Renamed NDA platform constants to "PRIVATE"

This commit is contained in:
Sam Lantinga 2024-09-02 18:14:31 -07:00
parent b233beca47
commit 73898a0a64
2 changed files with 8 additions and 8 deletions

View File

@ -286,7 +286,7 @@ typedef enum SDL_GPUShaderStage
typedef Uint32 SDL_GPUShaderFormat;
#define SDL_GPU_SHADERFORMAT_SECRET (1u << 0) /**< shaders for NDA'd platforms */
#define SDL_GPU_SHADERFORMAT_PRIVATE (1u << 0) /**< shaders for NDA'd platforms */
#define SDL_GPU_SHADERFORMAT_SPIRV (1u << 1) /**< SPIR-V shaders for Vulkan */
#define SDL_GPU_SHADERFORMAT_DXBC (1u << 2) /**< DXBC SM5_0 shaders for D3D11 */
#define SDL_GPU_SHADERFORMAT_DXIL (1u << 3) /**< DXIL shaders for D3D12 */
@ -495,7 +495,7 @@ typedef enum SDL_GPUSwapchainComposition
typedef enum SDL_GPUDriver
{
SDL_GPU_DRIVER_INVALID = -1,
SDL_GPU_DRIVER_SECRET, /* NDA'd platforms */
SDL_GPU_DRIVER_PRIVATE, /* NDA'd platforms */
SDL_GPU_DRIVER_VULKAN,
SDL_GPU_DRIVER_D3D11,
SDL_GPU_DRIVER_D3D12,
@ -977,7 +977,7 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDevice(
*
* These are the current shader format properties:
*
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL`: The app is able to
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL`: The app is able to
* provide shaders for an NDA platform.
* - `SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL`: The app is able to
* provide SPIR-V shaders if applicable.
@ -1009,7 +1009,7 @@ extern SDL_DECLSPEC SDL_GPUDevice *SDLCALL SDL_CreateGPUDeviceWithProperties(
#define SDL_PROP_GPU_DEVICE_CREATE_DEBUGMODE_BOOL "SDL.gpu.device.create.debugmode"
#define SDL_PROP_GPU_DEVICE_CREATE_PREFERLOWPOWER_BOOL "SDL.gpu.device.create.preferlowpower"
#define SDL_PROP_GPU_DEVICE_CREATE_NAME_STRING "SDL.gpu.device.create.name"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL "SDL.gpu.device.create.shaders.secret"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL "SDL.gpu.device.create.shaders.private"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL "SDL.gpu.device.create.shaders.spirv"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXBC_BOOL "SDL.gpu.device.create.shaders.dxbc"
#define SDL_PROP_GPU_DEVICE_CREATE_SHADERS_DXIL_BOOL "SDL.gpu.device.create.shaders.dxil"

View File

@ -398,8 +398,8 @@ SDL_GPUDevice *SDL_CreateGPUDevice(
{
SDL_GPUDevice *result;
SDL_PropertiesID props = SDL_CreateProperties();
if (formatFlags & SDL_GPU_SHADERFORMAT_SECRET) {
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL, true);
if (formatFlags & SDL_GPU_SHADERFORMAT_PRIVATE) {
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL, true);
}
if (formatFlags & SDL_GPU_SHADERFORMAT_SPIRV) {
SDL_SetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL, true);
@ -440,8 +440,8 @@ SDL_GPUDevice *SDL_CreateGPUDeviceWithProperties(SDL_PropertiesID props)
return NULL;
}
if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SECRET_BOOL, false)) {
formatFlags |= SDL_GPU_SHADERFORMAT_SECRET;
if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_PRIVATE_BOOL, false)) {
formatFlags |= SDL_GPU_SHADERFORMAT_PRIVATE;
}
if (SDL_GetBooleanProperty(props, SDL_PROP_GPU_DEVICE_CREATE_SHADERS_SPIRV_BOOL, false)) {
formatFlags |= SDL_GPU_SHADERFORMAT_SPIRV;