render: first shot at reworking opengl backend for new batching system.

This commit is contained in:
Ryan C. Gordon 2018-09-20 16:36:54 -04:00
parent 5fb67f9f55
commit 55cb9966db
2 changed files with 547 additions and 480 deletions

File diff suppressed because it is too large Load Diff

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@ -23,6 +23,7 @@
/* OpenGL shader implementation */
typedef enum {
SHADER_INVALID = -1,
SHADER_NONE,
SHADER_SOLID,
SHADER_RGB,