LLamaSharp/LLama/LLamaContext.cs

465 lines
17 KiB
C#

using LLama.Exceptions;
using LLama.Native;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.IO.MemoryMappedFiles;
using LLama.Common;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using LLama.Extensions;
using LLama.Abstractions;
using LLama.Sampling;
using Microsoft.Extensions.Logging;
using System.Threading;
namespace LLama
{
/// <summary>
/// A llama_context, which holds all the context required to interact with a model
/// </summary>
public sealed class LLamaContext
: IDisposable
{
private readonly ILogger? _logger;
/// <summary>
/// Total number of tokens in vocabulary of this model
/// </summary>
public int VocabCount => NativeHandle.VocabCount;
/// <summary>
/// Total number of tokens in the context
/// </summary>
public uint ContextSize => NativeHandle.ContextSize;
/// <summary>
/// Dimension of embedding vectors
/// </summary>
public int EmbeddingSize => NativeHandle.EmbeddingSize;
/// <summary>
/// The context params set for this context
/// </summary>
public IContextParams Params { get; }
/// <summary>
/// The native handle, which is used to be passed to the native APIs
/// </summary>
/// <remarks>Be careful how you use this!</remarks>
public SafeLLamaContextHandle NativeHandle { get; }
/// <summary>
/// The encoding set for this model to deal with text input.
/// </summary>
public Encoding Encoding { get; }
private uint _generationThreads;
private uint _batchThreads;
/// <summary>
/// Get or set the number of threads to use for generation
/// </summary>
public uint GenerationThreads
{
get => _generationThreads;
set
{
_generationThreads = value;
NativeHandle.SetThreads(_generationThreads, _batchThreads);
}
}
/// <summary>
/// Get or set the number of threads to use for batch processing
/// </summary>
public uint BatchThreads
{
get => _batchThreads;
set
{
_batchThreads = value;
NativeHandle.SetThreads(_generationThreads, _batchThreads);
}
}
/// <summary>
/// Get the maximum batch size for this context
/// </summary>
public uint BatchSize => NativeHandle.BatchSize;
/// <summary>
/// Create a new LLamaContext for the given LLamaWeights
/// </summary>
/// <param name="model"></param>
/// <param name="params"></param>
/// <param name="logger"></param>
/// <exception cref="ObjectDisposedException"></exception>
public LLamaContext(LLamaWeights model, IContextParams @params, ILogger? logger = null)
{
if (model.NativeHandle.IsClosed)
throw new ObjectDisposedException("Cannot create context, model weights have been disposed");
Params = @params;
_logger = logger;
Encoding = @params.Encoding;
@params.ToLlamaContextParams(out var lparams);
NativeHandle = SafeLLamaContextHandle.Create(model.NativeHandle, lparams);
// It's not possible to get these values from llama.cpp, store a copy of them here.
_generationThreads = lparams.n_threads;
_batchThreads = lparams.n_threads_batch;
}
/// <summary>
/// Set the seed for the RNG
/// </summary>
/// <param name="seed"></param>
public void SetSeed(uint seed)
{
NativeHandle.SetSeed(seed);
}
/// <summary>
/// Tokenize a string.
/// </summary>
/// <param name="text"></param>
/// <param name="addBos">Whether to add a bos to the text.</param>
/// <param name="special">Allow tokenizing special and/or control tokens which otherwise are not exposed and treated as plaintext.</param>
/// <returns></returns>
public LLamaToken[] Tokenize(string text, bool addBos = true, bool special = false)
{
return NativeHandle.Tokenize(text, addBos, special, Encoding);
}
/// <summary>
/// Detokenize the tokens to text.
/// </summary>
/// <param name="tokens"></param>
/// <returns></returns>
[Obsolete("Use a `StreamingTokenDecoder` instead")]
public string DeTokenize(IReadOnlyList<LLamaToken> tokens)
{
// Do **not** use this method as an example of how to correctly use the StreamingTokenDecoder!
// It should be kept around for the entire time you are decoding one stream of tokens.
var decoder = new StreamingTokenDecoder(this);
decoder.AddRange(tokens);
return decoder.Read();
}
/// <summary>
/// Save the state to specified path.
/// </summary>
/// <param name="filename"></param>
public void SaveState(string filename)
{
// Delete that file before overwriting it
if (File.Exists(filename))
File.Delete(filename);
// Estimate size of state to write to disk, this is always equal to or greater than the actual size
var estimatedStateSize = (long)NativeApi.llama_get_state_size(NativeHandle);
// Map the file and write the bytes directly to it. This saves copying the bytes into a C# array
long writtenBytes;
using (var file = MemoryMappedFile.CreateFromFile(filename, FileMode.Create, null, estimatedStateSize))
using (var view = file.CreateViewAccessor(0, estimatedStateSize))
{
unsafe
{
byte* ptr = null;
view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
writtenBytes = (long)NativeApi.llama_copy_state_data(NativeHandle, ptr);
view.SafeMemoryMappedViewHandle.ReleasePointer();
}
}
// Truncate the file to the actual size of data that was written
using (var fileStream = new FileStream(filename, FileMode.Open))
fileStream.SetLength(writtenBytes);
}
/// <summary>
/// Get the state data as an opaque handle, which can be loaded later using <see cref="LoadState(State)"/>
/// </summary>
/// <remarks>Use <see cref="SaveState"/> if you intend to save this state to disk.</remarks>
/// <returns></returns>
public State GetState()
{
var stateSize = NativeHandle.GetStateSize();
// Allocate a chunk of memory large enough to hold the entire state
var memory = Marshal.AllocHGlobal((nint)stateSize);
try
{
// Copy the state data into memory, discover the actual size required
var actualSize = NativeHandle.GetState(memory, stateSize);
// Shrink to size
memory = Marshal.ReAllocHGlobal(memory, (nint)actualSize);
// Wrap memory in a "state"
var state = new State(memory, actualSize);
// Set memory to zero, to prevent it being freed in finally block
memory = IntPtr.Zero;
return state;
}
finally
{
if (memory != IntPtr.Zero)
Marshal.FreeHGlobal(memory);
}
}
/// <summary>
/// Load the state from specified path.
/// </summary>
/// <param name="filename"></param>
/// <exception cref="RuntimeError"></exception>
public void LoadState(string filename)
{
// Map state file into memory and pass that pointer directly to `llama_set_state_data` to load from
using (var file = MemoryMappedFile.CreateFromFile(filename, FileMode.Open, null))
using (var view = file.CreateViewAccessor())
{
unsafe
{
byte* ptr = null;
view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
NativeApi.llama_set_state_data(NativeHandle, ptr);
view.SafeMemoryMappedViewHandle.ReleasePointer();
}
}
}
/// <summary>
/// Load the state from memory.
/// </summary>
/// <param name="state"></param>
/// <exception cref="RuntimeError"></exception>
public void LoadState(State state)
{
unsafe
{
NativeHandle.SetState((byte*)state.DangerousGetHandle().ToPointer());
}
}
/// <summary>
/// Sample a single token from this context, using the given sampling pipeline
/// </summary>
/// <param name="pipeline">The pipeline to use to process the logits and to select a token</param>
/// <param name="lastTokens">The tokens recently returned from the model</param>
/// <returns>The selected token</returns>
public LLamaToken Sample(ISamplingPipeline pipeline, ReadOnlySpan<LLamaToken> lastTokens)
{
var token = pipeline.Sample(NativeHandle, NativeHandle.GetLogits(), lastTokens);
pipeline.Accept(NativeHandle, token);
return token;
}
/// <summary>
/// Perform the sampling. Please don't use it unless you fully know what it does.
/// </summary>
/// <param name="candidates"></param>
/// <param name="mirostat_mu"></param>
/// <param name="temperature"></param>
/// <param name="mirostat"></param>
/// <param name="mirostatTau"></param>
/// <param name="mirostatEta"></param>
/// <param name="topK"></param>
/// <param name="topP"></param>
/// <param name="tfsZ"></param>
/// <param name="typicalP"></param>
/// <param name="grammar"></param>
/// <param name="minP"></param>
/// <returns></returns>
public LLamaToken Sample(LLamaTokenDataArray candidates, ref float? mirostat_mu, float temperature, MirostatType mirostat,
float mirostatTau, float mirostatEta, int topK, float topP, float tfsZ, float typicalP,
SafeLLamaGrammarHandle? grammar, float minP)
{
LLamaToken id;
if (grammar != null)
{
candidates.ApplyGrammar(NativeHandle, grammar);
}
if (temperature <= 0)
{
// Greedy sampling
id = candidates.SampleTokenGreedy(NativeHandle);
}
else
{
var mu = mirostat_mu ?? (2 * mirostatTau);
{
if (mirostat == MirostatType.Mirostat)
{
const int mirostat_m = 100;
candidates.Temperature(NativeHandle, temperature);
id = candidates.SampleTokenMirostat(NativeHandle, mirostatTau, mirostatEta, mirostat_m, ref mu);
}
else if (mirostat == MirostatType.Mirostat2)
{
candidates.Temperature(NativeHandle, temperature);
id = candidates.SampleTokenMirostat2(NativeHandle, mirostatTau, mirostatEta, ref mu);
}
else
{
candidates.TopK(NativeHandle, topK);
candidates.TailFree(NativeHandle, tfsZ);
candidates.LocallyTypical(NativeHandle, typicalP);
candidates.TopP(NativeHandle, topP);
candidates.MinP(NativeHandle, minP);
candidates.Temperature(NativeHandle, temperature);
id = candidates.SampleToken(NativeHandle);
}
}
mirostat_mu = mu;
}
grammar?.AcceptToken(NativeHandle, id);
return id;
}
/// <summary>
/// Apply the penalty for the tokens. Please don't use it unless you fully know what it does.
/// </summary>
/// <param name="logits_i"></param>
/// <param name="lastTokens"></param>
/// <param name="logitBias"></param>
/// <param name="repeatLastTokensCount"></param>
/// <param name="repeatPenalty"></param>
/// <param name="alphaFrequency"></param>
/// <param name="alphaPresence"></param>
/// <param name="penalizeNL"></param>
/// <returns></returns>
public LLamaTokenDataArray ApplyPenalty(int logits_i, IEnumerable<LLamaToken> lastTokens, Dictionary<LLamaToken, float>? logitBias = null,
int repeatLastTokensCount = 64, float repeatPenalty = 1.1f, float alphaFrequency = .0f, float alphaPresence = .0f,
bool penalizeNL = true)
{
var logits = NativeHandle.GetLogitsIth(logits_i);
// Apply params.logit_bias map
if (logitBias is not null)
{
foreach (var (key, value) in logitBias)
logits[(int)key] += value;
}
// Save the newline logit value
var nl_token = NativeApi.llama_token_nl(NativeHandle.ModelHandle);
var nl_logit = logits[(int)nl_token];
// Convert logits into token candidates
var candidates_p = LLamaTokenDataArray.Create(logits);
// Extract most recently returned tokens
var last_n_repeat = Math.Min((int)ContextSize, repeatLastTokensCount);
var last_n_array = lastTokens.TakeLast(last_n_repeat).ToArray();
// Apply penalties to candidates
candidates_p.RepetitionPenalty(NativeHandle, last_n_array, repeatPenalty, alphaFrequency, alphaPresence);
// Restore newline token logit value if necessary
if (!penalizeNL)
{
var candidatesSpan = candidates_p.data.Span;
for (var i = 0; i < candidates_p.data.Length; i++)
{
ref var item = ref candidatesSpan[i];
if (item.id == nl_token)
item.logit = nl_logit;
}
candidates_p.sorted = false;
}
return candidates_p;
}
#region eval overloads
/// <summary>
/// </summary>
/// <param name="batch"></param>
public DecodeResult Decode(LLamaBatch batch)
{
if (batch.TokenCount == 0)
return 0;
if (batch.TokenCount > Params.BatchSize)
throw new ArgumentException("Input contains more tokens than configured batch size", nameof(batch));
return (DecodeResult)NativeHandle.Decode(batch);
}
/// <summary>
/// </summary>
/// <param name="batch"></param>
/// <param name="cancellationToken"></param>
public Task<DecodeResult> DecodeAsync(LLamaBatch batch, CancellationToken cancellationToken = default)
{
return Task.Run(() => Decode(batch), cancellationToken);
}
#endregion
/// <inheritdoc />
public void Dispose()
{
NativeHandle.Dispose();
}
/// <summary>
/// The state of this model, which can be reloaded later
/// </summary>
public class State
: SafeLLamaHandleBase
{
private ulong _size;
internal State(IntPtr memory, ulong size)
: base(memory, true)
{
_size = size;
}
/// <inheritdoc />
protected override bool ReleaseHandle()
{
Marshal.FreeHGlobal(handle);
return true;
}
/// <summary>
/// Convert this state to a byte array
/// </summary>
/// <returns></returns>
public byte[] ToByteArray()
{
var bytes = new byte[_size];
Marshal.Copy(handle, bytes, 0, (int)_size);
return bytes;
}
/// <summary>
/// Load state from a byte array
/// </summary>
/// <param name="bytes"></param>
/// <returns></returns>
public static State FromByteArray(byte[] bytes)
{
var memory = Marshal.AllocHGlobal(bytes.Length);
Marshal.Copy(bytes, 0, memory, bytes.Length);
return new State(memory, (ulong)bytes.Length);
}
}
}
}