vitaaudio: Untested attempt to move Vita audio to SDL3's audio API.

This commit is contained in:
Ryan C. Gordon 2023-07-20 20:09:25 -04:00
parent 0b58e96d9e
commit ba27176106
No known key found for this signature in database
GPG Key ID: FA148B892AB48044
1 changed files with 84 additions and 66 deletions

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@ -38,41 +38,41 @@
#define SCE_AUDIO_SAMPLE_ALIGN(s) (((s) + 63) & ~63)
#define SCE_AUDIO_MAX_VOLUME 0x8000
static int VITAAUD_OpenCaptureDevice(SDL_AudioDevice *_this)
static int VITAAUD_OpenCaptureDevice(SDL_AudioDevice *device)
{
_this->spec.freq = 16000;
_this->spec.samples = 512;
_this->spec.channels = 1;
device->spec.freq = 16000;
device->spec.channels = 1;
device->sample_frames = 512;
SDL_CalculateAudioSpec(&_this->spec);
SDL_UpdatedAudioDeviceFormat(device);
_this->hidden->port = sceAudioInOpenPort(SCE_AUDIO_IN_PORT_TYPE_VOICE, 512, 16000, SCE_AUDIO_IN_PARAM_FORMAT_S16_MONO);
device->hidden->port = sceAudioInOpenPort(SCE_AUDIO_IN_PORT_TYPE_VOICE, 512, 16000, SCE_AUDIO_IN_PARAM_FORMAT_S16_MONO);
if (_this->hidden->port < 0) {
return SDL_SetError("Couldn't open audio in port: %x", _this->hidden->port);
if (device->hidden->port < 0) {
return SDL_SetError("Couldn't open audio in port: %x", device->hidden->port);
}
return 0;
}
static int VITAAUD_OpenDevice(SDL_AudioDevice *_this, const char *devname)
static int VITAAUD_OpenDevice(SDL_AudioDevice *device, const char *devname)
{
int format, mixlen, i, port = SCE_AUDIO_OUT_PORT_TYPE_MAIN;
int vols[2] = { SCE_AUDIO_MAX_VOLUME, SCE_AUDIO_MAX_VOLUME };
SDL_AudioFormat test_format;
const SDL_AudioFormat *closefmts;
_this->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*_this->hidden));
if (_this->hidden == NULL) {
device->hidden = (struct SDL_PrivateAudioData *)
SDL_malloc(sizeof(*device->hidden));
if (device->hidden == NULL) {
return SDL_OutOfMemory();
}
SDL_memset(_this->hidden, 0, sizeof(*_this->hidden));
SDL_memset(device->hidden, 0, sizeof(*device->hidden));
closefmts = SDL_ClosestAudioFormats(_this->spec.format);
closefmts = SDL_ClosestAudioFormats(device->spec.format);
while ((test_format = *(closefmts++)) != 0) {
if (test_format == SDL_AUDIO_S16LSB) {
_this->spec.format = test_format;
device->spec.format = test_format;
break;
}
}
@ -81,106 +81,125 @@ static int VITAAUD_OpenDevice(SDL_AudioDevice *_this, const char *devname)
return SDL_SetError("Unsupported audio format");
}
if (_this->iscapture) {
return VITAAUD_OpenCaptureDevice(_this);
if (device->iscapture) {
return VITAAUD_OpenCaptureDevice(device);
}
/* The sample count must be a multiple of 64. */
_this->spec.samples = SCE_AUDIO_SAMPLE_ALIGN(_this->spec.samples);
// The sample count must be a multiple of 64.
device->sample_frames = SCE_AUDIO_SAMPLE_ALIGN(device->sample_frames);
/* Update the fragment size as size in bytes. */
SDL_CalculateAudioSpec(&_this->spec);
// Update the fragment size as size in bytes.
SDL_UpdatedAudioDeviceFormat(device);
/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of
64, so spec->size should be a multiple of 64 as well. */
mixlen = _this->spec.size * NUM_BUFFERS;
_this->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
if (_this->hidden->rawbuf == NULL) {
mixlen = device->buffer_size * NUM_BUFFERS;
device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen);
if (device->hidden->rawbuf == NULL) {
return SDL_SetError("Couldn't allocate mixing buffer");
}
/* Setup the hardware channel. */
if (_this->spec.channels == 1) {
// Setup the hardware channel.
if (device->spec.channels == 1) {
format = SCE_AUDIO_OUT_MODE_MONO;
} else {
format = SCE_AUDIO_OUT_MODE_STEREO;
}
if (_this->spec.freq < 48000) {
// the main port requires 48000Hz audio, so this drops to the background music port if necessary
if (device->spec.freq < 48000) {
port = SCE_AUDIO_OUT_PORT_TYPE_BGM;
}
_this->hidden->port = sceAudioOutOpenPort(port, _this->spec.samples, _this->spec.freq, format);
if (_this->hidden->port < 0) {
SDL_aligned_free(_this->hidden->rawbuf);
_this->hidden->rawbuf = NULL;
return SDL_SetError("Couldn't open audio out port: %x", _this->hidden->port);
device->hidden->port = sceAudioOutOpenPort(port, device->sample_frames, device->spec.freq, format);
if (device->hidden->port < 0) {
SDL_aligned_free(device->hidden->rawbuf);
device->hidden->rawbuf = NULL;
return SDL_SetError("Couldn't open audio out port: %x", device->hidden->port);
}
sceAudioOutSetVolume(_this->hidden->port, SCE_AUDIO_VOLUME_FLAG_L_CH | SCE_AUDIO_VOLUME_FLAG_R_CH, vols);
sceAudioOutSetVolume(device->hidden->port, SCE_AUDIO_VOLUME_FLAG_L_CH | SCE_AUDIO_VOLUME_FLAG_R_CH, vols);
SDL_memset(_this->hidden->rawbuf, 0, mixlen);
SDL_memset(device->hidden->rawbuf, 0, mixlen);
for (i = 0; i < NUM_BUFFERS; i++) {
_this->hidden->mixbufs[i] = &_this->hidden->rawbuf[i * _this->spec.size];
device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size];
}
_this->hidden->next_buffer = 0;
device->hidden->next_buffer = 0;
return 0;
}
static void VITAAUD_PlayDevice(SDL_AudioDevice *_this)
static void VITAAUD_PlayDevice(SDL_AudioDevice *device)
{
Uint8 *mixbuf = _this->hidden->mixbufs[_this->hidden->next_buffer];
Uint8 *mixbuf = device->hidden->mixbufs[device->hidden->next_buffer];
sceAudioOutOutput(_this->hidden->port, mixbuf);
sceAudioOutOutput(device->hidden->port, mixbuf);
_this->hidden->next_buffer = (_this->hidden->next_buffer + 1) % NUM_BUFFERS;
device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS;
}
/* This function waits until it is possible to write a full sound buffer */
static void VITAAUD_WaitDevice(SDL_AudioDevice *_this)
// This function waits until it is possible to write a full sound buffer
static void VITAAUD_WaitDevice(SDL_AudioDevice *device)
{
/* Because we block when sending audio, there's no need for this function to do anything. */
// !!! FIXME: we might just need to sleep roughly as long as playback buffers take to process, based on sample rate, etc.
while (!SDL_AtomicGet(&device->shutdown) && (sceAudioOutGetRestSample(device->hidden->port) >= device->buffer_size)) {
SDL_Delay(1);
}
}
static Uint8 *VITAAUD_GetDeviceBuf(SDL_AudioDevice *_this)
static Uint8 *VITAAUD_GetDeviceBuf(SDL_AudioDevice *device)
{
return _this->hidden->mixbufs[_this->hidden->next_buffer];
return device->hidden->mixbufs[device->hidden->next_buffer];
}
static void VITAAUD_CloseDevice(SDL_AudioDevice *_this)
static void VITAAUD_CloseDevice(SDL_AudioDevice *device)
{
if (_this->hidden->port >= 0) {
if (_this->iscapture) {
sceAudioInReleasePort(_this->hidden->port);
if (device->hidden->port >= 0) {
if (device->iscapture) {
sceAudioInReleasePort(device->hidden->port);
} else {
sceAudioOutReleasePort(_this->hidden->port);
sceAudioOutReleasePort(device->hidden->port);
}
_this->hidden->port = -1;
device->hidden->port = -1;
}
if (!_this->iscapture && _this->hidden->rawbuf != NULL) {
SDL_aligned_free(_this->hidden->rawbuf);
_this->hidden->rawbuf = NULL;
if (!device->iscapture && device->hidden->rawbuf != NULL) {
SDL_aligned_free(device->hidden->rawbuf);
device->hidden->rawbuf = NULL;
}
}
static int VITAAUD_CaptureFromDevice(SDL_AudioDevice *_this, void *buffer, int buflen)
static void VITAAUD_WaitCaptureDevice(SDL_AudioDevice *device)
{
// there's only a blocking call to obtain more data, so we'll just sleep as
// long as a buffer would run.
const Uint64 endticks = SDL_GetTicks() + ((device->sample_frames * 1000) / device->spec.freq);
while (!SDL_AtomicGet(&device->shutdown) && (SDL_GetTicks() < endticks)) {
SDL_Delay(1);
}
}
static int VITAAUD_CaptureFromDevice(SDL_AudioDevice *device, void *buffer, int buflen)
{
int ret;
SDL_assert(buflen == _this->spec.size);
ret = sceAudioInInput(_this->hidden->port, buffer);
SDL_assert(buflen == device->buffer_size);
ret = sceAudioInInput(device->hidden->port, buffer);
if (ret < 0) {
return SDL_SetError("Failed to capture from device: %x", ret);
}
return _this->spec.size;
return device->buffer_size;
}
static void VITAAUD_ThreadInit(SDL_AudioDevice *_this)
static void PULSEAUDIO_FlushCapture(SDL_AudioDevice *device)
{
/* Increase the priority of this audio thread by 1 to put it
ahead of other SDL threads. */
// just grab the latest and dump it.
sceAudioInInput(device->hidden->port, device->work_buffer);
}
static void VITAAUD_ThreadInit(SDL_AudioDevice *device)
{
// Increase the priority of this audio thread by 1 to put it ahead of other SDL threads.
SceUID thid;
SceKernelThreadInfo info;
thid = sceKernelGetThreadId();
@ -192,26 +211,25 @@ static void VITAAUD_ThreadInit(SDL_AudioDevice *_this)
static SDL_bool VITAAUD_Init(SDL_AudioDriverImpl *impl)
{
/* Set the function pointers */
impl->OpenDevice = VITAAUD_OpenDevice;
impl->PlayDevice = VITAAUD_PlayDevice;
impl->WaitDevice = VITAAUD_WaitDevice;
impl->GetDeviceBuf = VITAAUD_GetDeviceBuf;
impl->CloseDevice = VITAAUD_CloseDevice;
impl->ThreadInit = VITAAUD_ThreadInit;
impl->WaitCaptureDevice = VITAAUD_WaitCaptureDevice;
impl->FlushCapture = VITAAUD_FlushCapture;
impl->CaptureFromDevice = VITAAUD_CaptureFromDevice;
/* and the capabilities */
impl->HasCaptureSupport = SDL_TRUE;
impl->OnlyHasDefaultOutputDevice = SDL_TRUE;
impl->OnlyHasDefaultCaptureDevice = SDL_TRUE;
return SDL_TRUE; /* this audio target is available. */
return SDL_TRUE;
}
AudioBootStrap VITAAUD_bootstrap = {
"vita", "VITA audio driver", VITAAUD_Init, SDL_FALSE
};
#endif /* SDL_AUDIO_DRIVER_VITA */
#endif // SDL_AUDIO_DRIVER_VITA