Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream

It's not an error if we don't, but we'll get 0 bytes out of the stream if we don't flush, which the audio_resampleLoss test treats as a failure.

Fixes https://github.com/libsdl-org/SDL/issues/10613
This commit is contained in:
Sam Lantinga 2024-09-01 13:23:29 -07:00
parent 2c0ffdc6d5
commit be341bc078
1 changed files with 4 additions and 2 deletions

View File

@ -963,7 +963,9 @@ static int convert_audio_chunks(SDL_AudioStream* stream, const void* src, int sr
dst_frame_size = SDL_AUDIO_FRAMESIZE(dst_spec);
while ((total_in < srclen) || (total_out < dstlen)) {
int to_put = SDLTest_RandomIntegerInRange(1, 40000) * src_frame_size;
/* Make sure we put in more than the padding frames so we get non-zero output */
const int RESAMPLER_MAX_PADDING_FRAMES = 7; /* Should match RESAMPLER_MAX_PADDING_FRAMES in SDL */
int to_put = SDLTest_RandomIntegerInRange(RESAMPLER_MAX_PADDING_FRAMES + 1, 40000) * src_frame_size;
int to_get = SDLTest_RandomIntegerInRange(1, (int)((40000.0f * dst_spec.freq) / src_spec.freq)) * dst_frame_size;
to_put = SDL_min(to_put, srclen - total_in);
to_get = SDL_min(to_get, dstlen - total_out);
@ -972,7 +974,7 @@ static int convert_audio_chunks(SDL_AudioStream* stream, const void* src, int sr
{
ret = put_audio_data_split(stream, (const Uint8*)(src) + total_in, to_put);
if (ret) {
if (ret < 0) {
return total_out ? total_out : ret;
}