Print the gamepad player index when opening a gamepad

This commit is contained in:
Sam Lantinga 2023-12-09 21:00:11 -08:00
parent 17723381da
commit 445f08a0fb
1 changed files with 4 additions and 0 deletions

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@ -995,6 +995,10 @@ static void HandleGamepadAdded(SDL_JoystickID id, SDL_bool verbose)
if (SDL_GamepadHasRumbleTriggers(gamepad)) { if (SDL_GamepadHasRumbleTriggers(gamepad)) {
SDL_Log("Trigger rumble supported"); SDL_Log("Trigger rumble supported");
} }
if (SDL_GetGamepadPlayerIndex(gamepad) >= 0) {
SDL_Log("Player index: %d\n", SDL_GetGamepadPlayerIndex(gamepad));
}
} }
for (i = 0; i < SDL_arraysize(sensors); ++i) { for (i = 0; i < SDL_arraysize(sensors); ++i) {