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River Riddle 3ee44cb775 [PDLL] Add a `rewrite` statement to enable complex rewrites
The `rewrite` statement allows for rewriting a given root
operation with a block of nested rewriters. The root operation is
not implicitly erased or replaced, and any transformations to it
must be expressed within the nested rewrite block. The inner body
may contain any number of other rewrite statements, variables, or
expressions.

Differential Revision: https://reviews.llvm.org/D115299
2021-12-16 02:08:13 +00:00
.github Disable issue labeler in LLVM forks 2021-12-14 20:02:54 +03:00
clang [clang-format] Remove spurious JSON binding when DisableFormat = true 2021-12-15 23:09:28 +00:00
clang-tools-extra [clang-tidy][#51939] Exempt placement-new expressions from 'bugprone-throw-keyword-missing' 2021-12-15 16:59:14 +01:00
cmake/Modules
compiler-rt [TSan][Darwin] Fix CheckAndProtect() for MappingAppleAarch64 2021-12-15 18:03:58 -08:00
cross-project-tests [dexter] Fix source-root-dir unittests on Windows 2021-12-08 15:43:02 +00:00
flang Add a new memory allocation rewrite pass. 2021-12-15 15:45:08 -08:00
libc [libc][NFC] Remove dependecies on entrypoints from loader tests. 2021-12-13 19:29:29 +00:00
libclc Quote some more destination paths with variables 2021-12-13 17:29:08 +00:00
libcxx [libc++] Enable the optimized _IsSame on GCC as well as Clang. 2021-12-15 20:19:56 -05:00
libcxxabi [libc++abi][NFC] Fix comment 2021-12-13 10:29:29 -05:00
libunwind [libc++][release] Do not force building the runtimes with -fPIC 2021-12-08 11:34:35 -05:00
lld [ELF] Change Symbol::verdefIndex from uint32_t to uint16_t 2021-12-15 17:59:30 -08:00
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llvm [Verifier] Make error message precise about which variable is being diagnosed. 2021-12-15 16:05:31 -08:00
mlir [PDLL] Add a `rewrite` statement to enable complex rewrites 2021-12-16 02:08:13 +00:00
openmp [OpenMP] Increase opportunity for parallel kernel launch in AMDGPUs: add multiple hsa queue's per device in plugin 2021-12-15 15:33:17 +00:00
polly [NFC] Fix typos in release notes. 2021-12-14 14:19:42 -08:00
pstl
runtimes Reapply #2 of [runtimes] Fix building initial libunwind+libcxxabi+libcxx with compiler implied -lunwind 2021-12-09 21:38:14 +02:00
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utils [mlir][PDLL] Add an initial frontend for PDLL 2021-12-16 02:08:12 +00:00
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CONTRIBUTING.md
README.md
SECURITY.md

README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and convert them into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • cmake -S llvm -B build -G <generator> [options]

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, compiler-rt,cross-project-tests, flang, libc, libclc, libcxx, libcxxabi, libunwind, lld, lldb, mlir, openmp, polly, or pstl.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build build [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.