Don't try to use D3D11 or D3D12 if the window isn't backed with an HWND

Fixes https://github.com/libsdl-org/SDL/issues/10196
This commit is contained in:
Sam Lantinga 2024-07-10 09:41:28 -07:00
parent 001c1b29df
commit 21aba2b19c
2 changed files with 11 additions and 1 deletions

View File

@ -2783,6 +2783,11 @@ static int D3D11_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_
{
D3D11_RenderData *data;
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
if (!hwnd) {
return SDL_SetError("Couldn't get window handle");
}
SDL_SetupRendererColorspace(renderer, create_props);
if (renderer->output_colorspace != SDL_COLORSPACE_SRGB &&

View File

@ -960,7 +960,7 @@ static HRESULT D3D12_CreateDeviceResources(SDL_Renderer *renderer)
D3D_GUID(SDL_IID_IDXGIAdapter4),
(void **)&data->dxgiAdapter);
if (FAILED(result)) {
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("D3D12CreateDevice"), result);
WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGIFactory6::EnumAdapterByGpuPreference"), result);
goto done;
}
@ -3232,6 +3232,11 @@ int D3D12_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Propert
{
D3D12_RenderData *data;
HWND hwnd = (HWND)SDL_GetProperty(SDL_GetWindowProperties(window), SDL_PROP_WINDOW_WIN32_HWND_POINTER, NULL);
if (!hwnd) {
return SDL_SetError("Couldn't get window handle");
}
if (SDL_GetWindowFlags(window) & SDL_WINDOW_TRANSPARENT) {
/* D3D12 removed the swap effect needed to support transparent windows, use D3D11 instead */
return SDL_SetError("The direct3d12 renderer doesn't work with transparent windows");