audio: Tighten up possession of detectionLock during device open.

We don't need it for most of the time, and holding it during the backend's
OpenDevice upsets ThreadSanitizer vs our PulseAudio code.

Fixes #7427.
This commit is contained in:
Ryan C. Gordon 2023-11-20 00:07:15 -05:00
parent e51760e111
commit c331b64d79
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
1 changed files with 23 additions and 28 deletions

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@ -1292,25 +1292,10 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
return 0;
}
SDL_LockMutex(current_audio.detectionLock);
/* Find an available device ID... */
for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
if (open_devices[id] == NULL) {
break;
}
}
if (id == SDL_arraysize(open_devices)) {
SDL_SetError("Too many open audio devices");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
if (!obtained) {
obtained = &_obtained;
}
if (!prepare_audiospec(desired, obtained)) {
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
@ -1332,11 +1317,11 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
if ((iscapture) && (current_audio.impl.OnlyHasDefaultCaptureDevice)) {
if ((devname) && (SDL_strcmp(devname, DEFAULT_INPUT_DEVNAME) != 0)) {
SDL_SetError("No such device");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
devname = NULL;
SDL_LockMutex(current_audio.detectionLock);
for (i = 0; i < SDL_arraysize(open_devices); i++) {
if ((open_devices[i]) && (open_devices[i]->iscapture)) {
SDL_SetError("Audio device already open");
@ -1344,14 +1329,15 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
return 0;
}
}
SDL_UnlockMutex(current_audio.detectionLock);
} else if ((!iscapture) && (current_audio.impl.OnlyHasDefaultOutputDevice)) {
if ((devname) && (SDL_strcmp(devname, DEFAULT_OUTPUT_DEVNAME) != 0)) {
SDL_UnlockMutex(current_audio.detectionLock);
SDL_SetError("No such device");
return 0;
}
devname = NULL;
SDL_LockMutex(current_audio.detectionLock);
for (i = 0; i < SDL_arraysize(open_devices); i++) {
if ((open_devices[i]) && (!open_devices[i]->iscapture)) {
SDL_UnlockMutex(current_audio.detectionLock);
@ -1359,6 +1345,7 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
return 0;
}
}
SDL_UnlockMutex(current_audio.detectionLock);
} else if (devname != NULL) {
/* if the app specifies an exact string, we can pass the backend
an actual device handle thingey, which saves them the effort of
@ -1367,19 +1354,20 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
It might still need to open a device based on the string for,
say, a network audio server, but this optimizes some cases. */
SDL_AudioDeviceItem *item;
SDL_LockMutex(current_audio.detectionLock);
for (item = iscapture ? current_audio.inputDevices : current_audio.outputDevices; item; item = item->next) {
if ((item->handle != NULL) && (SDL_strcmp(item->name, devname) == 0)) {
handle = item->handle;
break;
}
}
SDL_UnlockMutex(current_audio.detectionLock);
}
if (!current_audio.impl.AllowsArbitraryDeviceNames) {
/* has to be in our device list, or the default device. */
if ((handle == NULL) && (devname != NULL)) {
SDL_SetError("No such device.");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
}
@ -1387,10 +1375,8 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
device = (SDL_AudioDevice *)SDL_calloc(1, sizeof(SDL_AudioDevice));
if (device == NULL) {
SDL_OutOfMemory();
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
device->id = id + 1;
device->spec = *obtained;
device->iscapture = iscapture ? SDL_TRUE : SDL_FALSE;
device->handle = handle;
@ -1404,7 +1390,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
device->mixer_lock = SDL_CreateMutex();
if (device->mixer_lock == NULL) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
SDL_SetError("Couldn't create mixer lock");
return 0;
}
@ -1419,7 +1404,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
if (current_audio.impl.OpenDevice(device, devname) < 0) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
@ -1475,7 +1459,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
if (!device->stream) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
}
@ -1485,7 +1468,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
device->buffer_queue = SDL_NewDataQueue(SDL_AUDIOBUFFERQUEUE_PACKETLEN, obtained->size * 2);
if (!device->buffer_queue) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
SDL_SetError("Couldn't create audio buffer queue");
return 0;
}
@ -1503,12 +1485,28 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
device->work_buffer = (Uint8 *)SDL_malloc(device->work_buffer_len);
if (device->work_buffer == NULL) {
close_audio_device(device);
SDL_UnlockMutex(current_audio.detectionLock);
SDL_OutOfMemory();
return 0;
}
/* Find an available device ID... */
SDL_LockMutex(current_audio.detectionLock);
for (id = min_id - 1; id < SDL_arraysize(open_devices); id++) {
if (open_devices[id] == NULL) {
break;
}
}
if (id == SDL_arraysize(open_devices)) {
close_audio_device(device);
SDL_SetError("Too many open audio devices");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
device->id = id + 1;
open_devices[id] = device; /* add it to our list of open devices. */
SDL_UnlockMutex(current_audio.detectionLock);
/* Start the audio thread if necessary */
if (!current_audio.impl.ProvidesOwnCallbackThread) {
@ -1521,7 +1519,6 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
if (!startup_data.startup_semaphore) {
close_audio_device(device);
SDL_SetError("Couldn't create audio thread startup semaphore");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
@ -1532,14 +1529,12 @@ static SDL_AudioDeviceID open_audio_device(const char *devname, int iscapture,
SDL_DestroySemaphore(startup_data.startup_semaphore);
close_audio_device(device);
SDL_SetError("Couldn't create audio thread");
SDL_UnlockMutex(current_audio.detectionLock);
return 0;
}
SDL_SemWait(startup_data.startup_semaphore);
SDL_DestroySemaphore(startup_data.startup_semaphore);
}
SDL_UnlockMutex(current_audio.detectionLock);
return device->id;
}