Added a relative mouse mode that uses mouse warping instead of raw input.

To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"

When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
This commit is contained in:
Sam Lantinga 2013-12-23 17:37:22 -08:00
parent 7fe277cd6a
commit 7aef2350cf
7 changed files with 116 additions and 67 deletions

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@ -173,7 +173,18 @@ extern "C" {
#define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD"
/** /**
* \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true. * \brief A variable controlling whether relative mouse mode is implemented using mouse warping
*
* This variable can be set to the following values:
* "0" - Relative mouse mode uses raw input
* "1" - Relative mouse mode uses mouse warping
*
* By default SDL will use raw input for relative mouse mode
*/
#define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP"
/**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
* *
*/ */
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"

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@ -23,6 +23,7 @@
/* General mouse handling code for SDL */ /* General mouse handling code for SDL */
#include "SDL_assert.h" #include "SDL_assert.h"
#include "SDL_hints.h"
#include "SDL_timer.h" #include "SDL_timer.h"
#include "SDL_events.h" #include "SDL_events.h"
#include "SDL_events_c.h" #include "SDL_events_c.h"
@ -205,12 +206,24 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
int yrel; int yrel;
int x_max = 0, y_max = 0; int x_max = 0, y_max = 0;
/* relative motion is calculated regarding the system cursor last position */ if (mouse->relative_mode_warp) {
int center_x = 0, center_y = 0;
SDL_GetWindowSize(window, &center_x, &center_y);
center_x /= 2;
center_y /= 2;
if (x == center_x && y == center_y) {
mouse->last_x = center_x;
mouse->last_y = center_y;
return 0;
}
SDL_WarpMouseInWindow(window, center_x, center_y);
}
if (relative) { if (relative) {
xrel = x; xrel = x;
yrel = y; yrel = y;
x = (mouse->last_x + x); x = (mouse->last_x + xrel);
y = (mouse->last_y + y); y = (mouse->last_y + yrel);
} else { } else {
xrel = x - mouse->last_x; xrel = x - mouse->last_x;
yrel = y - mouse->last_y; yrel = y - mouse->last_y;
@ -225,7 +238,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
} }
/* Update internal mouse coordinates */ /* Update internal mouse coordinates */
if (mouse->relative_mode == SDL_FALSE) { if (!mouse->relative_mode) {
mouse->x = x; mouse->x = x;
mouse->y = y; mouse->y = y;
} else { } else {
@ -481,21 +494,36 @@ SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
} }
} }
static SDL_bool
ShouldUseRelativeModeWarp(SDL_Mouse *mouse)
{
const char *hint;
if (!mouse->SetRelativeMouseMode) {
return SDL_TRUE;
}
hint = SDL_GetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP);
if (hint) {
if (*hint == '0') {
return SDL_FALSE;
} else {
return SDL_TRUE;
}
}
return SDL_FALSE;
}
int int
SDL_SetRelativeMouseMode(SDL_bool enabled) SDL_SetRelativeMouseMode(SDL_bool enabled)
{ {
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focusWindow = SDL_GetKeyboardFocus(); SDL_Window *focusWindow = SDL_GetKeyboardFocus();
int original_x = mouse->x, original_y = mouse->y;
if (enabled == mouse->relative_mode) { if (enabled == mouse->relative_mode) {
return 0; return 0;
} }
if (!mouse->SetRelativeMouseMode) {
return SDL_Unsupported();
}
if (enabled && focusWindow) { if (enabled && focusWindow) {
/* Center it in the focused window to prevent clicks from going through /* Center it in the focused window to prevent clicks from going through
* to background windows. * to background windows.
@ -504,23 +532,26 @@ SDL_SetRelativeMouseMode(SDL_bool enabled)
SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2); SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
} }
if (mouse->SetRelativeMouseMode(enabled) < 0) { /* Set the relative mode */
if (!enabled && mouse->relative_mode_warp) {
mouse->relative_mode_warp = SDL_FALSE;
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
mouse->relative_mode_warp = SDL_TRUE;
} else if (mouse->SetRelativeMouseMode(enabled) < 0) {
return -1; return -1;
} }
/* Set the relative mode */
mouse->relative_mode = enabled; mouse->relative_mode = enabled;
if (enabled) { if (mouse->focus) {
/* Save the expected mouse position */ SDL_UpdateWindowGrab(mouse->focus);
mouse->original_x = original_x;
mouse->original_y = original_y; /* Put the cursor back to where the application expects it */
} else if (mouse->focus) { if (!enabled) {
/* Restore the expected mouse position */ SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
SDL_WarpMouseInWindow(mouse->focus, mouse->original_x, mouse->original_y); }
} }
/* Flush pending mouse motion */ /* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
SDL_FlushEvent(SDL_MOUSEMOTION); SDL_FlushEvent(SDL_MOUSEMOTION);
/* Update cursor visibility */ /* Update cursor visibility */

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@ -73,8 +73,7 @@ typedef struct
int last_x, last_y; /* the last reported x and y coordinates */ int last_x, last_y; /* the last reported x and y coordinates */
Uint32 buttonstate; Uint32 buttonstate;
SDL_bool relative_mode; SDL_bool relative_mode;
/* the x and y coordinates when relative mode was activated */ SDL_bool relative_mode_warp;
int original_x, original_y;
/* Data for double-click tracking */ /* Data for double-click tracking */
int num_clickstates; int num_clickstates;

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@ -2055,8 +2055,9 @@ SDL_UpdateWindowGrab(SDL_Window * window)
{ {
if (_this->SetWindowGrab) { if (_this->SetWindowGrab) {
SDL_bool grabbed; SDL_bool grabbed;
if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && if (SDL_GetMouse()->relative_mode_warp ||
(window->flags & SDL_WINDOW_INPUT_FOCUS)) { ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS))) {
grabbed = SDL_TRUE; grabbed = SDL_TRUE;
} else { } else {
grabbed = SDL_FALSE; grabbed = SDL_FALSE;

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@ -290,6 +290,7 @@ static void
WIN_UpdateClipCursor(SDL_Window *window) WIN_UpdateClipCursor(SDL_Window *window)
{ {
SDL_WindowData *data = (SDL_WindowData *) window->driverdata; SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
SDL_Mouse *mouse = SDL_GetMouse();
/* Don't clip the cursor while we're in the modal resize or move loop */ /* Don't clip the cursor while we're in the modal resize or move loop */
if (data->in_modal_loop) { if (data->in_modal_loop) {
@ -297,7 +298,7 @@ WIN_UpdateClipCursor(SDL_Window *window)
return; return;
} }
if (SDL_GetMouse()->relative_mode) { if (mouse->relative_mode && !mouse->relative_mode_warp) {
LONG cx, cy; LONG cx, cy;
RECT rect; RECT rect;
GetWindowRect(data->hwnd, &rect); GetWindowRect(data->hwnd, &rect);
@ -312,8 +313,9 @@ WIN_UpdateClipCursor(SDL_Window *window)
rect.bottom = cy+1; rect.bottom = cy+1;
ClipCursor(&rect); ClipCursor(&rect);
} else if ((window->flags & SDL_WINDOW_INPUT_GRABBED) && } else if (mouse->relative_mode_warp ||
(window->flags & SDL_WINDOW_INPUT_FOCUS)) { ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
(window->flags & SDL_WINDOW_INPUT_FOCUS))) {
RECT rect; RECT rect;
if (GetClientRect(data->hwnd, &rect) && !IsRectEmpty(&rect)) { if (GetClientRect(data->hwnd, &rect) && !IsRectEmpty(&rect)) {
ClientToScreen(data->hwnd, (LPPOINT) & rect); ClientToScreen(data->hwnd, (LPPOINT) & rect);
@ -426,8 +428,12 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
break; break;
case WM_MOUSEMOVE: case WM_MOUSEMOVE:
if( !SDL_GetMouse()->relative_mode ) {
SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode || mouse->relative_mode_warp) {
SDL_SendMouseMotion(data->window, 0, 0, GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam));
}
}
/* don't break here, fall through to check the wParam like the button presses */ /* don't break here, fall through to check the wParam like the button presses */
case WM_LBUTTONUP: case WM_LBUTTONUP:
case WM_RBUTTONUP: case WM_RBUTTONUP:
@ -437,49 +443,50 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
case WM_RBUTTONDOWN: case WM_RBUTTONDOWN:
case WM_MBUTTONDOWN: case WM_MBUTTONDOWN:
case WM_XBUTTONDOWN: case WM_XBUTTONDOWN:
if( !SDL_GetMouse()->relative_mode ) {
WIN_CheckWParamMouseButtons( wParam, data ); SDL_Mouse *mouse = SDL_GetMouse();
if (!mouse->relative_mode || mouse->relative_mode_warp) {
WIN_CheckWParamMouseButtons(wParam, data);
}
}
break; break;
case WM_INPUT: case WM_INPUT:
{
HRAWINPUT hRawInput = (HRAWINPUT)lParam;
RAWINPUT inp;
UINT size = sizeof(inp);
if(!SDL_GetMouse()->relative_mode)
break;
GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
/* Mouse data */
if(inp.header.dwType == RIM_TYPEMOUSE)
{ {
RAWMOUSE* mouse = &inp.data.mouse; SDL_Mouse *mouse = SDL_GetMouse();
HRAWINPUT hRawInput = (HRAWINPUT)lParam;
RAWINPUT inp;
UINT size = sizeof(inp);
if((mouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) if (!mouse->relative_mode || mouse->relative_mode_warp) {
{ break;
SDL_SendMouseMotion(data->window, 0, 1, (int)mouse->lLastX, (int)mouse->lLastY);
} }
else
{ GetRawInputData(hRawInput, RID_INPUT, &inp, &size, sizeof(RAWINPUTHEADER));
/* synthesize relative moves from the abs position */
static SDL_Point initialMousePoint; /* Mouse data */
if ( initialMousePoint.x == 0 && initialMousePoint.y == 0 ) if (inp.header.dwType == RIM_TYPEMOUSE) {
{ RAWMOUSE* mouse = &inp.data.mouse;
if ((mouse->usFlags & 0x01) == MOUSE_MOVE_RELATIVE) {
SDL_SendMouseMotion(data->window, 0, 1, (int)mouse->lLastX, (int)mouse->lLastY);
} else {
/* synthesize relative moves from the abs position */
static SDL_Point initialMousePoint;
if (initialMousePoint.x == 0 && initialMousePoint.y == 0) {
initialMousePoint.x = mouse->lLastX;
initialMousePoint.y = mouse->lLastY;
}
SDL_SendMouseMotion(data->window, 0, 1, (int)(mouse->lLastX-initialMousePoint.x), (int)(mouse->lLastY-initialMousePoint.y) );
initialMousePoint.x = mouse->lLastX; initialMousePoint.x = mouse->lLastX;
initialMousePoint.y = mouse->lLastY; initialMousePoint.y = mouse->lLastY;
} }
WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
SDL_SendMouseMotion(data->window, 0, 1, (int)(mouse->lLastX-initialMousePoint.x), (int)(mouse->lLastY-initialMousePoint.y) );
initialMousePoint.x = mouse->lLastX;
initialMousePoint.y = mouse->lLastY;
} }
WIN_CheckRawMouseButtons( mouse->usButtonFlags, data );
} }
break; break;
}
case WM_MOUSEWHEEL: case WM_MOUSEWHEEL:
{ {
@ -497,8 +504,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
s_AccumulatedMotion += WHEEL_DELTA; s_AccumulatedMotion += WHEEL_DELTA;
} }
} }
break;
} }
break;
case WM_MOUSEHWHEEL: case WM_MOUSEHWHEEL:
{ {
@ -516,8 +523,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
s_AccumulatedMotion += WHEEL_DELTA; s_AccumulatedMotion += WHEEL_DELTA;
} }
} }
break;
} }
break;
#ifdef WM_MOUSELEAVE #ifdef WM_MOUSELEAVE
case WM_MOUSELEAVE: case WM_MOUSELEAVE:
@ -549,8 +556,8 @@ WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
GetKeyboardState(keyboardState); GetKeyboardState(keyboardState);
if (ToUnicode(wParam, (lParam >> 16) & 0xff, keyboardState, (LPWSTR)&utf32, 1, 0) > 0) { if (ToUnicode(wParam, (lParam >> 16) & 0xff, keyboardState, (LPWSTR)&utf32, 1, 0) > 0) {
WORD repitition; WORD repetition;
for (repitition = lParam & 0xffff; repitition > 0; repitition--) { for (repetition = lParam & 0xffff; repetition > 0; repetition--) {
WIN_ConvertUTF32toUTF8(utf32, text); WIN_ConvertUTF32toUTF8(utf32, text);
SDL_SendKeyboardText(text); SDL_SendKeyboardText(text);
} }

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@ -698,7 +698,7 @@ X11_DispatchEvent(_THIS)
case MotionNotify:{ case MotionNotify:{
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
if(!mouse->relative_mode) { if(!mouse->relative_mode || mouse->relative_mode_warp) {
#ifdef DEBUG_MOTION #ifdef DEBUG_MOTION
printf("window %p: X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y); printf("window %p: X11 motion: %d,%d\n", xevent.xmotion.x, xevent.xmotion.y);
#endif #endif

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@ -134,7 +134,7 @@ X11_HandleXinput2Event(SDL_VideoData *videodata,XGenericEventCookie *cookie)
SDL_Mouse *mouse = SDL_GetMouse(); SDL_Mouse *mouse = SDL_GetMouse();
double relative_cords[2]; double relative_cords[2];
if (!mouse->relative_mode) { if (!mouse->relative_mode || mouse->relative_mode_warp) {
return 0; return 0;
} }