Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-05-22 15:40:15 +00:00
parent b2ca8fe458
commit b7bb220e60
1 changed files with 33 additions and 36 deletions

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@ -61,8 +61,8 @@ typedef struct SDL_Thread SDL_Thread;
* A unique numeric ID that identifies a thread.
*
* These are different from SDL_Thread objects, which are generally what an
* application will operate on, but having a way to uniquely identify a
* thread can be useful at times.
* application will operate on, but having a way to uniquely identify a thread
* can be useful at times.
*
* \since This datatype is available since SDL 3.0.0.
*
@ -74,8 +74,8 @@ typedef Uint64 SDL_ThreadID;
/**
* Thread local storage ID values.
*
* 0 is the invalid ID. An app can create these and then set data for
* these IDs that is unique to each thread.
* 0 is the invalid ID. An app can create these and then set data for these
* IDs that is unique to each thread.
*
* \since This datatype is available since SDL 3.0.0.
*
@ -164,13 +164,13 @@ typedef int (SDLCALL * SDL_ThreadFunction) (void *data);
* - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER: `data`
*
* Note that this "function" is actually a macro that calls an internal
* function with two extra parameters not listed here; they are
* hidden through preprocessor macros and are needed to support various C
* runtimes at the point of the function call. Language bindings that aren't
* using the C headers will need to deal with this.
* function with two extra parameters not listed here; they are hidden through
* preprocessor macros and are needed to support various C runtimes at the
* point of the function call. Language bindings that aren't using the C
* headers will need to deal with this.
*
* Usually, apps should just call this function the same way on every platform and
* let the macros hide the details.
* Usually, apps should just call this function the same way on every platform
* and let the macros hide the details.
*
* \param fn the SDL_ThreadFunction function to call in the new thread
* \param name the name of the thread
@ -192,14 +192,15 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn,
* These are the supported properties:
*
* - `SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER`: an SDL_ThreadFunction
* value that will be called at the start of the new thread's life. Required.
* - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread,
* which might be available to debuggers. Optional, defaults to NULL.
* value that will be called at the start of the new thread's life.
* Required.
* - `SDL_PROP_THREAD_CREATE_NAME_STRING`: the name of the new thread, which
* might be available to debuggers. Optional, defaults to NULL.
* - `SDL_PROP_THREAD_CREATE_USERDATA_POINTER`: an arbitrary app-defined
* pointer, which is passed to the entry function on the new thread, as
* its only parameter. Optional, defaults to NULL.
* - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the
* new thread's stack. Optional, defaults to 0 (system-defined default).
* pointer, which is passed to the entry function on the new thread, as its
* only parameter. Optional, defaults to NULL.
* - `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`: the size, in bytes, of the new
* thread's stack. Optional, defaults to 0 (system-defined default).
*
* SDL makes an attempt to report `SDL_PROP_THREAD_CREATE_NAME_STRING` to the
* system, so that debuggers can display it. Not all platforms support this.
@ -219,25 +220,25 @@ extern SDL_DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(SDL_ThreadFunction fn,
* SDL_GetThreadName().
*
* The size (in bytes) of the new stack can be specified with
* `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the
* system default" which might be wildly different between platforms. x86
* Linux generally defaults to eight megabytes, an embedded device might be a
* few kilobytes instead. You generally need to specify a stack that is a
* multiple of the system's page size (in many cases, this is 4 kilobytes, but
* check your system documentation).
* `SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER`. Zero means "use the system
* default" which might be wildly different between platforms. x86 Linux
* generally defaults to eight megabytes, an embedded device might be a few
* kilobytes instead. You generally need to specify a stack that is a multiple
* of the system's page size (in many cases, this is 4 kilobytes, but check
* your system documentation).
*
* Note that this "function" is actually a macro that calls an internal
* function with two extra parameters not listed here; they are
* hidden through preprocessor macros and are needed to support various C
* runtimes at the point of the function call. Language bindings that aren't
* using the C headers will need to deal with this.
* function with two extra parameters not listed here; they are hidden through
* preprocessor macros and are needed to support various C runtimes at the
* point of the function call. Language bindings that aren't using the C
* headers will need to deal with this.
*
* The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`,
* so there is no symbol clash, but trying to load an SDL shared library
* and look for "SDL_CreateThreadWithProperties" will fail.
* The actual symbol in SDL is `SDL_CreateThreadWithPropertiesRuntime`, so
* there is no symbol clash, but trying to load an SDL shared library and look
* for "SDL_CreateThreadWithProperties" will fail.
*
* Usually, apps should just call this function the same way on every platform and
* let the macros hide the details.
* Usually, apps should just call this function the same way on every platform
* and let the macros hide the details.
*
* \param props the properties to use
* \returns an opaque pointer to the new thread object on success, NULL if the
@ -286,10 +287,6 @@ extern SDL_DECLSPEC SDL_Thread *SDLCALL SDL_CreateThreadWithPropertiesRuntime(SD
#define SDL_CreateThread(fn, name, data) SDL_CreateThreadRuntime((fn), (name), (data), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
#define SDL_CreateThreadWithProperties(props) SDL_CreateThreadWithPropertiesRuntime((props), (SDL_FunctionPointer) (SDL_BeginThreadFunction), (SDL_FunctionPointer) (SDL_EndThreadFunction))
#define SDL_PROP_THREAD_CREATE_ENTRY_FUNCTION_POINTER "entry_function"
#define SDL_PROP_THREAD_CREATE_NAME_STRING "name"
#define SDL_PROP_THREAD_CREATE_USERDATA_POINTER "userdata"
#define SDL_PROP_THREAD_CREATE_STACKSIZE_NUMBER "stacksize"
#endif
/**