Fixed Android build warnings

This commit is contained in:
Sam Lantinga 2024-07-13 08:59:25 -07:00
parent 44f06b216a
commit c6b9b08e9f
6 changed files with 13 additions and 13 deletions

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@ -65,13 +65,13 @@ typedef struct
}; };
} Float4X4; } Float4X4;
Float4X4 MatrixIdentity(); extern Float4X4 MatrixIdentity(void);
Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); extern Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2);
Float4X4 MatrixScaling(float x, float y, float z); extern Float4X4 MatrixScaling(float x, float y, float z);
Float4X4 MatrixTranslation(float x, float y, float z); extern Float4X4 MatrixTranslation(float x, float y, float z);
Float4X4 MatrixRotationX(float r); extern Float4X4 MatrixRotationX(float r);
Float4X4 MatrixRotationY(float r); extern Float4X4 MatrixRotationY(float r);
Float4X4 MatrixRotationZ(float r); extern Float4X4 MatrixRotationZ(float r);
/* Ends C function definitions when using C++ */ /* Ends C function definitions when using C++ */
#ifdef __cplusplus #ifdef __cplusplus

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@ -2939,7 +2939,7 @@ static int VULKAN_LockTexture(SDL_Renderer *renderer, SDL_Texture *texture,
* then return: * then return:
*/ */
*pixels = textureData->stagingBuffer.mappedBufferPtr; *pixels = textureData->stagingBuffer.mappedBufferPtr;
*pitch = length; *pitch = (int)length;
return 0; return 0;
} }
@ -3892,7 +3892,7 @@ static SDL_Surface* VULKAN_RenderReadPixels(SDL_Renderer *renderer, const SDL_Re
VULKAN_VkFormatToSDLPixelFormat(vkFormat), VULKAN_VkFormatToSDLPixelFormat(vkFormat),
renderer->target ? renderer->target->colorspace : renderer->output_colorspace, renderer->target ? renderer->target->colorspace : renderer->output_colorspace,
readbackBuffer.mappedBufferPtr, readbackBuffer.mappedBufferPtr,
length); (int)length);
VULKAN_DestroyBuffer(rendererData, &readbackBuffer); VULKAN_DestroyBuffer(rendererData, &readbackBuffer);

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@ -1,6 +1,6 @@
// 1113.1.1 // 1113.1.1
#pragma once #pragma once
const uint32_t VULKAN_PixelShader_Advanced[] = { static const uint32_t VULKAN_PixelShader_Advanced[] = {
0x07230203,0x00010000,0x0008000b,0x0000043e,0x00000000,0x00020011,0x00000001,0x0006000b, 0x07230203,0x00010000,0x0008000b,0x0000043e,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0008000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x000001bb,0x000001be,0x000001c2, 0x0008000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x000001bb,0x000001be,0x000001c2,

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@ -1,6 +1,6 @@
// 1113.1.1 // 1113.1.1
#pragma once #pragma once
const uint32_t VULKAN_PixelShader_Colors[] = { static const uint32_t VULKAN_PixelShader_Colors[] = {
0x07230203,0x00010000,0x0008000b,0x000000a1,0x00000000,0x00020011,0x00000001,0x0006000b, 0x07230203,0x00010000,0x0008000b,0x000000a1,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000048,0x0000004c,0x00030010, 0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000048,0x0000004c,0x00030010,

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@ -1,6 +1,6 @@
// 1113.1.1 // 1113.1.1
#pragma once #pragma once
const uint32_t VULKAN_PixelShader_Textures[] = { static const uint32_t VULKAN_PixelShader_Textures[] = {
0x07230203,0x00010000,0x0008000b,0x000000a8,0x00000000,0x00020011,0x00000001,0x0006000b, 0x07230203,0x00010000,0x0008000b,0x000000a8,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x0008000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x0000004b,0x0000004e,0x00000052, 0x0008000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x0000004b,0x0000004e,0x00000052,

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@ -1,6 +1,6 @@
// 1113.1.1 // 1113.1.1
#pragma once #pragma once
const uint32_t VULKAN_VertexShader[] = { static const uint32_t VULKAN_VertexShader[] = {
0x07230203,0x00010000,0x0008000b,0x000000af,0x00000000,0x00020011,0x00000001,0x0006000b, 0x07230203,0x00010000,0x0008000b,0x000000af,0x00000000,0x00020011,0x00000001,0x0006000b,
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001, 0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
0x000c000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000003f,0x00000043,0x00000047, 0x000c000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000003f,0x00000043,0x00000047,