mirror of https://github.com/libsdl-org/SDL
testcamera: always render current texture
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@ -308,8 +308,6 @@ int SDL_AppIterate(void *appstate)
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*/
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frame_current = frame_next;
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texture_updated = SDL_FALSE;
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} else {
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return SDL_APP_CONTINUE;
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}
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if (frame_current) {
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