mirror of https://github.com/libsdl-org/SDL
Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream
It's not an error if we don't, but we'll get 0 bytes out of the stream if we don't flush, which the audio_resampleLoss test treats as a failure. Fixes https://github.com/libsdl-org/SDL/issues/10613
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@ -963,7 +963,9 @@ static int convert_audio_chunks(SDL_AudioStream* stream, const void* src, int sr
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dst_frame_size = SDL_AUDIO_FRAMESIZE(dst_spec);
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while ((total_in < srclen) || (total_out < dstlen)) {
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int to_put = SDLTest_RandomIntegerInRange(1, 40000) * src_frame_size;
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/* Make sure we put in more than the padding frames so we get non-zero output */
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const int RESAMPLER_MAX_PADDING_FRAMES = 7; /* Should match RESAMPLER_MAX_PADDING_FRAMES in SDL */
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int to_put = SDLTest_RandomIntegerInRange(RESAMPLER_MAX_PADDING_FRAMES + 1, 40000) * src_frame_size;
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int to_get = SDLTest_RandomIntegerInRange(1, (int)((40000.0f * dst_spec.freq) / src_spec.freq)) * dst_frame_size;
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to_put = SDL_min(to_put, srclen - total_in);
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to_get = SDL_min(to_get, dstlen - total_out);
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@ -972,7 +974,7 @@ static int convert_audio_chunks(SDL_AudioStream* stream, const void* src, int sr
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{
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ret = put_audio_data_split(stream, (const Uint8*)(src) + total_in, to_put);
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if (ret) {
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if (ret < 0) {
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return total_out ? total_out : ret;
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}
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