From 69a6efcd1bc65e714d0aa228b092924c2c7576e1 Mon Sep 17 00:00:00 2001 From: Anonymous Maarten Date: Sat, 14 Oct 2023 04:38:35 +0200 Subject: [PATCH] Avoid using higher precision floating point numbers by using it in a function --- test/testautomation_math.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/test/testautomation_math.c b/test/testautomation_math.c index 1d39eaa5f..1e643bd0a 100644 --- a/test/testautomation_math.c +++ b/test/testautomation_math.c @@ -138,6 +138,8 @@ helper_ddtod(const char *func_name, dd_to_d_func func, Uint32 i; for (i = 0; i < cases_size; i++) { const double result = func(cases[i].x_input, cases[i].y_input); + /* By using the result as input, the compiler is less likely to use higher precision floating point number */ + (void)SDL_sin(result); SDLTest_AssertCheck(result == cases[i].expected, "%s(%f,%f), expected %f, got %f", func_name,