Don't define render_drivers if SDL_RENDER_DISABLED is set

Fixes https://github.com/libsdl-org/SDL/issues/10861
This commit is contained in:
Sam Lantinga 2024-09-17 08:46:05 -07:00
parent 98cd8b34a7
commit 7edd43c276
1 changed files with 6 additions and 0 deletions

View File

@ -104,6 +104,7 @@ this should probably be removed at some point in the future. --ryan. */
SDL_COMPOSE_BLENDMODE(SDL_BLENDFACTOR_DST_COLOR, SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA, SDL_BLENDOPERATION_ADD, \
SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_ONE, SDL_BLENDOPERATION_ADD)
#ifndef SDL_RENDER_DISABLED
static const SDL_RenderDriver *render_drivers[] = {
// Temporarily list the GPU renderer first so we get testing feedback
#ifdef SDL_VIDEO_RENDER_GPU
@ -144,6 +145,7 @@ static const SDL_RenderDriver *render_drivers[] = {
#endif
NULL
};
#endif // !SDL_RENDER_DISABLED
static SDL_Renderer *SDL_renderers;
@ -797,7 +799,11 @@ static bool UpdateLogicalPresentation(SDL_Renderer *renderer);
int SDL_GetNumRenderDrivers(void)
{
#ifndef SDL_RENDER_DISABLED
return SDL_arraysize(render_drivers) - 1;
#else
return 0;
#endif
}
const char *SDL_GetRenderDriver(int index)