diff --git a/src/core/winrt/SDL_winrtapp_direct3d.cpp b/src/core/winrt/SDL_winrtapp_direct3d.cpp index 87439a111..afbff0bcc 100644 --- a/src/core/winrt/SDL_winrtapp_direct3d.cpp +++ b/src/core/winrt/SDL_winrtapp_direct3d.cpp @@ -631,6 +631,15 @@ void SDL_WinRTApp::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArg // * FIXME: Update keyboard state // */ //WIN_CheckClipboardUpdate(data->videodata); + + // HACK: Resetting the mouse-cursor here seems to fix + // https://bugzilla.libsdl.org/show_bug.cgi?id=3217, whereby a + // WinRT app's mouse cursor may switch to Windows' 'wait' cursor, + // after a user alt-tabs back into a full-screened SDL app. + // This bug does not appear to reproduce 100% of the time. + // It may be a bug in Windows itself (v.10.0.586.36, as tested, + // and the most-recent as of this writing). + SDL_SetCursor(NULL); } else { if (SDL_GetKeyboardFocus() == window) { SDL_SetKeyboardFocus(NULL);