Print the GUID for controllers that don't have a mapping

This commit is contained in:
Sam Lantinga 2023-11-15 20:54:38 -08:00
parent 64939d3586
commit 2ff9255f29
1 changed files with 5 additions and 2 deletions

View File

@ -849,9 +849,12 @@ static void AddController(SDL_JoystickID id, SDL_bool verbose)
joystick = new_controller->joystick;
if (joystick) {
if (verbose && !SDL_IsGamepad(id)) {
const char *name = SDL_GetJoystickName(new_controller->joystick);
const char *path = SDL_GetJoystickPath(new_controller->joystick);
const char *name = SDL_GetJoystickName(joystick);
const char *path = SDL_GetJoystickPath(joystick);
char guid[33];
SDL_Log("Opened joystick %s%s%s\n", name, path ? ", " : "", path ? path : "");
SDL_GetJoystickGUIDString(SDL_GetJoystickGUID(joystick), guid, sizeof(guid));
SDL_Log("No gamepad mapping for %s\n", guid);
}
} else {
SDL_Log("Couldn't open joystick: %s", SDL_GetError());