From 5fa8a042ac109d724ae1ad3fa9f12b5b99a05c73 Mon Sep 17 00:00:00 2001 From: Jaylon Gowie Date: Fri, 10 Sep 2021 21:00:20 -0500 Subject: [PATCH] Fix the indentation --- docs/README-vita.md | 53 +++++++++++++++++++++++---------------------- 1 file changed, 27 insertions(+), 26 deletions(-) diff --git a/docs/README-vita.md b/docs/README-vita.md index 8e50e5380..f9aee8461 100644 --- a/docs/README-vita.md +++ b/docs/README-vita.md @@ -1,26 +1,27 @@ -PS Vita -======= -SDL port for the Sony Playstation Vita and Sony Playstation TV - -Credit to -* xerpi and rsn8887 for initial (vita2d) port -* vitasdk/dolcesdk devs -* CBPS discord (Namely Graphene and SonicMastr) - -Building --------- -To build for the PSVita, make sure you have vitasdk and cmake installed and run: -``` - cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release - cmake --build build - cmake --install build -``` - - -Notes ------ -* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON` -* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` -* By default SDL emits mouse events for touch events on every touchscreen. - Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. -* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. \ No newline at end of file +PS Vita +======= +SDL port for the Sony Playstation Vita and Sony Playstation TV + +Credit to +* xerpi and rsn8887 for initial (vita2d) port +* vitasdk/dolcesdk devs +* CBPS discord (Namely Graphene and SonicMastr) + +Building +-------- +To build for the PSVita, make sure you have vitasdk and cmake installed and run: +``` + cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release + cmake --build build + cmake --install build +``` + + +Notes +----- +* gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON` +* `-DVIDEO_VITA_PVR=ON` configured builds support 720p and 1080i resolutions by using `SDL_setenv("") +* gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` +* By default SDL emits mouse events for touch events on every touchscreen. + Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. +* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.