mirror of https://github.com/libsdl-org/SDL
For gamepads that don't have their own sensors, try to use the system sensors.
This allows using the gyro and accelerometer in handheld devices in conjunction with built-in or wraparound controllers.
This commit is contained in:
parent
d584592822
commit
42e4639a5e
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@ -616,6 +616,18 @@ extern "C" {
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*/
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#define SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS "SDL_GAMECONTROLLER_USE_BUTTON_LABELS"
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/**
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* \brief Controls whether the device's built-in accelerometer and gyro should be used as sensors for gamepads.
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*
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* The variable can be set to the following values:
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* "auto" - Sensor fusion is enabled for known wraparound controllers like the Razer Kishi and Backbone One
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* "0" - Sensor fusion is disabled
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* "1" - Sensor fusion is enabled for all controllers that lack sensors
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*
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* The default value is "auto". This hint is checked when a gamepad is opened.
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*/
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#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"
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/**
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* \brief A variable controlling whether grabbing input grabs the keyboard
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*
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@ -171,6 +171,23 @@ const char *SDL_GetHint(const char *name)
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return env;
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}
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int SDL_GetStringInteger(const char *value, int default_value)
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{
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if (value == NULL || !*value) {
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return default_value;
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}
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if (*value == '0' || SDL_strcasecmp(value, "false") == 0) {
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return 0;
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}
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if (*value == '1' || SDL_strcasecmp(value, "true") == 0) {
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return 1;
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}
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if (*value == '-' || SDL_isdigit(*value)) {
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return SDL_atoi(value);
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}
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return default_value;
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}
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SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value)
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{
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if (value == NULL || !*value) {
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@ -26,5 +26,6 @@
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#define SDL_hints_c_h_
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extern SDL_bool SDL_GetStringBoolean(const char *value, SDL_bool default_value);
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extern int SDL_GetStringInteger(const char *value, int default_value);
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#endif /* SDL_hints_c_h_ */
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@ -444,6 +444,19 @@ static int SDLCALL SDL_GamepadEventWatcher(void *userdata, SDL_Event *event)
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SDL_PushEvent(&deviceevent);
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}
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} break;
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case SDL_EVENT_SENSOR_UPDATE:
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{
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SDL_LockJoysticks();
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for (gamepad = SDL_gamepads; gamepad; gamepad = gamepad->next) {
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if (gamepad->joystick->accel && gamepad->joystick->accel_sensor == event->sensor.which) {
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SDL_SendJoystickSensor(event->common.timestamp, gamepad->joystick, SDL_SENSOR_ACCEL, event->sensor.sensor_timestamp, event->sensor.data, SDL_arraysize(event->sensor.data));
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}
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if (gamepad->joystick->gyro && gamepad->joystick->gyro_sensor == event->sensor.which) {
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SDL_SendJoystickSensor(event->common.timestamp, gamepad->joystick, SDL_SENSOR_GYRO, event->sensor.sensor_timestamp, event->sensor.data, SDL_arraysize(event->sensor.data));
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}
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}
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SDL_UnlockJoysticks();
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} break;
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default:
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break;
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}
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@ -2523,22 +2536,50 @@ int SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, SDL_b
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return 0;
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}
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if (enabled) {
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if (joystick->nsensors_enabled == 0) {
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if (joystick->driver->SetSensorsEnabled(joystick, SDL_TRUE) < 0) {
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if (type == SDL_SENSOR_ACCEL && joystick->accel_sensor) {
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if (enabled) {
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joystick->accel = SDL_OpenSensor(joystick->accel_sensor);
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if (!joystick->accel) {
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SDL_UnlockJoysticks();
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return -1;
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}
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} else {
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if (joystick->accel) {
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SDL_CloseSensor(joystick->accel);
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joystick->accel = NULL;
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}
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}
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} else if (type == SDL_SENSOR_GYRO && joystick->gyro_sensor) {
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if (enabled) {
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joystick->gyro = SDL_OpenSensor(joystick->gyro_sensor);
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if (!joystick->gyro) {
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SDL_UnlockJoysticks();
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return -1;
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}
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} else {
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if (joystick->gyro) {
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SDL_CloseSensor(joystick->gyro);
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joystick->gyro = NULL;
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}
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}
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++joystick->nsensors_enabled;
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} else {
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if (joystick->nsensors_enabled == 1) {
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if (joystick->driver->SetSensorsEnabled(joystick, SDL_FALSE) < 0) {
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SDL_UnlockJoysticks();
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return -1;
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if (enabled) {
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if (joystick->nsensors_enabled == 0) {
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if (joystick->driver->SetSensorsEnabled(joystick, SDL_TRUE) < 0) {
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SDL_UnlockJoysticks();
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return -1;
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}
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}
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++joystick->nsensors_enabled;
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} else {
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if (joystick->nsensors_enabled == 1) {
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if (joystick->driver->SetSensorsEnabled(joystick, SDL_FALSE) < 0) {
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SDL_UnlockJoysticks();
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return -1;
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}
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}
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--joystick->nsensors_enabled;
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}
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--joystick->nsensors_enabled;
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}
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sensor->enabled = enabled;
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@ -31,6 +31,7 @@
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#include "../events/SDL_events_c.h"
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#endif
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#include "../video/SDL_sysvideo.h"
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#include "../sensor/SDL_sensor_c.h"
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#include "hidapi/SDL_hidapijoystick_c.h"
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/* This is included in only one place because it has a large static list of controllers */
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@ -510,6 +511,166 @@ static SDL_bool SDL_JoystickAxesCenteredAtZero(SDL_Joystick *joystick)
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#endif /* __WINRT__ */
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}
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static SDL_bool IsBackboneOne(SDL_Joystick *joystick)
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{
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if (joystick->name && SDL_strstr(joystick->name, "Backbone One")) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static SDL_bool IsROGAlly(SDL_Joystick *joystick)
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{
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Uint16 vendor, product;
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SDL_JoystickGUID guid = SDL_GetJoystickGUID(joystick);
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/* The ROG Ally controller spoofs an Xbox 360 controller */
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
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if (vendor == USB_VENDOR_MICROSOFT && product == USB_PRODUCT_XBOX360_WIRED_CONTROLLER) {
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/* Check to see if this system has the expected sensors */
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SDL_bool has_ally_accel = SDL_FALSE;
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SDL_bool has_ally_gyro = SDL_FALSE;
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if (SDL_InitSubSystem(SDL_INIT_SENSOR) == 0) {
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SDL_SensorID *sensors = SDL_GetSensors(NULL);
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if (sensors) {
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int i;
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for (i = 0; sensors[i]; ++i) {
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SDL_SensorID sensor = sensors[i];
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if (!has_ally_accel && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) {
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const char *sensor_name = SDL_GetSensorInstanceName(sensor);
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if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Acc") == 0) {
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has_ally_accel = SDL_TRUE;
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}
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}
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if (!has_ally_gyro && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) {
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const char *sensor_name = SDL_GetSensorInstanceName(sensor);
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if (sensor_name && SDL_strcmp(sensor_name, "Sensor BMI320 Gyr") == 0) {
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has_ally_gyro = SDL_TRUE;
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}
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}
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}
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SDL_free(sensors);
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}
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SDL_QuitSubSystem(SDL_INIT_SENSOR);
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}
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if (has_ally_accel && has_ally_gyro) {
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return SDL_TRUE;
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}
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}
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return SDL_FALSE;
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}
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static SDL_bool ShouldAttemptSensorFusion(SDL_Joystick *joystick)
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{
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static Uint32 wraparound_gamepads[] = {
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MAKE_VIDPID(0x1949, 0x0402), /* Ipega PG-9083S */
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MAKE_VIDPID(0x27f8, 0x0bbc), /* Gamevice */
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MAKE_VIDPID(0x27f8, 0x0bbf), /* Razer Kishi */
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};
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SDL_JoystickGUID guid;
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Uint16 vendor, product;
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Uint32 vidpid;
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int i;
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int hint;
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/* The SDL controller sensor API is only available for gamepads (at the moment) */
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if (!joystick->is_gamepad) {
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return SDL_FALSE;
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}
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/* If the controller already has sensors, use those */
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if (joystick->nsensors > 0) {
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return SDL_FALSE;
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}
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hint = SDL_GetStringInteger(SDL_GetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION), -1);
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if (hint > 0) {
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return SDL_TRUE;
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}
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if (hint == 0) {
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return SDL_FALSE;
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}
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/* See if the controller is in our list of wraparound gamepads */
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guid = SDL_GetJoystickGUID(joystick);
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SDL_GetJoystickGUIDInfo(guid, &vendor, &product, NULL, NULL);
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vidpid = MAKE_VIDPID(vendor, product);
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for (i = 0; i < SDL_arraysize(wraparound_gamepads); ++i) {
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if (vidpid == wraparound_gamepads[i]) {
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return SDL_TRUE;
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}
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}
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/* See if this is another known wraparound gamepad */
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if (IsBackboneOne(joystick) || IsROGAlly(joystick)) {
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return SDL_TRUE;
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}
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return SDL_FALSE;
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}
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static void AttemptSensorFusion(SDL_Joystick *joystick)
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{
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SDL_SensorID *sensors;
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int i;
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if (SDL_InitSubSystem(SDL_INIT_SENSOR) < 0) {
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return;
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}
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sensors = SDL_GetSensors(NULL);
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if (sensors) {
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for (i = 0; sensors[i]; ++i) {
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SDL_SensorID sensor = sensors[i];
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if (!joystick->accel_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_ACCEL) {
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/* Increment the sensor subsystem reference count */
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SDL_InitSubSystem(SDL_INIT_SENSOR);
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joystick->accel_sensor = sensor;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 0.0f);
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}
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if (!joystick->gyro_sensor && SDL_GetSensorInstanceType(sensor) == SDL_SENSOR_GYRO) {
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/* Increment the sensor subsystem reference count */
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SDL_InitSubSystem(SDL_INIT_SENSOR);
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joystick->gyro_sensor = sensor;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_GYRO, 0.0f);
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}
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}
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SDL_free(sensors);
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}
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SDL_QuitSubSystem(SDL_INIT_SENSOR);
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}
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static void CleanupSensorFusion(SDL_Joystick *joystick)
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{
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if (joystick->accel_sensor || joystick->gyro_sensor) {
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if (joystick->accel_sensor) {
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if (joystick->accel) {
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SDL_CloseSensor(joystick->accel);
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joystick->accel = NULL;
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}
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joystick->accel_sensor = 0;
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/* Decrement the sensor subsystem reference count */
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SDL_QuitSubSystem(SDL_INIT_SENSOR);
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}
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if (joystick->gyro_sensor) {
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if (joystick->gyro) {
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SDL_CloseSensor(joystick->gyro);
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joystick->gyro = NULL;
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}
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joystick->gyro_sensor = 0;
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/* Decrement the sensor subsystem reference count */
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SDL_QuitSubSystem(SDL_INIT_SENSOR);
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}
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}
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}
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/*
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* Open a joystick for use - the index passed as an argument refers to
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* the N'th joystick on the system. This index is the value which will
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joystick->is_gamepad = SDL_IsGamepad(instance_id);
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/* Use system gyro and accelerometer if the gamepad doesn't have built-in sensors */
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if (ShouldAttemptSensorFusion(joystick)) {
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AttemptSensorFusion(joystick);
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}
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/* Add joystick to list */
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++joystick->ref_count;
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/* Link the joystick in the list */
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@ -1253,6 +1419,8 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
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SDL_RumbleJoystickTriggers(joystick, 0, 0, 0);
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}
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CleanupSensorFusion(joystick);
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joystick->driver->Close(joystick);
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joystick->hwdata = NULL;
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joystick->magic = NULL;
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@ -1273,11 +1441,10 @@ void SDL_CloseJoystick(SDL_Joystick *joystick)
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joysticklist = joysticklist->next;
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}
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/* Free the data associated with this joystick */
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SDL_free(joystick->name);
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SDL_free(joystick->path);
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SDL_free(joystick->serial);
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/* Free the data associated with this joystick */
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SDL_free(joystick->axes);
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SDL_free(joystick->hats);
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SDL_free(joystick->buttons);
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@ -1682,6 +1849,16 @@ void SDL_UpdateJoysticks(void)
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for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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if (joystick->attached) {
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if (joystick->accel || joystick->gyro) {
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SDL_LockSensors();
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if (joystick->gyro) {
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SDL_UpdateSensor(joystick->gyro);
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}
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if (joystick->accel) {
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SDL_UpdateSensor(joystick->accel);
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}
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SDL_UnlockSensors();
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}
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joystick->driver->Update(joystick);
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if (joystick->delayed_guide_button) {
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@ -113,6 +113,11 @@ struct SDL_Joystick
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SDL_bool delayed_guide_button _guarded; /* SDL_TRUE if this device has the guide button event delayed */
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SDL_JoystickPowerLevel epowerlevel _guarded; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */
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SDL_SensorID accel_sensor _guarded;
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SDL_Sensor *accel _guarded;
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SDL_SensorID gyro_sensor _guarded;
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SDL_Sensor *gyro _guarded;
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struct SDL_JoystickDriver *driver _guarded;
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struct joystick_hwdata *hwdata _guarded; /* Driver dependent information */
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@ -504,6 +504,11 @@ int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_tim
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return posted;
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}
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void SDL_UpdateSensor(SDL_Sensor *sensor)
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{
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sensor->driver->Update(sensor);
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}
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void SDL_UpdateSensors(void)
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{
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int i;
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@ -40,6 +40,9 @@ extern void SDL_UnlockSensors(void);
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/* Function to return whether there are any sensors opened by the application */
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extern SDL_bool SDL_SensorsOpened(void);
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/* Update an individual sensor, used by gamepad sensor fusion */
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extern void SDL_UpdateSensor(SDL_Sensor *sensor);
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/* Internal event queueing functions */
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extern int SDL_SendSensorUpdate(Uint64 timestamp, SDL_Sensor *sensor, Uint64 sensor_timestamp, float *data, int num_values);
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Loading…
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