hanchenye-llvm-project/lld/lib/ReaderWriter/ELF/TargetHandler.h

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2.6 KiB
C++

//===- lib/ReaderWriter/ELF/TargetHandler.h -------------------------------===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// \file
/// \brief These interfaces provide target specific hooks to change the linker's
/// behaivor.
///
//===----------------------------------------------------------------------===//
#ifndef LLD_READER_WRITER_ELF_TARGET_HANDLER_H
#define LLD_READER_WRITER_ELF_TARGET_HANDLER_H
#include "Layout.h"
#include "lld/Core/LLVM.h"
#include "lld/Core/LinkingContext.h"
#include "lld/Core/STDExtras.h"
#include "lld/ReaderWriter/ELFLinkingContext.h"
#include "llvm/ADT/Hashing.h"
#include "llvm/Support/FileOutputBuffer.h"
#include <memory>
#include <vector>
namespace lld {
namespace elf {
template <class ELFT> class DynamicTable;
template <class ELFT> class DynamicSymbolTable;
template <class ELFT> class ELFDefinedAtom;
template <class ELFT> class ELFReference;
class ELFWriter;
template <class ELFT> class ELFHeader;
template <class ELFT> class Section;
template <class ELFT> class TargetLayout;
template <class ELFT> class TargetRelocationHandler {
public:
virtual error_code applyRelocation(ELFWriter &, llvm::FileOutputBuffer &,
const lld::AtomLayout &,
const Reference &) const = 0;
virtual ~TargetRelocationHandler() {}
};
/// \brief TargetHandler contains all the information responsible to handle a
/// a particular target on ELF. A target might wish to override implementation
/// of creating atoms and how the atoms are written to the output file.
template <class ELFT> class TargetHandler : public TargetHandlerBase {
public:
/// Constructor
TargetHandler(ELFLinkingContext &targetInfo) : _context(targetInfo) {}
/// The layout determined completely by the Target.
virtual TargetLayout<ELFT> &getTargetLayout() = 0;
/// Determine how relocations need to be applied.
virtual const TargetRelocationHandler<ELFT> &getRelocationHandler() const = 0;
/// How does the target deal with reading input files.
virtual std::unique_ptr<Reader> getObjReader(bool) = 0;
/// How does the target deal with reading dynamic libraries.
virtual std::unique_ptr<Reader> getDSOReader(bool) = 0;
/// How does the target deal with writing ELF output.
virtual std::unique_ptr<Writer> getWriter() = 0;
private:
ELFLinkingContext &_context;
};
} // end namespace elf
} // end namespace lld
#endif