Removed keymaps from the API

This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
This commit is contained in:
Sam Lantinga 2024-08-05 18:04:17 -07:00
parent 1966472f73
commit a13c993e40
11 changed files with 70 additions and 220 deletions

View File

@ -185,103 +185,22 @@ extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void);
extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate);
/**
* A keymap is a mapping from scancode and modifier state to keycode.
* Get the key code corresponding to the given scancode according to the
* current keyboard layout.
*
* \sa SDL_GetCurrentKeymap
* \sa SDL_GetKeymapKeycode
* \sa SDL_GetKeymapScancode
* \sa SDL_ReleaseKeymap
*/
typedef struct SDL_Keymap SDL_Keymap;
/**
* Get a reference to the current keyboard layout.
* If you want to get the keycode as it would be delivered in key events, including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should pass `key_event` as SDL_TRUE. Otherwise this function simply translates the scancode based on the given modifier state.
*
* You should release the reference to the keymap with SDL_ReleaseKeymap()
* when you're done with it.
*
* \returns the current keymap, or NULL if the default US-QWERTY keymap is
* being used.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetKeymapKeycode
* \sa SDL_GetKeymapScancode
* \sa SDL_ReleaseKeymap
*/
extern SDL_DECLSPEC SDL_Keymap * SDLCALL SDL_GetCurrentKeymap(void);
/**
* Get the key code corresponding to the given scancode and modifier state
* using the provided keymap.
*
* Note that this is not the same as the input that would be generated by
* pressing this key. There are many factors involved, such as dead key
* composition, input method editors, etc. If you're looking for a way to get
* text input, you should handle SDL_EVENT_TEXT_INPUT.
*
* \param keymap the SDL_Keymap to query, or NULL for the default keymap.
* \param scancode the SDL_Scancode to translate.
* \param scancode the desired SDL_Scancode to query.
* \param modstate the modifier state to use when translating the scancode to
* a keycode.
* \param key_event SDL_TRUE if the keycode will be used in key events.
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetCurrentKeymap
* \sa SDL_GetKeymapScancode
* \sa SDL_GetKeyName
*/
extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeymapKeycode(SDL_Keymap *keymap, SDL_Scancode scancode, SDL_Keymod modstate);
/**
* Get the scancode and modifier state corresponding to the given key code
* using the provided keymap.
*
* Note that there may be multiple scancode+modifier states that can generate
* this keycode, this will just return the first one found.
*
* \param keymap the SDL_Keymap to query, or NULL for the default keymap.
* \param keycode the SDL_Keycode to translate.
* \param modstate a pointer to the modifier state that would be used when the
* scancode generates this key, may be NULL.
* \returns the SDL_Scancode that corresponds to the given SDL_Keycode.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetCurrentKeymap
* \sa SDL_GetKeymapKeycode
*/
extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetKeymapScancode(SDL_Keymap *keymap, SDL_Keycode keycode, SDL_Keymod *modstate);
/**
* Release a reference to the current keyboard layout.
*
* \param keymap the SDL_Keymap to release, may be NULL.
*
* \since This function is available since SDL 3.0.0.
*
* \sa SDL_GetCurrentKeymap
*/
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseKeymap(SDL_Keymap *keymap);
/**
* Get the key code that would be sent with the given scancode in a key event.
*
* This uses the information from the current keymap along with the options
* specified in SDL_HINT_KEYCODE_OPTIONS to get the keycode that would be
* delivered to the application in a key event. This is typically the
* unmodified version of the key based on the current keyboard layout. For
* example, the keycode for SDL_SCANCODE_A + SDL_KMOD_SHIFT using the US
* QWERTY layout would be 'a'.
*
* \param scancode the SDL_Scancode to translate.
* \param modstate the modifier state to use when translating the scancode to
* a keycode.
* \returns the SDL_Keycode that corresponds to the given SDL_Scancode.
*
* \since This function is available since SDL 3.0.0.
*/
extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate);
extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, SDL_bool key_event);
/**
* Set a human-readable name for a scancode.

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@ -199,7 +199,6 @@ SDL3_0.0.0 {
SDL_GetCurrentCameraDriver;
SDL_GetCurrentDisplayMode;
SDL_GetCurrentDisplayOrientation;
SDL_GetCurrentKeymap;
SDL_GetCurrentRenderOutputSize;
SDL_GetCurrentThreadID;
SDL_GetCurrentTime;
@ -328,8 +327,6 @@ SDL3_0.0.0 {
SDL_GetKeyboardNameForID;
SDL_GetKeyboardState;
SDL_GetKeyboards;
SDL_GetKeymapKeycode;
SDL_GetKeymapScancode;
SDL_GetLogOutputFunction;
SDL_GetLogPriority;
SDL_GetMasksForPixelFormat;
@ -644,7 +641,6 @@ SDL3_0.0.0 {
SDL_RegisterApp;
SDL_RegisterEvents;
SDL_ReleaseCameraFrame;
SDL_ReleaseKeymap;
SDL_ReloadGamepadMappings;
SDL_RemovePath;
SDL_RemoveStoragePath;

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@ -224,7 +224,6 @@
#define SDL_GetCurrentCameraDriver SDL_GetCurrentCameraDriver_REAL
#define SDL_GetCurrentDisplayMode SDL_GetCurrentDisplayMode_REAL
#define SDL_GetCurrentDisplayOrientation SDL_GetCurrentDisplayOrientation_REAL
#define SDL_GetCurrentKeymap SDL_GetCurrentKeymap_REAL
#define SDL_GetCurrentRenderOutputSize SDL_GetCurrentRenderOutputSize_REAL
#define SDL_GetCurrentThreadID SDL_GetCurrentThreadID_REAL
#define SDL_GetCurrentTime SDL_GetCurrentTime_REAL
@ -353,8 +352,6 @@
#define SDL_GetKeyboardNameForID SDL_GetKeyboardNameForID_REAL
#define SDL_GetKeyboardState SDL_GetKeyboardState_REAL
#define SDL_GetKeyboards SDL_GetKeyboards_REAL
#define SDL_GetKeymapKeycode SDL_GetKeymapKeycode_REAL
#define SDL_GetKeymapScancode SDL_GetKeymapScancode_REAL
#define SDL_GetLogOutputFunction SDL_GetLogOutputFunction_REAL
#define SDL_GetLogPriority SDL_GetLogPriority_REAL
#define SDL_GetMasksForPixelFormat SDL_GetMasksForPixelFormat_REAL
@ -669,7 +666,6 @@
#define SDL_RegisterApp SDL_RegisterApp_REAL
#define SDL_RegisterEvents SDL_RegisterEvents_REAL
#define SDL_ReleaseCameraFrame SDL_ReleaseCameraFrame_REAL
#define SDL_ReleaseKeymap SDL_ReleaseKeymap_REAL
#define SDL_ReloadGamepadMappings SDL_ReloadGamepadMappings_REAL
#define SDL_RemovePath SDL_RemovePath_REAL
#define SDL_RemoveStoragePath SDL_RemoveStoragePath_REAL

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@ -244,7 +244,6 @@ SDL_DYNAPI_PROC(const char*,SDL_GetCurrentAudioDriver,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetCurrentCameraDriver,(void),(),return)
SDL_DYNAPI_PROC(const SDL_DisplayMode*,SDL_GetCurrentDisplayMode,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_DisplayOrientation,SDL_GetCurrentDisplayOrientation,(SDL_DisplayID a),(a),return)
SDL_DYNAPI_PROC(SDL_Keymap*,SDL_GetCurrentKeymap,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCurrentRenderOutputSize,(SDL_Renderer *a, int *b, int *c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_ThreadID,SDL_GetCurrentThreadID,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_GetCurrentTime,(SDL_Time *a),(a),return)
@ -367,14 +366,12 @@ SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendor,(SDL_Joystick *a),(a),return)
SDL_DYNAPI_PROC(Uint16,SDL_GetJoystickVendorForID,(SDL_JoystickID a),(a),return)
SDL_DYNAPI_PROC(SDL_JoystickID*,SDL_GetJoysticks,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromName,(const char *a, SDL_bool b),(a, b),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeyFromScancode,(SDL_Scancode a, SDL_Keymod b, SDL_bool c),(a,b,c),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyName,(SDL_Keycode a, SDL_bool b),(a,b),return)
SDL_DYNAPI_PROC(SDL_Window*,SDL_GetKeyboardFocus,(void),(),return)
SDL_DYNAPI_PROC(const char*,SDL_GetKeyboardNameForID,(SDL_KeyboardID a),(a),return)
SDL_DYNAPI_PROC(const Uint8*,SDL_GetKeyboardState,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_KeyboardID*,SDL_GetKeyboards,(int *a),(a),return)
SDL_DYNAPI_PROC(SDL_Keycode,SDL_GetKeymapKeycode,(SDL_Keymap *a, SDL_Scancode b, SDL_Keymod c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_Scancode,SDL_GetKeymapScancode,(SDL_Keymap *a, SDL_Keycode b, SDL_Keymod *c),(a,b,c),return)
SDL_DYNAPI_PROC(void,SDL_GetLogOutputFunction,(SDL_LogOutputFunction *a, void **b),(a,b),)
SDL_DYNAPI_PROC(SDL_LogPriority,SDL_GetLogPriority,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_GetMasksForPixelFormat,(SDL_PixelFormat a, int *b, Uint32 *c, Uint32 *d, Uint32 *e, Uint32 *f),(a,b,c,d,e,f),return)
@ -680,7 +677,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_ReadU8,(SDL_IOStream *a, Uint8 *b),(a,b),return)
SDL_DYNAPI_PROC(int,SDL_RegisterApp,(const char *a, Uint32 b, void *c),(a,b,c),return)
SDL_DYNAPI_PROC(Uint32,SDL_RegisterEvents,(int a),(a),return)
SDL_DYNAPI_PROC(int,SDL_ReleaseCameraFrame,(SDL_Camera *a, SDL_Surface *b),(a,b),return)
SDL_DYNAPI_PROC(void,SDL_ReleaseKeymap,(SDL_Keymap *a),(a),)
SDL_DYNAPI_PROC(int,SDL_ReloadGamepadMappings,(void),(),return)
SDL_DYNAPI_PROC(int,SDL_RemovePath,(const char *a),(a),return)
SDL_DYNAPI_PROC(int,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)

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@ -229,6 +229,8 @@ SDL_Keymap *SDL_GetCurrentKeymap(void)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
SDL_AcquireKeymap(keyboard->keymap);
return keyboard->keymap;
}
@ -431,33 +433,37 @@ static SDL_Keycode SDL_ConvertNumpadKeycode(SDL_Keycode keycode, SDL_bool numloc
}
}
SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate)
SDL_Keycode SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, SDL_bool key_event)
{
SDL_Keyboard *keyboard = &SDL_keyboard;
SDL_bool numlock = (modstate & SDL_KMOD_NUM) != 0;
SDL_Keycode keycode;
// We won't be applying any modifiers by default
modstate = SDL_KMOD_NONE;
if (key_event) {
SDL_bool numlock = (modstate & SDL_KMOD_NUM) != 0;
if ((keyboard->keycode_options & KEYCODE_OPTION_LATIN_LETTERS) &&
keyboard->non_latin_letters) {
keycode = SDL_GetKeymapKeycode(NULL, scancode, modstate);
} else {
if ((keyboard->keycode_options & KEYCODE_OPTION_FRENCH_NUMBERS) &&
keyboard->french_numbers &&
(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0)) {
// Add the shift state to generate a numeric keycode
modstate |= SDL_KMOD_SHIFT;
// We won't be applying any modifiers by default
modstate = SDL_KMOD_NONE;
if ((keyboard->keycode_options & KEYCODE_OPTION_LATIN_LETTERS) &&
keyboard->non_latin_letters) {
keycode = SDL_GetKeymapKeycode(NULL, scancode, modstate);
} else {
if ((keyboard->keycode_options & KEYCODE_OPTION_FRENCH_NUMBERS) &&
keyboard->french_numbers &&
(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0)) {
// Add the shift state to generate a numeric keycode
modstate |= SDL_KMOD_SHIFT;
}
keycode = SDL_GetKeymapKeycode(keyboard->keymap, scancode, modstate);
}
if (keyboard->keycode_options & KEYCODE_OPTION_HIDE_NUMPAD) {
keycode = SDL_ConvertNumpadKeycode(keycode, numlock);
}
} else {
keycode = SDL_GetKeymapKeycode(keyboard->keymap, scancode, modstate);
}
if (keyboard->keycode_options & KEYCODE_OPTION_HIDE_NUMPAD) {
keycode = SDL_ConvertNumpadKeycode(keycode, numlock);
}
return keycode;
}
@ -509,7 +515,7 @@ static int SDL_SendKeyboardKeyInternal(Uint64 timestamp, Uint32 flags, SDL_Keybo
/* Update internal keyboard state */
keyboard->keystate[scancode] = state;
keycode = SDL_GetKeyFromScancode(scancode, keyboard->modstate);
keycode = SDL_GetKeyFromScancode(scancode, keyboard->modstate, SDL_TRUE);
} else if (rawcode == 0) {
/* Nothing to do! */

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@ -1114,6 +1114,5 @@ SDL_Keycode SDL_GetKeyFromName(const char *name, SDL_bool uppercase)
return key;
}
/* Get the scancode for this name, and the associated keycode */
return SDL_GetKeyFromScancode(SDL_GetScancodeFromName(name), SDL_KMOD_NONE);
return SDL_GetKeyFromScancode(SDL_GetScancodeFromName(name), SDL_KMOD_NONE, SDL_FALSE);
}

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@ -23,8 +23,9 @@
#ifndef SDL_keymap_c_h_
#define SDL_keymap_c_h_
#include "../SDL_hashtable.h"
typedef struct SDL_Keymap SDL_Keymap;
SDL_Keymap *SDL_GetCurrentKeymap(void);
SDL_Keymap *SDL_CreateKeymap(void);
void SDL_AcquireKeymap(SDL_Keymap *keymap);
void SDL_SetKeymapEntry(SDL_Keymap *keymap, SDL_Scancode scancode, SDL_Keymod modstate, SDL_Keycode keycode);

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@ -1457,7 +1457,7 @@ static void Wayland_ReconcileModifiers(struct SDL_WaylandInput *input)
static void Wayland_HandleModifierKeys(struct SDL_WaylandInput *input, SDL_Scancode scancode, SDL_bool pressed)
{
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE);
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE, SDL_FALSE);
SDL_Keymod mod;
switch (keycode) {
@ -1536,7 +1536,7 @@ static void keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
wl_array_for_each (key, keys) {
const SDL_Scancode scancode = Wayland_get_scancode_from_key(input, *key + 8);
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE);
const SDL_Keycode keycode = SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE, SDL_FALSE);
switch (keycode) {
case SDLK_LSHIFT:

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@ -313,7 +313,7 @@ void X11_ReconcileKeyboardState(SDL_VideoDevice *_this)
if (x11KeyPressed && !sdlKeyPressed) {
/* Only update modifier state for keys that are pressed in another application */
switch (SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE)) {
switch (SDL_GetKeyFromScancode(scancode, SDL_KMOD_NONE, SDL_FALSE)) {
case SDLK_LCTRL:
case SDLK_RCTRL:
case SDLK_LSHIFT:

View File

@ -172,48 +172,6 @@ static void print_modifiers(char **text, size_t *maxlen, SDL_Keymod mod)
}
}
static void PrintKeymap(void)
{
SDL_Keymod mods[] = {
SDL_KMOD_NONE,
SDL_KMOD_SHIFT,
SDL_KMOD_CAPS,
(SDL_KMOD_SHIFT | SDL_KMOD_CAPS),
SDL_KMOD_ALT,
(SDL_KMOD_ALT | SDL_KMOD_SHIFT),
(SDL_KMOD_ALT | SDL_KMOD_CAPS),
(SDL_KMOD_ALT | SDL_KMOD_SHIFT | SDL_KMOD_CAPS),
SDL_KMOD_MODE,
(SDL_KMOD_MODE | SDL_KMOD_SHIFT),
(SDL_KMOD_MODE | SDL_KMOD_CAPS),
(SDL_KMOD_MODE | SDL_KMOD_SHIFT | SDL_KMOD_CAPS)
};
int i, m;
SDL_Keymap *keymap = SDL_GetCurrentKeymap();
SDL_Log("Differences from the default keymap:\n");
for (m = 0; m < SDL_arraysize(mods); ++m) {
for (i = 0; i < SDL_NUM_SCANCODES; ++i) {
SDL_Keycode key = SDL_GetKeymapKeycode(keymap, (SDL_Scancode)i, mods[m]);
SDL_Keycode default_key = SDL_GetKeymapKeycode(NULL, (SDL_Scancode)i, mods[m]);
if (key != default_key) {
char message[512];
char *spot;
size_t left;
spot = message;
left = sizeof(message);
print_string(&spot, &left, "Scancode %s (%d)", SDL_GetScancodeName((SDL_Scancode)i), i);
print_modifiers(&spot, &left, mods[m]);
print_string(&spot, &left, ": %s 0x%x (default: %s 0x%x)", SDL_GetKeyName(key, SDL_FALSE), key, SDL_GetKeyName(default_key, SDL_FALSE), default_key);
SDL_Log("%s", message);
}
}
}
SDL_ReleaseKeymap(keymap);
}
static void PrintModifierState(void)
{
char message[512];
@ -434,7 +392,6 @@ static void loop(void)
break;
case SDL_EVENT_KEYMAP_CHANGED:
SDL_Log("Keymap changed!\n");
PrintKeymap();
break;
case SDL_EVENT_QUIT:
done = 1;
@ -548,7 +505,6 @@ int main(int argc, char *argv[])
/* Print initial state */
SDL_PumpEvents();
PrintKeymap();
PrintModifierState();
/* Watch keystrokes */

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@ -128,12 +128,12 @@ static int keyboard_getKeyFromScancode(void *arg)
SDL_Keycode result;
/* Case where input is valid */
result = SDL_GetKeyFromScancode(SDL_SCANCODE_A, SDL_KMOD_NONE);
result = SDL_GetKeyFromScancode(SDL_SCANCODE_A, SDL_KMOD_NONE, SDL_FALSE);
SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(valid)");
SDLTest_AssertCheck(result == SDLK_A, "Verify result from call, expected: %d, got: %" SDL_PRIu32, SDLK_A, result);
/* Case where input is zero */
result = SDL_GetKeyFromScancode(SDL_SCANCODE_UNKNOWN, SDL_KMOD_NONE);
result = SDL_GetKeyFromScancode(SDL_SCANCODE_UNKNOWN, SDL_KMOD_NONE, SDL_FALSE);
SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(0)");
SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIu32, SDLK_UNKNOWN, result);
@ -142,13 +142,13 @@ static int keyboard_getKeyFromScancode(void *arg)
SDLTest_AssertPass("Call to SDL_ClearError()");
/* Case where input is invalid (too small) */
result = SDL_GetKeyFromScancode((SDL_Scancode)-999, SDL_KMOD_NONE);
result = SDL_GetKeyFromScancode((SDL_Scancode)-999, SDL_KMOD_NONE, SDL_FALSE);
SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(-999)");
SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIu32, SDLK_UNKNOWN, result);
checkInvalidScancodeError();
/* Case where input is invalid (too big) */
result = SDL_GetKeyFromScancode((SDL_Scancode)999, SDL_KMOD_NONE);
result = SDL_GetKeyFromScancode((SDL_Scancode)999, SDL_KMOD_NONE, SDL_FALSE);
SDLTest_AssertPass("Call to SDL_GetKeyFromScancode(999)");
SDLTest_AssertCheck(result == SDLK_UNKNOWN, "Verify result from call is UNKNOWN, expected: %d, got: %" SDL_PRIu32, SDLK_UNKNOWN, result);
checkInvalidScancodeError();
@ -497,32 +497,6 @@ static int keyboard_setTextInputAreaNegative(void *arg)
return TEST_COMPLETED;
}
/**
* Check call to SDL_getKeymapScancode
*
* \sa SDL_getKeymapScancode
* \sa SDL_Keycode
*/
static int keyboard_getKeymapScancode(void *arg)
{
SDL_Scancode scancode;
SDL_Keymod modstate;
/* Regular key */
scancode = SDL_GetKeymapScancode(NULL, SDLK_4, &modstate);
SDLTest_AssertPass("Call to SDL_GetKeymapScancode(SDLK_4)");
SDLTest_AssertCheck(scancode == SDL_SCANCODE_4, "Validate return value from SDL_GetDefaultScancodeFromKey, expected: %d, got: %d", SDL_SCANCODE_4, scancode);
SDLTest_AssertCheck(modstate == SDL_KMOD_NONE, "Validate modstate from SDL_GetDefaultScancodeFromKey, expected: %d, got: %d", SDL_KMOD_NONE, modstate);
/* Virtual key */
scancode = SDL_GetKeymapScancode(NULL, SDLK_PLUS, &modstate);
SDLTest_AssertPass("Call to SDL_GetKeymapScancode(SDLK_PLUS)");
SDLTest_AssertCheck(scancode == SDL_SCANCODE_EQUALS, "Validate return value from SDL_GetDefaultScancodeFromKey, expected: %d, got: %d", SDL_SCANCODE_EQUALS, scancode);
SDLTest_AssertCheck(modstate == SDL_KMOD_SHIFT, "Validate modstate from SDL_GetDefaultScancodeFromKey, expected: %d, got: %d", SDL_KMOD_SHIFT, modstate);
return TEST_COMPLETED;
}
/**
* Check call to SDL_GetScancodeFromName
*
@ -641,67 +615,74 @@ static int keyboard_getScancodeFromNameNegative(void *arg)
/* ================= Test References ================== */
/* Keyboard test cases */
static const SDLTest_TestCaseReference keyboardTest1 = {
static const SDLTest_TestCaseReference keyboardTestGetKeyboardState = {
(SDLTest_TestCaseFp)keyboard_getKeyboardState, "keyboard_getKeyboardState", "Check call to SDL_GetKeyboardState with and without numkeys reference", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest2 = {
static const SDLTest_TestCaseReference keyboardTestGetKeyboardFocus = {
(SDLTest_TestCaseFp)keyboard_getKeyboardFocus, "keyboard_getKeyboardFocus", "Check call to SDL_GetKeyboardFocus", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest3 = {
static const SDLTest_TestCaseReference keyboardTestGetKeyFromName = {
(SDLTest_TestCaseFp)keyboard_getKeyFromName, "keyboard_getKeyFromName", "Check call to SDL_GetKeyFromName for known, unknown and invalid name", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest4 = {
static const SDLTest_TestCaseReference keyboardTestGetKeyFromScancode = {
(SDLTest_TestCaseFp)keyboard_getKeyFromScancode, "keyboard_getKeyFromScancode", "Check call to SDL_GetKeyFromScancode", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest5 = {
static const SDLTest_TestCaseReference keyboardTestGetKeyName = {
(SDLTest_TestCaseFp)keyboard_getKeyName, "keyboard_getKeyName", "Check call to SDL_GetKeyName", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest6 = {
static const SDLTest_TestCaseReference keyboardTestGetSetModState = {
(SDLTest_TestCaseFp)keyboard_getSetModState, "keyboard_getSetModState", "Check call to SDL_GetModState and SDL_SetModState", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest7 = {
static const SDLTest_TestCaseReference keyboardTestStartStopTextInput = {
(SDLTest_TestCaseFp)keyboard_startStopTextInput, "keyboard_startStopTextInput", "Check call to SDL_StartTextInput and SDL_StopTextInput", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest8 = {
static const SDLTest_TestCaseReference keyboardTestSetTextInputArea = {
(SDLTest_TestCaseFp)keyboard_setTextInputArea, "keyboard_setTextInputArea", "Check call to SDL_SetTextInputArea", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest9 = {
static const SDLTest_TestCaseReference keyboardTestSetTextInputAreaNegative = {
(SDLTest_TestCaseFp)keyboard_setTextInputAreaNegative, "keyboard_setTextInputAreaNegative", "Check call to SDL_SetTextInputArea with invalid data", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest10 = {
(SDLTest_TestCaseFp)keyboard_getKeymapScancode, "keyboard_getKeymapScancode", "Check call to SDL_getKeymapScancode", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest11 = {
static const SDLTest_TestCaseReference keyboardTestGetScancodeFromName = {
(SDLTest_TestCaseFp)keyboard_getScancodeFromName, "keyboard_getScancodeFromName", "Check call to SDL_GetScancodeFromName", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest12 = {
static const SDLTest_TestCaseReference keyboardTestGetScancodeFromNameNegative = {
(SDLTest_TestCaseFp)keyboard_getScancodeFromNameNegative, "keyboard_getScancodeFromNameNegative", "Check call to SDL_GetScancodeFromName with invalid data", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest13 = {
static const SDLTest_TestCaseReference keyboardTestGetKeyNameNegative = {
(SDLTest_TestCaseFp)keyboard_getKeyNameNegative, "keyboard_getKeyNameNegative", "Check call to SDL_GetKeyName with invalid data", TEST_ENABLED
};
static const SDLTest_TestCaseReference keyboardTest14 = {
static const SDLTest_TestCaseReference keyboardTestGetScancodeNameNegative = {
(SDLTest_TestCaseFp)keyboard_getScancodeNameNegative, "keyboard_getScancodeNameNegative", "Check call to SDL_GetScancodeName with invalid data", TEST_ENABLED
};
/* Sequence of Keyboard test cases */
static const SDLTest_TestCaseReference *keyboardTests[] = {
&keyboardTest1, &keyboardTest2, &keyboardTest3, &keyboardTest4, &keyboardTest5, &keyboardTest6,
&keyboardTest7, &keyboardTest8, &keyboardTest9, &keyboardTest10, &keyboardTest11, &keyboardTest12,
&keyboardTest13, &keyboardTest14, NULL
&keyboardTestGetKeyboardState,
&keyboardTestGetKeyboardFocus,
&keyboardTestGetKeyFromName,
&keyboardTestGetKeyFromScancode,
&keyboardTestGetKeyName,
&keyboardTestGetSetModState,
&keyboardTestStartStopTextInput,
&keyboardTestSetTextInputArea,
&keyboardTestSetTextInputAreaNegative,
&keyboardTestGetScancodeFromName,
&keyboardTestGetScancodeFromNameNegative,
&keyboardTestGetKeyNameNegative,
&keyboardTestGetScancodeNameNegative,
NULL
};
/* Keyboard test suite (global) */