XTDrone/sitl_config/ugv/catvehicle/worlds/brickworld.world

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<sdf version='1.4'>
<world name='default'>
<light name='sun' type='directional'>
<cast_shadows>1</cast_shadows>
<pose>0 0 10 0 -0 0</pose>
<diffuse>0.8 0.8 0.8 1</diffuse>
<specular>0.2 0.2 0.2 1</specular>
<attenuation>
<range>1000</range>
<constant>0.9</constant>
<linear>0.01</linear>
<quadratic>0.001</quadratic>
</attenuation>
<direction>-0.5 0.1 -0.9</direction>
</light>
<model name='ground_plane'>
<static>1</static>
<link name='link'>
<collision name='collision'>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<surface>
<friction>
<ode>
<mu>100</mu>
<mu2>50</mu2>
</ode>
</friction>
<bounce/>
<contact>
<ode/>
</contact>
</surface>
<max_contacts>10</max_contacts>
</collision>
<visual name='visual'>
<cast_shadows>0</cast_shadows>
<geometry>
<plane>
<normal>0 0 1</normal>
<size>100 100</size>
</plane>
</geometry>
<material>
<script>
<uri>file://media/materials/scripts/gazebo.material</uri>
<name>Gazebo/Grey</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
</model>
<physics type='ode'>
<max_step_size>0.01</max_step_size>
<real_time_factor>1</real_time_factor>
<real_time_update_rate>100</real_time_update_rate>
<gravity>0 0 -9.8</gravity>
</physics>
<scene>
<ambient>0.4 0.4 0.4 1</ambient>
<background>0.7 0.7 0.7 1</background>
<shadows>1</shadows>
</scene>
<spherical_coordinates>
<surface_model>EARTH_WGS84</surface_model>
<latitude_deg>0</latitude_deg>
<longitude_deg>0</longitude_deg>
<elevation>0</elevation>
<heading_deg>0</heading_deg>
</spherical_coordinates>
<model name='brick_box_3x1x3'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>1 -2 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_0'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>4 -2 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_2'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>1.53656 -27.5652 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_3'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>23 -6 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_4'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>16.5913 -24 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_5'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>-27 7 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_6'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>-31.4502 -31 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_7'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>39.4354 5.53148 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_8'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>17 36 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_9'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>-14 39.5411 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_10'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>-43 44 0 0 -0 0</pose>
</model>
<model name='brick_box_3x1x3_11'>
<static>1</static>
<link name='chassis'>
<pose>0 0 1.5 0 -0 0</pose>
<collision name='collision'>
<geometry>
<box>
<size>3 1 3</size>
</box>
</geometry>
<max_contacts>10</max_contacts>
<surface>
<bounce/>
<friction>
<ode/>
</friction>
<contact>
<ode/>
</contact>
</surface>
</collision>
<visual name='visual'>
<geometry>
<mesh>
<uri>model://brick_box_3x1x3/meshes/simple_box.dae</uri>
<scale>3 1 3</scale>
</mesh>
</geometry>
<material>
<script>
<uri>model://brick_box_3x1x3/materials/scripts</uri>
<uri>model://brick_box_3x1x3/materials/textures</uri>
<name>BrickBox/Diffuse</name>
</script>
</material>
</visual>
<velocity_decay>
<linear>0</linear>
<angular>0</angular>
</velocity_decay>
<self_collide>0</self_collide>
<kinematic>0</kinematic>
<gravity>1</gravity>
</link>
<pose>42 43.569 0 0 -0 0</pose>
</model>
<state world_name='default'>
<sim_time>475 10000000</sim_time>
<real_time>475 460618411</real_time>
<wall_time>1492644168 183621259</wall_time>
<model name='brick_box_3x1x3'>
<pose>1.03396 8.67836 0 0 -0 0</pose>
<link name='chassis'>
<pose>1.03396 8.67836 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_0'>
<pose>6.45642 -12.8123 0 0 -0 0</pose>
<link name='chassis'>
<pose>6.45642 -12.8123 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_10'>
<pose>-43 44 0 0 -0 0</pose>
<link name='chassis'>
<pose>-43 44 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_11'>
<pose>42 43.569 0 0 -0 0</pose>
<link name='chassis'>
<pose>42 43.569 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_2'>
<pose>1.53656 -27.5652 0 0 -0 0</pose>
<link name='chassis'>
<pose>1.53656 -27.5652 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_3'>
<pose>23 -6 0 0 -0 0</pose>
<link name='chassis'>
<pose>23 -6 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_4'>
<pose>32.1445 -24 0 0 -0 0</pose>
<link name='chassis'>
<pose>32.1445 -24 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_5'>
<pose>-27 7 0 0 -0 0</pose>
<link name='chassis'>
<pose>-27 7 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_6'>
<pose>-31.4502 -31 0 0 -0 0</pose>
<link name='chassis'>
<pose>-31.4502 -31 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_7'>
<pose>39.4354 5.53148 0 0 -0 0</pose>
<link name='chassis'>
<pose>39.4354 5.53148 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_8'>
<pose>17 36 0 0 -0 0</pose>
<link name='chassis'>
<pose>17 36 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='brick_box_3x1x3_9'>
<pose>-14 39.5411 0 0 -0 0</pose>
<link name='chassis'>
<pose>-14 39.5411 1.5 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
<model name='ground_plane'>
<pose>0 0 0 0 -0 0</pose>
<link name='link'>
<pose>0 0 0 0 -0 0</pose>
<velocity>0 0 0 0 -0 0</velocity>
<acceleration>0 0 0 0 -0 0</acceleration>
<wrench>0 0 0 0 -0 0</wrench>
</link>
</model>
</state>
<gui fullscreen='0'>
<camera name='user_camera'>
<pose>-81.6641 57.3953 316.554 0 1.33737 -0.23823</pose>
<view_controller>orbit</view_controller>
</camera>
</gui>
</world>
</sdf>