Sync SDL3 wiki -> header

This commit is contained in:
SDL Wiki Bot 2024-09-18 15:33:11 +00:00
parent 95f7e53233
commit 026d3c2306
38 changed files with 779 additions and 806 deletions

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@ -88,8 +88,7 @@ typedef int SDL_SpinLock;
* doing. Please be careful using any sort of spinlock!***
*
* \param lock a pointer to a lock variable.
* \returns true if the lock succeeded, false if the lock is already
* held.
* \returns true if the lock succeeded, false if the lock is already held.
*
* \since This function is available since SDL 3.0.0.
*
@ -431,8 +430,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
* ***Note: If you don't know what this macro is for, you shouldn't use it!***
*
* \param a a pointer to an SDL_AtomicInt to increment.
* \returns true if the variable reached zero after decrementing,
* false otherwise.
* \returns true if the variable reached zero after decrementing, false
* otherwise.
*
* \since This macro is available since SDL 3.0.0.
*

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@ -532,8 +532,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetAudioDeviceName(SDL_AudioDeviceI
* \param spec on return, will be filled with device details.
* \param sample_frames pointer to store device buffer size, in sample frames.
* Can be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -659,8 +659,8 @@ extern SDL_DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(SDL_AudioDevic
* created through SDL_OpenAudioDevice() can be.
*
* \param dev a device opened by SDL_OpenAudioDevice().
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -687,8 +687,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
* created through SDL_OpenAudioDevice() can be.
*
* \param dev a device opened by SDL_OpenAudioDevice().
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -753,10 +753,10 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
* Audio devices default to a gain of 1.0f (no change in output).
*
* Physical devices may not have their gain changed, only logical devices, and
* this function will always return false when used on physical devices.
* While it might seem attractive to adjust several logical devices at once in
* this way, it would allow an app or library to interfere with another
* portion of the program's otherwise-isolated devices.
* this function will always return false when used on physical devices. While
* it might seem attractive to adjust several logical devices at once in this
* way, it would allow an app or library to interfere with another portion of
* the program's otherwise-isolated devices.
*
* This is applied, along with any per-audiostream gain, during playback to
* the hardware, and can be continuously changed to create various effects. On
@ -767,8 +767,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioDeviceGain(SDL_AudioDeviceID devid
*
* \param devid the audio device on which to change gain.
* \param gain the gain. 1.0f is no change, 0.0f is silence.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
@ -824,8 +824,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CloseAudioDevice(SDL_AudioDeviceID devid);
* \param devid an audio device to bind a stream to.
* \param streams an array of audio streams to bind.
* \param num_streams number streams listed in the `streams` array.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -845,8 +845,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStreams(SDL_AudioDeviceID devid, S
*
* \param devid an audio device to bind a stream to.
* \param stream an audio stream to bind to a device.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -953,8 +953,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_Au
* \param stream the SDL_AudioStream to query.
* \param src_spec where to store the input audio format; ignored if NULL.
* \param dst_spec where to store the output audio format; ignored if NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
@ -983,8 +983,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetAudioStreamFormat(SDL_AudioStream *strea
* changed.
* \param dst_spec the new format of the audio output; if NULL, it is not
* changed.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
@ -1027,8 +1027,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre
* \param stream the stream the frequency ratio is being changed.
* \param ratio the frequency ratio. 1.0 is normal speed. Must be between 0.01
* and 100.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
@ -1074,8 +1074,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamGain(SDL_AudioStream *stream
*
* \param stream the stream on which the gain is being changed.
* \param gain the gain. 1.0f is no change, 0.0f is silence.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running.
@ -1171,8 +1171,8 @@ extern SDL_DECLSPEC int * SDLCALL SDL_GetAudioStreamOutputChannelMap(SDL_AudioSt
* \param stream the SDL_AudioStream to change.
* \param chmap the new channel map, NULL to reset to default.
* \param count The number of channels in the map.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running. Don't change the
@ -1218,8 +1218,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamInputChannelMap(SDL_AudioStre
* \param stream the SDL_AudioStream to change.
* \param chmap the new channel map, NULL to reset to default.
* \param count The number of channels in the map.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as it holds
* a stream-specific mutex while running. Don't change the
@ -1246,8 +1246,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamOutputChannelMap(SDL_AudioStr
* \param stream the stream the audio data is being added to.
* \param buf a pointer to the audio data to add.
* \param len the number of bytes to write to the stream.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, but if the
* stream has a callback set, the caller might need to manage
@ -1361,8 +1361,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetAudioStreamQueued(SDL_AudioStream *stream
* input, so the complete output becomes available.
*
* \param stream the audio stream to flush.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1379,8 +1379,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlushAudioStream(SDL_AudioStream *stream);
* stream until more is added.
*
* \param stream the audio stream to clear.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1406,8 +1406,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearAudioStream(SDL_AudioStream *stream);
* loading, etc.
*
* \param stream the audio stream associated with the audio device to pause.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1426,8 +1426,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioStreamDevice(SDL_AudioStream *str
* to progress again, and audio can be generated.
*
* \param stream the audio stream associated with the audio device to resume.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1454,8 +1454,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioStreamDevice(SDL_AudioStream *st
* all the same attributes (recursive locks are allowed, etc).
*
* \param stream the audio stream to lock.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1472,8 +1472,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockAudioStream(SDL_AudioStream *stream);
* This unlocks an audio stream after a call to SDL_LockAudioStream.
*
* \param stream the audio stream to unlock.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety You should only call this from the same thread that
* previously called SDL_LockAudioStream.
@ -1561,8 +1561,8 @@ typedef void (SDLCALL *SDL_AudioStreamCallback)(void *userdata, SDL_AudioStream
* from the stream.
* \param userdata an opaque pointer provided to the callback for its own
* personal use.
* \returns true on success or false on failure; call SDL_GetError()
* for more information. This only fails if `stream` is NULL.
* \returns true on success or false on failure; call SDL_GetError() for more
* information. This only fails if `stream` is NULL.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1610,8 +1610,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioStreamGetCallback(SDL_AudioStream *
* stream.
* \param userdata an opaque pointer provided to the callback for its own
* personal use.
* \returns true on success or false on failure; call SDL_GetError()
* for more information. This only fails if `stream` is NULL.
* \returns true on success or false on failure; call SDL_GetError() for more
* information. This only fails if `stream` is NULL.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1788,8 +1788,8 @@ typedef void (SDLCALL *SDL_AudioPostmixCallback)(void *userdata, const SDL_Audio
* \param devid the ID of an opened audio device.
* \param callback a callback function to be called. Can be NULL.
* \param userdata app-controlled pointer passed to callback. Can be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1850,16 +1850,16 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAudioPostmixCallback(SDL_AudioDeviceID d
* ```
*
* \param src the data source for the WAVE data.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning,
* even in the case of an error.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
* in the case of an error.
* \param spec a pointer to an SDL_AudioSpec that will be set to the WAVE
* data's format details on successful return.
* \param audio_buf a pointer filled with the audio data, allocated by the
* function.
* \param audio_len a pointer filled with the length of the audio data buffer
* in bytes.
* \returns true on success. `audio_buf` will be filled with a pointer to
* an allocated buffer containing the audio data, and `audio_len` is
* \returns true on success. `audio_buf` will be filled with a pointer to an
* allocated buffer containing the audio data, and `audio_len` is
* filled with the length of that audio buffer in bytes.
*
* This function returns false if the .WAV file cannot be opened,
@ -1894,8 +1894,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV_IO(SDL_IOStream *src, bool closeio,
* function.
* \param audio_len a pointer filled with the length of the audio data buffer
* in bytes.
* \returns true on success. `audio_buf` will be filled with a pointer to
* an allocated buffer containing the audio data, and `audio_len` is
* \returns true on success. `audio_buf` will be filled with a pointer to an
* allocated buffer containing the audio data, and `audio_len` is
* filled with the length of that audio buffer in bytes.
*
* This function returns false if the .WAV file cannot be opened,
@ -1941,8 +1941,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LoadWAV(const char *path, SDL_AudioSpec *sp
* \param len the length of the audio buffer in bytes.
* \param volume ranges from 0.0 - 1.0, and should be set to 1.0 for full
* audio volume.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1971,8 +1971,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, SDL_
* which should be freed with SDL_free(). On error, it will be
* NULL.
* \param dst_len will be filled with the len of dst_data.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

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@ -120,8 +120,7 @@ SDL_FORCE_INLINE int SDL_MostSignificantBitIndex32(Uint32 x)
* Determine if a unsigned 32-bit value has exactly one bit set.
*
* If there are no bits set (`x` is zero), or more than one bit set, this
* returns false. If any one bit is exclusively set, this returns
* true.
* returns false. If any one bit is exclusively set, this returns true.
*
* Note that this is a forced-inline function in a header, and not a public
* API function available in the SDL library (which is to say, the code is

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@ -369,15 +369,15 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera
* be converting to this format behind the scenes.
*
* If the system is waiting for the user to approve access to the camera, as
* some platforms require, this will return false, but this isn't
* necessarily a fatal error; you should either wait for an
* some platforms require, this will return false, but this isn't necessarily
* a fatal error; you should either wait for an
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
* or poll SDL_IsCameraApproved() occasionally until it returns non-zero.
*
* \param camera opened camera device.
* \param spec the SDL_CameraSpec to be initialized by this function.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

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@ -46,8 +46,8 @@ extern "C" {
* Put UTF-8 text into the clipboard.
*
* \param text the text to store in the clipboard.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -89,8 +89,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void);
* Put UTF-8 text into the primary selection.
*
* \param text the text to store in the primary selection.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -120,8 +120,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
* Query whether the primary selection exists and contains a non-empty text
* string.
*
* \returns true if the primary selection has text, or false if it
* does not.
* \returns true if the primary selection has text, or false if it does not.
*
* \since This function is available since SDL 3.0.0.
*
@ -185,8 +184,8 @@ typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata);
* \param userdata an opaque pointer that will be forwarded to the callbacks.
* \param mime_types a list of mime-types that are being offered.
* \param num_mime_types the number of mime-types in the mime_types list.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -199,8 +198,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback
/**
* Clear the clipboard data.
*
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -231,8 +230,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, s
* Query whether there is data in the clipboard for the provided mime type.
*
* \param mime_type the mime type to check for data for.
* \returns true if there exists data in clipboard for the provided mime
* type, false if it does not.
* \returns true if there exists data in clipboard for the provided mime type,
* false if it does not.
*
* \since This function is available since SDL 3.0.0.
*

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@ -253,8 +253,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasNEON(void);
* This always returns false on CPUs that aren't using LOONGARCH instruction
* sets.
*
* \returns true if the CPU has LOONGARCH LSX features or false if
* not.
* \returns true if the CPU has LOONGARCH LSX features or false if not.
*
* \since This function is available since SDL 3.0.0.
*/
@ -266,8 +265,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasLSX(void);
* This always returns false on CPUs that aren't using LOONGARCH instruction
* sets.
*
* \returns true if the CPU has LOONGARCH LASX features or false if
* not.
* \returns true if the CPU has LOONGARCH LASX features or false if not.
*
* \since This function is available since SDL 3.0.0.
*/

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@ -44,8 +44,8 @@ extern "C" {
*
* Calling this function will replace any previous error message that was set.
*
* This function always returns false, since SDL frequently uses false
* to signify a failing result, leading to this idiom:
* This function always returns false, since SDL frequently uses false to
* signify a failing result, leading to this idiom:
*
* ```c
* if (error_code) {

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@ -1052,8 +1052,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
* instead.
*
* \param type the type of event to be queried; see SDL_EventType for details.
* \returns true if events matching `type` are present, or false if
* events matching `type` are not present.
* \returns true if events matching `type` are present, or false if events
* matching `type` are not present.
*
* \since This function is available since SDL 3.0.0.
*
@ -1165,8 +1165,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
*
* \param event the SDL_Event structure to be filled with the next event from
* the queue, or NULL.
* \returns true if this got an event or false if there are none
* available.
* \returns true if this got an event or false if there are none available.
*
* \since This function is available since SDL 3.0.0.
*
@ -1187,8 +1186,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event);
*
* \param event the SDL_Event structure to be filled in with the next event
* from the queue, or NULL.
* \returns true on success or false if there was an error while
* waiting for events; call SDL_GetError() for more information.
* \returns true on success or false if there was an error while waiting for
* events; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1215,8 +1214,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event);
* from the queue, or NULL.
* \param timeoutMS the maximum number of milliseconds to wait for the next
* available event.
* \returns true if this got an event or false if the timeout elapsed
* without any events available.
* \returns true if this got an event or false if the timeout elapsed without
* any events available.
*
* \since This function is available since SDL 3.0.0.
*
@ -1248,9 +1247,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 t
* its own custom event types.
*
* \param event the SDL_Event to be added to the queue.
* \returns true on success, false if the event was filtered or on
* failure; call SDL_GetError() for more information. A common reason
* for error is the event queue being full.
* \returns true on success, false if the event was filtered or on failure;
* call SDL_GetError() for more information. A common reason for
* error is the event queue being full.
*
* \since This function is available since SDL 3.0.0.
*
@ -1266,9 +1265,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PushEvent(SDL_Event *event);
* \param userdata what was passed as `userdata` to SDL_SetEventFilter() or
* SDL_AddEventWatch, etc.
* \param event the event that triggered the callback.
* \returns true to permit event to be added to the queue, and false
* to disallow it. When used with SDL_AddEventWatch, the return value
* is ignored.
* \returns true to permit event to be added to the queue, and false to
* disallow it. When used with SDL_AddEventWatch, the return value is
* ignored.
*
* \threadsafety SDL may call this callback at any time from any thread; the
* application is responsible for locking resources the callback
@ -1286,9 +1285,9 @@ typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
* are posted to the internal event queue.
*
* If the filter function returns true when called, then the event will be
* added to the internal queue. If it returns false, then the event will
* be dropped from the queue, but the internal state will still be updated.
* This allows selective filtering of dynamically arriving events.
* added to the internal queue. If it returns false, then the event will be
* dropped from the queue, but the internal state will still be updated. This
* allows selective filtering of dynamically arriving events.
*
* **WARNING**: Be very careful of what you do in the event filter function,
* as it may run in a different thread!
@ -1366,8 +1365,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetEventFilter(SDL_EventFilter *filter, voi
*
* \param filter an SDL_EventFilter function to call when an event happens.
* \param userdata a pointer that is passed to `filter`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

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@ -252,8 +252,8 @@ typedef Uint32 SDL_GlobFlags;
* Create a directory.
*
* \param path the path of the directory to create.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -275,8 +275,8 @@ typedef int (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char
* \param path the path of the directory to enumerate.
* \param callback a function that is called for each entry in the directory.
* \param userdata a pointer that is passed to `callback`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -286,8 +286,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_En
* Remove a file or an empty directory.
*
* \param path the path of the directory to enumerate.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -298,8 +298,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
*
* \param oldpath the old path.
* \param newpath the new path.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -310,8 +310,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char
*
* \param oldpath the old path.
* \param newpath the new path.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -323,8 +323,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *n
* \param path the path to query.
* \param info a pointer filled in with information about the path, or NULL to
* check for the existence of a file.
* \returns true on success or false if the file doesn't exist, or
* another failure; call SDL_GetError() for more information.
* \returns true on success or false if the file doesn't exist, or another
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -332,8 +332,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMapping(const char *mapping);
* constrained environment.
*
* \param src the data stream for the mappings to be added.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning,
* even in the case of an error.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
* in the case of an error.
* \returns the number of mappings added or -1 on failure; call SDL_GetError()
* for more information.
*
@ -381,8 +381,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddGamepadMappingsFromFile(const char *file)
*
* This will generate gamepad events as needed if device mappings change.
*
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -444,8 +444,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetGamepadMapping(SDL_Gamepad *gamepad);
* \param instance_id the joystick instance ID.
* \param mapping the mapping to use for this device, or NULL to clear the
* mapping.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -485,8 +485,8 @@ extern SDL_DECLSPEC SDL_JoystickID * SDLCALL SDL_GetGamepads(int *count);
* Check if the given joystick is supported by the gamepad interface.
*
* \param instance_id the joystick instance ID.
* \returns true if the given joystick is supported by the gamepad
* interface, false if it isn't or it's an invalid index.
* \returns true if the given joystick is supported by the gamepad interface,
* false if it isn't or it's an invalid index.
*
* \since This function is available since SDL 3.0.0.
*
@ -815,8 +815,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndex(SDL_Gamepad *gamepad);
* \param gamepad the gamepad object to adjust.
* \param player_index player index to assign to this gamepad, or -1 to clear
* the player index and turn off player LEDs.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -940,8 +940,8 @@ extern SDL_DECLSPEC SDL_PowerState SDLCALL SDL_GetGamepadPowerInfo(SDL_Gamepad *
*
* \param gamepad a gamepad identifier previously returned by
* SDL_OpenGamepad().
* \returns true if the gamepad has been opened and is currently
* connected, or false if not.
* \returns true if the gamepad has been opened and is currently connected, or
* false if not.
*
* \since This function is available since SDL 3.0.0.
*/
@ -988,8 +988,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetGamepadEventsEnabled(bool enabled);
* If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself
* and check the state of the gamepad when you want gamepad information.
*
* \returns true if gamepad events are being processed, false
* otherwise.
* \returns true if gamepad events are being processed, false otherwise.
*
* \since This function is available since SDL 3.0.0.
*
@ -1259,8 +1258,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetNumGamepadTouchpadFingers(SDL_Gamepad *ga
* \param y a pointer filled with the y position, normalized 0 to 1, with the
* origin in the upper left, may be NULL.
* \param pressure a pointer filled with pressure value, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1289,8 +1288,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasSensor(SDL_Gamepad *gamepad, SDL_
* \param gamepad the gamepad to update.
* \param type the type of sensor to enable/disable.
* \param enabled whether data reporting should be enabled.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1333,8 +1332,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetGamepadSensorDataRate(SDL_Gamepad *game
* \param type the type of sensor to query.
* \param data a pointer filled with the current sensor state.
* \param num_values the number of values to write to data.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1355,8 +1354,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad,
* \param high_frequency_rumble the intensity of the high frequency (right)
* rumble motor, from 0 to 0xFFFF.
* \param duration_ms the duration of the rumble effect, in milliseconds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1381,8 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepad(SDL_Gamepad *gamepad, Uint16
* \param right_rumble the intensity of the right trigger rumble motor, from 0
* to 0xFFFF.
* \param duration_ms the duration of the rumble effect, in milliseconds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1403,8 +1402,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleGamepadTriggers(SDL_Gamepad *gamepad,
* \param red the intensity of the red LED.
* \param green the intensity of the green LED.
* \param blue the intensity of the blue LED.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1416,8 +1415,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 r
* \param gamepad the gamepad to affect.
* \param data the data to send to the gamepad.
* \param size the size of the data to send to the gamepad.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -2966,8 +2966,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_EndGPUComputePass(
*
* \param device a GPU context.
* \param transfer_buffer a transfer buffer.
* \param cycle if true, cycles the transfer buffer if it is already
* bound.
* \param cycle if true, cycles the transfer buffer if it is already bound.
* \returns the address of the mapped transfer buffer memory.
*
* \since This function is available since SDL 3.0.0.
@ -3018,8 +3017,8 @@ extern SDL_DECLSPEC SDL_GPUCopyPass *SDLCALL SDL_BeginGPUCopyPass(
* \param copy_pass a copy pass handle.
* \param source the source transfer buffer with image layout information.
* \param destination the destination texture region.
* \param cycle if true, cycles the texture if the texture is bound,
* otherwise overwrites the data.
* \param cycle if true, cycles the texture if the texture is bound, otherwise
* overwrites the data.
*
* \since This function is available since SDL 3.0.0.
*/
@ -3040,8 +3039,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UploadToGPUTexture(
* \param copy_pass a copy pass handle.
* \param source the source transfer buffer with offset.
* \param destination the destination buffer with offset and size.
* \param cycle if true, cycles the buffer if it is already bound,
* otherwise overwrites the data.
* \param cycle if true, cycles the buffer if it is already bound, otherwise
* overwrites the data.
*
* \since This function is available since SDL 3.0.0.
*/
@ -3089,8 +3088,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_CopyGPUTextureToTexture(
* \param source the buffer and offset to copy from.
* \param destination the buffer and offset to copy to.
* \param size the length of the buffer to copy.
* \param cycle if true, cycles the destination buffer if it is already
* bound, otherwise overwrites the data.
* \param cycle if true, cycles the destination buffer if it is already bound,
* otherwise overwrites the data.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -1195,8 +1195,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_CreateHapticEffect(SDL_Haptic *haptic, const
* \param effect the identifier of the effect to update.
* \param data an SDL_HapticEffect structure containing the new effect
* properties to use.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1218,8 +1218,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateHapticEffect(SDL_Haptic *haptic, int
* \param effect the ID of the haptic effect to run.
* \param iterations the number of iterations to run the effect; use
* `SDL_HAPTIC_INFINITY` to repeat forever.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1234,8 +1234,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RunHapticEffect(SDL_Haptic *haptic, int eff
*
* \param haptic the SDL_Haptic device to stop the effect on.
* \param effect the ID of the haptic effect to stop.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1266,8 +1266,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyHapticEffect(SDL_Haptic *haptic, int
*
* \param haptic the SDL_Haptic device to query for the effect status on.
* \param effect the ID of the haptic effect to query its status.
* \returns true if it is playing, false if it isn't playing or haptic
* status isn't supported.
* \returns true if it is playing, false if it isn't playing or haptic status
* isn't supported.
*
* \since This function is available since SDL 3.0.0.
*
@ -1288,8 +1288,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetHapticEffectStatus(SDL_Haptic *haptic, i
* \param haptic the SDL_Haptic device to set the gain on.
* \param gain value to set the gain to, should be between 0 and 100 (0 -
* 100).
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1307,8 +1307,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticGain(SDL_Haptic *haptic, int gain)
*
* \param haptic the SDL_Haptic device to set autocentering on.
* \param autocenter value to set autocenter to (0-100).
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1326,8 +1326,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int
* can cause all sorts of weird errors.
*
* \param haptic the SDL_Haptic device to pause.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1341,8 +1341,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseHaptic(SDL_Haptic *haptic);
* Call to unpause after SDL_PauseHaptic().
*
* \param haptic the SDL_Haptic device to unpause.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1354,8 +1354,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeHaptic(SDL_Haptic *haptic);
* Stop all the currently playing effects on a haptic device.
*
* \param haptic the SDL_Haptic device to stop.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1380,8 +1380,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HapticRumbleSupported(SDL_Haptic *haptic);
* Initialize a haptic device for simple rumble playback.
*
* \param haptic the haptic device to initialize for simple rumble playback.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1397,8 +1397,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_InitHapticRumble(SDL_Haptic *haptic);
* \param haptic the haptic device to play the rumble effect on.
* \param strength strength of the rumble to play as a 0-1 float value.
* \param length length of the rumble to play in milliseconds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1411,8 +1411,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PlayHapticRumble(SDL_Haptic *haptic, float
* Stop the simple rumble on a haptic device.
*
* \param haptic the haptic device to stop the rumble effect on.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -1730,8 +1730,8 @@ extern "C" {
* - "0": HIDAPI driver is not used.
* - "1": HIDAPI driver is used.
*
* This driver doesn't work with the dolphinbar, so the default is false
* for now.
* This driver doesn't work with the dolphinbar, so the default is false for
* now.
*
* This hint should be set before enumerating controllers.
*
@ -4049,8 +4049,8 @@ typedef enum SDL_HintPriority
* \param name the hint to set.
* \param value the value of the hint variable.
* \param priority the SDL_HintPriority level for the hint.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -4071,8 +4071,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const
*
* \param name the hint to set.
* \param value the value of the hint variable.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -4092,8 +4092,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value
* change.
*
* \param name the hint to set.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -4187,8 +4187,8 @@ typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const
* \param callback An SDL_HintCallback function that will be called when the
* hint value changes.
* \param userdata a pointer to pass to the callback function.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

View File

@ -141,8 +141,8 @@ typedef void (SDLCALL *SDL_AppQuit_func)(void *appstate);
* SDL_SetAppMetadataProperty().
*
* \param flags subsystem initialization flags.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -161,8 +161,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_Init(SDL_InitFlags flags);
* This function and SDL_Init() are interchangeable.
*
* \param flags any of the flags used by SDL_Init(); see SDL_Init for details.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -246,8 +246,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_Quit(void);
* hash, or whatever makes sense).
* \param appidentifier A unique string in reverse-domain format that
* identifies this app ("com.example.mygame2").
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -308,8 +308,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetAppMetadata(const char *appname, const c
*
* \param name the name of the metadata property to set.
* \param value the value of the property, or NULL to remove that property.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

View File

@ -403,15 +403,15 @@ extern SDL_DECLSPEC SDL_IOStream * SDLCALL SDL_OpenIO(const SDL_IOStreamInterfac
*
* SDL_CloseIO() closes and cleans up the SDL_IOStream stream. It releases any
* resources used by the stream and frees the SDL_IOStream itself. This
* returns true on success, or false if the stream failed to flush to
* its output (e.g. to disk).
* returns true on success, or false if the stream failed to flush to its
* output (e.g. to disk).
*
* Note that if this fails to flush the stream to disk, this function reports
* an error, but the SDL_IOStream is still invalid once this function returns.
*
* \param context SDL_IOStream structure to close.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -605,8 +605,8 @@ extern SDL_DECLSPEC size_t SDLCALL SDL_IOvprintf(SDL_IOStream *context, SDL_PRIN
* guarantees that any pending data is sent.
*
* \param context SDL_IOStream structure to flush.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -627,8 +627,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FlushIO(SDL_IOStream *context);
* \param src the SDL_IOStream to read all available data from.
* \param datasize a pointer filled in with the number of bytes read, may be
* NULL.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning,
* even in the case of an error.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
* in the case of an error.
* \returns the data or NULL on failure; call SDL_GetError() for more
* information.
*
@ -670,8 +670,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_LoadFile(const char *file, size_t *datasi
*
* \param src the SDL_IOStream to read from.
* \param value a pointer filled in with the data read.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -682,8 +682,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU8(SDL_IOStream *src, Uint8 *value);
*
* \param src the SDL_IOStream to read from.
* \param value a pointer filled in with the data read.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -698,8 +698,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS8(SDL_IOStream *src, Sint8 *value);
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -714,8 +714,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16LE(SDL_IOStream *src, Uint16 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -730,8 +730,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16LE(SDL_IOStream *src, Sint16 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -746,8 +746,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU16BE(SDL_IOStream *src, Uint16 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -762,8 +762,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS16BE(SDL_IOStream *src, Sint16 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -778,8 +778,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32LE(SDL_IOStream *src, Uint32 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -794,8 +794,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32LE(SDL_IOStream *src, Sint32 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -810,8 +810,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU32BE(SDL_IOStream *src, Uint32 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -826,8 +826,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS32BE(SDL_IOStream *src, Sint32 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -842,8 +842,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64LE(SDL_IOStream *src, Uint64 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -858,8 +858,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64LE(SDL_IOStream *src, Sint64 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -874,8 +874,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadU64BE(SDL_IOStream *src, Uint64 *value)
*
* \param src the stream from which to read data.
* \param value a pointer filled in with the data read.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -894,8 +894,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadS64BE(SDL_IOStream *src, Sint64 *value)
*
* \param dst the SDL_IOStream to write to.
* \param value the byte value to write.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -906,8 +906,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU8(SDL_IOStream *dst, Uint8 value);
*
* \param dst the SDL_IOStream to write to.
* \param value the byte value to write.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -923,8 +923,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS8(SDL_IOStream *dst, Sint8 value);
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -940,8 +940,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16LE(SDL_IOStream *dst, Uint16 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -956,8 +956,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16LE(SDL_IOStream *dst, Sint16 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -972,8 +972,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU16BE(SDL_IOStream *dst, Uint16 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -989,8 +989,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS16BE(SDL_IOStream *dst, Sint16 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1006,8 +1006,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32LE(SDL_IOStream *dst, Uint32 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1022,8 +1022,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32LE(SDL_IOStream *dst, Sint32 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1038,8 +1038,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU32BE(SDL_IOStream *dst, Uint32 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1055,8 +1055,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS32BE(SDL_IOStream *dst, Sint32 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1072,8 +1072,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64LE(SDL_IOStream *dst, Uint64 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1088,8 +1088,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteS64LE(SDL_IOStream *dst, Sint64 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1104,8 +1104,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteU64BE(SDL_IOStream *dst, Uint64 value)
*
* \param dst the stream to which data will be written.
* \param value the data to be written, in native format.
* \returns true on successful write or false on failure; call
* SDL_GetError() for more information.
* \returns true on successful write or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -486,8 +486,8 @@ extern SDL_DECLSPEC SDL_JoystickID SDLCALL SDL_AttachVirtualJoystick(const SDL_V
*
* \param instance_id the joystick instance ID, previously returned from
* SDL_AttachVirtualJoystick().
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -521,8 +521,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsJoystickVirtual(SDL_JoystickID instance_i
* \param joystick the virtual joystick on which to set state.
* \param axis the index of the axis on the virtual joystick to update.
* \param value the new value for the specified axis.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -541,8 +541,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualAxis(SDL_Joystick *joysti
* \param ball the index of the ball on the virtual joystick to update.
* \param xrel the relative motion on the X axis.
* \param yrel the relative motion on the Y axis.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -560,8 +560,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joysti
* \param joystick the virtual joystick on which to set state.
* \param button the index of the button on the virtual joystick to update.
* \param down true if the button is pressed, false otherwise.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -579,8 +579,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joys
* \param joystick the virtual joystick on which to set state.
* \param hat the index of the hat on the virtual joystick to update.
* \param value the new value for the specified hat.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -599,15 +599,14 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualHat(SDL_Joystick *joystic
* \param touchpad the index of the touchpad on the virtual joystick to
* update.
* \param finger the index of the finger on the touchpad to set.
* \param down true if the finger is pressed, false if the finger is
* released.
* \param down true if the finger is pressed, false if the finger is released.
* \param x the x coordinate of the finger on the touchpad, normalized 0 to 1,
* with the origin in the upper left.
* \param y the y coordinate of the finger on the touchpad, normalized 0 to 1,
* with the origin in the upper left.
* \param pressure the pressure of the finger.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -628,8 +627,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualTouchpad(SDL_Joystick *jo
* the sensor reading.
* \param data the data associated with the sensor reading.
* \param num_values the number of values pointed to by `data`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -712,8 +711,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetJoystickPlayerIndex(SDL_Joystick *joystic
* \param joystick the SDL_Joystick obtained from SDL_OpenJoystick().
* \param player_index player index to assign to this joystick, or -1 to clear
* the player index and turn off player LEDs.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -841,8 +840,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetJoystickGUIDInfo(SDL_GUID guid, Uint16 *
* Get the status of a specified joystick.
*
* \param joystick the joystick to query.
* \returns true if the joystick has been opened, false if it has not;
* call SDL_GetError() for more information.
* \returns true if the joystick has been opened, false if it has not; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -955,8 +954,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetJoystickEventsEnabled(bool enabled);
* yourself and check the state of the joystick when you want joystick
* information.
*
* \returns true if joystick events are being processed, false
* otherwise.
* \returns true if joystick events are being processed, false otherwise.
*
* \since This function is available since SDL 3.0.0.
*
@ -1026,8 +1024,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetJoystickAxisInitialState(SDL_Joystick *j
* \param ball the ball index to query; ball indices start at index 0.
* \param dx stores the difference in the x axis position since the last poll.
* \param dy stores the difference in the y axis position since the last poll.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1115,8 +1113,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystick(SDL_Joystick *joystick, Uint
* \param right_rumble the intensity of the right trigger rumble motor, from 0
* to 0xFFFF.
* \param duration_ms the duration of the rumble effect, in milliseconds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1137,8 +1135,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RumbleJoystickTriggers(SDL_Joystick *joysti
* \param red the intensity of the red LED.
* \param green the intensity of the green LED.
* \param blue the intensity of the blue LED.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1150,8 +1148,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickLED(SDL_Joystick *joystick, Uint
* \param joystick the joystick to affect.
* \param data the data to send to the joystick.
* \param size the size of the data to send to the joystick.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -119,9 +119,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void);
* valid for the whole lifetime of the application and should not be freed by
* the caller.
*
* A array element with a value of true means that the key is pressed and
* a value of false means that it is not. Indexes into this array are
* obtained by using SDL_Scancode values.
* A array element with a value of true means that the key is pressed and a
* value of false means that it is not. Indexes into this array are obtained
* by using SDL_Scancode values.
*
* Use SDL_PumpEvents() to update the state array.
*
@ -234,8 +234,8 @@ extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key,
* \param name the name to use for the scancode, encoded as UTF-8. The string
* is not copied, so the pointer given to this function must stay
* valid while SDL is being used.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -325,8 +325,8 @@ extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name);
* On some platforms using this function shows the screen keyboard.
*
* \param window the window to enable text input.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -405,9 +405,9 @@ typedef enum SDL_Capitalization
* - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion
* and auto correction, defaults to true.
* - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text
* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME
* is "0" or is not set, and defaults to false if
* SDL_HINT_RETURN_KEY_HIDES_IME is "1".
* are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is
* "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME
* is "1".
*
* On Android you can directly specify the input type:
*
@ -417,8 +417,8 @@ typedef enum SDL_Capitalization
*
* \param window the window to enable text input.
* \param props the properties to use.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -454,8 +454,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window);
* it.
*
* \param window the window to disable text input.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -467,8 +467,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window);
* Dismiss the composition window/IME without disabling the subsystem.
*
* \param window the window to affect.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -488,8 +488,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window);
* coordinates, or NULL to clear it.
* \param cursor the offset of the current cursor location relative to
* `rect->x`, in window coordinates.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -508,8 +508,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const
* may be NULL.
* \param cursor a pointer to the offset of the current cursor location
* relative to `rect->x`, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -520,8 +520,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Re
/**
* Check whether the platform has screen keyboard support.
*
* \returns true if the platform has some screen keyboard support or
* false if not.
* \returns true if the platform has some screen keyboard support or false if
* not.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -200,8 +200,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_ResetLogPriorities(void);
* \param priority the SDL_LogPriority to modify.
* \param prefix the prefix to use for that log priority, or NULL to use no
* prefix.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

View File

@ -524,8 +524,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_EnterAppMainCallbacks(int argc, char *argv[]
* what is specified here.
* \param hInst the HINSTANCE to use in WNDCLASSEX::hInstance. If zero, SDL
* will use `GetModuleHandle(NULL)` instead.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -154,8 +154,8 @@ typedef struct SDL_MessageBoxData
* other options.
* \param buttonid the pointer to which user id of hit button should be
* copied.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -196,8 +196,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowMessageBox(const SDL_MessageBoxData *me
* \param title uTF-8 title text.
* \param message uTF-8 message text.
* \param window the parent window, or NULL for no parent.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -62,8 +62,8 @@ extern "C" {
*
* \param url a valid URL/URI to open. Use `file:///full/path/to/file` for
* local files, if supported.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -296,8 +296,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
*
* \param x the x coordinate.
* \param y the y coordinate.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -317,8 +317,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y);
*
* \param window the window to change.
* \param enabled true to enable relative mode, false to disable.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -330,8 +330,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowRelativeMouseMode(SDL_Window *wind
* Query whether relative mouse mode is enabled for a window.
*
* \param window the window to query.
* \returns true if relative mode is enabled for a window or false
* otherwise.
* \returns true if relative mode is enabled for a window or false otherwise.
*
* \since This function is available since SDL 3.0.0.
*
@ -376,8 +375,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowRelativeMouseMode(SDL_Window *wind
* `SDL_HINT_MOUSE_AUTO_CAPTURE` hint to zero.
*
* \param enabled true to enable capturing, false to disable.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -484,8 +483,8 @@ extern SDL_DECLSPEC SDL_Cursor * SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor
* this is desired for any reason.
*
* \param cursor a cursor to make active.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -539,8 +538,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyCursor(SDL_Cursor *cursor);
/**
* Show the cursor.
*
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -552,8 +551,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowCursor(void);
/**
* Hide the cursor.
*
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -565,8 +564,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HideCursor(void);
/**
* Return whether the cursor is currently being shown.
*
* \returns `true` if the cursor is being shown, or `false` if the
* cursor is hidden.
* \returns `true` if the cursor is being shown, or `false` if the cursor is
* hidden.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -741,8 +741,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_WaitCondition(SDL_Condition *cond, SDL_Mute
* \param mutex the mutex used to coordinate thread access.
* \param timeoutMS the maximum time to wait, in milliseconds, or -1 to wait
* indefinitely.
* \returns true if the condition variable is signaled, false if the
* condition is not signaled in the allotted time.
* \returns true if the condition variable is signaled, false if the condition
* is not signaled in the allotted time.
*
* \threadsafety It is safe to call this function from any thread.
*

View File

@ -780,8 +780,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetPixelFormatName(SDL_PixelFormat
* \param Gmask a pointer filled in with the green mask for the format.
* \param Bmask a pointer filled in with the blue mask for the format.
* \param Amask a pointer filled in with the alpha mask for the format.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -857,8 +857,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreatePalette(int ncolors);
* \param colors an array of SDL_Color structures to copy into the palette.
* \param firstcolor the index of the first palette entry to modify.
* \param ncolors the number of entries to modify.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, as long as
* the palette is not modified or destroyed in another thread.

View File

@ -76,10 +76,10 @@ typedef struct SDL_Process SDL_Process;
* See SDL_CreateProcessWithProperties() for more details.
*
* \param args the path and arguments for the new process.
* \param pipe_stdio true to create pipes to the process's standard input
* and from the process's standard output, false for the
* process to have no input and inherit the application's
* standard output.
* \param pipe_stdio true to create pipes to the process's standard input and
* from the process's standard output, false for the process
* to have no input and inherit the application's standard
* output.
* \returns the newly created and running process, or NULL if the process
* couldn't be created.
*
@ -336,13 +336,13 @@ extern SDL_DECLSPEC SDL_IOStream *SDLCALL SDL_GetProcessOutput(SDL_Process *proc
* Stop a process.
*
* \param process The process to stop.
* \param force true to terminate the process immediately, false to
* try to stop the process gracefully. In general you should try
* to stop the process gracefully first as terminating a process
* may leave it with half-written data or in some other unstable
* \param force true to terminate the process immediately, false to try to
* stop the process gracefully. In general you should try to stop
* the process gracefully first as terminating a process may
* leave it with half-written data or in some other unstable
* state.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*

View File

@ -116,8 +116,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_CreateProperties(void);
*
* \param src the properties to copy.
* \param dst the destination properties.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -138,8 +138,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CopyProperties(SDL_PropertiesID src, SDL_Pr
* thread.
*
* \param props the properties to lock.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -204,8 +204,8 @@ typedef void (SDLCALL *SDL_CleanupPropertyCallback)(void *userdata, void *value)
* \param cleanup the function to call when this property is deleted, or NULL
* if no cleanup is necessary.
* \param userdata a pointer that is passed to the cleanup function.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -223,8 +223,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerPropertyWithCleanup(SDL_Propertie
* \param props the properties to modify.
* \param name the name of the property to modify.
* \param value the new value of the property, or NULL to delete the property.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -249,8 +249,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetPointerProperty(SDL_PropertiesID props,
* \param props the properties to modify.
* \param name the name of the property to modify.
* \param value the new value of the property, or NULL to delete the property.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -266,8 +266,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetStringProperty(SDL_PropertiesID props, c
* \param props the properties to modify.
* \param name the name of the property to modify.
* \param value the new value of the property.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -283,8 +283,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetNumberProperty(SDL_PropertiesID props, c
* \param props the properties to modify.
* \param name the name of the property to modify.
* \param value the new value of the property.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -300,8 +300,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetFloatProperty(SDL_PropertiesID props, co
* \param props the properties to modify.
* \param name the name of the property to modify.
* \param value the new value of the property.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -470,8 +470,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetBooleanProperty(SDL_PropertiesID props,
*
* \param props the properties to modify.
* \param name the name of the property to clear.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -507,8 +507,8 @@ typedef void (SDLCALL *SDL_EnumeratePropertiesCallback)(void *userdata, SDL_Prop
* \param props the properties to query.
* \param callback the function to call for each property.
* \param userdata a pointer that is passed to `callback`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

View File

@ -247,8 +247,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, cons
* \param B an SDL_Rect structure representing the second rectangle.
* \param result an SDL_Rect structure filled in with the union of rectangles
* `A` and `B`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -266,8 +266,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_R
* \param clip an SDL_Rect used for clipping or NULL to enclose all points.
* \param result an SDL_Rect structure filled in with the minimal enclosing
* rectangle.
* \returns true if any points were enclosed or false if all the
* points were outside of the clipping rectangle.
* \returns true if any points were enclosed or false if all the points were
* outside of the clipping rectangle.
*
* \since This function is available since SDL 3.0.0.
*/
@ -450,8 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A
* \param B an SDL_FRect structure representing the second rectangle.
* \param result an SDL_FRect structure filled in with the union of rectangles
* `A` and `B`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -470,8 +470,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const
* \param clip an SDL_FRect used for clipping or NULL to enclose all points.
* \param result an SDL_FRect structure filled in with the minimal enclosing
* rectangle.
* \returns true if any points were enclosed or false if all the
* points were outside of the clipping rectangle.
* \returns true if any points were enclosed or false if all the points were
* outside of the clipping rectangle.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -177,8 +177,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetRenderDriver(int index);
* SDL_CreateWindow()).
* \param window a pointer filled with the window, or NULL on error.
* \param renderer a pointer filled with the renderer, or NULL on error.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -447,8 +447,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetRendererProperties(SDL_Rende
* \param renderer the rendering context.
* \param w a pointer filled in with the width in pixels.
* \param h a pointer filled in with the height in pixels.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -467,8 +467,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderOutputSize(SDL_Renderer *renderer,
* \param renderer the rendering context.
* \param w a pointer filled in with the current width.
* \param h a pointer filled in with the current height.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -806,8 +806,8 @@ extern SDL_DECLSPEC SDL_Renderer * SDLCALL SDL_GetRendererFromTexture(SDL_Textur
* argument can be NULL if you don't need this information.
* \param h a pointer filled in with the height of the texture in pixels. This
* argument can be NULL if you don't need this information.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -829,8 +829,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureSize(SDL_Texture *texture, float
* \param r the red color value multiplied into copy operations.
* \param g the green color value multiplied into copy operations.
* \param b the blue color value multiplied into copy operations.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -857,8 +857,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorMod(SDL_Texture *texture, Ui
* \param r the red color value multiplied into copy operations.
* \param g the green color value multiplied into copy operations.
* \param b the blue color value multiplied into copy operations.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -876,8 +876,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureColorModFloat(SDL_Texture *textur
* \param r a pointer filled in with the current red color value.
* \param g a pointer filled in with the current green color value.
* \param b a pointer filled in with the current blue color value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -894,8 +894,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorMod(SDL_Texture *texture, Ui
* \param r a pointer filled in with the current red color value.
* \param g a pointer filled in with the current green color value.
* \param b a pointer filled in with the current blue color value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -918,8 +918,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureColorModFloat(SDL_Texture *textur
*
* \param texture the texture to update.
* \param alpha the source alpha value multiplied into copy operations.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -942,8 +942,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaMod(SDL_Texture *texture, Ui
*
* \param texture the texture to update.
* \param alpha the source alpha value multiplied into copy operations.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -958,8 +958,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureAlphaModFloat(SDL_Texture *textur
*
* \param texture the texture to query.
* \param alpha a pointer filled in with the current alpha value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -974,8 +974,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaMod(SDL_Texture *texture, Ui
*
* \param texture the texture to query.
* \param alpha a pointer filled in with the current alpha value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -993,8 +993,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureAlphaModFloat(SDL_Texture *textur
*
* \param texture the texture to update.
* \param blendMode the SDL_BlendMode to use for texture blending.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1007,8 +1007,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, S
*
* \param texture the texture to query.
* \param blendMode a pointer filled in with the current SDL_BlendMode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1025,8 +1025,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, S
*
* \param texture the texture to update.
* \param scaleMode the SDL_ScaleMode to use for texture scaling.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1039,8 +1039,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureScaleMode(SDL_Texture *texture, S
*
* \param texture the texture to query.
* \param scaleMode a pointer filled in with the current scale mode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1068,8 +1068,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, S
* \param pixels the raw pixel data in the format of the texture.
* \param pitch the number of bytes in a row of pixel data, including padding
* between lines.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1100,8 +1100,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateTexture(SDL_Texture *texture, const S
* \param Vplane the raw pixel data for the V plane.
* \param Vpitch the number of bytes between rows of pixel data for the V
* plane.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1130,8 +1130,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateYUVTexture(SDL_Texture *texture,
* \param UVplane the raw pixel data for the UV plane.
* \param UVpitch the number of bytes between rows of pixel data for the UV
* plane.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1162,9 +1162,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateNVTexture(SDL_Texture *texture,
* appropriately offset by the locked area.
* \param pitch this is filled in with the pitch of the locked pixels; the
* pitch is the length of one row in bytes.
* \returns true on success or false if the texture is not valid or
* was not created with `SDL_TEXTUREACCESS_STREAMING`; call
* SDL_GetError() for more information.
* \returns true on success or false if the texture is not valid or was not
* created with `SDL_TEXTUREACCESS_STREAMING`; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1199,8 +1199,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_LockTexture(SDL_Texture *texture,
* NULL, the entire texture will be locked.
* \param surface this is filled in with an SDL surface representing the
* locked area.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1239,8 +1239,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture *texture);
* \param texture the targeted texture, which must be created with the
* `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the
* window instead of a texture.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1282,8 +1282,8 @@ extern SDL_DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *rend
* \param h the height of the logical resolution.
* \param mode the presentation mode used.
* \param scale_mode the scale mode used.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1304,8 +1304,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderLogicalPresentation(SDL_Renderer *
* \param h an int to be filled with the height.
* \param mode a pointer filled in with the presentation mode.
* \param scale_mode a pointer filled in with the scale mode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1324,8 +1324,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentation(SDL_Renderer *
* \param renderer the rendering context.
* \param rect a pointer filled in with the final presentation rectangle, may
* be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1341,8 +1341,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderLogicalPresentationRect(SDL_Render
* \param window_y the y coordinate in window coordinates.
* \param x a pointer filled with the x coordinate in render coordinates.
* \param y a pointer filled with the y coordinate in render coordinates.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1361,8 +1361,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesFromWindow(SDL_Renderer *r
* coordinates.
* \param window_y a pointer filled with the y coordinate in window
* coordinates.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1381,8 +1381,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderCoordinatesToWindow(SDL_Renderer *ren
*
* \param renderer the rendering context.
* \param event the event to modify.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1396,8 +1396,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertEventToRenderCoordinates(SDL_Rendere
* \param renderer the rendering context.
* \param rect the SDL_Rect structure representing the drawing area, or NULL
* to set the viewport to the entire target.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1411,8 +1411,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderViewport(SDL_Renderer *renderer, c
*
* \param renderer the rendering context.
* \param rect an SDL_Rect structure filled in with the current drawing area.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1429,8 +1429,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderViewport(SDL_Renderer *renderer, S
* viewport is always reset when changing rendering targets.
*
* \param renderer the rendering context.
* \returns true if the viewport was set to a specific rectangle, or
* false if it was set to NULL (the entire target).
* \returns true if the viewport was set to a specific rectangle, or false if
* it was set to NULL (the entire target).
*
* \since This function is available since SDL 3.0.0.
*
@ -1452,8 +1452,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderViewportSet(SDL_Renderer *renderer);
* \param renderer the rendering context.
* \param rect a pointer filled in with the area that is safe for interactive
* content.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1465,8 +1465,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderSafeArea(SDL_Renderer *renderer, S
* \param renderer the rendering context.
* \param rect an SDL_Rect structure representing the clip area, relative to
* the viewport, or NULL to disable clipping.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1481,8 +1481,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderClipRect(SDL_Renderer *renderer, c
* \param renderer the rendering context.
* \param rect an SDL_Rect structure filled in with the current clipping area
* or an empty rectangle if clipping is disabled.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1495,8 +1495,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderClipRect(SDL_Renderer *renderer, S
* Get whether clipping is enabled on the given renderer.
*
* \param renderer the rendering context.
* \returns true if clipping is enabled or false if not; call
* SDL_GetError() for more information.
* \returns true if clipping is enabled or false if not; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1519,8 +1519,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderClipEnabled(SDL_Renderer *renderer);
* \param renderer the rendering context.
* \param scaleX the horizontal scaling factor.
* \param scaleY the vertical scaling factor.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1534,8 +1534,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderScale(SDL_Renderer *renderer, floa
* \param renderer the rendering context.
* \param scaleX a pointer filled in with the horizontal scaling factor.
* \param scaleY a pointer filled in with the vertical scaling factor.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1556,8 +1556,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderScale(SDL_Renderer *renderer, floa
* \param a the alpha value used to draw on the rendering target; usually
* `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to
* specify how the alpha channel is used.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1579,8 +1579,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColor(SDL_Renderer *renderer,
* \param a the alpha value used to draw on the rendering target. Use
* SDL_SetRenderDrawBlendMode to specify how the alpha channel is
* used.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1601,8 +1601,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawColorFloat(SDL_Renderer *rende
* rendering target.
* \param a a pointer filled in with the alpha value used to draw on the
* rendering target; usually `SDL_ALPHA_OPAQUE` (255).
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1623,8 +1623,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColor(SDL_Renderer *renderer,
* rendering target.
* \param a a pointer filled in with the alpha value used to draw on the
* rendering target.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1646,8 +1646,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawColorFloat(SDL_Renderer *rende
*
* \param renderer the rendering context.
* \param scale the color scale value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1660,8 +1660,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderColorScale(SDL_Renderer *renderer,
*
* \param renderer the rendering context.
* \param scale a pointer filled in with the current color scale value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1676,8 +1676,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderColorScale(SDL_Renderer *renderer,
*
* \param renderer the rendering context.
* \param blendMode the SDL_BlendMode to use for blending.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1690,8 +1690,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer *render
*
* \param renderer the rendering context.
* \param blendMode a pointer filled in with the current SDL_BlendMode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1708,8 +1708,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer *render
* SDL_SetRenderDrawColor() when needed.
*
* \param renderer the rendering context.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1723,8 +1723,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderClear(SDL_Renderer *renderer);
* \param renderer the renderer which should draw a point.
* \param x the x coordinate of the point.
* \param y the y coordinate of the point.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1738,8 +1738,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoint(SDL_Renderer *renderer, float x
* \param renderer the renderer which should draw multiple points.
* \param points the points to draw.
* \param count the number of points to draw.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1755,8 +1755,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderPoints(SDL_Renderer *renderer, const
* \param y1 the y coordinate of the start point.
* \param x2 the x coordinate of the end point.
* \param y2 the y coordinate of the end point.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1771,8 +1771,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderLine(SDL_Renderer *renderer, float x1
* \param renderer the renderer which should draw multiple lines.
* \param points the points along the lines.
* \param count the number of points, drawing count-1 lines.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1786,8 +1786,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderLines(SDL_Renderer *renderer, const S
* \param renderer the renderer which should draw a rectangle.
* \param rect a pointer to the destination rectangle, or NULL to outline the
* entire rendering target.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1802,8 +1802,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderRect(SDL_Renderer *renderer, const SD
* \param renderer the renderer which should draw multiple rectangles.
* \param rects a pointer to an array of destination rectangles.
* \param count the number of rectangles.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1818,8 +1818,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderRects(SDL_Renderer *renderer, const S
* \param renderer the renderer which should fill a rectangle.
* \param rect a pointer to the destination rectangle, or NULL for the entire
* rendering target.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1834,8 +1834,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRect(SDL_Renderer *renderer, cons
* \param renderer the renderer which should fill multiple rectangles.
* \param rects a pointer to an array of destination rectangles.
* \param count the number of rectangles.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1853,8 +1853,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderFillRects(SDL_Renderer *renderer, con
* texture.
* \param dstrect a pointer to the destination rectangle, or NULL for the
* entire rendering target.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1880,8 +1880,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture(SDL_Renderer *renderer, SDL_T
* around dstrect.w/2, dstrect.h/2).
* \param flip an SDL_FlipMode value stating which flipping actions should be
* performed on the texture.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1908,8 +1908,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureRotated(SDL_Renderer *renderer
* 64x64 tiles.
* \param dstrect a pointer to the destination rectangle, or NULL for the
* entire rendering target.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1940,8 +1940,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTextureTiled(SDL_Renderer *renderer,
* corner of `dstrect`, or 0.0f for an unscaled copy.
* \param dstrect a pointer to the destination rectangle, or NULL for the
* entire rendering target.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1962,8 +1962,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderTexture9Grid(SDL_Renderer *renderer,
* array, if NULL all vertices will be rendered in sequential
* order.
* \param num_indices number of indices.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1992,8 +1992,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer,
* if NULL all vertices will be rendered in sequential order.
* \param num_indices number of indices.
* \param size_indices index size: 1 (byte), 2 (short), 4 (int).
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2052,8 +2052,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *ren
* do not have a concept of backbuffers.
*
* \param renderer the rendering context.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety You may only call this function on the main thread.
*
@ -2127,8 +2127,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
* be prepared to make changes if specific state needs to be protected.
*
* \param renderer the rendering context.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -2192,8 +2192,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetRenderMetalCommandEncoder(SDL_Renderer
* \param signal_semaphore a VkSempahore that SDL will signal when rendering
* for the current frame is complete, or 0 if not
* needed.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is **NOT** safe to call this function from two threads at
* once.
@ -2216,8 +2216,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddVulkanRenderSemaphores(SDL_Renderer *ren
*
* \param renderer the renderer to toggle.
* \param vsync the vertical refresh sync interval.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2234,8 +2234,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetRenderVSync(SDL_Renderer *renderer, int
* \param renderer the renderer to toggle.
* \param vsync an int filled with the current vertical refresh sync interval.
* See SDL_SetRenderVSync() for the meaning of the value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -272,8 +272,8 @@ extern SDL_DECLSPEC SDL_SensorID SDLCALL SDL_GetSensorID(SDL_Sensor *sensor);
* \param sensor the SDL_Sensor object to query.
* \param data a pointer filled with the current sensor state.
* \param num_values the number of values to write to data.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -880,8 +880,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetMemoryFunctions(SDL_malloc_func *malloc_
* \param calloc_func custom calloc function.
* \param realloc_func custom realloc function.
* \param free_func custom free function.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread, but one
* should not replace the memory functions once any allocations
@ -1057,11 +1057,11 @@ extern SDL_DECLSPEC char ** SDLCALL SDL_GetEnvironmentVariables(SDL_Environment
* \param env the environment to modify.
* \param name the name of the variable to set.
* \param value the value of the variable to set.
* \param overwrite true to overwrite the variable if it exists, false
* to return success without setting the variable if it
* already exists.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \param overwrite true to overwrite the variable if it exists, false to
* return success without setting the variable if it already
* exists.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -1080,8 +1080,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetEnvironmentVariable(SDL_Environment *env
*
* \param env the environment to modify.
* \param name the name of the variable to unset.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -4013,8 +4013,7 @@ size_t wcslcat(wchar_t *dst, const wchar_t *src, size_t size);
* \param b the multiplier.
* \param ret on non-overflow output, stores the multiplication result. May
* not be NULL.
* \returns false on overflow, true if result is multiplied without
* overflow.
* \returns false on overflow, true if result is multiplied without overflow.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -4053,8 +4052,7 @@ SDL_FORCE_INLINE bool SDL_size_mul_check_overflow_builtin(size_t a, size_t b, si
* \param b the second addend.
* \param ret on non-overflow output, stores the addition result. May not be
* NULL.
* \returns false on overflow, true if result is added without
* overflow.
* \returns false on overflow, true if result is added without overflow.
*
* \threadsafety It is safe to call this function from any thread.
*

View File

@ -218,10 +218,10 @@ extern SDL_DECLSPEC SDL_Storage * SDLCALL SDL_OpenStorage(const SDL_StorageInter
* Closes and frees a storage container.
*
* \param storage a storage container to close.
* \returns true if the container was freed with no errors, false
* otherwise; call SDL_GetError() for more information. Even if the
* function returns an error, the container data will be freed; the
* error is only for informational purposes.
* \returns true if the container was freed with no errors, false otherwise;
* call SDL_GetError() for more information. Even if the function
* returns an error, the container data will be freed; the error is
* only for informational purposes.
*
* \since This function is available since SDL 3.0.0.
*
@ -235,9 +235,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
/**
* Checks if the storage container is ready to use.
*
* This function should be called in regular intervals until it returns
* true - however, it is not recommended to spinwait on this call, as the
* backend may depend on a synchronous message loop.
* This function should be called in regular intervals until it returns true -
* however, it is not recommended to spinwait on this call, as the backend may
* depend on a synchronous message loop.
*
* \param storage a storage container to query.
* \returns true if the container is ready, false otherwise.
@ -252,8 +252,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_StorageReady(SDL_Storage *storage);
* \param storage a storage container to query.
* \param path the relative path of the file to query.
* \param length a pointer to be filled with the file's length.
* \returns true if the file could be queried or false on failure;
* call SDL_GetError() for more information.
* \returns true if the file could be queried or false on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -270,8 +270,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetStorageFileSize(SDL_Storage *storage, co
* \param path the relative path of the file to read.
* \param destination a client-provided buffer to read the file into.
* \param length the length of the destination buffer.
* \returns true if the file was read or false on failure; call
* SDL_GetError() for more information.
* \returns true if the file was read or false on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 3.0.0.
*
@ -304,8 +304,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteStorageFile(SDL_Storage *storage, cons
*
* \param storage a storage container.
* \param path the path of the directory to create.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -324,8 +324,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CreateStorageDirectory(SDL_Storage *storage
* \param path the path of the directory to enumerate.
* \param callback a function that is called for each entry in the directory.
* \param userdata a pointer that is passed to `callback`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -338,8 +338,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateStorageDirectory(SDL_Storage *stor
*
* \param storage a storage container.
* \param path the path of the directory to enumerate.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -353,8 +353,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RemoveStoragePath(SDL_Storage *storage, con
* \param storage a storage container.
* \param oldpath the old path.
* \param newpath the new path.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -368,8 +368,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenameStoragePath(SDL_Storage *storage, con
* \param storage a storage container.
* \param oldpath the old path.
* \param newpath the new path.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -384,8 +384,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CopyStorageFile(SDL_Storage *storage, const
* \param path the path to query.
* \param info a pointer filled in with information about the path, or NULL to
* check for the existence of a file.
* \returns true on success or false if the file doesn't exist, or
* another failure; call SDL_GetError() for more information.
* \returns true on success or false if the file doesn't exist, or another
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -223,8 +223,8 @@ extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surfac
* \param surface the SDL_Surface structure to update.
* \param colorspace an SDL_ColorSpace value describing the surface
* colorspace.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -284,8 +284,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *
*
* \param surface the SDL_Surface structure to update.
* \param palette the SDL_Palette structure to use.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -321,8 +321,8 @@ extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *sur
* \param surface the SDL_Surface structure to update.
* \param image a pointer to an alternate SDL_Surface to associate with this
* surface.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -336,8 +336,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surfa
* Return whether a surface has alternate versions available.
*
* \param surface the SDL_Surface structure to query.
* \returns true if alternate versions are available or true
* otherwise.
* \returns true if alternate versions are available or true otherwise.
*
* \since This function is available since SDL 3.0.0.
*
@ -401,8 +400,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *s
* format of the surface will not change.
*
* \param surface the SDL_Surface structure to be locked.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -429,8 +428,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
* will result in a memory leak.
*
* \param src the data stream for the surface.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning,
* even in the case of an error.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
* in the case of an error.
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
* SDL_GetError() for more information.
*
@ -471,10 +470,10 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
*
* \param surface the SDL_Surface structure containing the image to be saved.
* \param dst a data stream to save to.
* \param closeio if true, calls SDL_CloseIO() on `dst` before returning,
* even in the case of an error.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even
* in the case of an error.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -494,8 +493,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStre
*
* \param surface the SDL_Surface structure containing the image to be saved.
* \param file a file to save to.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -511,10 +510,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *f
* the surface must be locked before directly accessing the pixels.
*
* \param surface the SDL_Surface structure to optimize.
* \param enabled true to enable RLE acceleration, false to disable
* it.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \param enabled true to enable RLE acceleration, false to disable it.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -549,11 +547,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
* SDL_MapRGB().
*
* \param surface the SDL_Surface structure to update.
* \param enabled true to enable color key, false to disable color
* key.
* \param enabled true to enable color key, false to disable color key.
* \param key the transparent pixel.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -584,13 +581,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
* The color key is a pixel of the format used by the surface, as generated by
* SDL_MapRGB().
*
* If the surface doesn't have color key enabled this function returns
* false.
* If the surface doesn't have color key enabled this function returns false.
*
* \param surface the SDL_Surface structure to query.
* \param key a pointer filled in with the transparent pixel.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -612,8 +608,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Ui
* \param r the red color value multiplied into blit operations.
* \param g the green color value multiplied into blit operations.
* \param b the blue color value multiplied into blit operations.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -630,8 +626,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Ui
* \param r a pointer filled in with the current red color value.
* \param g a pointer filled in with the current green color value.
* \param b a pointer filled in with the current blue color value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -650,8 +646,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Ui
*
* \param surface the SDL_Surface structure to update.
* \param alpha the alpha value multiplied into blit operations.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -665,8 +661,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Ui
*
* \param surface the SDL_Surface structure to query.
* \param alpha a pointer filled in with the current alpha value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -684,8 +680,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Ui
*
* \param surface the SDL_Surface structure to update.
* \param blendMode the SDL_BlendMode to use for blit blending.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -698,8 +694,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, S
*
* \param surface the SDL_Surface structure to query.
* \param blendMode a pointer filled in with the current SDL_BlendMode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -719,8 +715,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, S
* \param surface the SDL_Surface structure to be clipped.
* \param rect the SDL_Rect structure representing the clipping rectangle, or
* NULL to disable clipping.
* \returns true if the rectangle intersects the surface, otherwise
* false and blits will be completely clipped.
* \returns true if the rectangle intersects the surface, otherwise false and
* blits will be completely clipped.
*
* \since This function is available since SDL 3.0.0.
*
@ -738,8 +734,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, co
* clipped.
* \param rect an SDL_Rect structure filled in with the clipping rectangle for
* the surface.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -752,8 +748,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SD
*
* \param surface the surface to flip.
* \param flip the direction to flip.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -860,8 +856,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Su
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
* \param dst a pointer to be filled in with new pixel data.
* \param dst_pitch the pitch of the destination pixels, in bytes.
* \returns false on success or false on failure; call SDL_GetError()
* for more information.
* \returns false on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -889,8 +885,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_Pi
* properties, or 0.
* \param dst a pointer to be filled in with new pixel data.
* \param dst_pitch the pitch of the destination pixels, in bytes.
* \returns false on success or false on failure; call SDL_GetError()
* for more information.
* \returns false on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -913,8 +909,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int h
* \param dst_pitch the pitch of the destination pixels, in bytes.
* \param linear true to convert from sRGB to linear space for the alpha
* multiplication, false to do multiplication in sRGB space.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -928,8 +924,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL
* \param surface the surface to modify.
* \param linear true to convert from sRGB to linear space for the alpha
* multiplication, false to do multiplication in sRGB space.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -948,8 +944,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surfac
* \param g the green component of the pixel, normally in the range 0-1.
* \param b the blue component of the pixel, normally in the range 0-1.
* \param a the alpha component of the pixel, normally in the range 0-1.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -971,8 +967,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r,
* \param rect the SDL_Rect structure representing the rectangle to fill, or
* NULL to fill the entire surface.
* \param color the color to fill with.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -996,8 +992,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL
* \param rects an array of SDL_Rects representing the rectangles to fill.
* \param count the number of rectangles in the array.
* \param color the color to fill with.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1067,8 +1063,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SD
* height are ignored, and are copied from `srcrect`. If you
* want a specific width and height, you should use
* SDL_BlitSurfaceScaled().
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
@ -1092,8 +1088,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rec
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, may not be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
@ -1117,8 +1113,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, cons
* the destination surface, or NULL to fill the entire
* destination surface.
* \param scaleMode the SDL_ScaleMode to be used.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
@ -1143,8 +1139,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const S
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, may not be NULL.
* \param scaleMode the SDL_ScaleMode to be used.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
@ -1169,8 +1165,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire surface.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
@ -1199,8 +1195,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SD
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire surface.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
@ -1236,8 +1232,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src,
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire surface.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination surface should not be used from two
* threads at once. It is safe to use the same source surface
@ -1330,8 +1326,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint
* ignore this channel.
* \param a a pointer filled in with the alpha channel, 0-255, or NULL to
* ignore this channel.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1354,8 +1350,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int
* 0-1, or NULL to ignore this channel.
* \param a a pointer filled in with the alpha channel, normally in the range
* 0-1, or NULL to ignore this channel.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1377,8 +1373,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface,
* \param g the green channel value, 0-255.
* \param b the blue channel value, 0-255.
* \param a the alpha channel value, 0-255.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1397,8 +1393,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int
* \param g the green channel value, normally in the range 0-1.
* \param b the blue channel value, normally in the range 0-1.
* \param a the alpha channel value, normally in the range 0-1.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -50,9 +50,8 @@ typedef struct tagMSG MSG;
/**
* A callback to be used with SDL_SetWindowsMessageHook.
*
* This callback may modify the message, and should return true if the
* message should continue to be processed, or false to prevent further
* processing.
* This callback may modify the message, and should return true if the message
* should continue to be processed, or false to prevent further processing.
*
* As this is processing a message directly from the Windows event loop, this
* callback should do the minimum required work and return quickly.
@ -75,9 +74,8 @@ typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg);
/**
* Set a callback for every Windows message, run before TranslateMessage().
*
* The callback may modify the message, and should return true if the
* message should continue to be processed, or false to prevent further
* processing.
* The callback may modify the message, and should return true if the message
* should continue to be processed, or false to prevent further processing.
*
* \param callback the SDL_WindowsMessageHook function to call.
* \param userdata a pointer to pass to every iteration of `callback`.
@ -117,8 +115,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displ
* \param displayID the instance of the display to query.
* \param adapterIndex a pointer to be filled in with the adapter index.
* \param outputIndex a pointer to be filled in with the output index.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -138,8 +136,7 @@ typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent);
* Set a callback for every X11 event.
*
* The callback may modify the event, and should return true if the event
* should continue to be processed, or false to prevent further
* processing.
* should continue to be processed, or false to prevent further processing.
*
* \param callback the SDL_X11EventHook function to call.
* \param userdata a pointer to pass to every iteration of `callback`.
@ -158,8 +155,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback,
*
* \param threadID the Unix thread ID to change priority of.
* \param priority the new, Unix-specific, priority value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -174,8 +171,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int
* \param sdlPriority the new SDL_ThreadPriority value.
* \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR,
* SCHED_OTHER, etc...).
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -236,8 +233,8 @@ typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata);
* called.
* \param callback the function to call for every frame.
* \param callbackParam a pointer that is passed to `callback`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -499,8 +496,8 @@ typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, con
* \param permission the permission to request.
* \param cb the callback to trigger when the request has a response.
* \param userdata an app-controlled pointer that is passed to the callback.
* \returns true if the request was submitted, false if there was an
* error submitting. The result of the request is only ever reported
* \returns true if the request was submitted, false if there was an error
* submitting. The result of the request is only ever reported
* through the callback, not this return value.
*
* \threadsafety It is safe to call this function from any thread.
@ -528,8 +525,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permis
* \param gravity where the notification should appear on the screen.
* \param xoffset set this parameter only when gravity >=0.
* \param yoffset set this parameter only when gravity >=0.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -544,8 +541,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int d
*
* \param command user command that must be greater or equal to 0x8000.
* \param param user parameter.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
@ -706,8 +703,8 @@ typedef struct XUser *XUserHandle;
* leak.
*
* \param outTaskQueue a pointer to be filled in with task queue handle.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -721,8 +718,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQu
*
* \param outUserHandle a pointer to be filled in with the default user
* handle.
* \returns true if success or false on failure; call SDL_GetError()
* for more information.
* \returns true if success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -380,8 +380,8 @@ extern SDL_DECLSPEC SDL_ThreadID SDLCALL SDL_GetThreadID(SDL_Thread *thread);
* an administrator account. Be prepared for this to fail.
*
* \param priority the SDL_ThreadPriority to set.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -503,8 +503,8 @@ typedef void (SDLCALL *SDL_TLSDestructorCallback)(void *value);
* \param value the value to associate with the ID for the current thread.
* \param destructor a function called when the thread exits, to free the
* value, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*

View File

@ -95,8 +95,8 @@ typedef enum SDL_TimeFormat
* format, may be NULL.
* \param timeFormat a pointer to the SDL_TimeFormat to hold the returned time
* format, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -107,8 +107,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetDateTimeLocalePreferences(SDL_DateFormat
* Jan 1, 1970 in Universal Coordinated Time (UTC).
*
* \param ticks the SDL_Time to hold the returned tick count.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -123,8 +123,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetCurrentTime(SDL_Time *ticks);
* \param localTime the resulting SDL_DateTime will be expressed in local time
* if true, otherwise it will be in Universal Coordinated
* Time (UTC).
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -138,8 +138,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TimeToDateTime(SDL_Time ticks, SDL_DateTime
*
* \param dt the source SDL_DateTime.
* \param ticks the resulting SDL_Time.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/

View File

@ -259,8 +259,8 @@ extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTi
* Remove a timer created with SDL_AddTimer().
*
* \param id the ID of the timer to remove.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -475,8 +475,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetDisplayName(SDL_DisplayID displa
*
* \param displayID the instance ID of the display to query.
* \param rect the SDL_Rect structure filled in with the display bounds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -499,8 +499,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, S
*
* \param displayID the instance ID of the display to query.
* \param rect the SDL_Rect structure filled in with the display bounds.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -598,8 +598,8 @@ extern SDL_DECLSPEC SDL_DisplayMode ** SDLCALL SDL_GetFullscreenDisplayModes(SDL
* the search.
* \param mode a pointer filled in with the closest display mode equal to or
* larger than the desired mode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -751,8 +751,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetWindowDisplayScale(SDL_Window *window);
* borderless fullscreen desktop mode, or one of the fullscreen
* modes returned by SDL_GetFullscreenDisplayModes() to set an
* exclusive fullscreen mode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1321,8 +1321,8 @@ extern SDL_DECLSPEC SDL_WindowFlags SDLCALL SDL_GetWindowFlags(SDL_Window *windo
*
* \param window the window to change.
* \param title the desired window title in UTF-8 format.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1358,8 +1358,8 @@ extern SDL_DECLSPEC const char * SDLCALL SDL_GetWindowTitle(SDL_Window *window);
*
* \param window the window to change.
* \param icon an SDL_Surface structure containing the icon for the window.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1395,8 +1395,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowIcon(SDL_Window *window, SDL_Surfa
* `SDL_WINDOWPOS_UNDEFINED`.
* \param y the y coordinate of the window, or `SDL_WINDOWPOS_CENTERED` or
* `SDL_WINDOWPOS_UNDEFINED`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1419,8 +1419,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowPosition(SDL_Window *window, int x
* NULL.
* \param y a pointer filled in with the y position of the window, may be
* NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1453,8 +1453,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *
* \param window the window to change.
* \param w the width of the window, must be > 0.
* \param h the height of the window, must be > 0.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1474,8 +1474,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSize(SDL_Window *window, int w, in
* \param window the window to query the width and height from.
* \param w a pointer filled in with the width of the window, may be NULL.
* \param h a pointer filled in with the height of the window, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1498,8 +1498,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSize(SDL_Window *window, int *w, i
* \param window the window to query.
* \param rect a pointer filled in with the client area that is safe for
* interactive content.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1534,8 +1534,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSafeArea(SDL_Window *window, SDL_R
* limit.
* \param max_aspect the maximum aspect ratio of the window, or 0.0f for no
* limit.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1552,8 +1552,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAspectRatio(SDL_Window *window, fl
* window, may be NULL.
* \param max_aspect a pointer filled in with the maximum aspect ratio of the
* window, may be NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1587,8 +1587,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowAspectRatio(SDL_Window *window, fl
* border; NULL is permitted.
* \param right pointer to variable for storing the size of the right border;
* NULL is permitted.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1604,8 +1604,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowBordersSize(SDL_Window *window, in
* NULL.
* \param h a pointer to variable for storing the height in pixels, may be
* NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1620,8 +1620,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, i
* \param window the window to change.
* \param min_w the minimum width of the window, or 0 for no limit.
* \param min_h the minimum height of the window, or 0 for no limit.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1638,8 +1638,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMinimumSize(SDL_Window *window, in
* NULL.
* \param h a pointer filled in with the minimum height of the window, may be
* NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1654,8 +1654,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMinimumSize(SDL_Window *window, in
* \param window the window to change.
* \param max_w the maximum width of the window, or 0 for no limit.
* \param max_h the maximum height of the window, or 0 for no limit.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1672,8 +1672,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowMaximumSize(SDL_Window *window, in
* NULL.
* \param h a pointer filled in with the maximum height of the window, may be
* NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1693,8 +1693,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowMaximumSize(SDL_Window *window, in
*
* \param window the window of which to change the border state.
* \param bordered false to remove border, true to add border.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1713,8 +1713,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowBordered(SDL_Window *window, bool
*
* \param window the window of which to change the resizable state.
* \param resizable true to allow resizing, false to disallow.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1729,10 +1729,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowResizable(SDL_Window *window, bool
* will bring the window to the front and keep the window above the rest.
*
* \param window the window of which to change the always on top state.
* \param on_top true to set the window always on top, false to
* disable.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \param on_top true to set the window always on top, false to disable.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1744,8 +1743,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window *window, bo
* Show a window.
*
* \param window the window to show.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1758,8 +1757,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ShowWindow(SDL_Window *window);
* Hide a window.
*
* \param window the window to hide.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1778,8 +1777,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HideWindow(SDL_Window *window);
* the window will have the SDL_WINDOW_INPUT_FOCUS flag set.
*
* \param window the window to raise.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -1806,8 +1805,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RaiseWindow(SDL_Window *window);
* and Wayland window managers may vary.
*
* \param window the window to maximize.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1830,8 +1829,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MaximizeWindow(SDL_Window *window);
* deny the state change.
*
* \param window the window to minimize.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1855,8 +1854,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_MinimizeWindow(SDL_Window *window);
* deny the state change.
*
* \param window the window to restore.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1883,10 +1882,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RestoreWindow(SDL_Window *window);
* is just a request, it can be denied by the windowing system.
*
* \param window the window to change.
* \param fullscreen true for fullscreen mode, false for windowed
* mode.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \param fullscreen true for fullscreen mode, false for windowed mode.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1910,8 +1908,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFullscreen(SDL_Window *window, boo
*
* \param window the window for which to wait for the pending state to be
* applied.
* \returns true on success or false if the operation timed out before
* the window was in the requested state.
* \returns true on success or false if the operation timed out before the
* window was in the requested state.
*
* \since This function is available since SDL 3.0.0.
*
@ -1929,8 +1927,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SyncWindow(SDL_Window *window);
* Return whether the window has a surface associated with it.
*
* \param window the window to query.
* \returns true if there is a surface associated with the window, or
* false otherwise.
* \returns true if there is a surface associated with the window, or false
* otherwise.
*
* \since This function is available since SDL 3.0.0.
*
@ -1980,8 +1978,8 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window *windo
*
* \param window the window.
* \param vsync the vertical refresh sync interval.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -1998,8 +1996,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowSurfaceVSync(SDL_Window *window, i
* \param window the window to query.
* \param vsync an int filled with the current vertical refresh sync interval.
* See SDL_SetWindowSurfaceVSync() for the meaning of the value.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2016,8 +2014,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, i
* This function is equivalent to the SDL 1.2 API SDL_Flip().
*
* \param window the window to update.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2043,8 +2041,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurface(SDL_Window *window);
* \param rects an array of SDL_Rect structures representing areas of the
* surface to copy, in pixels.
* \param numrects the number of rectangles.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2057,8 +2055,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window *window
* Destroy the surface associated with the window.
*
* \param window the window to update.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2088,8 +2086,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
*
* \param window the window for which the keyboard grab mode should be set.
* \param grabbed this is true to grab keyboard, and false to release.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2105,8 +2103,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window *window, b
*
* \param window the window for which the mouse grab mode should be set.
* \param grabbed this is true to grab mouse, and false to release.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2160,8 +2158,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
* \param window the window that will be associated with the barrier.
* \param rect a rectangle area in window-relative coordinates. If NULL the
* barrier for the specified window will be destroyed.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2189,13 +2187,12 @@ extern SDL_DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window *
* The parameter `opacity` will be clamped internally between 0.0f
* (transparent) and 1.0f (opaque).
*
* This function also returns false if setting the opacity isn't
* supported.
* This function also returns false if setting the opacity isn't supported.
*
* \param window the window which will be made transparent or opaque.
* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2235,8 +2232,8 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window);
*
* \param window the window that should become the child of a parent.
* \param parent the new parent window for the child window.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2251,10 +2248,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowParent(SDL_Window *window, SDL_Win
* window of a parent, or toggling modal status on will fail.
*
* \param window the window on which to set the modal state.
* \param modal true to toggle modal status on, false to toggle it
* off.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \param modal true to toggle modal status on, false to toggle it off.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2266,10 +2262,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowModal(SDL_Window *window, bool mod
* Set whether the window may have input focus.
*
* \param window the window to set focusable state.
* \param focusable true to allow input focus, false to not allow
* input focus.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \param focusable true to allow input focus, false to not allow input focus.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -2292,8 +2287,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowFocusable(SDL_Window *window, bool
* the client area.
* \param y the y coordinate of the menu, relative to the origin (top-left) of
* the client area.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -2369,8 +2364,8 @@ typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
* \param window the window to set hit-testing on.
* \param callback the function to call when doing a hit-test.
* \param callback_data an app-defined void pointer passed to **callback**.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -2393,8 +2388,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowHitTest(SDL_Window *window, SDL_Hi
* \param window the window.
* \param shape the surface representing the shape of the window, or NULL to
* remove any current shape.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -2405,8 +2400,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowShape(SDL_Window *window, SDL_Surf
*
* \param window the window to be flashed.
* \param operation the operation to perform.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -2436,8 +2431,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window *window);
*
* The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
*
* \returns true if the screensaver is enabled, false if it is
* disabled.
* \returns true if the screensaver is enabled, false if it is disabled.
*
* \since This function is available since SDL 3.0.0.
*
@ -2449,8 +2443,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ScreenSaverEnabled(void);
/**
* Allow the screen to be blanked by a screen saver.
*
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2468,8 +2462,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EnableScreenSaver(void);
* The screensaver is disabled by default, but this may by changed by
* SDL_HINT_VIDEO_ALLOW_SCREENSAVER.
*
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2496,8 +2490,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_DisableScreenSaver(void);
*
* \param path the platform dependent OpenGL library name, or NULL to open the
* default OpenGL library.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2627,8 +2621,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
* set.
* \param value the desired value for the attribute.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2643,8 +2637,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value)
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
* get.
* \param value a pointer filled in with the current value of `attr`.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2682,8 +2676,8 @@ extern SDL_DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *windo
*
* \param window the window to associate with the context.
* \param context the OpenGL context to associate with the window.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2790,8 +2784,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_EGL_SetAttributeCallbacks(SDL_EGLAttribArra
*
* \param interval 0 for immediate updates, 1 for updates synchronized with
* the vertical retrace, -1 for adaptive vsync.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2809,8 +2803,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_SetSwapInterval(int interval);
* synchronization, 1 if the buffer swap is synchronized with
* the vertical retrace, and -1 if late swaps happen
* immediately instead of waiting for the next retrace.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -2829,8 +2823,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetSwapInterval(int *interval);
* extra.
*
* \param window the window to change.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*/
@ -2840,8 +2834,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GL_SwapWindow(SDL_Window *window);
* Delete an OpenGL context.
*
* \param context the OpenGL context to be deleted.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*

View File

@ -96,8 +96,8 @@ struct VkAllocationCallbacks;
* library version.
*
* \param path the platform dependent Vulkan loader library name or NULL.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -176,8 +176,8 @@ extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtension
* allocator that creates the surface. Can be NULL.
* \param surface a pointer to a VkSurfaceKHR handle to output the newly
* created surface.
* \returns true on success or false on failure; call SDL_GetError()
* for more information.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.0.0.
*
@ -227,8 +227,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance,
* \param physicalDevice a valid Vulkan physical device handle.
* \param queueFamilyIndex a valid queue family index for the given physical
* device.
* \returns true if supported, false if unsupported or an error
* occurred.
* \returns true if supported, false if unsupported or an error occurred.
*
* \since This function is available since SDL 3.0.0.
*