loopwave: Use SDL_GetAudioStreamQueued() for more accurate results.

This commit is contained in:
Ryan C. Gordon 2023-09-19 14:35:37 -04:00
parent 34b931f7eb
commit b656720bc6
1 changed files with 2 additions and 2 deletions

View File

@ -31,14 +31,14 @@ static struct
SDL_AudioSpec spec;
Uint8 *sound; /* Pointer to wave data */
Uint32 soundlen; /* Length of wave data */
Uint32 soundpos;
} wave;
static SDL_AudioStream *stream;
static void fillerup(void)
{
if (SDL_GetAudioStreamAvailable(stream) < (int) ((wave.soundlen / 2))) {
const int minimum = (wave.soundlen / SDL_AUDIO_FRAMESIZE(wave.spec)) / 2;
if (SDL_GetAudioStreamQueued(stream) < minimum) {
SDL_PutAudioStreamData(stream, wave.sound, wave.soundlen);
}
}