//===- Filesystem.cpp -----------------------------------------------------===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file contains a few utility functions to handle files. // //===----------------------------------------------------------------------===// #include "Filesystem.h" #include "Config.h" #include "llvm/Support/FileSystem.h" #include "llvm/Support/FileOutputBuffer.h" #include using namespace llvm; using namespace lld; using namespace lld::elf; // Removes a given file asynchronously. This is a performance hack, // so remove this when operating systems are improved. // // On Linux (and probably on other Unix-like systems), unlink(2) is a // noticeably slow system call. As of 2016, unlink takes 250 // milliseconds to remove a 1 GB file on ext4 filesystem on my machine. // // To create a new result file, we first remove existing file. So, if // you repeatedly link a 1 GB program in a regular compile-link-debug // cycle, every cycle wastes 250 milliseconds only to remove a file. // Since LLD can link a 1 GB binary in about 5 seconds, that waste // actually counts. // // This function spawns a background thread to call unlink. // The calling thread returns almost immediately. void elf::unlinkAsync(StringRef Path) { if (!Config->Threads || !sys::fs::exists(Config->OutputFile)) return; // First, rename Path to avoid race condition. We cannot remove // Path from a different thread because we are now going to create // Path as a new file. If we do that in a different thread, the new // thread can remove the new file. SmallString<128> TempPath; if (sys::fs::createUniqueFile(Path + "tmp%%%%%%%%", TempPath)) return; if (sys::fs::rename(Path, TempPath)) { sys::fs::remove(TempPath); return; } // Remove TempPath in background. std::thread([=] { ::remove(TempPath.str().str().c_str()); }).detach(); } // Simulate file creation to see if Path is writable. // // Determining whether a file is writable or not is amazingly hard, // and after all the only reliable way of doing that is to actually // create a file. But we don't want to do that in this function // because LLD shouldn't update any file if it will end in a failure. // We also don't want to reimplement heuristics to determine if a // file is writable. So we'll let FileOutputBuffer do the work. // // FileOutputBuffer doesn't touch a desitnation file until commit() // is called. We use that class without calling commit() to predict // if the given file is writable. std::error_code elf::tryCreateFile(StringRef Path) { if (Path.empty()) return std::error_code(); return FileOutputBuffer::create(Path, 1).getError(); }