#!/usr/bin/python #---------------------------------------------------------------------- # Be sure to add the python path that points to the LLDB shared library. # On MacOSX csh, tcsh: # setenv PYTHONPATH /Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python # On MacOSX sh, bash: # export PYTHONPATH=/Developer/Library/PrivateFrameworks/LLDB.framework/Resources/Python #---------------------------------------------------------------------- import lldb import os import sys def disassemble_instructions (insts): for i in insts: print i def usage(): print "Usage: disasm.py [-n name] executable-image" print " By default, it breaks at and disassembles the 'main' function." sys.exit(0) if len(sys.argv) == 2: fname = 'main' exe = sys.argv[1] elif len(sys.argv) == 4: if sys.argv[1] != '-n': usage() else: fname = sys.argv[2] exe = sys.argv[3] else: usage() # Create a new debugger instance debugger = lldb.SBDebugger.Create() # When we step or continue, don't return from the function until the process # stops. We do this by setting the async mode to false. debugger.SetAsync (False) # Create a target from a file and arch print "Creating a target for '%s'" % exe target = debugger.CreateTargetWithFileAndArch (exe, lldb.LLDB_ARCH_DEFAULT) if target: # If the target is valid set a breakpoint at main main_bp = target.BreakpointCreateByName (fname, target.GetExecutable().GetFilename()); print main_bp # Launch the process. Since we specified synchronous mode, we won't return # from this function until we hit the breakpoint at main process = target.LaunchSimple (None, None, os.getcwd()) # Make sure the launch went ok if process: # Print some simple process info state = process.GetState () print process if state == lldb.eStateStopped: # Get the first thread thread = process.GetThreadAtIndex (0) if thread: # Print some simple thread info print thread # Get the first frame frame = thread.GetFrameAtIndex (0) if frame: # Print some simple frame info print frame function = frame.GetFunction() # See if we have debug info (a function) if function: # We do have a function, print some info for the function print function # Now get all instructions for this function and print them insts = function.GetInstructions(target) disassemble_instructions (insts) else: # See if we have a symbol in the symbol table for where we stopped symbol = frame.GetSymbol(); if symbol: # We do have a symbol, print some info for the symbol print symbol # Now get all instructions for this symbol and print them insts = symbol.GetInstructions(target) disassemble_instructions (insts) registerList = frame.GetRegisters() print "Frame registers (size of register set = %d):" % registerList.GetSize() for value in registerList: #print value print "%s (number of children = %d):" % (value.GetName(), value.GetNumChildren()) for child in value: print "Name: ", child.GetName(), " Value: ", child.GetValue() print "Hit the breakpoint at main, enter to continue and wait for program to exit or 'Ctrl-D'/'quit' to terminate the program" next = sys.stdin.readline() if not next or next.rstrip('\n') == 'quit': print "Terminating the inferior process..." process.Kill() else: # Now continue to the program exit process.Continue() # When we return from the above function we will hopefully be at the # program exit. Print out some process info print process elif state == lldb.eStateExited: print "Didn't hit the breakpoint at main, program has exited..." else: print "Unexpected process state: %s, killing process..." % debugger.StateAsCString (state) process.Kill() lldb.SBDebugger.Terminate()