//===-- FileSpec.cpp --------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include #include #include #include #include #include #include #include #include "llvm/ADT/StringRef.h" #include "llvm/Support/Path.h" #include "llvm/Support/Program.h" #include "lldb/Core/FileSpec.h" #include "lldb/Core/DataBufferHeap.h" #include "lldb/Core/DataBufferMemoryMap.h" #include "lldb/Core/Stream.h" #include "lldb/Host/Host.h" using namespace lldb; using namespace lldb_private; using namespace std; static bool GetFileStats (const FileSpec *file_spec, struct stat *stats_ptr) { char resolved_path[PATH_MAX]; if (file_spec->GetPath(&resolved_path[0], sizeof(resolved_path))) return ::stat (resolved_path, stats_ptr) == 0; return false; } static const char* GetCachedGlobTildeSlash() { static std::string g_tilde; if (g_tilde.empty()) { struct passwd *user_entry; user_entry = getpwuid(geteuid()); if (user_entry != NULL) g_tilde = user_entry->pw_dir; if (g_tilde.empty()) return NULL; } return g_tilde.c_str(); } // Resolves the username part of a path of the form ~user/other/directories, and // writes the result into dst_path. // Returns 0 if there WAS a ~ in the path but the username couldn't be resolved. // Otherwise returns the number of characters copied into dst_path. If the return // is >= dst_len, then the resolved path is too long... size_t FileSpec::ResolveUsername (const char *src_path, char *dst_path, size_t dst_len) { char user_home[PATH_MAX]; const char *user_name; if (src_path == NULL || src_path[0] == '\0') return 0; // If there's no ~, then just copy src_path straight to dst_path (they may be the same string...) if (src_path[0] != '~') { size_t len = strlen (src_path); if (len >= dst_len) { ::bcopy (src_path, dst_path, dst_len - 1); dst_path[dst_len] = '\0'; } else ::bcopy (src_path, dst_path, len + 1); return len; } const char *first_slash = ::strchr (src_path, '/'); char remainder[PATH_MAX]; if (first_slash == NULL) { // The whole name is the username (minus the ~): user_name = src_path + 1; remainder[0] = '\0'; } else { int user_name_len = first_slash - src_path - 1; ::memcpy (user_home, src_path + 1, user_name_len); user_home[user_name_len] = '\0'; user_name = user_home; ::strcpy (remainder, first_slash); } if (user_name == NULL) return 0; // User name of "" means the current user... struct passwd *user_entry; const char *home_dir = NULL; if (user_name[0] == '\0') { home_dir = GetCachedGlobTildeSlash(); } else { user_entry = ::getpwnam (user_name); if (user_entry != NULL) home_dir = user_entry->pw_dir; } if (home_dir == NULL) return 0; else return ::snprintf (dst_path, dst_len, "%s%s", home_dir, remainder); } size_t FileSpec::Resolve (const char *src_path, char *dst_path, size_t dst_len) { if (src_path == NULL || src_path[0] == '\0') return 0; // Glob if needed for ~/, otherwise copy in case src_path is same as dst_path... char unglobbed_path[PATH_MAX]; if (src_path[0] == '~') { size_t return_count = ResolveUsername(src_path, unglobbed_path, sizeof(unglobbed_path)); // If we couldn't find the user referred to, or the resultant path was too long, // then just copy over the src_path. if (return_count == 0 || return_count >= sizeof(unglobbed_path)) ::snprintf (unglobbed_path, sizeof(unglobbed_path), "%s", src_path); } else ::snprintf(unglobbed_path, sizeof(unglobbed_path), "%s", src_path); // Now resolve the path if needed char resolved_path[PATH_MAX]; if (::realpath (unglobbed_path, resolved_path)) { // Success, copy the resolved path return ::snprintf(dst_path, dst_len, "%s", resolved_path); } else { // Failed, just copy the unglobbed path return ::snprintf(dst_path, dst_len, "%s", unglobbed_path); } } FileSpec::FileSpec() : m_directory(), m_filename() { } //------------------------------------------------------------------ // Default constructor that can take an optional full path to a // file on disk. //------------------------------------------------------------------ FileSpec::FileSpec(const char *pathname, bool resolve_path) : m_directory(), m_filename(), m_is_resolved(false) { if (pathname && pathname[0]) SetFile(pathname, resolve_path); } //------------------------------------------------------------------ // Copy constructor //------------------------------------------------------------------ FileSpec::FileSpec(const FileSpec& rhs) : m_directory (rhs.m_directory), m_filename (rhs.m_filename), m_is_resolved (rhs.m_is_resolved) { } //------------------------------------------------------------------ // Copy constructor //------------------------------------------------------------------ FileSpec::FileSpec(const FileSpec* rhs) : m_directory(), m_filename() { if (rhs) *this = *rhs; } //------------------------------------------------------------------ // Virtual destrcuctor in case anyone inherits from this class. //------------------------------------------------------------------ FileSpec::~FileSpec() { } //------------------------------------------------------------------ // Assignment operator. //------------------------------------------------------------------ const FileSpec& FileSpec::operator= (const FileSpec& rhs) { if (this != &rhs) { m_directory = rhs.m_directory; m_filename = rhs.m_filename; m_is_resolved = rhs.m_is_resolved; } return *this; } //------------------------------------------------------------------ // Update the contents of this object with a new path. The path will // be split up into a directory and filename and stored as uniqued // string values for quick comparison and efficient memory usage. //------------------------------------------------------------------ void FileSpec::SetFile (const char *pathname, bool resolve) { m_filename.Clear(); m_directory.Clear(); m_is_resolved = false; if (pathname == NULL || pathname[0] == '\0') return; char resolved_path[PATH_MAX]; bool path_fit = true; if (resolve) { path_fit = (FileSpec::Resolve (pathname, resolved_path, sizeof(resolved_path)) < sizeof(resolved_path) - 1); m_is_resolved = path_fit; } else { // Copy the path because "basename" and "dirname" want to muck with the // path buffer if (::strlen (pathname) > sizeof(resolved_path) - 1) path_fit = false; else ::strcpy (resolved_path, pathname); } if (path_fit) { char *filename = ::basename (resolved_path); if (filename) { m_filename.SetCString (filename); // Truncate the basename off the end of the resolved path // Only attempt to get the dirname if it looks like we have a path if (strchr(resolved_path, '/')) { char *directory = ::dirname (resolved_path); // Make sure we didn't get our directory resolved to "." without having // specified if (directory) m_directory.SetCString(directory); else { char *last_resolved_path_slash = strrchr(resolved_path, '/'); if (last_resolved_path_slash) { *last_resolved_path_slash = '\0'; m_directory.SetCString(resolved_path); } } } } else m_directory.SetCString(resolved_path); } } //---------------------------------------------------------------------- // Convert to pointer operator. This allows code to check any FileSpec // objects to see if they contain anything valid using code such as: // // if (file_spec) // {} //---------------------------------------------------------------------- FileSpec::operator void*() const { return (m_directory || m_filename) ? const_cast(this) : NULL; } //---------------------------------------------------------------------- // Logical NOT operator. This allows code to check any FileSpec // objects to see if they are invalid using code such as: // // if (!file_spec) // {} //---------------------------------------------------------------------- bool FileSpec::operator!() const { return !m_directory && !m_filename; } //------------------------------------------------------------------ // Equal to operator //------------------------------------------------------------------ bool FileSpec::operator== (const FileSpec& rhs) const { if (m_filename == rhs.m_filename) { if (m_directory == rhs.m_directory) return true; // TODO: determine if we want to keep this code in here. // The code below was added to handle a case where we were // trying to set a file and line breakpoint and one path // was resolved, and the other not and the directory was // in a mount point that resolved to a more complete path: // "/tmp/a.c" == "/private/tmp/a.c". I might end up pulling // this out... if (IsResolved() && rhs.IsResolved()) { // Both paths are resolved, no need to look further... return false; } FileSpec resolved_lhs(*this); // If "this" isn't resolved, resolve it if (!IsResolved()) { if (resolved_lhs.ResolvePath()) { // This path wasn't resolved but now it is. Check if the resolved // directory is the same as our unresolved directory, and if so, // we can mark this object as resolved to avoid more future resolves m_is_resolved = (m_directory == resolved_lhs.m_directory); } else return false; } FileSpec resolved_rhs(rhs); if (!rhs.IsResolved()) { if (resolved_rhs.ResolvePath()) { // rhs's path wasn't resolved but now it is. Check if the resolved // directory is the same as rhs's unresolved directory, and if so, // we can mark this object as resolved to avoid more future resolves rhs.m_is_resolved = (m_directory == resolved_rhs.m_directory); } else return false; } // If we reach this point in the code we were able to resolve both paths // and since we only resolve the paths if the basenames are equal, then // we can just check if both directories are equal... return resolved_lhs.GetDirectory() == resolved_rhs.GetDirectory(); } return false; } //------------------------------------------------------------------ // Not equal to operator //------------------------------------------------------------------ bool FileSpec::operator!= (const FileSpec& rhs) const { return !(*this == rhs); } //------------------------------------------------------------------ // Less than operator //------------------------------------------------------------------ bool FileSpec::operator< (const FileSpec& rhs) const { return FileSpec::Compare(*this, rhs, true) < 0; } //------------------------------------------------------------------ // Dump a FileSpec object to a stream //------------------------------------------------------------------ Stream& lldb_private::operator << (Stream &s, const FileSpec& f) { f.Dump(&s); return s; } //------------------------------------------------------------------ // Clear this object by releasing both the directory and filename // string values and making them both the empty string. //------------------------------------------------------------------ void FileSpec::Clear() { m_directory.Clear(); m_filename.Clear(); } //------------------------------------------------------------------ // Compare two FileSpec objects. If "full" is true, then both // the directory and the filename must match. If "full" is false, // then the directory names for "a" and "b" are only compared if // they are both non-empty. This allows a FileSpec object to only // contain a filename and it can match FileSpec objects that have // matching filenames with different paths. // // Return -1 if the "a" is less than "b", 0 if "a" is equal to "b" // and "1" if "a" is greater than "b". //------------------------------------------------------------------ int FileSpec::Compare(const FileSpec& a, const FileSpec& b, bool full) { int result = 0; // If full is true, then we must compare both the directory and filename. // If full is false, then if either directory is empty, then we match on // the basename only, and if both directories have valid values, we still // do a full compare. This allows for matching when we just have a filename // in one of the FileSpec objects. if (full || (a.m_directory && b.m_directory)) { result = ConstString::Compare(a.m_directory, b.m_directory); if (result) return result; } return ConstString::Compare (a.m_filename, b.m_filename); } bool FileSpec::Equal (const FileSpec& a, const FileSpec& b, bool full) { if (full) return a == b; else return a.m_filename == b.m_filename; } //------------------------------------------------------------------ // Dump the object to the supplied stream. If the object contains // a valid directory name, it will be displayed followed by a // directory delimiter, and the filename. //------------------------------------------------------------------ void FileSpec::Dump(Stream *s) const { if (m_filename) m_directory.Dump(s, ""); // Provide a default for m_directory when we dump it in case it is invalid if (m_directory) { // If dirname was valid, then we need to print a slash between // the directory and the filename s->PutChar('/'); } m_filename.Dump(s); } //------------------------------------------------------------------ // Returns true if the file exists. //------------------------------------------------------------------ bool FileSpec::Exists () const { struct stat file_stats; return GetFileStats (this, &file_stats); } bool FileSpec::ResolveExecutableLocation () { if (!m_directory) { const std::string file_str (m_filename.AsCString()); llvm::sys::Path path = llvm::sys::Program::FindProgramByName (file_str); llvm::StringRef dir_ref = path.getDirname(); if (! dir_ref.empty()) { // FindProgramByName returns "." if it can't find the file. if (strcmp (".", dir_ref.data()) == 0) return false; m_directory.SetCString (dir_ref.data()); if (Exists()) return true; else { // If FindProgramByName found the file, it returns the directory + filename in its return results. // We need to separate them. FileSpec tmp_file (dir_ref.data(), false); if (tmp_file.Exists()) { m_directory = tmp_file.m_directory; return true; } } } } return false; } bool FileSpec::ResolvePath () { if (m_is_resolved) return true; // We have already resolved this path char path_buf[PATH_MAX]; if (!GetPath (path_buf, PATH_MAX)) return false; // SetFile(...) will set m_is_resolved correctly if it can resolve the path SetFile (path_buf, true); return m_is_resolved; } uint64_t FileSpec::GetByteSize() const { struct stat file_stats; if (GetFileStats (this, &file_stats)) return file_stats.st_size; return 0; } FileSpec::FileType FileSpec::GetFileType () const { struct stat file_stats; if (GetFileStats (this, &file_stats)) { mode_t file_type = file_stats.st_mode & S_IFMT; switch (file_type) { case S_IFDIR: return eFileTypeDirectory; case S_IFIFO: return eFileTypePipe; case S_IFREG: return eFileTypeRegular; case S_IFSOCK: return eFileTypeSocket; case S_IFLNK: return eFileTypeSymbolicLink; default: break; } return eFileTypeUknown; } return eFileTypeInvalid; } TimeValue FileSpec::GetModificationTime () const { TimeValue mod_time; struct stat file_stats; if (GetFileStats (this, &file_stats)) mod_time.OffsetWithSeconds(file_stats.st_mtime); return mod_time; } //------------------------------------------------------------------ // Directory string get accessor. //------------------------------------------------------------------ ConstString & FileSpec::GetDirectory() { return m_directory; } //------------------------------------------------------------------ // Directory string const get accessor. //------------------------------------------------------------------ const ConstString & FileSpec::GetDirectory() const { return m_directory; } //------------------------------------------------------------------ // Filename string get accessor. //------------------------------------------------------------------ ConstString & FileSpec::GetFilename() { return m_filename; } //------------------------------------------------------------------ // Filename string const get accessor. //------------------------------------------------------------------ const ConstString & FileSpec::GetFilename() const { return m_filename; } //------------------------------------------------------------------ // Extract the directory and path into a fixed buffer. This is // needed as the directory and path are stored in separate string // values. //------------------------------------------------------------------ size_t FileSpec::GetPath(char *path, size_t path_max_len) const { if (path_max_len) { const char *dirname = m_directory.GetCString(); const char *filename = m_filename.GetCString(); if (dirname) { if (filename) return ::snprintf (path, path_max_len, "%s/%s", dirname, filename); else return ::snprintf (path, path_max_len, "%s", dirname); } else if (filename) { return ::snprintf (path, path_max_len, "%s", filename); } } path[0] = '\0'; return 0; } //------------------------------------------------------------------ // Returns a shared pointer to a data buffer that contains all or // part of the contents of a file. The data is memory mapped and // will lazily page in data from the file as memory is accessed. // The data that is mappped will start "file_offset" bytes into the // file, and "file_size" bytes will be mapped. If "file_size" is // greater than the number of bytes available in the file starting // at "file_offset", the number of bytes will be appropriately // truncated. The final number of bytes that get mapped can be // verified using the DataBuffer::GetByteSize() function. //------------------------------------------------------------------ DataBufferSP FileSpec::MemoryMapFileContents(off_t file_offset, size_t file_size) const { DataBufferSP data_sp; auto_ptr mmap_data(new DataBufferMemoryMap()); if (mmap_data.get()) { if (mmap_data->MemoryMapFromFileSpec (this, file_offset, file_size) >= file_size) data_sp.reset(mmap_data.release()); } return data_sp; } //------------------------------------------------------------------ // Return the size in bytes that this object takes in memory. This // returns the size in bytes of this object, not any shared string // values it may refer to. //------------------------------------------------------------------ size_t FileSpec::MemorySize() const { return m_filename.MemorySize() + m_directory.MemorySize(); } size_t FileSpec::ReadFileContents (off_t file_offset, void *dst, size_t dst_len) const { size_t bytes_read = 0; char resolved_path[PATH_MAX]; if (GetPath(resolved_path, sizeof(resolved_path))) { int fd = ::open (resolved_path, O_RDONLY, 0); if (fd != -1) { struct stat file_stats; if (::fstat (fd, &file_stats) == 0) { // Read bytes directly into our basic_string buffer if (file_stats.st_size > 0) { off_t lseek_result = 0; if (file_offset > 0) lseek_result = ::lseek (fd, file_offset, SEEK_SET); if (lseek_result == file_offset) { ssize_t n = ::read (fd, dst, dst_len); if (n >= 0) bytes_read = n; } } } } close(fd); } return bytes_read; } //------------------------------------------------------------------ // Returns a shared pointer to a data buffer that contains all or // part of the contents of a file. The data copies into a heap based // buffer that lives in the DataBuffer shared pointer object returned. // The data that is cached will start "file_offset" bytes into the // file, and "file_size" bytes will be mapped. If "file_size" is // greater than the number of bytes available in the file starting // at "file_offset", the number of bytes will be appropriately // truncated. The final number of bytes that get mapped can be // verified using the DataBuffer::GetByteSize() function. //------------------------------------------------------------------ DataBufferSP FileSpec::ReadFileContents (off_t file_offset, size_t file_size) const { DataBufferSP data_sp; char resolved_path[PATH_MAX]; if (GetPath(resolved_path, sizeof(resolved_path))) { int fd = ::open (resolved_path, O_RDONLY, 0); if (fd != -1) { struct stat file_stats; if (::fstat (fd, &file_stats) == 0) { if (file_stats.st_size > 0) { off_t lseek_result = 0; if (file_offset > 0) lseek_result = ::lseek (fd, file_offset, SEEK_SET); if (lseek_result < 0) { // Get error from errno } else if (lseek_result == file_offset) { const size_t bytes_left = file_stats.st_size - file_offset; size_t num_bytes_to_read = file_size; if (num_bytes_to_read > bytes_left) num_bytes_to_read = bytes_left; std::auto_ptr data_heap_ap; data_heap_ap.reset(new DataBufferHeap(num_bytes_to_read, '\0')); if (data_heap_ap.get()) { ssize_t bytesRead = ::read (fd, (void *)data_heap_ap->GetBytes(), data_heap_ap->GetByteSize()); if (bytesRead >= 0) { // Make sure we read exactly what we asked for and if we got // less, adjust the array if ((size_t)bytesRead < data_heap_ap->GetByteSize()) data_heap_ap->SetByteSize(bytesRead); data_sp.reset(data_heap_ap.release()); } } } } } } close(fd); } return data_sp; } size_t FileSpec::ReadFileLines (STLStringArray &lines) { lines.clear(); char path[PATH_MAX]; if (GetPath(path, sizeof(path))) { ifstream file_stream (path); if (file_stream) { std::string line; while (getline (file_stream, line)) lines.push_back (line); } } return lines.size(); }