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Sync SDL3 wiki -> header
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* device that does not change over time, it identifies class of the device (a
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* X360 wired controller for example). This identifier is platform dependent.
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*
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* In order to use these functions, SDL_Init() must have been called
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* with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system
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* for joysticks, and load appropriate drivers.
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* In order to use these functions, SDL_Init() must have been called with the
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* SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks,
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* and load appropriate drivers.
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*
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* If you would like to receive joystick updates while the application
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* is in the background, you should set the following hint before calling
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* If you would like to receive joystick updates while the application is in
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* the background, you should set the following hint before calling
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* SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
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*/
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