LibTooling

LibTooling is a library to support writing standalone tools based on Clang. This document will provide a basic walkthrough of how to write a tool using LibTooling.

Introduction

Tools built with LibTooling, like Clang Plugins, run FrontendActions over code. In this tutorial, we'll demonstrate the different ways of running clang's SyntaxOnlyAction, which runs a quick syntax check, over a bunch of code.

Parsing a code snippet in memory.

If you ever wanted to run a FrontendAction over some sample code, for example to unit test parts of the Clang AST, runToolOnCode is what you looked for. Let me give you an example:

  #include "clang/Tooling/Tooling.h"

  TEST(runToolOnCode, CanSyntaxCheckCode) {
    // runToolOnCode returns whether the action was correctly run over the
    // given code.
    EXPECT_TRUE(runToolOnCode(new clang::SyntaxOnlyAction, "class X {};"));
  }

Writing a standalone tool.

Once you unit tested your FrontendAction to the point where it cannot possibly break, it's time to create a standalone tool. For a standalone tool to run clang, it first needs to figure out what command line arguments to use for a specified file. To that end we create a CompilationDatabase.

Creating a compilation database.

CompilationDatabase provides static factory functions to help with parsing compile commands from a build directory or the command line. The following code allows for both explicit specification of a compile command line, as well as retrieving the compile commands lines from a database.

int main(int argc, const char **argv) {
  // First, try to create a fixed compile command database from the command line
  // arguments.
  llvm::OwningPtr<CompilationDatabase> Compilations(
    FixedCompilationDatabase::loadFromCommandLine(argc, argv));

  // Next, use normal llvm command line parsing to get the tool specific
  // parameters.
  cl::ParseCommandLineOptions(argc, argv);

  if (!Compilations) {
    // In case the user did not specify the compile command line via positional
    // command line arguments after "--", try to load the compile commands from
    // a database in the specified build directory or auto-detect it from a
    // source file.
    std::string ErrorMessage;
    if (!BuildPath.empty()) {
      Compilations.reset(
         CompilationDatabase::autoDetectFromDirectory(BuildPath, ErrorMessage));
    } else {
      Compilations.reset(CompilationDatabase::autoDetectFromSource(
          SourcePaths[0], ErrorMessage));
    }
    // If there is still no valid compile command database, we don't know how
    // to run the tool.
    if (!Compilations)
      llvm::report_fatal_error(ErrorMessage);
  }
}

Creating and running a ClangTool.

Once we have a CompilationDatabase, we can create a ClangTool and run our FrontendAction over some code. For example, to run the SyntaxOnlyAction over the files "a.cc" and "b.cc" one would write:

  // A clang tool can run over a number of sources in the same process...
  std::vector<std::string> Sources;
  Sources.push_back("a.cc");
  Sources.push_back("b.cc");

  // We hand the CompilationDatabase we created and the sources to run over into
  // the tool constructor.
  ClangTool Tool(*Compilations, Sources);

  // The ClangTool needs a new FrontendAction for each translation unit we run
  // on. Thus, it takes a FrontendActionFactory as parameter. To create a
  // FrontendActionFactory from a given FrontendAction type, we call
  // newFrontendActionFactory<clang::SyntaxOnlyAction>().
  int result = Tool.run(newFrontendActionFactory<clang::SyntaxOnlyAction>());

Putting it together - the first tool.

Now we combine the two previous steps into our first real tool. This example tool is also checked into the clang tree at tools/clang-check/ClangCheck.cpp.

#include "llvm/Support/CommandLine.h"
#include "clang/Frontend/FrontendActions.h"
#include "clang/Tooling/CompilationDatabase.h"
#include "clang/Tooling/Tooling.h"

using namespace clang::tooling;
using namespace llvm;

cl::opt<std::string> BuildPath(
  "p",
  cl::desc("<build-path>"),
  cl::Optional);

cl::list<std::string> SourcePaths(
  cl::Positional,
  cl::desc("<source0> [... <sourceN>]"),
  cl::OneOrMore);

int main(int argc, const char **argv) {
  llvm::OwningPtr<CompilationDatabase> Compilations(
    FixedCompilationDatabase::loadFromCommandLine(argc, argv));
  cl::ParseCommandLineOptions(argc, argv);
  if (!Compilations) {
    std::string ErrorMessage;
    if (!BuildPath.empty()) {
      Compilations.reset(
         CompilationDatabase::autoDetectFromDirectory(BuildPath, ErrorMessage));
    } else {
      Compilations.reset(CompilationDatabase::autoDetectFromSource(
          SourcePaths[0], ErrorMessage));
    }
    if (!Compilations)
      llvm::report_fatal_error(ErrorMessage);
  }
  ClangTool Tool(*Compilations, SourcePaths);
  return Tool.run(newFrontendActionFactory<clang::SyntaxOnlyAction>());
}

Running the tool on some code.

When you check out and build clang, clang-check is already built and available to you in bin/clang-check inside your build directory.

You can run clang-check on a file in the llvm repository by specifying all the needed parameters after a "--" separator:

  $ cd /path/to/source/llvm
  $ export BD=/path/to/build/llvm
  $ $BD/bin/clang-check tools/clang/tools/clang-check/ClangCheck.cpp -- \
    clang++ -D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS \
    -Itools/clang/include -I$BD/include -Iinclude -Itools/clang/lib/Headers -c

As an alternative, you can also configure cmake to output a compile command database into its build directory:

  # Alternatively to calling cmake, use ccmake, toggle to advanced mode and
  # set the parameter CMAKE_EXPORT_COMPILE_COMMANDS from the UI.
  $ cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON .

This creates a file called compile_commands.json in the build directory. Now you can run clang-check over files in the project by specifying the build path as first argument and some source files as further positional arguments:

  $ cd /path/to/source/llvm
  $ export BD=/path/to/build/llvm
  $ $BD/bin/clang-check -p $BD tools/clang/tools/clang-check/ClangCheck.cpp

Builtin includes.

Clang tools need their builtin headers and search for them the same way clang does. Thus, the default location to look for builtin headers is in a path $(dirname /path/to/tool)/../lib/clang/3.2/include relative to the tool binary. This works out-of-the-box for tools running from llvm's toplevel binary directory after building clang-headers, or if the tool is running from the binary directory of a clang install next to the clang binary.

Tips: if your tool fails to find stddef.h or similar headers, call the tool with -v and look at the search paths it looks through.

Linking.

Please note that this presents the linking requirements at the time of this writing. For the most up-to-date information, look at one of the tools' Makefiles (for example clang-check/Makefile).

To link a binary using the tooling infrastructure, link in the following libraries: