Add basic rumble support to Steam Deck

(cherry picked from commit bec1b8f849)
This commit is contained in:
Vicki Pfau 2023-12-22 19:48:41 -08:00 committed by Sam Lantinga
parent 0fc3574464
commit 41bf6b5a51
1 changed files with 17 additions and 3 deletions

View File

@ -345,8 +345,22 @@ static SDL_bool HIDAPI_DriverSteamDeck_OpenJoystick(SDL_HIDAPI_Device *device, S
static int HIDAPI_DriverSteamDeck_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
/* You should use the full Steam Input API for rumble support */
return SDL_Unsupported();
int rc;
Uint8 buffer[HID_FEATURE_REPORT_BYTES + 1] = { 0 };
FeatureReportMsg *msg = (FeatureReportMsg *)(buffer + 1);
msg->header.type = ID_TRIGGER_RUMBLE_CMD;
msg->payload.simpleRumble.unRumbleType = 0;
msg->payload.simpleRumble.unIntensity = HAPTIC_INTENSITY_SYSTEM;
msg->payload.simpleRumble.unLeftMotorSpeed = low_frequency_rumble;
msg->payload.simpleRumble.unRightMotorSpeed = high_frequency_rumble;
msg->payload.simpleRumble.nLeftGain = 2;
msg->payload.simpleRumble.nRightGain = 0;
rc = SDL_hid_send_feature_report(device->dev, buffer, sizeof(buffer));
if (rc != sizeof(buffer))
return -1;
return 0;
}
static int HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
@ -356,7 +370,7 @@ static int HIDAPI_DriverSteamDeck_RumbleJoystickTriggers(SDL_HIDAPI_Device *devi
static Uint32 HIDAPI_DriverSteamDeck_GetJoystickCapabilities(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
return 0;
return SDL_JOYCAP_RUMBLE;
}
static int HIDAPI_DriverSteamDeck_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)