661 lines
24 KiB
C#
661 lines
24 KiB
C#
using LLama.Exceptions;
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using LLama.Native;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.IO.MemoryMappedFiles;
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using LLama.Common;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using LLama.Extensions;
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using LLama.Abstractions;
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using LLama.Sampling;
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using Microsoft.Extensions.Logging;
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using System.Threading;
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namespace LLama
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{
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/// <summary>
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/// A llama_context, which holds all the context required to interact with a model
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/// </summary>
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public sealed class LLamaContext
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: IDisposable
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{
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private readonly ILogger? _logger;
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/// <summary>
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/// Total number of tokens in vocabulary of this model
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/// </summary>
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public int VocabCount => NativeHandle.VocabCount;
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/// <summary>
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/// Total number of tokens in the context
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/// </summary>
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public uint ContextSize => NativeHandle.ContextSize;
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/// <summary>
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/// Dimension of embedding vectors
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/// </summary>
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public int EmbeddingSize => NativeHandle.EmbeddingSize;
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/// <summary>
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/// The context params set for this context
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/// </summary>
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public IContextParams Params { get; }
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/// <summary>
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/// The native handle, which is used to be passed to the native APIs
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/// </summary>
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/// <remarks>Be careful how you use this!</remarks>
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public SafeLLamaContextHandle NativeHandle { get; }
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/// <summary>
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/// The encoding set for this model to deal with text input.
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/// </summary>
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public Encoding Encoding { get; }
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private uint _generationThreads;
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private uint _batchThreads;
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/// <summary>
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/// Get or set the number of threads to use for generation
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/// </summary>
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public uint GenerationThreads
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{
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get => _generationThreads;
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set
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{
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_generationThreads = value;
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NativeHandle.SetThreads(_generationThreads, _batchThreads);
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}
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}
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/// <summary>
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/// Get or set the number of threads to use for batch processing
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/// </summary>
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public uint BatchThreads
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{
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get => _batchThreads;
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set
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{
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_batchThreads = value;
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NativeHandle.SetThreads(_generationThreads, _batchThreads);
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}
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}
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/// <summary>
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/// Get the maximum batch size for this context
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/// </summary>
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public uint BatchSize => NativeHandle.BatchSize;
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/// <summary>
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/// Create a new LLamaContext for the given LLamaWeights
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/// </summary>
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/// <param name="model"></param>
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/// <param name="params"></param>
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/// <param name="logger"></param>
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/// <exception cref="ObjectDisposedException"></exception>
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public LLamaContext(LLamaWeights model, IContextParams @params, ILogger? logger = null)
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{
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if (model.NativeHandle.IsClosed)
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throw new ObjectDisposedException("Cannot create context, model weights have been disposed");
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Params = @params;
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_logger = logger;
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Encoding = @params.Encoding;
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@params.ToLlamaContextParams(out var lparams);
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NativeHandle = SafeLLamaContextHandle.Create(model.NativeHandle, lparams);
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// It's not possible to get these values from llama.cpp, store a copy of them here.
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_generationThreads = lparams.n_threads;
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_batchThreads = lparams.n_threads_batch;
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}
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/// <summary>
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/// Set the seed for the RNG
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/// </summary>
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/// <param name="seed"></param>
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public void SetSeed(uint seed)
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{
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NativeHandle.SetSeed(seed);
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}
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/// <summary>
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/// Tokenize a string.
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/// </summary>
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/// <param name="text"></param>
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/// <param name="addBos">Whether to add a bos to the text.</param>
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/// <param name="special">Allow tokenizing special and/or control tokens which otherwise are not exposed and treated as plaintext.</param>
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/// <returns></returns>
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public LLamaToken[] Tokenize(string text, bool addBos = true, bool special = false)
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{
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return NativeHandle.Tokenize(text, addBos, special, Encoding);
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}
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/// <summary>
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/// Detokenize the tokens to text.
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/// </summary>
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/// <param name="tokens"></param>
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/// <returns></returns>
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[Obsolete("Use a `StreamingTokenDecoder` instead")]
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public string DeTokenize(IReadOnlyList<LLamaToken> tokens)
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{
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// Do **not** use this method as an example of how to correctly use the StreamingTokenDecoder!
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// It should be kept around for the entire time you are decoding one stream of tokens.
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var decoder = new StreamingTokenDecoder(this);
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decoder.AddRange(tokens);
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return decoder.Read();
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}
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#region state load/save
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/// <summary>
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/// Save the state to specified path.
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/// </summary>
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/// <param name="filename"></param>
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public void SaveState(string filename)
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{
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// Delete that file before overwriting it
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if (File.Exists(filename))
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File.Delete(filename);
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// Estimate size of state to write to disk, this is always equal to or greater than the actual size
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var estimatedStateSize = checked((long)NativeHandle.GetStateSize());
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// Map the file and write the bytes directly to it. This saves copying the bytes into a C# array
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long writtenBytes;
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using (var file = MemoryMappedFile.CreateFromFile(filename, FileMode.Create, null, estimatedStateSize))
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using (var view = file.CreateViewAccessor(0, estimatedStateSize))
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{
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unsafe
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{
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byte* ptr = null;
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view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
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try
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{
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writtenBytes = (long)NativeHandle.GetState(ptr, (ulong)estimatedStateSize);
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}
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finally
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{
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view.SafeMemoryMappedViewHandle.ReleasePointer();
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}
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}
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}
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// Truncate the file to the actual size of data that was written
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using (var fileStream = new FileStream(filename, FileMode.Open))
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fileStream.SetLength(writtenBytes);
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}
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/// <summary>
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/// Save the state of a particular sequence to specified path.
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="sequence"></param>
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public void SaveState(string filename, LLamaSeqId sequence)
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{
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// Delete that file before overwriting it
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if (File.Exists(filename))
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File.Delete(filename);
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// Estimate size of state to write to disk, this is always equal to or greater than the actual size
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var estimatedStateSize = checked((long)NativeHandle.GetStateSize(sequence));
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// Map the file and write the bytes directly to it. This saves copying the bytes into a C# array
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long writtenBytes;
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using (var file = MemoryMappedFile.CreateFromFile(filename, FileMode.Create, null, estimatedStateSize))
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using (var view = file.CreateViewAccessor(0, estimatedStateSize))
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{
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unsafe
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{
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byte* ptr = null;
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view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
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try
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{
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writtenBytes = (long)NativeHandle.GetState(ptr, (ulong)estimatedStateSize, sequence);
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}
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finally
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{
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view.SafeMemoryMappedViewHandle.ReleasePointer();
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}
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}
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}
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// Truncate the file to the actual size of data that was written
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using (var fileStream = new FileStream(filename, FileMode.Open))
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fileStream.SetLength(writtenBytes);
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}
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/// <summary>
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/// Get the state data as an opaque handle, which can be loaded later using <see cref="LoadState(State)"/>
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/// </summary>
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/// <remarks>Use <see cref="SaveState(string)"/> if you intend to save this state to disk.</remarks>
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/// <returns></returns>
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public State GetState()
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{
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var stateSize = NativeHandle.GetStateSize();
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// Allocate a chunk of memory large enough to hold the entire state
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var memory = Marshal.AllocHGlobal((nint)stateSize);
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try
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{
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// Copy the state data into memory, discover the actual size required
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ulong actualSize;
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unsafe
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{
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actualSize = NativeHandle.GetState((byte*)memory, stateSize);
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}
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// Shrink to size
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memory = Marshal.ReAllocHGlobal(memory, (nint)actualSize);
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// Wrap memory in a "state"
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var state = new State(memory, actualSize);
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// Set memory to zero, to prevent it being freed in finally block
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memory = IntPtr.Zero;
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return state;
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}
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finally
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{
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if (memory != IntPtr.Zero)
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Marshal.FreeHGlobal(memory);
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}
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}
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/// <summary>
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/// Get the state data as an opaque handle, which can be loaded later using <see cref="LoadState(State)"/>
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/// </summary>
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/// <remarks>Use <see cref="SaveState(string, LLamaSeqId)"/> if you intend to save this state to disk.</remarks>
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/// <returns></returns>
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public SequenceState GetState(LLamaSeqId sequence)
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{
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var stateSize = NativeHandle.GetStateSize(sequence);
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// Allocate a chunk of memory large enough to hold the entire state
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var memory = Marshal.AllocHGlobal((nint)stateSize);
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try
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{
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// Copy the state data into memory, discover the actual size required
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ulong actualSize;
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unsafe
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{
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actualSize = NativeHandle.GetState((byte*)memory, stateSize, sequence);
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}
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// Shrink to size
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memory = Marshal.ReAllocHGlobal(memory, (nint)actualSize);
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// Wrap memory in a "state"
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var state = new SequenceState(memory, actualSize);
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// Set memory to zero, to prevent it being freed in finally block
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memory = IntPtr.Zero;
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return state;
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}
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finally
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{
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if (memory != IntPtr.Zero)
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Marshal.FreeHGlobal(memory);
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}
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}
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/// <summary>
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/// Load the state from specified path.
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/// </summary>
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/// <param name="filename"></param>
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public void LoadState(string filename)
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{
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// Map state file into memory and pass that pointer directly to `llama_set_state_data` to load from
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using (var file = MemoryMappedFile.CreateFromFile(filename, FileMode.Open, null))
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using (var view = file.CreateViewAccessor())
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{
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unsafe
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{
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byte* ptr = null;
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view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
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try
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{
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NativeHandle.SetState(ptr);
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}
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finally
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{
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view.SafeMemoryMappedViewHandle.ReleasePointer();
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}
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}
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}
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}
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/// <summary>
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/// Load the state from specified path into a particular sequence
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="sequence"></param>
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public void LoadState(string filename, LLamaSeqId sequence)
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{
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// Map state file into memory and pass that pointer directly to `llama_set_state_data` to load from
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using (var file = MemoryMappedFile.CreateFromFile(filename, FileMode.Open, null))
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using (var view = file.CreateViewAccessor())
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{
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unsafe
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{
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byte* ptr = null;
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view.SafeMemoryMappedViewHandle.AcquirePointer(ref ptr);
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try
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{
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NativeHandle.SetState(ptr, sequence);
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}
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finally
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{
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view.SafeMemoryMappedViewHandle.ReleasePointer();
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}
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}
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}
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}
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/// <summary>
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/// Load the state from memory.
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/// </summary>
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/// <param name="state"></param>
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/// <exception cref="RuntimeError"></exception>
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public void LoadState(State state)
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{
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unsafe
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{
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NativeHandle.SetState((byte*)state.DangerousGetHandle());
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}
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}
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/// <summary>
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/// Load the state from memory into a particular sequence
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/// </summary>
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/// <param name="state"></param>
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/// <param name="sequence"></param>
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/// <exception cref="RuntimeError"></exception>
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public void LoadState(SequenceState state, LLamaSeqId sequence)
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{
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unsafe
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{
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NativeHandle.SetState((byte*)state.DangerousGetHandle(), sequence);
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}
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}
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#endregion
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/// <summary>
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/// Sample a single token from this context, using the given sampling pipeline
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/// </summary>
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/// <param name="pipeline">The pipeline to use to process the logits and to select a token</param>
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/// <param name="lastTokens">The tokens recently returned from the model</param>
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/// <returns>The selected token</returns>
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public LLamaToken Sample(ISamplingPipeline pipeline, ReadOnlySpan<LLamaToken> lastTokens)
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{
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var token = pipeline.Sample(NativeHandle, NativeHandle.GetLogits(), lastTokens);
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pipeline.Accept(NativeHandle, token);
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return token;
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}
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/// <summary>
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/// Perform the sampling. Please don't use it unless you fully know what it does.
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/// </summary>
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/// <param name="candidates"></param>
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/// <param name="mirostat_mu"></param>
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/// <param name="temperature"></param>
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/// <param name="mirostat"></param>
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/// <param name="mirostatTau"></param>
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/// <param name="mirostatEta"></param>
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/// <param name="topK"></param>
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/// <param name="topP"></param>
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/// <param name="tfsZ"></param>
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/// <param name="typicalP"></param>
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/// <param name="grammar"></param>
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/// <param name="minP"></param>
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/// <returns></returns>
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public LLamaToken Sample(LLamaTokenDataArray candidates, ref float? mirostat_mu, float temperature, MirostatType mirostat,
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float mirostatTau, float mirostatEta, int topK, float topP, float tfsZ, float typicalP,
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SafeLLamaGrammarHandle? grammar, float minP)
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{
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LLamaToken id;
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if (grammar != null)
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{
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candidates.ApplyGrammar(NativeHandle, grammar);
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}
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if (temperature <= 0)
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{
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// Greedy sampling
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id = candidates.SampleTokenGreedy(NativeHandle);
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}
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else
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{
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var mu = mirostat_mu ?? (2 * mirostatTau);
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{
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if (mirostat == MirostatType.Mirostat)
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{
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const int mirostat_m = 100;
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candidates.Temperature(NativeHandle, temperature);
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id = candidates.SampleTokenMirostat(NativeHandle, mirostatTau, mirostatEta, mirostat_m, ref mu);
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}
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else if (mirostat == MirostatType.Mirostat2)
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{
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candidates.Temperature(NativeHandle, temperature);
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id = candidates.SampleTokenMirostat2(NativeHandle, mirostatTau, mirostatEta, ref mu);
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}
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else
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{
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candidates.TopK(NativeHandle, topK);
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candidates.TailFree(NativeHandle, tfsZ);
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candidates.LocallyTypical(NativeHandle, typicalP);
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candidates.TopP(NativeHandle, topP);
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candidates.MinP(NativeHandle, minP);
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candidates.Temperature(NativeHandle, temperature);
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id = candidates.SampleToken(NativeHandle);
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}
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}
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mirostat_mu = mu;
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}
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grammar?.AcceptToken(NativeHandle, id);
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return id;
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}
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/// <summary>
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/// Apply the penalty for the tokens. Please don't use it unless you fully know what it does.
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/// </summary>
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/// <param name="logits_i"></param>
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/// <param name="lastTokens"></param>
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/// <param name="logitBias"></param>
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/// <param name="repeatLastTokensCount"></param>
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/// <param name="repeatPenalty"></param>
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/// <param name="alphaFrequency"></param>
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/// <param name="alphaPresence"></param>
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/// <param name="penalizeNL"></param>
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/// <returns></returns>
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public LLamaTokenDataArray ApplyPenalty(int logits_i, IEnumerable<LLamaToken> lastTokens, Dictionary<LLamaToken, float>? logitBias = null,
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int repeatLastTokensCount = 64, float repeatPenalty = 1.1f, float alphaFrequency = .0f, float alphaPresence = .0f,
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bool penalizeNL = true)
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{
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var logits = NativeHandle.GetLogitsIth(logits_i);
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// Apply params.logit_bias map
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if (logitBias is not null)
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{
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foreach (var (key, value) in logitBias)
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logits[(int)key] += value;
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}
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// Save the newline logit value
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var nl_token = NativeHandle.ModelHandle.Tokens.Newline;
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var nl_logit = logits[(int?)nl_token ?? 0];
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// Convert logits into token candidates
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var candidates_p = LLamaTokenDataArray.Create(logits);
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// Extract most recently returned tokens
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var last_n_repeat = Math.Min((int)ContextSize, repeatLastTokensCount);
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var last_n_array = lastTokens.TakeLast(last_n_repeat).ToArray();
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// Apply penalties to candidates
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candidates_p.RepetitionPenalty(NativeHandle, last_n_array, repeatPenalty, alphaFrequency, alphaPresence);
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// Restore newline token logit value if necessary
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if (!penalizeNL && nl_token.HasValue)
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{
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var candidatesSpan = candidates_p.data.Span;
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for (var i = 0; i < candidates_p.data.Length; i++)
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{
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ref var item = ref candidatesSpan[i];
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if (item.id == nl_token)
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item.logit = nl_logit;
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}
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candidates_p.sorted = false;
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}
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return candidates_p;
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}
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/// <summary>
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/// Gets whether or not the Bos token should be added.
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/// From common.cpp https://github.com/ggerganov/llama.cpp/blob/60325fa56f61c228464c9f065db3aa6a61f2156e/common/common.cpp#L2417
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/// </summary>
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/// <returns></returns>
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public bool ShouldAddBosToken()
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{
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var addBos = NativeApi.llama_add_bos_token(NativeHandle.ModelHandle);
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return addBos != -1 ? Convert.ToBoolean(addBos) : NativeHandle.LLamaVocabType == LLamaVocabType.SentencePiece;
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}
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#region eval overloads
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/// <summary>
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/// </summary>
|
|
/// <param name="batch"></param>
|
|
public DecodeResult Decode(LLamaBatch batch)
|
|
{
|
|
if (batch.TokenCount == 0)
|
|
return 0;
|
|
if (batch.TokenCount > Params.BatchSize)
|
|
throw new ArgumentException("Input contains more tokens than configured batch size", nameof(batch));
|
|
|
|
return (DecodeResult)NativeHandle.Decode(batch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// </summary>
|
|
/// <param name="batch"></param>
|
|
/// <param name="cancellationToken"></param>
|
|
public Task<DecodeResult> DecodeAsync(LLamaBatch batch, CancellationToken cancellationToken = default)
|
|
{
|
|
return Task.Run(() => Decode(batch), cancellationToken);
|
|
}
|
|
#endregion
|
|
|
|
/// <inheritdoc />
|
|
public void Dispose()
|
|
{
|
|
NativeHandle.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// The state of this context, which can be reloaded later
|
|
/// </summary>
|
|
public class State
|
|
: SafeLLamaHandleBase
|
|
{
|
|
private readonly ulong _size;
|
|
/// <summary>
|
|
/// Get the size in bytes of this state object
|
|
/// </summary>
|
|
public ulong Size => _size;
|
|
|
|
internal State(IntPtr memory, ulong size)
|
|
: base(memory, true)
|
|
{
|
|
_size = size;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override bool ReleaseHandle()
|
|
{
|
|
Marshal.FreeHGlobal(handle);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert this state to a byte array
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
[Obsolete("It is not generally safe to convert a state into a byte array - it will fail if the state is very large")]
|
|
public byte[] ToByteArray()
|
|
{
|
|
var bytes = new byte[_size];
|
|
Marshal.Copy(handle, bytes, 0, (int)_size);
|
|
return bytes;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Load state from a byte array
|
|
/// </summary>
|
|
/// <param name="bytes"></param>
|
|
/// <returns></returns>
|
|
[Obsolete("It is not generally safe to convert a state into a byte array - it will fail if the state is very large")]
|
|
public static State FromByteArray(byte[] bytes)
|
|
{
|
|
var memory = Marshal.AllocHGlobal(bytes.Length);
|
|
Marshal.Copy(bytes, 0, memory, bytes.Length);
|
|
return new State(memory, (ulong)bytes.Length);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// The state of a single sequence, which can be reloaded later
|
|
/// </summary>
|
|
public class SequenceState
|
|
: SafeLLamaHandleBase
|
|
{
|
|
private readonly ulong _size;
|
|
/// <summary>
|
|
/// Get the size in bytes of this state object
|
|
/// </summary>
|
|
public ulong Size => _size;
|
|
|
|
internal SequenceState(IntPtr memory, ulong size)
|
|
: base(memory, true)
|
|
{
|
|
_size = size;
|
|
}
|
|
|
|
/// <inheritdoc />
|
|
protected override bool ReleaseHandle()
|
|
{
|
|
Marshal.FreeHGlobal(handle);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Copy bytes to a destination pointer.
|
|
/// </summary>
|
|
/// <param name="dst">Destination to write to</param>
|
|
/// <param name="length">Length of the destination buffer</param>
|
|
/// <param name="offset">Offset from start of src to start copying from</param>
|
|
/// <returns>Number of bytes written to destination</returns>
|
|
public unsafe ulong CopyTo(byte* dst, ulong length, ulong offset = 0)
|
|
{
|
|
var copy = Math.Min(length, _size - offset);
|
|
|
|
var src = (byte*)DangerousGetHandle();
|
|
src += offset;
|
|
|
|
Buffer.MemoryCopy(src, dst, length, copy);
|
|
return copy;
|
|
}
|
|
}
|
|
}
|
|
}
|