Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag

The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
This commit is contained in:
Sam Lantinga 2023-02-01 11:30:28 -08:00
parent 14338ab459
commit ac75fe9324
36 changed files with 184 additions and 250 deletions

View File

@ -1009,7 +1009,7 @@ SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to d
Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
SDL_WINDOW_FULLSCREEN has been renamed SDL_WINDOW_FULLSCREEN_EXCLUSIVE, and SDL_WINDOW_FULLSCREEN_DESKTOP no longer includes the old SDL_WINDOW_FULLSCREEN flag. You can use `(SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_MASK) != 0` if you want to check for either state.
SDL_WINDOW_FULLSCREEN_DESKTOP has been removed, and you can call SDL_GetWindowFullscreenMode() to see whether an exclusive fullscreen mode will be used or the fullscreen desktop mode will be used when the window is fullscreen.
SDL_SetWindowBrightness and SDL_SetWindowGammaRamp have been removed from the API, because they interact poorly with modern operating systems and aren't able to limit their effects to the SDL window.

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@ -340,7 +340,7 @@ int main(int argc, char **argv)
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
return 1;
} else if (SDL_CreateWindowAndRenderer(0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP, &window, &renderer) != 0) {
} else if (SDL_CreateWindowAndRenderer(0, 0, SDL_WINDOW_FULLSCREEN, &window, &renderer) != 0) {
return 1;
}

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@ -419,7 +419,6 @@
#define SDL_GetWindowDisplayIndex SDL_GetDisplayForWindow
#define SDL_GetWindowDisplayMode SDL_GetWindowFullscreenMode
#define SDL_SetWindowDisplayMode SDL_SetWindowFullscreenMode
#define SDL_WINDOW_FULLSCREEN SDL_WINDOW_FULLSCREEN_EXCLUSIVE
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_MOUSE_GRABBED
#elif !defined(SDL_DISABLE_OLD_NAMES)
@ -805,7 +804,6 @@
#define SDL_GetWindowDisplayIndex SDL_GetWindowDisplayIndex_renamed_SDL_GetDisplayForWindow
#define SDL_GetWindowDisplayMode SDL_GetWindowDisplayMode_renamed_SDL_GetWindowFullscreenMode
#define SDL_SetWindowDisplayMode SDL_SetWindowDisplayMode_renamed_SDL_SetWindowFullscreenMode
#define SDL_WINDOW_FULLSCREEN SDL_WINDOW_FULLSCREEN_renamed_SDL_WINDOW_FULLSCREEN_EXCLUSIVE
#define SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_GRABBED_renamed_SDL_WINDOW_MOUSE_GRABBED
#endif /* SDL_ENABLE_OLD_NAMES */

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@ -59,7 +59,7 @@ extern "C" {
* ::SDL_WINDOW_MOUSE_GRABBED, ::SDL_WINDOW_HIDDEN,
* ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
* ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_BORDERLESS is always set,
* and ::SDL_WINDOW_FULLSCREEN_MASK is always unset.
* and ::SDL_WINDOW_FULLSCREEN is always unset.
* \return the window created, or NULL if window creation failed.
*
* \since This function is available since SDL 3.0.0.

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@ -80,6 +80,7 @@ typedef struct
float scale;
int depth;
float refresh_rate;
SDL_bool fullscreen_exclusive;
SDL_DisplayMode fullscreen_mode;
int num_windows;
SDL_Window **windows;

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@ -107,7 +107,7 @@ typedef struct SDL_Window SDL_Window;
*/
typedef enum
{
SDL_WINDOW_FULLSCREEN_EXCLUSIVE = 0x00000001, /**< window is in fullscreen exclusive mode */
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< window is in fullscreen mode */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
/* 0x00000004 was SDL_WINDOW_SHOWN in SDL2, please reserve this bit for sdl2-compat. */
SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
@ -118,7 +118,7 @@ typedef enum
SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = 0x00001000, /**< window is in fullscreen desktop mode */
/* 0x00001000 was SDL_WINDOW_FULLSCREEN_DESKTOP in SDL2, please reserve this bit for sdl2-compat. */
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
/* 0x00002000 was SDL_WINDOW_ALLOW_HIGHDPI in SDL2, please reserve this bit for sdl2-compat. */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
@ -133,8 +133,6 @@ typedef enum
} SDL_WindowFlags;
#define SDL_WINDOW_FULLSCREEN_MASK (SDL_WINDOW_FULLSCREEN_EXCLUSIVE | SDL_WINDOW_FULLSCREEN_DESKTOP)
/**
* \brief Used to indicate that you don't care what the window position is.
*/
@ -614,9 +612,7 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window *window);
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_WINDOW_FULLSCREEN_EXCLUSIVE`: fullscreen window, switching display
* mode to the closest fullscreen resolution
* - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window at desktop resolution
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
* - `SDL_WINDOW_METAL`: window usable with a Metal instance

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@ -213,7 +213,7 @@ static SDL_AssertState SDLCALL SDL_PromptAssertion(const SDL_AssertData *data, v
/* Leave fullscreen mode, if possible (scary!) */
window = SDL_GetFocusWindow();
if (window) {
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) != 0) {
SDL_MinimizeWindow(window);
} else {
/* !!! FIXME: ungrab the input if we're not fullscreen? */

View File

@ -150,7 +150,7 @@ static void WINRT_ProcessWindowSizeChange() // TODO: Pass an SDL_Window-identify
SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_RESTORED, 0, 0);
}
WINRT_UpdateWindowFlags(window, SDL_WINDOW_FULLSCREEN_MASK);
WINRT_UpdateWindowFlags(window, SDL_WINDOW_FULLSCREEN);
/* The window can move during a resize event, such as when maximizing
or resizing from a corner */

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@ -931,7 +931,7 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, SDL_KeyboardFlags flags
(keyboard->modstate & SDL_KMOD_ALT) &&
keyboard->focus &&
(keyboard->focus->flags & SDL_WINDOW_KEYBOARD_GRABBED) != 0 &&
(keyboard->focus->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0 &&
(keyboard->focus->flags & SDL_WINDOW_FULLSCREEN) != 0 &&
SDL_GetHintBoolean(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, SDL_TRUE)) {
/* We will temporarily forfeit our grab by minimizing our window,
allowing the user to escape the application */

View File

@ -67,7 +67,7 @@ int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
SDL_WINDOWPOS_ISUNDEFINED(data2)) {
return 0;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
window->windowed.x = data1;
window->windowed.y = data2;
}
@ -78,7 +78,7 @@ int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
window->y = data2;
break;
case SDL_EVENT_WINDOW_RESIZED:
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
window->windowed.w = data1;
window->windowed.h = data2;
}

View File

@ -294,7 +294,7 @@ static int D3D_ActivateRenderer(SDL_Renderer *renderer)
SDL_GetWindowSizeInPixels(window, &w, &h);
data->pparams.BackBufferWidth = w;
data->pparams.BackBufferHeight = h;
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) != 0) {
fullscreen_mode = SDL_GetWindowFullscreenMode(window);
}
if (fullscreen_mode) {
@ -1613,7 +1613,7 @@ D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
renderer->driverdata = data;
SDL_GetWindowSizeInPixels(window, &w, &h);
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
if ((SDL_GetWindowFlags(window) & SDL_WINDOW_FULLSCREEN) != 0) {
fullscreen_mode = SDL_GetWindowFullscreenMode(window);
}

View File

@ -234,12 +234,14 @@ int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
return 1;
}
if (SDL_strcasecmp(argv[index], "--fullscreen") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
state->window_flags |= SDL_WINDOW_FULLSCREEN;
state->fullscreen_exclusive = SDL_TRUE;
state->num_windows = 1;
return 1;
}
if (SDL_strcasecmp(argv[index], "--fullscreen-desktop") == 0) {
state->window_flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
state->window_flags |= SDL_WINDOW_FULLSCREEN;
state->fullscreen_exclusive = SDL_FALSE;
state->num_windows = 1;
return 1;
}
@ -248,7 +250,7 @@ int SDLTest_CommonArg(SDLTest_CommonState *state, int index)
if (!argv[index] || !SDL_isdigit((unsigned char)*argv[index])) {
return -1;
}
if ((state->window_flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((state->window_flags & SDL_WINDOW_FULLSCREEN) == 0) {
state->num_windows = SDL_atoi(argv[index]);
}
return 2;
@ -668,8 +670,8 @@ static void SDLTest_PrintDisplayOrientation(char *text, size_t maxlen, SDL_Displ
static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
{
switch (flag) {
case SDL_WINDOW_FULLSCREEN_EXCLUSIVE:
SDL_snprintfcat(text, maxlen, "FULLSCREEN_EXCLUSIVE");
case SDL_WINDOW_FULLSCREEN:
SDL_snprintfcat(text, maxlen, "FULLSCREEN");
break;
case SDL_WINDOW_OPENGL:
SDL_snprintfcat(text, maxlen, "OPENGL");
@ -698,9 +700,6 @@ static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
case SDL_WINDOW_MOUSE_FOCUS:
SDL_snprintfcat(text, maxlen, "MOUSE_FOCUS");
break;
case SDL_WINDOW_FULLSCREEN_DESKTOP:
SDL_snprintfcat(text, maxlen, "FULLSCREEN_DESKTOP");
break;
case SDL_WINDOW_FOREIGN:
SDL_snprintfcat(text, maxlen, "FOREIGN");
break;
@ -740,7 +739,7 @@ static void SDLTest_PrintWindowFlag(char *text, size_t maxlen, Uint32 flag)
static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, Uint32 flags)
{
const Uint32 window_flags[] = {
SDL_WINDOW_FULLSCREEN_EXCLUSIVE,
SDL_WINDOW_FULLSCREEN,
SDL_WINDOW_OPENGL,
SDL_WINDOW_HIDDEN,
SDL_WINDOW_BORDERLESS,
@ -750,7 +749,6 @@ static void SDLTest_PrintWindowFlags(char *text, size_t maxlen, Uint32 flags)
SDL_WINDOW_MOUSE_GRABBED,
SDL_WINDOW_INPUT_FOCUS,
SDL_WINDOW_MOUSE_FOCUS,
SDL_WINDOW_FULLSCREEN_DESKTOP,
SDL_WINDOW_FOREIGN,
SDL_WINDOW_MOUSE_CAPTURE,
SDL_WINDOW_ALWAYS_ON_TOP,
@ -1265,11 +1263,9 @@ SDLTest_CommonInit(SDLTest_CommonState *state)
state->window_w = w;
state->window_h = h;
}
if ((state->window_flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((state->window_flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
if ((state->window_flags & SDL_WINDOW_FULLSCREEN) != 0) {
if (state->fullscreen_exclusive) {
SDL_SetWindowFullscreenMode(state->windows[i], &state->fullscreen_mode);
} else {
SDL_SetWindowFullscreenMode(state->windows[i], NULL);
}
SDL_SetWindowFullscreen(state->windows[i], SDL_TRUE);
}
@ -1737,7 +1733,7 @@ static void FullscreenTo(SDLTest_CommonState *state, int index, int windowId)
SDL_GetDisplayBounds(displays[index], &rect);
flags = SDL_GetWindowFlags(window);
if ((flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((flags & SDL_WINDOW_FULLSCREEN) != 0) {
SDL_SetWindowFullscreen(window, SDL_FALSE);
SDL_Delay(15);
}
@ -2051,7 +2047,7 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if ((flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((flags & SDL_WINDOW_FULLSCREEN) != 0) {
SDL_SetWindowFullscreen(window, SDL_FALSE);
} else {
SDL_SetWindowFullscreen(window, SDL_TRUE);
@ -2062,7 +2058,7 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if ((flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((flags & SDL_WINDOW_FULLSCREEN) != 0) {
SDL_SetWindowFullscreen(window, SDL_FALSE);
} else {
SDL_SetWindowFullscreenMode(window, NULL);
@ -2073,11 +2069,10 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
/* Shift-Enter toggle fullscreen desktop / fullscreen */
SDL_Window *window = SDL_GetWindowFromID(event->key.windowID);
if (window) {
Uint32 flags = SDL_GetWindowFlags(window);
if ((flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
SDL_SetWindowFullscreenMode(window, &state->fullscreen_mode);
} else {
if (SDL_GetWindowFullscreenMode(window)) {
SDL_SetWindowFullscreenMode(window, NULL);
} else {
SDL_SetWindowFullscreenMode(window, &state->fullscreen_mode);
}
SDL_SetWindowFullscreen(window, SDL_TRUE);
}

View File

@ -27,7 +27,7 @@ SDL_Window *
SDL_CreateShapedWindow(const char *title, unsigned int x, unsigned int y, unsigned int w, unsigned int h, Uint32 flags)
{
SDL_Window *result = NULL;
result = SDL_CreateWindow(title, -1000, -1000, w, h, (flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN_MASK) & (~SDL_WINDOW_RESIZABLE));
result = SDL_CreateWindow(title, -1000, -1000, w, h, (flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE));
if (result != NULL) {
if (SDL_GetVideoDevice()->shape_driver.CreateShaper == NULL) {
SDL_DestroyWindow(result);

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@ -106,7 +106,8 @@ struct SDL_Window
int max_w, max_h;
int last_pixel_w, last_pixel_h;
Uint32 flags;
Uint32 last_fullscreen_flags;
SDL_bool fullscreen_exclusive; /* The window is currently fullscreen exclusive */
SDL_bool last_fullscreen_exclusive; /* The last fullscreen_exclusive setting */
SDL_DisplayID last_displayID;
/* Stored position and size for windowed mode */
@ -138,7 +139,7 @@ struct SDL_Window
SDL_Window *next;
};
#define SDL_WINDOW_FULLSCREEN_VISIBLE(W) \
((((W)->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) && \
((((W)->flags & SDL_WINDOW_FULLSCREEN) != 0) && \
(((W)->flags & SDL_WINDOW_HIDDEN) == 0) && \
(((W)->flags & SDL_WINDOW_MINIMIZED) == 0))

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@ -1221,7 +1221,7 @@ SDL_DisplayID SDL_GetDisplayForWindow(SDL_Window *window)
* (for example if the window is off-screen), but other code may expect it
* to succeed in that situation, so we fall back to a generic position-
* based implementation in that case. */
if (!displayID && (window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if (!displayID && (window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
displayID = window->fullscreen_mode.displayID;
}
if (!displayID) {
@ -1293,24 +1293,23 @@ static void SDL_RestoreMousePosition(SDL_Window *window)
static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
{
SDL_VideoDisplay *display;
SDL_DisplayMode *mode;
SDL_DisplayMode *mode = NULL;
CHECK_WINDOW_MAGIC(window, -1);
window->fullscreen_exclusive = SDL_FALSE;
/* if we are in the process of hiding don't go back to fullscreen */
if (window->is_hiding && fullscreen) {
return 0;
goto done;
}
display = SDL_GetVideoDisplayForWindow(window);
mode = NULL;
if (fullscreen && (window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
if (fullscreen) {
mode = (SDL_DisplayMode *)SDL_GetWindowFullscreenMode(window);
if (!mode || mode->displayID != display->id) {
/* Couldn't find a matching mode, pop out of fullscreen mode */
window->flags &= ~SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
fullscreen = SDL_FALSE;
if (mode != NULL) {
window->fullscreen_exclusive = SDL_TRUE;
}
}
@ -1319,20 +1318,17 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
do nothing, or else we may trigger an ugly double-transition
*/
if (SDL_strcmp(_this->name, "cocoa") == 0) { /* don't do this for X11, etc */
if (window->is_destroying && (window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
return 0;
if (window->is_destroying && !window->last_fullscreen_exclusive) {
window->fullscreen_exclusive = SDL_FALSE;
goto done;
}
/* If we're switching between a fullscreen Space and "normal" fullscreen, we need to get back to normal first. */
if (fullscreen &&
(window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0 &&
(window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
/* If we're switching between a fullscreen Space and exclusive fullscreen, we need to get back to normal first. */
if (fullscreen && !window->last_fullscreen_exclusive && window->fullscreen_exclusive) {
if (!Cocoa_SetWindowFullscreenSpace(window, SDL_FALSE)) {
return -1;
goto error;
}
} else if (fullscreen &&
(window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0 &&
(window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
} else if (fullscreen && window->last_fullscreen_exclusive && !window->fullscreen_exclusive) {
display = SDL_GetVideoDisplayForWindow(window);
SDL_SetDisplayModeForDisplay(display, NULL);
if (_this->SetWindowFullscreen) {
@ -1342,10 +1338,9 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
if (Cocoa_IsWindowInFullscreenSpace(window) != fullscreen) {
return -1;
goto error;
}
window->last_fullscreen_flags = window->flags;
return 0;
goto done;
}
}
#elif __WINRT__ && (NTDDI_VERSION < NTDDI_WIN10)
@ -1357,7 +1352,7 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
to fullscreen (being active, or not), and figure out a return/error code
from that.
*/
if (fullscreen == !(WINRT_DetectWindowFlags(window) & SDL_WINDOW_FULLSCREEN_MASK)) {
if (fullscreen == !(WINRT_DetectWindowFlags(window) & SDL_WINDOW_FULLSCREEN)) {
/* Uh oh, either:
1. fullscreen was requested, and we're already windowed
2. windowed-mode was requested, and we're already fullscreen
@ -1365,15 +1360,27 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
WinRT 8.x can't resolve either programmatically, so we're
giving up.
*/
return -1;
goto error;
} else {
/* Whatever was requested, fullscreen or windowed mode, is already
in-place.
*/
return 0;
goto done;
}
#endif
/* Restore the video mode on other displays if needed */
if (window->last_fullscreen_exclusive) {
int i;
for (i = 0; i < _this->num_displays; ++i) {
SDL_VideoDisplay *other = &_this->displays[i];
if (display != other && other->fullscreen_window == window) {
SDL_SetDisplayModeForDisplay(other, NULL);
}
}
}
if (fullscreen) {
int mode_w = 0, mode_h = 0;
SDL_bool resized = SDL_FALSE;
@ -1385,7 +1392,7 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
}
if (SDL_SetDisplayModeForDisplay(display, mode) < 0) {
return -1;
goto error;
}
if (_this->SetWindowFullscreen) {
_this->SetWindowFullscreen(_this, window, display, SDL_TRUE);
@ -1395,7 +1402,7 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
#if defined(__ANDROID__)
/* Android may not resize the window to exactly what our fullscreen mode is,
* especially on windowed Android environments like the Chromebook or Samsung DeX.
* Given this, we shouldn't use the mode size. As such, Android's SetWindowFullscreen
* Given this, we shouldn't use the mode size. Android's SetWindowFullscreen
* will generate the window event for us with the proper final size.
*/
#elif defined(__WIN32__)
@ -1424,7 +1431,6 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
SDL_RestoreMousePosition(window);
} else {
if (display->fullscreen_window == window) {
/* Restore the desktop mode */
SDL_SetDisplayModeForDisplay(display, NULL);
@ -1443,9 +1449,17 @@ static int SDL_UpdateFullscreenMode(SDL_Window *window, SDL_bool fullscreen)
SDL_RestoreMousePosition(window);
}
window->last_fullscreen_flags = window->flags;
done:
window->last_fullscreen_exclusive = window->fullscreen_exclusive;
return 0;
error:
if (fullscreen) {
/* Something went wrong and the window is no longer fullscreen. */
window->flags &= ~SDL_WINDOW_FULLSCREEN;
SDL_UpdateFullscreenMode(window, SDL_FALSE);
}
return -1;
}
int SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode)
@ -1459,18 +1473,8 @@ int SDL_SetWindowFullscreenMode(SDL_Window *window, const SDL_DisplayMode *mode)
/* Save the mode so we can look up the closest match later */
SDL_memcpy(&window->fullscreen_mode, mode, sizeof(window->fullscreen_mode));
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
window->flags &= ~SDL_WINDOW_FULLSCREEN_DESKTOP;
window->flags |= SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
}
} else {
SDL_zero(window->fullscreen_mode);
if ((window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
window->flags &= ~SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
}
if (SDL_WINDOW_FULLSCREEN_VISIBLE(window)) {
@ -1554,7 +1558,7 @@ static void SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
if (flags & SDL_WINDOW_MINIMIZED) {
SDL_MinimizeWindow(window);
}
if (flags & SDL_WINDOW_FULLSCREEN_MASK) {
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_SetWindowFullscreen(window, flags);
}
if (flags & SDL_WINDOW_MOUSE_GRABBED) {
@ -1698,14 +1702,10 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
}
}
if (flags & SDL_WINDOW_FULLSCREEN_MASK) {
if (flags & SDL_WINDOW_FULLSCREEN) {
SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
SDL_Rect bounds;
/* Fullscreen at window creation time is always fullscreen desktop */
flags &= ~SDL_WINDOW_FULLSCREEN_MASK;
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
SDL_GetDisplayBounds(display->id, &bounds);
window->x = bounds.x;
window->y = bounds.y;
@ -1714,7 +1714,6 @@ SDL_Window *SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint
}
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
window->last_fullscreen_flags = window->flags;
window->opacity = 1.0f;
window->next = _this->windows;
window->is_destroying = SDL_FALSE;
@ -1810,7 +1809,6 @@ SDL_Window *SDL_CreateWindowFrom(const void *data)
window->magic = &_this->window_magic;
window->id = _this->next_object_id++;
window->flags = flags;
window->last_fullscreen_flags = window->flags;
window->is_destroying = SDL_FALSE;
window->opacity = 1.0f;
window->next = _this->windows;
@ -1932,7 +1930,6 @@ int SDL_RecreateWindow(SDL_Window *window, Uint32 flags)
}
window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
window->last_fullscreen_flags = window->flags;
window->is_destroying = SDL_FALSE;
if (_this->CreateSDLWindow && !(flags & SDL_WINDOW_FOREIGN)) {
@ -2139,7 +2136,7 @@ void SDL_SetWindowPosition(SDL_Window *window, int x, int y)
}
}
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
window->windowed.x = x;
}
@ -2165,7 +2162,7 @@ void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
CHECK_WINDOW_MAGIC(window, );
/* Fullscreen windows are always at their display's origin */
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
SDL_DisplayID displayID;
if (x) {
@ -2204,7 +2201,7 @@ void SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
{
CHECK_WINDOW_MAGIC(window, );
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
const int want = (bordered != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
if ((want != have) && (_this->SetWindowBordered)) {
@ -2221,7 +2218,7 @@ void SDL_SetWindowBordered(SDL_Window *window, SDL_bool bordered)
void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
{
CHECK_WINDOW_MAGIC(window, );
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
const int want = (resizable != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_RESIZABLE) != 0);
if ((want != have) && (_this->SetWindowResizable)) {
@ -2238,7 +2235,7 @@ void SDL_SetWindowResizable(SDL_Window *window, SDL_bool resizable)
void SDL_SetWindowAlwaysOnTop(SDL_Window *window, SDL_bool on_top)
{
CHECK_WINDOW_MAGIC(window, );
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
const int want = (on_top != SDL_FALSE); /* normalize the flag. */
const int have = ((window->flags & SDL_WINDOW_ALWAYS_ON_TOP) != 0);
if ((want != have) && (_this->SetWindowAlwaysOnTop)) {
@ -2350,7 +2347,7 @@ void SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
SDL_GetWindowSize(window, w, h);
if ((window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
if (SDL_GetWindowFullscreenMode(window)) {
mode = SDL_GetCurrentDisplayMode(displayID);
} else {
mode = SDL_GetDesktopDisplayMode(displayID);
@ -2391,7 +2388,7 @@ void SDL_SetWindowMinimumSize(SDL_Window *window, int min_w, int min_h)
window->min_w = min_w;
window->min_h = min_h;
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
if (_this->SetWindowMinimumSize) {
_this->SetWindowMinimumSize(_this, window);
}
@ -2431,7 +2428,7 @@ void SDL_SetWindowMaximumSize(SDL_Window *window, int max_w, int max_h)
window->max_w = max_w;
window->max_h = max_h;
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
if (_this->SetWindowMaximumSize) {
_this->SetWindowMaximumSize(_this, window);
}
@ -2554,26 +2551,16 @@ void SDL_RestoreWindow(SDL_Window *window)
int SDL_SetWindowFullscreen(SDL_Window *window, SDL_bool fullscreen)
{
Uint32 flags;
Uint32 flags = fullscreen ? SDL_WINDOW_FULLSCREEN : 0;
CHECK_WINDOW_MAGIC(window, -1);
if (fullscreen) {
if (SDL_GetWindowFullscreenMode(window)) {
flags = SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
} else {
flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
}
} else {
flags = 0;
}
if (flags == (window->flags & SDL_WINDOW_FULLSCREEN_MASK)) {
if (flags == (window->flags & SDL_WINDOW_FULLSCREEN)) {
return 0;
}
/* Clear the previous flags and OR in the new ones */
window->flags = (window->flags & ~SDL_WINDOW_FULLSCREEN_MASK) | flags;
window->flags = (window->flags & ~SDL_WINDOW_FULLSCREEN) | flags;
return SDL_UpdateFullscreenMode(window, SDL_WINDOW_FULLSCREEN_VISIBLE(window));
}
@ -2930,20 +2917,13 @@ void SDL_OnWindowHidden(SDL_Window *window)
void SDL_OnWindowDisplayChanged(SDL_Window *window)
{
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if (SDL_WINDOW_FULLSCREEN_VISIBLE(window) && (window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
window->last_fullscreen_flags = 0;
if (SDL_UpdateFullscreenMode(window, SDL_TRUE) != 0) {
/* Something went wrong and the window is no longer fullscreen. */
window->flags &= ~SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
}
}
}
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
SDL_Rect rect;
if (SDL_WINDOW_FULLSCREEN_VISIBLE(window) && window->fullscreen_exclusive) {
SDL_UpdateFullscreenMode(window, SDL_TRUE);
}
/*
* If mode switching is being emulated, the display bounds don't necessarily reflect the
* emulated mode dimensions since the window is just being scaled.
@ -3047,7 +3027,7 @@ static SDL_bool SDL_ShouldMinimizeOnFocusLoss(SDL_Window *window)
{
const char *hint;
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0 || window->is_destroying) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0 || window->is_destroying) {
return SDL_FALSE;
}
@ -3071,11 +3051,10 @@ static SDL_bool SDL_ShouldMinimizeOnFocusLoss(SDL_Window *window)
/* Real fullscreen windows should minimize on focus loss so the desktop video mode is restored */
hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
if (hint == NULL || !*hint || SDL_strcasecmp(hint, "auto") == 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0 ||
ModeSwitchingEmulated(_this) == SDL_TRUE) {
return SDL_FALSE;
} else {
if (window->fullscreen_exclusive && !ModeSwitchingEmulated(_this)) {
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
return SDL_GetHintBoolean(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_FALSE);

View File

@ -103,7 +103,7 @@
SDL_Window *window = [self findSDLWindow];
if (window == NULL) {
return NO;
} else if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
} else if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
return NO;
} else if ((window->flags & SDL_WINDOW_RESIZABLE) == 0) {
return NO;
@ -323,7 +323,7 @@ static NSUInteger GetWindowStyle(SDL_Window *window)
{
NSUInteger style = 0;
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
style = NSWindowStyleMaskBorderless;
} else {
style = GetWindowWindowedStyle(window);
@ -568,10 +568,10 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
if (!videodata.allow_spaces) {
return NO; /* Spaces are forcibly disabled. */
} else if (state && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
return NO; /* we only allow you to make a Space on FULLSCREEN_DESKTOP windows. */
} else if (!state && (window->last_fullscreen_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == 0) {
return NO; /* we only handle leaving the Space on windows that were previously FULLSCREEN_DESKTOP. */
} else if (state && window->fullscreen_exclusive) {
return NO; /* we only allow you to make a Space on fullscreen desktop windows. */
} else if (!state && window->last_fullscreen_exclusive) {
return NO; /* we only handle leaving the Space on windows that were previously fullscreen desktop. */
} else if (state == isFullscreenSpace) {
return YES; /* already there. */
}
@ -740,7 +740,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
int x, y;
SDL_Window *window = _data.window;
NSWindow *nswindow = _data.nswindow;
BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_MASK) ? YES : NO;
BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
ConvertNSRect([nswindow screen], fullscreen, &rect);
@ -793,7 +793,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
window = _data.window;
nswindow = _data.nswindow;
rect = [nswindow contentRectForFrameRect:[nswindow frame]];
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_MASK) ? YES : NO;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([nswindow screen], fullscreen, &rect);
x = (int)rect.origin.x;
y = (int)rect.origin.y;
@ -863,7 +863,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
/* Check to see if someone updated the clipboard */
Cocoa_CheckClipboardUpdate(_data.videodata);
if (isFullscreenSpace && (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
if (isFullscreenSpace && !window->fullscreen_exclusive) {
[NSMenu setMenuBarVisible:NO];
}
{
@ -967,7 +967,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
pendingWindowOperation = PENDING_OPERATION_NONE;
[self setFullscreenSpace:NO];
} else {
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
if (window->fullscreen_exclusive) {
[NSMenu setMenuBarVisible:NO];
}
@ -1112,7 +1112,7 @@ static void Cocoa_UpdateClipCursor(SDL_Window *window)
- (NSApplicationPresentationOptions)window:(NSWindow *)window willUseFullScreenPresentationOptions:(NSApplicationPresentationOptions)proposedOptions
{
if ((_data.window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
if (_data.window->fullscreen_exclusive) {
return NSApplicationPresentationFullScreen | NSApplicationPresentationHideDock | NSApplicationPresentationHideMenuBar;
} else {
return proposedOptions;
@ -1640,7 +1640,7 @@ static int SetupWindowData(_THIS, SDL_Window *window, NSWindow *nswindow, NSView
/* Fill in the SDL window with the window data */
{
NSRect rect = [nswindow contentRectForFrameRect:[nswindow frame]];
BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_MASK) ? YES : NO;
BOOL fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([nswindow screen], fullscreen, &rect);
window->x = (int)rect.origin.x;
window->y = (int)rect.origin.y;
@ -1730,7 +1730,7 @@ int Cocoa_CreateWindow(_THIS, SDL_Window *window)
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_MASK) ? YES : NO;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([screens objectAtIndex:0], fullscreen, &rect);
style = GetWindowStyle(window);
@ -1765,7 +1765,7 @@ int Cocoa_CreateWindow(_THIS, SDL_Window *window)
#endif
if (videodata.allow_spaces) {
/* we put FULLSCREEN_DESKTOP windows in their own Space, without a toggle button or menubar, later */
/* we put fullscreen desktop windows in their own Space, without a toggle button or menubar, later */
if (window->flags & SDL_WINDOW_RESIZABLE) {
/* resizable windows are Spaces-friendly: they get the "go fullscreen" toggle button on their titlebar. */
[nswindow setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
@ -1912,7 +1912,7 @@ void Cocoa_SetWindowPosition(_THIS, SDL_Window *window)
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_MASK) ? YES : NO;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([nswindow screen], fullscreen, &rect);
moveHack = s_moveHack;
@ -1941,7 +1941,7 @@ void Cocoa_SetWindowSize(_THIS, SDL_Window *window)
rect.origin.y = window->y;
rect.size.width = window->w;
rect.size.height = window->h;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN_MASK) ? YES : NO;
fullscreen = (window->flags & SDL_WINDOW_FULLSCREEN) ? YES : NO;
ConvertNSRect([nswindow screen], fullscreen, &rect);
moveHack = s_moveHack;
@ -2298,7 +2298,7 @@ void Cocoa_SetWindowMouseGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
Cocoa_UpdateClipCursor(window);
if (data && (window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if (data && (window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
if (SDL_ShouldAllowTopmost() && (window->flags & SDL_WINDOW_INPUT_FOCUS) && ![data.listener isInFullscreenSpace]) {
/* OpenGL is rendering to the window, so make it visible! */
/* Doing this in 10.11 while in a Space breaks things (bug #3152) */

View File

@ -840,7 +840,7 @@ static EM_BOOL Emscripten_HandleFullscreenChange(int eventType, const Emscripten
window_data->fullscreen_mode_flags = 0;
} else {
window_data->window->flags &= ~SDL_WINDOW_FULLSCREEN_MASK;
window_data->window->flags &= ~SDL_WINDOW_FULLSCREEN;
/* reset fullscreen window if the browser left fullscreen */
display = SDL_GetVideoDisplayForWindow(window_data->window);
@ -866,7 +866,7 @@ static EM_BOOL Emscripten_HandleResize(int eventType, const EmscriptenUiEvent *u
}
}
if ((window_data->window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((window_data->window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
/* this will only work if the canvas size is set through css */
if (window_data->window->flags & SDL_WINDOW_RESIZABLE) {
double w = window_data->window->w;

View File

@ -315,12 +315,12 @@ static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoD
if (fullscreen) {
EmscriptenFullscreenStrategy strategy;
SDL_bool is_desktop_fullscreen = ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) ? SDL_TRUE : SDL_FALSE;
SDL_bool is_fullscreen_desktop = window->fullscreen_exclusive ? SDL_FALSE : SDL_TRUE;
int res;
strategy.scaleMode = is_desktop_fullscreen ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT;
strategy.scaleMode = is_fullscreen_desktop ? EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH : EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT;
if (!is_desktop_fullscreen) {
if (!is_fullscreen_desktop) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_NONE;
} else if (window->flags & SDL_WINDOW_ALLOW_HIGHDPI) {
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
@ -333,13 +333,13 @@ static void Emscripten_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoD
strategy.canvasResizedCallback = Emscripten_HandleCanvasResize;
strategy.canvasResizedCallbackUserData = data;
data->fullscreen_mode_flags = (window->flags & SDL_WINDOW_FULLSCREEN_MASK);
data->fullscreen_resize = is_desktop_fullscreen;
data->fullscreen_mode_flags = (window->flags & SDL_WINDOW_FULLSCREEN);
data->fullscreen_resize = is_fullscreen_desktop;
res = emscripten_request_fullscreen_strategy(data->canvas_id, 1, &strategy);
if (res != EMSCRIPTEN_RESULT_SUCCESS && res != EMSCRIPTEN_RESULT_DEFERRED) {
/* unset flags, fullscreen failed */
window->flags &= ~SDL_WINDOW_FULLSCREEN_MASK;
window->flags &= ~SDL_WINDOW_FULLSCREEN;
}
} else
emscripten_exit_fullscreen();

View File

@ -52,7 +52,7 @@ static int _InitWindow(_THIS, SDL_Window *window) {
window->y + window->h - 1
);
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
/* TODO: Add support for this flag */
printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
}

View File

@ -1115,7 +1115,7 @@ static void KMSDRM_GetModeToSet(SDL_Window *window, drmModeModeInfo *out_mode)
SDL_VideoDisplay *display = SDL_GetVideoDisplayForWindow(window);
SDL_DisplayData *dispdata = display->driverdata;
if ((window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
if (window->fullscreen_exclusive) {
*out_mode = dispdata->fullscreen_mode;
} else {
drmModeModeInfo *mode = KMSDRM_GetClosestDisplayMode(display, window->windowed.w, window->windowed.h);

View File

@ -84,7 +84,7 @@ SDL_GLContext PSP_GL_CreateContext(_THIS, SDL_Window *window)
EGLCHK(display = eglGetDisplay(0));
EGLCHK(eglInitialize(display, NULL, NULL));
wdata->uses_gles = SDL_TRUE;
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
window->flags |= SDL_WINDOW_FULLSCREEN;
/* Setup the config based on SDL's current values. */
i = 0;

View File

@ -40,7 +40,7 @@ int RISCOS_CreateWindow(_THIS, SDL_Window *window)
}
driverdata->window = window;
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
window->flags |= SDL_WINDOW_FULLSCREEN;
SDL_SetMouseFocus(window);

View File

@ -556,7 +556,7 @@ void SDL_OnApplicationDidChangeStatusBarOrientation()
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* fullscreen desktop keeps the window dimensions in the
* correct orientation. */
if (isLandscape != (mode->pixel_w > mode->pixel_h)) {
int height = mode->pixel_w;

View File

@ -212,7 +212,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
- (BOOL)prefersStatusBarHidden
{
BOOL hidden = (window->flags & (SDL_WINDOW_FULLSCREEN_MASK | SDL_WINDOW_BORDERLESS)) != 0;
BOOL hidden = (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0;
return hidden;
}
@ -236,7 +236,7 @@ static void SDLCALL SDL_HideHomeIndicatorHintChanged(void *userdata, const char
}
/* By default, fullscreen and borderless windows get all screen gestures */
if ((window->flags & (SDL_WINDOW_FULLSCREEN_MASK | SDL_WINDOW_BORDERLESS)) != 0) {
if ((window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) != 0) {
return UIRectEdgeAll;
} else {
return UIRectEdgeNone;

View File

@ -182,7 +182,7 @@ int UIKit_CreateWindow(_THIS, SDL_Window *window)
}
if (data.uiscreen == [UIScreen mainScreen]) {
if (window->flags & (SDL_WINDOW_FULLSCREEN_MASK | SDL_WINDOW_BORDERLESS)) {
if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;
@ -255,7 +255,7 @@ static void UIKit_UpdateWindowBorder(_THIS, SDL_Window *window)
#if !TARGET_OS_TV
if (data.uiwindow.screen == [UIScreen mainScreen]) {
if (window->flags & (SDL_WINDOW_FULLSCREEN_MASK | SDL_WINDOW_BORDERLESS)) {
if (window->flags & (SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS)) {
[UIApplication sharedApplication].statusBarHidden = YES;
} else {
[UIApplication sharedApplication].statusBarHidden = NO;

View File

@ -100,7 +100,7 @@ SDL_GLContext VITA_GLES_CreateContext(_THIS, SDL_Window *window)
EGLCHK(eglInitialize(display, NULL, NULL));
wdata->uses_gles = SDL_TRUE;
window->flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
window->flags |= SDL_WINDOW_FULLSCREEN;
EGLCHK(eglBindAPI(EGL_OPENGL_ES_API));

View File

@ -64,12 +64,23 @@ static void GetFullScreenDimensions(SDL_Window *window, int *width, int *height,
const int output_width = wind->fs_output_width ? wind->fs_output_width : output->screen_width;
const int output_height = wind->fs_output_height ? wind->fs_output_height : output->screen_height;
/*
* Fullscreen desktop mandates a desktop sized window, so that's what applications will get.
* If the application is DPI aware, it will need to handle the transformations between the
* differently sized window and backbuffer spaces on its own.
*/
if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != 0) {
if (window->fullscreen_exclusive) {
/* If a mode was set, use it, otherwise use the native resolution. */
const SDL_DisplayMode *mode = SDL_GetWindowFullscreenMode(window);
if (!mode) {
mode = &disp->desktop_mode;
}
fs_width = mode->screen_w;
fs_height = mode->screen_h;
buf_width = mode->pixel_w;
buf_height = mode->pixel_h;
} else {
/*
* Fullscreen desktop mandates a desktop sized window, so that's what
* applications will get. If the application is DPI aware, it will need
* to handle the transformations between the differently sized window
* and backbuffer spaces on its own.
*/
fs_width = output_width;
fs_height = output_height;
@ -81,16 +92,6 @@ static void GetFullScreenDimensions(SDL_Window *window, int *width, int *height,
buf_width = fs_width;
buf_height = fs_height;
}
} else {
/* If a mode was set, use it, otherwise use the native resolution. */
const SDL_DisplayMode *mode = SDL_GetWindowFullscreenMode(window);
if (!mode) {
mode = &disp->desktop_mode;
}
fs_width = mode->screen_w;
fs_height = mode->screen_h;
buf_width = mode->pixel_w;
buf_height = mode->pixel_h;
}
if (width) {
@ -109,7 +110,7 @@ static void GetFullScreenDimensions(SDL_Window *window, int *width, int *height,
SDL_FORCE_INLINE SDL_bool FullscreenModeEmulation(SDL_Window *window)
{
return ((window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0);
return window->fullscreen_exclusive;
}
SDL_bool SurfaceScaleIsFractional(SDL_Window *window)
@ -325,7 +326,7 @@ static void SetMinMaxDimensions(SDL_Window *window, SDL_bool commit)
return;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN_EXCLUSIVE) != 0) {
if (window->fullscreen_exclusive) {
min_width = 0;
min_height = 0;
max_width = 0;
@ -438,40 +439,19 @@ static void UpdateWindowFullscreen(SDL_Window *window, SDL_bool fullscreen)
SDL_WindowData *wind = window->driverdata;
if (fullscreen) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
/*
* If the window was never previously made full screen, check if a particular
* fullscreen mode has been set for the window. If one is found, use SDL_WINDOW_FULLSCREEN_EXCLUSIVE,
* otherwise, use SDL_WINDOW_FULLSCREEN_DESKTOP.
*
* If the previous flag was SDL_WINDOW_FULLSCREEN_EXCLUSIVE, make sure a mode is still set,
* otherwise, fall back to SDL_WINDOW_FULLSCREEN_DESKTOP.
*/
if (!wind->fullscreen_flags) {
if (window->fullscreen_mode.pixel_w && window->fullscreen_mode.pixel_h) {
wind->fullscreen_flags = SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
} else {
wind->fullscreen_flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
}
} else if (wind->fullscreen_flags != SDL_WINDOW_FULLSCREEN_DESKTOP &&
(!window->fullscreen_mode.pixel_w || !window->fullscreen_mode.pixel_h)) {
wind->fullscreen_flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
}
if ((window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
wind->is_fullscreen = SDL_TRUE;
wind->in_fullscreen_transition = SDL_TRUE;
SDL_SetWindowFullscreen(window, wind->fullscreen_flags);
SDL_SetWindowFullscreen(window, SDL_TRUE);
wind->in_fullscreen_transition = SDL_FALSE;
}
} else {
/* Don't change the fullscreen flags if the window is hidden or being hidden. */
if (!window->is_hiding && !(window->flags & SDL_WINDOW_HIDDEN)) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
wind->is_fullscreen = SDL_FALSE;
wind->in_fullscreen_transition = SDL_TRUE;
SDL_SetWindowFullscreen(window, 0);
SDL_SetWindowFullscreen(window, SDL_FALSE);
wind->in_fullscreen_transition = SDL_FALSE;
SetMinMaxDimensions(window, SDL_FALSE);
}
@ -1670,11 +1650,6 @@ void Wayland_SetWindowFullscreen(_THIS, SDL_Window *window,
return;
}
/* Save the last fullscreen flags for future requests by the compositor. */
if (fullscreen) {
wind->fullscreen_flags = (window->flags & SDL_WINDOW_FULLSCREEN_MASK);
}
/* Don't send redundant fullscreen set/unset events. */
if (wind->is_fullscreen != fullscreen) {
wind->is_fullscreen = fullscreen;

View File

@ -116,7 +116,6 @@ struct SDL_WindowData
SDL_bool was_floating;
SDL_bool is_fullscreen;
SDL_bool in_fullscreen_transition;
Uint32 fullscreen_flags;
};
extern void Wayland_ShowWindow(_THIS, SDL_Window *window);

View File

@ -1491,7 +1491,7 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_NCCALCSIZE:
{
Uint32 window_flags = SDL_GetWindowFlags(data->window);
if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) != 0 && (window_flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if (wParam == TRUE && (window_flags & SDL_WINDOW_BORDERLESS) != 0 && (window_flags & SDL_WINDOW_FULLSCREEN) == 0) {
/* When borderless, need to tell windows that the size of the non-client area is 0 */
if (!(window_flags & SDL_WINDOW_RESIZABLE)) {
int w, h;

View File

@ -73,7 +73,7 @@ static DWORD GetWindowStyle(SDL_Window *window)
{
DWORD style = 0;
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
style |= STYLE_FULLSCREEN;
} else {
if ((window->flags & SDL_WINDOW_BORDERLESS) != 0) {
@ -908,7 +908,7 @@ void WIN_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *displa
int x, y;
int w, h;
if (!fullscreen && (window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if (!fullscreen && (window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
/* Resizing the window on hide causes problems restoring it in Wine, and it's unnecessary.
* Also, Windows would preview the minimized window with the wrong size.
*/

View File

@ -411,8 +411,8 @@ static int WINRT_AddDisplaysForAdapter(_THIS, IDXGIFactory2 *dxgiFactory2, int a
#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
mode.pixel_w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
mode.pixel_h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
mode.screen_w = appView->VisibleBounds.Width;
mode.screen_h = appView->VisibleBounds.Height;
mode.screen_w = (int)SDL_floorf(appView->VisibleBounds.Width);
mode.screen_h = (int)SDL_floorf(appView->VisibleBounds.Height);
mode.display_scale = WINRT_DISPLAY_PROPERTY(LogicalDpi) / 96.0f;
#else
/* On platform(s) that do not support VisibleBounds, such as Windows 8.1,
@ -420,8 +420,8 @@ static int WINRT_AddDisplaysForAdapter(_THIS, IDXGIFactory2 *dxgiFactory2, int a
*/
mode.pixel_w = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Width);
mode.pixel_h = WINRT_DIPS_TO_PHYSICAL_PIXELS(coreWin->Bounds.Height);
mode.screen_w = coreWin->Bounds.Width;
mode.screen_h = coreWin->Bounds.Height;
mode.screen_w = (int)SDL_floorf(coreWin->Bounds.Width);
mode.screen_h = (int)SDL_floorf(coreWin->Bounds.Height);
mode.display_scale = WINRT_DISPLAY_PROPERTY(LogicalDpi) / 96.0f;
#endif
@ -485,7 +485,7 @@ void WINRT_VideoQuit(_THIS)
WINRT_QuitMouse(_this);
}
static const Uint32 WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN_MASK | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
static const Uint32 WINRT_DetectableFlags = SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN | SDL_WINDOW_HIDDEN | SDL_WINDOW_MOUSE_FOCUS;
extern "C" Uint32
WINRT_DetectWindowFlags(SDL_Window *window)
@ -532,7 +532,7 @@ WINRT_DetectWindowFlags(SDL_Window *window)
if (display->desktop_mode.pixel_w != w || display->desktop_mode.pixel_h != h) {
latestFlags |= SDL_WINDOW_MAXIMIZED;
} else {
latestFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
latestFlags |= SDL_WINDOW_FULLSCREEN;
}
}
@ -561,9 +561,6 @@ void WINRT_UpdateWindowFlags(SDL_Window *window, Uint32 mask)
mask &= WINRT_DetectableFlags;
if (window) {
Uint32 apply = WINRT_DetectWindowFlags(window);
if (((apply & mask) & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
window->last_fullscreen_flags = window->flags; // seems necessary to programmatically un-fullscreen, via SDL APIs
}
window->flags = (window->flags & ~mask) | (apply & mask);
}
}
@ -709,8 +706,8 @@ int WINRT_CreateWindow(_THIS, SDL_Window *window)
mode apps, try this.
*/
bool didSetSize = false;
if ((requestedFlags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
const Windows::Foundation::Size size(window->w, window->h);
if ((requestedFlags & SDL_WINDOW_FULLSCREEN) == 0) {
const Windows::Foundation::Size size((float)window->w, (float)window->h);
didSetSize = data->appView->TryResizeView(size);
}
if (!didSetSize) {
@ -747,7 +744,7 @@ void WINRT_SetWindowSize(_THIS, SDL_Window *window)
{
#if NTDDI_VERSION >= NTDDI_WIN10
SDL_WindowData *data = window->driverdata;
const Windows::Foundation::Size size(window->w, window->h);
const Windows::Foundation::Size size((float)window->w, (float)window->h);
data->appView->TryResizeView(size); // TODO, WinRT: return failure (to caller?) from TryResizeView()
#endif
}

View File

@ -962,7 +962,7 @@ static void X11_DispatchEvent(_THIS, XEvent *xevent)
/* In order for interaction with the window decorations and menu to work properly
on Mutter, we need to ungrab the keyboard when the the mouse leaves. */
if ((data->window->flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
if ((data->window->flags & SDL_WINDOW_FULLSCREEN) == 0) {
X11_SetWindowKeyboardGrab(_this, data->window, SDL_FALSE);
}
@ -1464,7 +1464,7 @@ static void X11_DispatchEvent(_THIS, XEvent *xevent)
const Uint32 flags = X11_GetNetWMState(_this, data->window, xevent->xproperty.window);
const Uint32 changed = flags ^ data->window->flags;
if ((changed & (SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN_MASK)) != 0) {
if ((changed & (SDL_WINDOW_HIDDEN | SDL_WINDOW_FULLSCREEN)) != 0) {
if ((flags & SDL_WINDOW_HIDDEN) != 0) {
X11_DispatchUnmapNotify(data);
} else {

View File

@ -152,7 +152,7 @@ void X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags)
atoms[count++] = _NET_WM_STATE_MAXIMIZED_VERT;
atoms[count++] = _NET_WM_STATE_MAXIMIZED_HORZ;
}
if ((flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((flags & SDL_WINDOW_FULLSCREEN) != 0) {
atoms[count++] = _NET_WM_STATE_FULLSCREEN;
}
@ -207,12 +207,12 @@ X11_GetNetWMState(_THIS, SDL_Window *window, Window xwindow)
}
if (fullscreen == 1) {
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
/* Pick whatever state the window expects */
flags |= (window->flags & SDL_WINDOW_FULLSCREEN_MASK);
flags |= (window->flags & SDL_WINDOW_FULLSCREEN);
} else {
/* Assume we're fullscreen desktop */
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
flags |= SDL_WINDOW_FULLSCREEN;
}
}
@ -1234,7 +1234,7 @@ static void X11_SetWindowMaximized(_THIS, SDL_Window *window, SDL_bool maximized
} else {
window->flags &= ~SDL_WINDOW_MAXIMIZED;
if ((window->flags & SDL_WINDOW_FULLSCREEN_MASK) != 0) {
if ((window->flags & SDL_WINDOW_FULLSCREEN) != 0) {
/* Fullscreen windows are maximized on some window managers,
and this is functional behavior, so don't remove that state
now, we'll take care of it when we leave fullscreen mode.
@ -1414,11 +1414,9 @@ static void X11_SetWindowFullscreenViaWM(_THIS, SDL_Window *window, SDL_VideoDis
flags = window->flags;
if (fullscreen) {
if ((flags & SDL_WINDOW_FULLSCREEN_MASK) == 0) {
flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
}
flags |= SDL_WINDOW_FULLSCREEN;
} else {
flags &= ~SDL_WINDOW_FULLSCREEN_MASK;
flags &= ~SDL_WINDOW_FULLSCREEN;
}
X11_SetNetWMState(_this, data->xwindow, flags);
}

View File

@ -249,16 +249,11 @@ int video_createWindowVariousFlags(void *arg)
w = SDLTest_RandomIntegerInRange(320, 1024);
h = SDLTest_RandomIntegerInRange(320, 768);
for (fVariation = 0; fVariation < 14; fVariation++) {
for (fVariation = 1; fVariation < 14; fVariation++) {
switch (fVariation) {
default:
case 0:
flags = SDL_WINDOW_FULLSCREEN_EXCLUSIVE;
/* Skip - blanks screen; comment out next line to run test */
continue;
break;
case 1:
flags = SDL_WINDOW_FULLSCREEN_DESKTOP;
flags = SDL_WINDOW_FULLSCREEN;
/* Skip - blanks screen; comment out next line to run test */
continue;
break;
@ -1630,7 +1625,7 @@ cleanup:
}
/**
* @brief Tests the functionality of the SDL_WINDOWPOS_CENTERED_DISPLAY along with SDL_WINDOW_FULLSCREEN_DESKTOP.
* @brief Tests the functionality of the SDL_WINDOWPOS_CENTERED_DISPLAY along with SDL_WINDOW_FULLSCREEN.
*
* Espeically useful when run on a multi-monitor system with different DPI scales per monitor,
* to test that the window size is maintained when moving between monitors.

View File

@ -95,7 +95,7 @@ int main(int argc, char **argv)
SDL_bool done = SDL_FALSE;
SDL_Event event;
SDL_CreateWindow("Sensor Test", 0, 0, 0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_CreateWindow("Sensor Test", 0, 0, 0, 0, SDL_WINDOW_FULLSCREEN);
while (!done) {
/* Update to get the current event state */
SDL_PumpEvents();

View File

@ -87,7 +87,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport)
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;
SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN_EXCLUSIVE", sizeof text);
SDL_strlcpy(text, "Press Ctrl+Enter to toggle SDL_WINDOW_FULLSCREEN", sizeof text);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDLTest_DrawString(renderer, x, y, text);
y += lineHeight;