mirror of https://github.com/libsdl-org/SDL
vitaaudio: patched to compile.
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5707e14716
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@ -55,7 +55,7 @@ static int VITAAUD_OpenCaptureDevice(SDL_AudioDevice *device)
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return 0;
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}
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static int VITAAUD_OpenDevice(SDL_AudioDevice *device, const char *devname)
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static int VITAAUD_OpenDevice(SDL_AudioDevice *device)
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{
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int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN;
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int vols[2] = { SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME };
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@ -130,13 +130,9 @@ static int VITAAUD_OpenDevice(SDL_AudioDevice *device, const char *devname)
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return 0;
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}
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static void VITAAUD_PlayDevice(SDL_AudioDevice *device)
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static void VITAAUD_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buffer_size)
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{
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Uint8 *mixbuf = device->hidden->mixbufs[device->hidden->next_buffer];
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sceAudioOutOutput(device->hidden->port, mixbuf);
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device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
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sceAudioOutOutput(device->hidden->port, buffer);
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}
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// This function waits until it is possible to write a full sound buffer
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@ -150,7 +146,9 @@ static void VITAAUD_WaitDevice(SDL_AudioDevice *device)
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static Uint8 *VITAAUD_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size)
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{
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return device->hidden->mixbufs[device->hidden->next_buffer];
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Uint8 *retval = device->hidden->mixbufs[device->hidden->next_buffer];
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device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
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return retval;
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}
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static void VITAAUD_CloseDevice(SDL_AudioDevice *device)
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@ -195,7 +193,7 @@ static int VITAAUD_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int
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return device->buffer_size;
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}
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static void PULSEAUDIO_FlushCapture(SDL_AudioDevice *device)
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static void VITAAUD_FlushCapture(SDL_AudioDevice *device)
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{
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// just grab the latest and dump it.
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sceAudioInInput(device->hidden->port, device->work_buffer);
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