; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 < %s | FileCheck %s ; Test that the VGPR spiller correctly switches to SGPR offsets when the ; instruction offset field would overflow, and that it accounts for memory ; swizzling. ; CHECK-LABEL: test_inst_offset_kernel define amdgpu_kernel void @test_inst_offset_kernel() { entry: ; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in ; the instruction offset field. %alloca = alloca i8, i32 4088, align 4, addrspace(5) %buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill %a = load volatile i32, i32 addrspace(5)* %aptr ; Force %a to spill. call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () %outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 store volatile i32 %a, i32 addrspace(5)* %outptr ret void } ; CHECK-LABEL: test_sgpr_offset_kernel define amdgpu_kernel void @test_sgpr_offset_kernel() { entry: ; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not ; fit in the instruction, and has to live in the SGPR offset. %alloca = alloca i8, i32 4092, align 4, addrspace(5) %buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 ; 0x40000 / 64 = 4096 (for wave64) ; CHECK: s_add_u32 s7, s7, 0x40000 ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s7 ; 4-byte Folded Spill ; CHECK: s_sub_u32 s7, s7, 0x40000 %a = load volatile i32, i32 addrspace(5)* %aptr ; Force %a to spill call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () %outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 store volatile i32 %a, i32 addrspace(5)* %outptr ret void } ; CHECK-LABEL: test_sgpr_offset_subregs_kernel define amdgpu_kernel void @test_sgpr_offset_subregs_kernel() { entry: ; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a ; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in ; the instruction offset field. %alloca = alloca i8, i32 4084, align 4, addrspace(5) %bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)* ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4088 ; 4-byte Folded Spill ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill %aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1 %a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr ; Force %a to spill. call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () ; Ensure the alloca sticks around. %bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1 %b = load volatile i32, i32 addrspace(5)* %bptr ; Ensure the spill is of the full super-reg. call void asm sideeffect "; $0", "r"(<2 x i32> %a) ret void } ; CHECK-LABEL: test_inst_offset_subregs_kernel define amdgpu_kernel void @test_inst_offset_subregs_kernel() { entry: ; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a ; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live ; in the SGPR offset. %alloca = alloca i8, i32 4088, align 4, addrspace(5) %bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)* ; 0x3ff00 / 64 = 4092 (for wave64) ; CHECK: s_add_u32 s7, s7, 0x3ff00 ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s7 ; 4-byte Folded Spill ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s7 offset:4 ; 4-byte Folded Spill ; CHECK: s_sub_u32 s7, s7, 0x3ff00 %aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1 %a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr ; Force %a to spill. call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () ; Ensure the alloca sticks around. %bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1 %b = load volatile i32, i32 addrspace(5)* %bptr ; Ensure the spill is of the full super-reg. call void asm sideeffect "; $0", "r"(<2 x i32> %a) ret void } ; CHECK-LABEL: test_inst_offset_function define void @test_inst_offset_function() { entry: ; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in ; the instruction offset field. %alloca = alloca i8, i32 4088, align 4, addrspace(5) %buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill %a = load volatile i32, i32 addrspace(5)* %aptr ; Force %a to spill. call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () %outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 store volatile i32 %a, i32 addrspace(5)* %outptr ret void } ; CHECK-LABEL: test_sgpr_offset_function define void @test_sgpr_offset_function() { entry: ; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not ; fit in the instruction, and has to live in the SGPR offset. %alloca = alloca i8, i32 4092, align 4, addrspace(5) %buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 ; 0x40000 / 64 = 4096 (for wave64) ; CHECK: s_add_u32 s5, s5, 0x40000 ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s5 ; 4-byte Folded Spill ; CHECK: s_sub_u32 s5, s5, 0x40000 %a = load volatile i32, i32 addrspace(5)* %aptr ; Force %a to spill call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () %outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1 store volatile i32 %a, i32 addrspace(5)* %outptr ret void } ; CHECK-LABEL: test_sgpr_offset_subregs_function define void @test_sgpr_offset_subregs_function() { entry: ; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a ; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in ; the instruction offset field. %alloca = alloca i8, i32 4084, align 4, addrspace(5) %bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)* ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4088 ; 4-byte Folded Spill ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s{{[0-9]+}} offset:4092 ; 4-byte Folded Spill %aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1 %a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr ; Force %a to spill. call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () ; Ensure the alloca sticks around. %bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1 %b = load volatile i32, i32 addrspace(5)* %bptr ; Ensure the spill is of the full super-reg. call void asm sideeffect "; $0", "r"(<2 x i32> %a) ret void } ; CHECK-LABEL: test_inst_offset_subregs_function define void @test_inst_offset_subregs_function() { entry: ; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a ; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live ; in the SGPR offset. %alloca = alloca i8, i32 4088, align 4, addrspace(5) %bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)* %bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)* ; 0x3ff00 / 64 = 4092 (for wave64) ; CHECK: s_add_u32 s5, s5, 0x3ff00 ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s5 ; 4-byte Folded Spill ; CHECK: buffer_store_dword v{{[0-9]+}}, off, s[{{[0-9]+:[0-9]+}}], s5 offset:4 ; 4-byte Folded Spill ; CHECK: s_sub_u32 s5, s5, 0x3ff00 %aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1 %a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr ; Force %a to spill. call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" () ; Ensure the alloca sticks around. %bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1 %b = load volatile i32, i32 addrspace(5)* %bptr ; Ensure the spill is of the full super-reg. call void asm sideeffect "; $0", "r"(<2 x i32> %a) ret void }