//===- SymbolTable.h ------------------------------------------------------===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef LLD_ELF_SYMBOL_TABLE_H #define LLD_ELF_SYMBOL_TABLE_H #include "InputFiles.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/DenseMapInfo.h" namespace lld { namespace elf2 { class Defined; struct Symbol; // SymbolTable is a bucket of all known symbols, including defined, // undefined, or lazy symbols (the last one is symbols in archive // files whose archive members are not yet loaded). // // We put all symbols of all files to a SymbolTable, and the // SymbolTable selects the "best" symbols if there are name // conflicts. For example, obviously, a defined symbol is better than // an undefined symbol. Or, if there's a conflict between a lazy and a // undefined, it'll read an archive member to read a real definition // to replace the lazy symbol. The logic is implemented in resolve(). class SymbolTable { public: SymbolTable(); void addFile(std::unique_ptr File); // Print an error message on undefined symbols. void reportRemainingUndefines(); // The writer needs to infer the machine type from the object files. std::vector> ObjectFiles; private: void addObject(ObjectFileBase *File); void resolve(SymbolBody *Body); llvm::DenseMap Symtab; llvm::BumpPtrAllocator Alloc; }; } // namespace elf2 } // namespace lld #endif