WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format

Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
This commit is contained in:
David Ludwig 2013-09-16 11:02:18 -04:00
parent fa45a9c953
commit 0022dbf261
2 changed files with 3 additions and 3 deletions

View File

@ -57,7 +57,7 @@ struct SDL_SysWMinfo;
#endif
#if defined(SDL_VIDEO_DRIVER_WINRT)
#include <Unknwn.h>
#include <Inspectable.h>
#endif
/* This is the structure for custom window manager events */
@ -177,7 +177,7 @@ struct SDL_SysWMinfo
#if defined(SDL_VIDEO_DRIVER_WINRT)
struct
{
IUnknown * window; /**< The WinRT CoreWindow */
IInspectable * window; /**< The WinRT CoreWindow */
} winrt;
#endif
#if defined(SDL_VIDEO_DRIVER_X11)

View File

@ -300,7 +300,7 @@ WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
if (info->version.major <= SDL_MAJOR_VERSION) {
info->subsystem = SDL_SYSWM_WINRT;
info->info.winrt.window = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
info->info.winrt.window = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
return SDL_TRUE;
} else {
SDL_SetError("Application not compiled with SDL %d.%d\n",