR5A1Unorm, // B5G5R5A1_UNORM
MTLPixelFormatABGR4Unorm, // B4G4R4A4_UNORM
MTLPixelFormatRGB10A2Unorm, // A2R10G10B10_UNORM
MTLPixelFormatRG16Unorm, // R16G16_UNORM
MTLPixelFormatRGBA16Unorm, // R16G16B16A16_UNORM
MTLPixelFormatR8Unorm, // R8_UNORM
MTLPixelFormatA8Unorm, // A8_UNORM
MTLPixelFormatBGRA8Unorm, // B8G8R8A8_UNORM
#ifdef SDL_PLATFORM_MACOS
MTLPixelFormatBC1_RGBA, // BC1_UNORM
MTLPixelFormatBC2_RGBA, // BC2_UNORM
MTLPixelFormatBC3_RGBA, // BC3_UNORM
MTLPixelFormatBC4_RUnorm, // BC4_UNORM
MTLPixelFormatBC5_RGUnorm, // BC5_UNORM
MTLPixelFormatBC7_RGBAUnorm, // BC7_UNORM
MTLPixelFormatBC6H_RGBFloat, // BC6H_FLOAT
MTLPixelFormatBC6H_RGBUfloat,// BC6H_UFLOAT
#else
MTLPixelFormatInvalid, // BC1_UNORM
MTLPixelFormatInvalid, // BC2_UNORM
MTLPixelFormatInvalid, // BC3_UNORM
MTLPixelFormatInvalid, // BC4_UNORM
MTLPixelFormatInvalid, // BC5_UNORM
MTLPixelFormatInvalid, // BC7_UNORM
MTLPixelFormatInvalid, // BC6H_FLOAT
MTLPixelFormatInvalid, // BC6H_UFLOAT
#endif
MTLPixelFormatR8Snorm, // R8_SNORM
MTLPixelFormatRG8Snorm, // R8G8_SNORM
MTLPixelFormatRGBA8Snorm, // R8G8B8A8_SNORM
MTLPixelFormatR16Snorm, // R16_SNORM
MTLPixelFormatRG16Snorm, // R16G16_SNORM
MTLPixelFormatRGBA16Snorm, // R16G16B16A16_SNORM
MTLPixelFormatR16Float, // R16_FLOAT
MTLPixelFormatRG16Float, // R16G16_FLOAT
MTLPixelFormatRGBA16Float, // R16G16B16A16_FLOAT
MTLPixelFormatR32Float, // R32_FLOAT
MTLPixelFormatRG32Float, // R32G32_FLOAT
MTLPixelFormatRGBA32Float, // R32G32B32A32_FLOAT
MTLPixelFormatRG11B10Float, // R11G11B10_UFLOAT
MTLPixelFormatR8Uint, // R8_UINT
MTLPixelFormatRG8Uint, // R8G8_UINT
MTLPixelFormatRGBA8Uint, // R8G8B8A8_UINT
MTLPixelFormatR16Uint, // R16_UINT
MTLPixelFormatRG16Uint, // R16G16_UINT
MTLPixelFormatRGBA16Uint, // R16G16B16A16_UINT
MTLPixelFormatR8Sint, // R8_UINT
MTLPixelFormatRG8Sint, // R8G8_UINT
MTLPixelFormatRGBA8Sint, // R8G8B8A8_UINT
MTLPixelFormatR16Sint, // R16_UINT
MTLPixelFormatRG16Sint, // R16G16_UINT
MTLPixelFormatRGBA16Sint, // R16G16B16A16_UINT
MTLPixelFormatRGBA8Unorm_sRGB, // R8G8B8A8_UNORM_SRGB
MTLPixelFormatBGRA8Unorm_sRGB, // B8G8R8A8_UNORM_SRGB
#ifdef SDL_PLATFORM_MACOS
MTLPixelFormatBC1_RGBA_sRGB, // BC1_UNORM_SRGB
MTLPixelFormatBC2_RGBA_sRGB, // BC2_UNORM_SRGB
MTLPixelFormatBC3_RGBA_sRGB, // BC3_UNORM_SRGB
MTLPixelFormatBC7_RGBAUnorm_sRGB, // BC7_UNORM_SRGB
#else
MTLPixelFormatInvalid, // BC1_UNORM_SRGB
MTLPixelFormatInvalid, // BC2_UNORM_SRGB
MTLPixelFormatInvalid, // BC3_UNORM_SRGB
MTLPixelFormatInvalid, // BC7_UNORM_SRGB
#endif
@ -3697,12 +3722,18 @@ static bool METAL_SupportsTextureFormat(
return [renderer->device supportsFamily:MTLGPUFamilyApple1];
// Requires BC compression support
case SDL_GPU_TEXTUREFORMAT_BC1_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC2_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC7_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC4_R_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC5_RG_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_FLOAT:
case SDL_GPU_TEXTUREFORMAT_BC6H_RGB_UFLOAT:
case SDL_GPU_TEXTUREFORMAT_BC1_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC2_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC3_RGBA_UNORM_SRGB:
case SDL_GPU_TEXTUREFORMAT_BC7_RGBA_UNORM_SRGB:
#ifdef SDL_PLATFORM_MACOS
if (@available(macOS 11.0, *)) {
return (

View File

@ -136,36 +136,55 @@ static VkPresentModeKHR SDLToVK_PresentMode[] = {
};
static VkFormat SDLToVK_SurfaceFormat[] = {
VK_FORMAT_R8_UNORM, // A8_UNORM
VK_FORMAT_R8_UNORM, // R8_UNORM
VK_FORMAT_R8G8_UNORM, // R8G8_UNORM
VK_FORMAT_R8G8B8A8_UNORM, // R8G8B8A8_UNORM
VK_FORMAT_B8G8R8A8_UNORM, // B8G8R8A8_UNORM
VK_FORMAT_R16_UNORM, // R16_UNORM
VK_FORMAT_R16G16_UNORM, // R16G16_UNORM
VK_FORMAT_R16G16B16A16_UNORM, // R16G16B16A16_UNORM
VK_FORMAT_A2B10G10R10_UNORM_PACK32, // R10G10B10A2_UNORM
VK_FORMAT_R5G6B5_UNORM_PACK16, // B5G6R5_UNORM
VK_FORMAT_A1R5G5B5_UNORM_PACK16, // B5G5R5A1_UNORM
VK_FORMAT_B4G4R4A4_UNORM_PACK16, // B4G4R4A4_UNORM
VK_FORMAT_A2B10G10R10_UNORM_PACK32, // R10G10B10A2_UNORM
VK_FORMAT_R16G16_UNORM, // R16G16_UNORM
VK_FORMAT_R16G16B16A16_UNORM, // R16G16B16A16_UNORM
VK_FORMAT_R8_UNORM, // R8_UNORM
VK_FORMAT_R8_UNORM, // A8_UNORM
VK_FORMAT_B8G8R8A8_UNORM, // B8G8R8A8_UNORM
VK_FORMAT_BC1_RGBA_UNORM_BLOCK, // BC1_UNORM
VK_FORMAT_BC2_UNORM_BLOCK, // BC2_UNORM
VK_FORMAT_BC3_UNORM_BLOCK, // BC3_UNORM
VK_FORMAT_BC4_UNORM_BLOCK, // BC4_UNORM
VK_FORMAT_BC5_UNORM_BLOCK, // BC5_UNORM
VK_FORMAT_BC7_UNORM_BLOCK, // BC7_UNORM
VK_FORMAT_BC6H_SFLOAT_BLOCK, // BC6H_FLOAT
VK_FORMAT_BC6H_UFLOAT_BLOCK, // BC6H_UFLOAT
VK_FORMAT_R8_SNORM, // R8_SNORM
VK_FORMAT_R8G8_SNORM, // R8G8_SNORM
VK_FORMAT_R8G8B8A8_SNORM, // R8G8B8A8_SNORM
VK_FORMAT_R16_SNORM, // R16_SNORM
VK_FORMAT_R16G16_SNORM, // R16G16_SNORM
VK_FORMAT_R16G16B16A16_SNORM, // R16G16B16A16_SNORM
VK_FORMAT_R16_SFLOAT, // R16_FLOAT
VK_FORMAT_R16G16_SFLOAT, // R16G16_FLOAT
VK_FORMAT_R16G16B16A16_SFLOAT, // R16G16B16A16_FLOAT
VK_FORMAT_R32_SFLOAT, // R32_FLOAT
VK_FORMAT_R32G32_SFLOAT, // R32G32_FLOAT
VK_FORMAT_R32G32B32A32_SFLOAT, // R32G32B32A32_FLOAT
VK_FORMAT_B10G11R11_UFLOAT_PACK32, // R11G11B10_UFLOAT
VK_FORMAT_R8_UINT, // R8_UINT
VK_FORMAT_R8G8_UINT, // R8G8_UINT
VK_FORMAT_R8G8B8A8_UINT, // R8G8B8A8_UINT
VK_FORMAT_R16_UINT, // R16_UINT
VK_FORMAT_R16G16_UINT, // R16G16_UINT
VK_FORMAT_R16G16B16A16_UINT, // R16G16B16A16_UINT
VK_FORMAT_R8_SINT, // R8_INT
VK_FORMAT_R8G8_SINT, // R8G8_INT
VK_FORMAT_R8G8B8A8_SINT, // R8G8B8A8_INT
VK_FORMAT_R16_SINT, // R16_INT
VK_FORMAT_R16G16_SINT, // R16G16_INT
VK_FORMAT_R16G16B16A16_SINT, // R16G16B16A16_INT
VK_FORMAT_R8G8B8A8_SRGB, // R8G8B8A8_UNORM_SRGB
VK_FORMAT_B8G8R8A8_SRGB, // B8G8R8A8_UNORM_SRGB
VK_FORMAT_BC1_RGBA_SRGB_BLOCK, // BC1_UNORM_SRGB
VK_FORMAT_BC2_SRGB_BLOCK, // BC3_UNORM_SRGB
VK_FORMAT_BC3_SRGB_BLOCK, // BC3_UNORM_SRGB
VK_FORMAT_BC7_SRGB_BLOCK, // BC7_UNORM_SRGB
VK_FORMAT_D16_UNORM, // D16_UNORM
@ -177,8 +196,26 @@ static VkFormat SDLToVK_SurfaceFormat[] = {
SDL_COMPILE_TIME_ASSERT(SDLToVK_SurfaceFormat, SDL_arraysize(SDLToVK_SurfaceFormat) == SDL_GPU_TEXTUREFORMAT_MAX);
static VkComponentMapping SDLToVK_SurfaceSwizzle[] = {
{
// A8
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_R,
},
IDENTITY_SWIZZLE, // R8
IDENTITY_SWIZZLE, // R8G8
IDENTITY_SWIZZLE, // R8G8B8A8
IDENTITY_SWIZZLE, // B8G8R8A8
IDENTITY_SWIZZLE, // R16
IDENTITY_SWIZZLE, // R16G16
IDENTITY_SWIZZLE, // R16G16B16A16
{
// R10G10B10A2
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A,
},
{
// B5G6R5
VK_COMPONENT_SWIZZLE_B,
@ -194,43 +231,50 @@ static VkComponentMapping SDLToVK_SurfaceSwizzle[] = {
VK_COMPONENT_SWIZZLE_A,
},
IDENTITY_SWIZZLE, // B4G4R4A4
{
// R10G10B10A2
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_A,
},
IDENTITY_SWIZZLE, // R16G16
IDENTITY_SWIZZLE, // R16G16B16A16
IDENTITY_SWIZZLE, // R8
{
// A8
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_ZERO,
VK_COMPONENT_SWIZZLE_R,
},
IDENTITY_SWIZZLE, // B8G8R8A8
IDENTITY_SWIZZLE, // BC1
IDENTITY_SWIZZLE, // BC2
IDENTITY_SWIZZLE, // BC3
IDENTITY_SWIZZLE, // BC4
IDENTITY_SWIZZLE, // BC5
IDENTITY_SWIZZLE, // BC7
IDENTITY_SWIZZLE, // BC6H_FLOAT
IDENTITY_SWIZZLE, // BC6H_UFLOAT
IDENTITY_SWIZZLE, // R8_SNORM
IDENTITY_SWIZZLE, // R8G8_SNORM
IDENTITY_SWIZZLE, // R8G8B8A8_SNORM
IDENTITY_SWIZZLE, // R16_SNORM
IDENTITY_SWIZZLE, // R16G16_SNORM
IDENTITY_SWIZZLE, // R16G16B16A16_SNORM
IDENTITY_SWIZZLE, // R16_SFLOAT
IDENTITY_SWIZZLE, // R16G16_SFLOAT
IDENTITY_SWIZZLE, // R16G16B16A16_SFLOAT
IDENTITY_SWIZZLE, // R32_SFLOAT
IDENTITY_SWIZZLE, // R32G32_SFLOAT
IDENTITY_SWIZZLE, // R32G32B32A32_SFLOAT
{
// R11G11B10_UFLOAT
VK_COMPONENT_SWIZZLE_R,
VK_COMPONENT_SWIZZLE_G,
VK_COMPONENT_SWIZZLE_B,
VK_COMPONENT_SWIZZLE_ONE,
},
IDENTITY_SWIZZLE, // R8_UINT
IDENTITY_SWIZZLE, // R8G8_UINT
IDENTITY_SWIZZLE, // R8G8B8A8_UINT
IDENTITY_SWIZZLE, // R16_UINT
IDENTITY_SWIZZLE, // R16G16_UINT
IDENTITY_SWIZZLE, // R16G16B16A16_UINT
IDENTITY_SWIZZLE, // R8_INT
IDENTITY_SWIZZLE, // R8G8_INT
IDENTITY_SWIZZLE, // R8G8B8A8_INT
IDENTITY_SWIZZLE, // R16_INT
IDENTITY_SWIZZLE, // R16G16_INT
IDENTITY_SWIZZLE, // R16G16B16A16_INT
IDENTITY_SWIZZLE, // R8G8B8A8_SRGB
IDENTITY_SWIZZLE, // B8G8R8A8_SRGB
IDENTITY_SWIZZLE, // BC1_SRGB
IDENTITY_SWIZZLE, // BC2_SRGB
IDENTITY_SWIZZLE, // BC3_SRGB
IDENTITY_SWIZZLE, // BC7_SRGB
IDENTITY_SWIZZLE, // D16_UNORM