Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types

Fixes https://github.com/libsdl-org/SDL/issues/6772
This commit is contained in:
Sam Lantinga 2022-12-22 07:20:48 -08:00
parent 4676d1d31e
commit 909b513c33
29 changed files with 282 additions and 365 deletions

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@ -40,4 +40,5 @@ General:
* Added SDL_GetTicksNS() to return the number of nanoseconds since the SDL library initialized
* Added SDL_DelayNS() to specify a delay in nanoseconds, to the highest precision the system will support
* The timestamp member of the SDL_Event structure is now in nanoseconds, filled in with the time the event was generated, or the time it was queued if that's not available
* The `SDL_DISPLAYEVENT_*` and `SDL_WINDOWEVENT_*` events have been moved to top level events
* Intrinsic headers are no longer included in the public SDL headers

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@ -48,13 +48,17 @@ The following headers are no longer automatically included, and will need to be
## SDL_events.h
The `timestamp` member of the SDL_Event structure now represents nanoseconds, and is populated with `SDL_GetTicksNS()`
The `timestamp` member of the `SDL_Event` structure now represents nanoseconds, and is populated with `SDL_GetTicksNS()`
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. This value is filled in from the hardware, if available, and may not be synchronized with values returned from SDL_GetTicksNS().
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. This value is filled in from the hardware, if available, and may not be synchronized with values returned from `SDL_GetTicksNS()`.
You should set the `event.common.timestamp` field before passing an event to `SDL_PushEvent()`. If the timestamp is 0 it will be filled in with `SDL_GetTicksNS()`.
SDL_GetEventState used to be a macro, now it's a real function, but otherwise functions identically.
`SDL_GetEventState` used to be a macro, now it's a real function, but otherwise functions identically.
The `SDL_DISPLAYEVENT_*` events have been moved to top level events, and `SDL_DISPLAYEVENT` has been removed. In general, handling this change just means checking for the individual events instead of first checking for `SDL_DISPLAYEVENT` and then checking for display events. You can compare the event >= `SDL_DISPLAYEVENT_FIRST` and <= `SDL_DISPLAYEVENT_LAST` if you need to see whether it's a display event.
The `SDL_WINDOWEVENT_*` events have been moved to top level events, and `SDL_WINDOWEVENT` has been removed. In general, handling this change just means checking for the individual events instead of first checking for `SDL_WINDOWEVENT` and then checking for window events. You can compare the event >= `SDL_WINDOWEVENT_FIRST` and <= `SDL_WINDOWEVENT_LAST` if you need to see whether it's a window event.
## SDL_gamecontroller.h

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@ -87,11 +87,40 @@ typedef enum
SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
/* Display events */
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
SDL_DISPLAYEVENT_ORIENTATION = 0x150, /**< Display orientation has changed to data1 */
SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */
SDL_DISPLAYEVENT_MOVED, /**< Display has changed position */
SDL_DISPLAYEVENT_FIRST = SDL_DISPLAYEVENT_ORIENTATION,
SDL_DISPLAYEVENT_LAST = SDL_DISPLAYEVENT_DISCONNECTED,
/* Window events */
SDL_WINDOWEVENT = 0x200, /**< Window state change */
SDL_SYSWMEVENT, /**< System specific event */
SDL_SYSWMEVENT = 0x201, /**< System specific event */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
a result of an API call or through the
system or user changing the window size. */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
SDL_WINDOWEVENT_DISPLAY_CHANGED,/**< Window has been moved to display data1. */
SDL_WINDOWEVENT_FIRST = SDL_WINDOWEVENT_SHOWN,
SDL_WINDOWEVENT_LAST = SDL_WINDOWEVENT_DISPLAY_CHANGED,
/* Keyboard events */
SDL_KEYDOWN = 0x300, /**< Key pressed */
@ -185,13 +214,9 @@ typedef struct SDL_CommonEvent
*/
typedef struct SDL_DisplayEvent
{
Uint32 type; /**< ::SDL_DISPLAYEVENT */
Uint32 type; /**< ::SDL_DISPLAYEVENT_* */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint32 display; /**< The associated display index */
Uint8 event; /**< ::SDL_DisplayEventID */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint32 data1; /**< event dependent data */
} SDL_DisplayEvent;
@ -200,13 +225,9 @@ typedef struct SDL_DisplayEvent
*/
typedef struct SDL_WindowEvent
{
Uint32 type; /**< ::SDL_WINDOWEVENT */
Uint32 type; /**< ::SDL_WINDOWEVENT_* */
Uint64 timestamp; /**< In nanoseconds, populated using SDL_GetTicksNS() */
Uint32 windowID; /**< The associated window */
Uint8 event; /**< ::SDL_WindowEventID */
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint32 data1; /**< event dependent data */
Sint32 data2; /**< event dependent data */
} SDL_WindowEvent;

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@ -148,49 +148,6 @@ typedef enum
#define SDL_WINDOWPOS_ISCENTERED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
/**
* \brief Event subtype for window events
*/
typedef enum
{
SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
a result of an API call or through the
system or user changing the window size. */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
} SDL_WindowEventID;
/**
* \brief Event subtype for display events
*/
typedef enum
{
SDL_DISPLAYEVENT_NONE, /**< Never used */
SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
SDL_DISPLAYEVENT_DISCONNECTED, /**< Display has been removed from the system */
SDL_DISPLAYEVENT_MOVED /**< Display has changed position */
} SDL_DisplayEventID;
/**
* \brief Display orientation
*/

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@ -221,7 +221,7 @@ class SDL_BApp : public BApplication
private:
/* Event management */
void _HandleBasicWindowEvent(BMessage *msg, int32 sdlEventType)
void _HandleBasicWindowEvent(BMessage *msg, SDL_EventType sdlEventType)
{
SDL_Window *win;
int32 winID;

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@ -354,16 +354,11 @@ void SDL_WinRTApp::Run()
}
}
static bool IsSDLWindowEventPending(SDL_WindowEventID windowEventID)
static bool IsSDLWindowEventPending(SDL_EventType windowEventID)
{
SDL_Event events[128];
const int count = SDL_PeepEvents(events, sizeof(events) / sizeof(SDL_Event), SDL_PEEKEVENT, SDL_WINDOWEVENT, SDL_WINDOWEVENT);
for (int i = 0; i < count; ++i) {
if (events[i].window.event == windowEventID) {
return true;
}
}
return false;
const int count = SDL_PeepEvents(events, sizeof(events) / sizeof(SDL_Event), SDL_PEEKEVENT, windowEventID, windowEventID);
return (count > 0);
}
bool SDL_WinRTApp::ShouldWaitForAppResumeEvents()

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@ -24,7 +24,7 @@
#include "SDL_events_c.h"
int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1)
int SDL_SendDisplayEvent(SDL_VideoDisplay *display, SDL_EventType displayevent, int data1)
{
int posted;
@ -38,15 +38,16 @@ int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data
}
display->orientation = (SDL_DisplayOrientation)data1;
break;
default:
break;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_DISPLAYEVENT) == SDL_ENABLE) {
if (SDL_GetEventState(displayevent) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_DISPLAYEVENT;
event.type = displayevent;
event.common.timestamp = 0;
event.display.event = displayevent;
event.display.display = SDL_GetIndexOfDisplay(display);
event.display.data1 = data1;
posted = (SDL_PushEvent(&event) > 0);

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@ -23,7 +23,7 @@
#ifndef SDL_displayevents_c_h_
#define SDL_displayevents_c_h_
extern int SDL_SendDisplayEvent(SDL_VideoDisplay *display, Uint8 displayevent, int data1);
extern int SDL_SendDisplayEvent(SDL_VideoDisplay *display, SDL_EventType displayevent, int data1);
#endif /* SDL_displayevents_c_h_ */

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@ -230,69 +230,43 @@ static void SDL_LogEvent(const SDL_Event *event)
SDL_EVENT_CASE(SDL_RENDER_DEVICE_RESET)
break;
SDL_EVENT_CASE(SDL_DISPLAYEVENT)
{
char name2[64];
switch (event->display.event) {
case SDL_DISPLAYEVENT_NONE:
SDL_strlcpy(name2, "SDL_DISPLAYEVENT_NONE (THIS IS PROBABLY A BUG!)", sizeof(name2));
break;
#define SDL_DISPLAYEVENT_CASE(x) \
case x: \
SDL_strlcpy(name2, #x, sizeof(name2)); \
SDL_strlcpy(name, #x, sizeof(name)); \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d)", \
(uint)event->display.timestamp, (uint)event->display.display, name, (int)event->display.data1); \
break
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_ORIENTATION);
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_CONNECTED);
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_DISCONNECTED);
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_MOVED);
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_ORIENTATION);
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_CONNECTED);
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_DISCONNECTED);
SDL_DISPLAYEVENT_CASE(SDL_DISPLAYEVENT_MOVED);
#undef SDL_DISPLAYEVENT_CASE
default:
SDL_strlcpy(name2, "UNKNOWN (bug? fixme?)", sizeof(name2));
break;
}
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u display=%u event=%s data1=%d)",
(uint)event->display.timestamp, (uint)event->display.display, name2, (int)event->display.data1);
break;
}
SDL_EVENT_CASE(SDL_WINDOWEVENT)
{
char name2[64];
switch (event->window.event) {
case SDL_WINDOWEVENT_NONE:
SDL_strlcpy(name2, "SDL_WINDOWEVENT_NONE (THIS IS PROBABLY A BUG!)", sizeof(name2));
break;
#define SDL_WINDOWEVENT_CASE(x) \
case x: \
SDL_strlcpy(name2, #x, sizeof(name2)); \
SDL_strlcpy(name, #x, sizeof(name)); \
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)", \
(uint)event->window.timestamp, (uint)event->window.windowID, name, (int)event->window.data1, (int)event->window.data2); \
break
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MOVED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESIZED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SIZE_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MINIMIZED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MAXIMIZED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESTORED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ENTER);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_LEAVE);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_GAINED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_LOST);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_CLOSE);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ICCPROF_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_DISPLAY_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SHOWN);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIDDEN);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_EXPOSED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MOVED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESIZED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_SIZE_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MINIMIZED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_MAXIMIZED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_RESTORED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ENTER);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_LEAVE);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_GAINED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_FOCUS_LOST);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_CLOSE);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_TAKE_FOCUS);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_HIT_TEST);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_ICCPROF_CHANGED);
SDL_WINDOWEVENT_CASE(SDL_WINDOWEVENT_DISPLAY_CHANGED);
#undef SDL_WINDOWEVENT_CASE
default:
SDL_strlcpy(name2, "UNKNOWN (bug? fixme?)", sizeof(name2));
break;
}
(void)SDL_snprintf(details, sizeof(details), " (timestamp=%u windowid=%u event=%s data1=%d data2=%d)",
(uint)event->window.timestamp, (uint)event->window.windowID, name2, (int)event->window.data1, (int)event->window.data2);
break;
}
SDL_EVENT_CASE(SDL_SYSWMEVENT)
/* !!! FIXME: we don't delve further at the moment. */

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@ -36,12 +36,11 @@ static int SDLCALL RemovePendingSizeChangedAndResizedEvents(void *_userdata, SDL
RemovePendingSizeChangedAndResizedEvents_Data *userdata = (RemovePendingSizeChangedAndResizedEvents_Data *)_userdata;
const SDL_Event *new_event = userdata->new_event;
if (event->type == SDL_WINDOWEVENT &&
(event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->window.event == SDL_WINDOWEVENT_RESIZED) &&
if ((event->type == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->type == SDL_WINDOWEVENT_RESIZED) &&
event->window.windowID == new_event->window.windowID) {
if (event->window.event == SDL_WINDOWEVENT_RESIZED) {
if (event->type == SDL_WINDOWEVENT_RESIZED) {
userdata->saw_resized = SDL_TRUE;
}
@ -55,8 +54,7 @@ static int SDLCALL RemovePendingMoveEvents(void *userdata, SDL_Event *event)
{
SDL_Event *new_event = (SDL_Event *)userdata;
if (event->type == SDL_WINDOWEVENT &&
event->window.event == SDL_WINDOWEVENT_MOVED &&
if (event->type == SDL_WINDOWEVENT_MOVED &&
event->window.windowID == new_event->window.windowID) {
/* We're about to post a new move event, drop the old one */
return 0;
@ -68,8 +66,7 @@ static int SDLCALL RemovePendingExposedEvents(void *userdata, SDL_Event *event)
{
SDL_Event *new_event = (SDL_Event *)userdata;
if (event->type == SDL_WINDOWEVENT &&
event->window.event == SDL_WINDOWEVENT_EXPOSED &&
if (event->type == SDL_WINDOWEVENT_EXPOSED &&
event->window.windowID == new_event->window.windowID) {
/* We're about to post a new exposed event, drop the old one */
return 0;
@ -77,8 +74,8 @@ static int SDLCALL RemovePendingExposedEvents(void *userdata, SDL_Event *event)
return 1;
}
int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1,
int data2)
int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
int data1, int data2)
{
int posted;
@ -180,15 +177,16 @@ int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1,
window->flags &= ~SDL_WINDOW_INPUT_FOCUS;
SDL_OnWindowFocusLost(window);
break;
default:
break;
}
/* Post the event, if desired */
posted = 0;
if (SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE) {
if (SDL_GetEventState(windowevent) == SDL_ENABLE) {
SDL_Event event;
event.type = SDL_WINDOWEVENT;
event.type = windowevent;
event.common.timestamp = 0;
event.window.event = windowevent;
event.window.data1 = data1;
event.window.data2 = data2;
event.window.windowID = window->id;
@ -201,11 +199,11 @@ int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent, int data1,
userdata.saw_resized = SDL_FALSE;
SDL_FilterEvents(RemovePendingSizeChangedAndResizedEvents, &userdata);
if (userdata.saw_resized) { /* if there was a pending resize, make sure one at the new dimensions remains. */
event.window.event = SDL_WINDOWEVENT_RESIZED;
event.type = SDL_WINDOWEVENT_RESIZED;
if (SDL_PushEvent(&event) <= 0) {
return 0; /* oh well. */
}
event.window.event = SDL_WINDOWEVENT_SIZE_CHANGED; /* then push the actual event next. */
event.type = SDL_WINDOWEVENT_SIZE_CHANGED; /* then push the actual event next. */
}
}
if (windowevent == SDL_WINDOWEVENT_MOVED) {

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@ -23,7 +23,7 @@
#ifndef SDL_windowevents_c_h_
#define SDL_windowevents_c_h_
extern int SDL_SendWindowEvent(SDL_Window *window, Uint8 windowevent,
extern int SDL_SendWindowEvent(SDL_Window *window, SDL_EventType windowevent,
int data1, int data2);
#endif /* SDL_windowevents_c_h_ */

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@ -671,7 +671,7 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
{
SDL_Renderer *renderer = (SDL_Renderer *)userdata;
if (event->type == SDL_WINDOWEVENT) {
if (event->type >= SDL_WINDOWEVENT_FIRST && event->type <= SDL_WINDOWEVENT_LAST) {
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window == renderer->window) {
if (renderer->WindowEvent) {
@ -682,8 +682,8 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
* window display changes as well! If the new display has a new DPI,
* we need to update the viewport for the new window/drawable ratio.
*/
if (event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->window.event == SDL_WINDOWEVENT_DISPLAY_CHANGED) {
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->type == SDL_WINDOWEVENT_DISPLAY_CHANGED) {
/* Make sure we're operating on the default render target */
SDL_Texture *saved_target = SDL_GetRenderTarget(renderer);
if (saved_target) {
@ -736,16 +736,16 @@ static int SDLCALL SDL_RendererEventWatch(void *userdata, SDL_Event *event)
if (saved_target) {
SDL_SetRenderTarget(renderer, saved_target);
}
} else if (event->window.event == SDL_WINDOWEVENT_HIDDEN) {
} else if (event->type == SDL_WINDOWEVENT_HIDDEN) {
renderer->hidden = SDL_TRUE;
} else if (event->window.event == SDL_WINDOWEVENT_SHOWN) {
} else if (event->type == SDL_WINDOWEVENT_SHOWN) {
if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_MINIMIZED)) {
renderer->hidden = SDL_FALSE;
}
} else if (event->window.event == SDL_WINDOWEVENT_MINIMIZED) {
} else if (event->type == SDL_WINDOWEVENT_MINIMIZED) {
renderer->hidden = SDL_TRUE;
} else if (event->window.event == SDL_WINDOWEVENT_RESTORED ||
event->window.event == SDL_WINDOWEVENT_MAXIMIZED) {
} else if (event->type == SDL_WINDOWEVENT_RESTORED ||
event->type == SDL_WINDOWEVENT_MAXIMIZED) {
if (!(SDL_GetWindowFlags(window) & SDL_WINDOW_HIDDEN)) {
renderer->hidden = SDL_FALSE;
}

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@ -332,7 +332,7 @@ static void D3D_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event
{
D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
data->updateSize = SDL_TRUE;
}
}

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@ -1029,7 +1029,7 @@ void D3D11_Trim(SDL_Renderer *renderer)
static void D3D11_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
{
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
D3D11_UpdateForWindowSizeChange(renderer);
}
}

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@ -1377,7 +1377,7 @@ static HRESULT D3D12_UpdateForWindowSizeChange(SDL_Renderer *renderer)
static void D3D12_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
{
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
D3D12_UpdateForWindowSizeChange(renderer);
}
}

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@ -324,8 +324,8 @@ static void GL_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
* changed behind our backs. x/y changes might seem weird but viewport
* resets have been observed on macOS at minimum!
*/
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->event == SDL_WINDOWEVENT_MOVED) {
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED ||
event->type == SDL_WINDOWEVENT_MOVED) {
GL_RenderData *data = (GL_RenderData *)renderer->driverdata;
data->drawstate.viewport_dirty = SDL_TRUE;
}

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@ -303,7 +303,7 @@ static void GLES2_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *eve
{
GLES2_RenderData *data = (GLES2_RenderData *)renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_MINIMIZED) {
if (event->type == SDL_WINDOWEVENT_MINIMIZED) {
/* According to Apple documentation, we need to finish drawing NOW! */
data->glFinish();
}

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@ -69,7 +69,7 @@ static void SW_WindowEvent(SDL_Renderer *renderer, const SDL_WindowEvent *event)
{
SW_RenderData *data = (SW_RenderData *)renderer->driverdata;
if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED) {
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
data->surface = NULL;
data->window = NULL;
}

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@ -1432,97 +1432,81 @@ static const char *ControllerButtonName(const SDL_GameControllerButton button)
static void SDLTest_PrintEvent(SDL_Event *event)
{
switch (event->type) {
case SDL_DISPLAYEVENT:
switch (event->display.event) {
case SDL_DISPLAYEVENT_CONNECTED:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " connected",
event->display.display);
break;
case SDL_DISPLAYEVENT_MOVED:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed position",
event->display.display);
break;
case SDL_DISPLAYEVENT_ORIENTATION:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed orientation to %s",
event->display.display, DisplayOrientationName(event->display.data1));
break;
case SDL_DISPLAYEVENT_DISCONNECTED:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " disconnected",
event->display.display);
break;
default:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " got unknown event 0x%4.4x",
event->display.display, event->display.event);
break;
}
case SDL_DISPLAYEVENT_CONNECTED:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " connected",
event->display.display);
break;
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_SHOWN:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " shown", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " exposed", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32,
event->window.windowID, event->window.data1, event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
event->window.windowID, event->window.data1, event->window.data2);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " changed size to %" SDL_PRIs32 "x%" SDL_PRIs32,
event->window.windowID, event->window.data1, event->window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " minimized", event->window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " maximized", event->window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
event->window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
break;
case SDL_WINDOWEVENT_TAKE_FOCUS:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIT_TEST:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
break;
case SDL_WINDOWEVENT_ICCPROF_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
break;
case SDL_WINDOWEVENT_DISPLAY_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
break;
default:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " got unknown event 0x%4.4x",
event->window.windowID, event->window.event);
break;
}
case SDL_DISPLAYEVENT_MOVED:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed position",
event->display.display);
break;
case SDL_DISPLAYEVENT_ORIENTATION:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " changed orientation to %s",
event->display.display, DisplayOrientationName(event->display.data1));
break;
case SDL_DISPLAYEVENT_DISCONNECTED:
SDL_Log("SDL EVENT: Display %" SDL_PRIu32 " disconnected",
event->display.display);
break;
case SDL_WINDOWEVENT_SHOWN:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " shown", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIDDEN:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hidden", event->window.windowID);
break;
case SDL_WINDOWEVENT_EXPOSED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " exposed", event->window.windowID);
break;
case SDL_WINDOWEVENT_MOVED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32,
event->window.windowID, event->window.data1, event->window.data2);
break;
case SDL_WINDOWEVENT_RESIZED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32,
event->window.windowID, event->window.data1, event->window.data2);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " changed size to %" SDL_PRIs32 "x%" SDL_PRIs32,
event->window.windowID, event->window.data1, event->window.data2);
break;
case SDL_WINDOWEVENT_MINIMIZED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " minimized", event->window.windowID);
break;
case SDL_WINDOWEVENT_MAXIMIZED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " maximized", event->window.windowID);
break;
case SDL_WINDOWEVENT_RESTORED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " restored", event->window.windowID);
break;
case SDL_WINDOWEVENT_ENTER:
SDL_Log("SDL EVENT: Mouse entered window %" SDL_PRIu32 "",
event->window.windowID);
break;
case SDL_WINDOWEVENT_LEAVE:
SDL_Log("SDL EVENT: Mouse left window %" SDL_PRIu32 "", event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " gained keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_FOCUS_LOST:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " lost keyboard focus",
event->window.windowID);
break;
case SDL_WINDOWEVENT_CLOSE:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " closed", event->window.windowID);
break;
case SDL_WINDOWEVENT_TAKE_FOCUS:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " take focus", event->window.windowID);
break;
case SDL_WINDOWEVENT_HIT_TEST:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " hit test", event->window.windowID);
break;
case SDL_WINDOWEVENT_ICCPROF_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " ICC profile changed", event->window.windowID);
break;
case SDL_WINDOWEVENT_DISPLAY_CHANGED:
SDL_Log("SDL EVENT: Window %" SDL_PRIu32 " display changed to %" SDL_PRIs32 "", event->window.windowID, event->window.data1);
break;
case SDL_KEYDOWN:
SDL_Log("SDL EVENT: Keyboard: key pressed in window %" SDL_PRIu32 ": scancode 0x%08X = %s, keycode 0x%08" SDL_PRIX32 " = %s",
@ -1782,39 +1766,33 @@ void SDLTest_CommonEvent(SDLTest_CommonState *state, SDL_Event *event, int *done
}
switch (event->type) {
case SDL_WINDOWEVENT:
switch (event->window.event) {
case SDL_WINDOWEVENT_CLOSE:
{
case SDL_WINDOWEVENT_CLOSE:
{
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window) {
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
if (state->targets[i]) {
SDL_DestroyTexture(state->targets[i]);
state->targets[i] = NULL;
}
if (state->renderers[i]) {
SDL_DestroyRenderer(state->renderers[i]);
state->renderers[i] = NULL;
}
SDL_DestroyWindow(state->windows[i]);
state->windows[i] = NULL;
break;
}
}
}
} break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (state->flash_on_focus_loss) {
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window) {
for (i = 0; i < state->num_windows; ++i) {
if (window == state->windows[i]) {
if (state->targets[i]) {
SDL_DestroyTexture(state->targets[i]);
state->targets[i] = NULL;
}
if (state->renderers[i]) {
SDL_DestroyRenderer(state->renderers[i]);
state->renderers[i] = NULL;
}
SDL_DestroyWindow(state->windows[i]);
state->windows[i] = NULL;
break;
}
}
SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
}
} break;
case SDL_WINDOWEVENT_FOCUS_LOST:
if (state->flash_on_focus_loss) {
SDL_Window *window = SDL_GetWindowFromID(event->window.windowID);
if (window) {
SDL_FlashWindow(window, SDL_FLASH_UNTIL_FOCUSED);
}
}
break;
default:
break;
}
break;
case SDL_KEYDOWN:

View File

@ -42,7 +42,7 @@ static int SDLCALL SDL_MetalViewEventWatch(void *userdata, SDL_Event *event)
* events don't always happen in the same frame (for example when a
* resizable window exits a fullscreen Space via the user pressing the OS
* exit-space button). */
if (event->type == SDL_WINDOWEVENT && event->window.event == SDL_WINDOWEVENT_SIZE_CHANGED) {
if (event->type == SDL_WINDOWEVENT_SIZE_CHANGED) {
@autoreleasepool {
SDL_cocoametalview *view = (__bridge SDL_cocoametalview *)userdata;
if (view.sdlWindowID == event->window.windowID) {

View File

@ -701,7 +701,7 @@ static EM_BOOL Emscripten_HandleMouseFocus(int eventType, const EmscriptenMouseE
}
SDL_SetMouseFocus(eventType == EMSCRIPTEN_EVENT_MOUSEENTER ? window_data->window : NULL);
return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
return SDL_GetEventState(SDL_MOUSEMOTION) == SDL_ENABLE;
}
static EM_BOOL Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent *wheelEvent, void *userData)
@ -729,14 +729,17 @@ static EM_BOOL Emscripten_HandleWheel(int eventType, const EmscriptenWheelEvent
static EM_BOOL Emscripten_HandleFocus(int eventType, const EmscriptenFocusEvent *wheelEvent, void *userData)
{
SDL_WindowData *window_data = userData;
SDL_EventType sdl_event_type;
/* If the user switches away while keys are pressed (such as
* via Alt+Tab), key release events won't be received. */
if (eventType == EMSCRIPTEN_EVENT_BLUR) {
SDL_ResetKeyboard();
}
SDL_SendWindowEvent(window_data->window, eventType == EMSCRIPTEN_EVENT_FOCUS ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST, 0, 0);
return SDL_GetEventState(SDL_WINDOWEVENT) == SDL_ENABLE;
sdl_event_type = (eventType == EMSCRIPTEN_EVENT_FOCUS) ? SDL_WINDOWEVENT_FOCUS_GAINED : SDL_WINDOWEVENT_FOCUS_LOST;
SDL_SendWindowEvent(window_data->window, sdl_event_type, 0, 0);
return SDL_GetEventState(sdl_event_type) == SDL_ENABLE;
}
static EM_BOOL Emscripten_HandleTouch(int eventType, const EmscriptenTouchEvent *touchEvent, void *userData)

View File

@ -56,7 +56,7 @@ void loop()
while (SDL_PollEvent(&e)) {
/* Re-create when window has been resized */
if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
if (e.type == SDL_WINDOWEVENT_SIZE_CHANGED) {
SDL_DestroyRenderer(renderer);

View File

@ -283,26 +283,21 @@ int main(int argc, char *argv[])
/* Check for events */
++frames;
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
glViewport(0, 0, event.window.data1, event.window.data2);
/* Update window content */
Render();
SDL_GL_SwapWindow(state->windows[i]);
if (event.type == SDL_WINDOWEVENT_RESIZED) {
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
glViewport(0, 0, event.window.data1, event.window.data2);
/* Update window content */
Render();
SDL_GL_SwapWindow(state->windows[i]);
break;
}
break;
}
}
SDLTest_CommonEvent(state, &event, &done);

View File

@ -567,7 +567,7 @@ loop_threaded()
/* Wait for events */
while (SDL_WaitEvent(&event) && !done) {
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE) {
if (event.type == SDL_WINDOWEVENT_CLOSE) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
for (i = 0; i < state->num_windows; ++i) {

View File

@ -355,30 +355,30 @@ void loop()
break;
}
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
int w, h;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
ctx.glViewport(0, 0, w, h);
state->window_w = event.window.data1;
state->window_h = event.window.data2;
/* Update window content */
Render(event.window.data1, event.window.data2, &datas[i]);
SDL_GL_SwapWindow(state->windows[i]);
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
int w, h;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
/* Change view port to the new window dimensions */
SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
ctx.glViewport(0, 0, w, h);
state->window_w = event.window.data1;
state->window_h = event.window.data2;
/* Update window content */
Render(event.window.data1, event.window.data2, &datas[i]);
SDL_GL_SwapWindow(state->windows[i]);
break;
}
break;
}
break;
default:
break;
}
SDLTest_CommonEvent(state, &event, &done);
}

View File

@ -107,10 +107,8 @@ int main(int argc, char **argv)
SDL_Log("button up!\n");
break;
case SDL_WINDOWEVENT:
if (e.window.event == SDL_WINDOWEVENT_MOVED) {
SDL_Log("Window event moved to (%d, %d)!\n", (int)e.window.data1, (int)e.window.data2);
}
case SDL_WINDOWEVENT_MOVED:
SDL_Log("Window event moved to (%d, %d)!\n", (int)e.window.data1, (int)e.window.data2);
break;
case SDL_KEYDOWN:

View File

@ -180,13 +180,9 @@ int main(int argc, char *argv[])
/* Check for events */
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_EXPOSED:
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
break;
}
case SDL_WINDOWEVENT_EXPOSED:
SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
SDL_RenderClear(renderer);
break;
case SDL_QUIT:
done = 1;

View File

@ -229,12 +229,10 @@ void loop()
SDLTest_CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
SDL_RenderSetViewport(renderer, NULL);
displayrect.w = window_w = event.window.data1;
displayrect.h = window_h = event.window.data2;
}
case SDL_WINDOWEVENT_RESIZED:
SDL_RenderSetViewport(renderer, NULL);
displayrect.w = window_w = event.window.data1;
displayrect.h = window_h = event.window.data2;
break;
case SDL_MOUSEBUTTONDOWN:
displayrect.x = event.button.x - window_w / 2;

View File

@ -151,36 +151,34 @@ void loop()
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
if (event.type == SDL_WINDOWEVENT) {
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32 "\n",
event.window.windowID,
event.window.data1,
event.window.data2);
}
if (event.type == SDL_WINDOWEVENT_RESIZED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " resized to %" SDL_PRIs32 "x%" SDL_PRIs32 "\n",
event.window.windowID,
event.window.data1,
event.window.data2);
}
if (event.window.event == SDL_WINDOWEVENT_MOVED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (display %s)\n",
event.window.windowID,
event.window.data1,
event.window.data2,
SDL_GetDisplayName(SDL_GetWindowDisplayIndex(window)));
}
}
if (event.type == SDL_WINDOWEVENT_MOVED) {
SDL_Window *window = SDL_GetWindowFromID(event.window.windowID);
if (window) {
SDL_Log("Window %" SDL_PRIu32 " moved to %" SDL_PRIs32 ",%" SDL_PRIs32 " (display %s)\n",
event.window.windowID,
event.window.data1,
event.window.data2,
SDL_GetDisplayName(SDL_GetWindowDisplayIndex(window)));
}
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
relative_mode = SDL_GetRelativeMouseMode();
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
}
if (event.type == SDL_WINDOWEVENT_FOCUS_LOST) {
relative_mode = SDL_GetRelativeMouseMode();
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_FALSE);
}
if (event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED) {
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
}
if (event.type == SDL_WINDOWEVENT_FOCUS_GAINED) {
if (relative_mode) {
SDL_SetRelativeMouseMode(SDL_TRUE);
}
}
if (event.type == SDL_KEYUP) {