// FIXME: document #include "llvm/Transforms/Utils/CloneFunction.h" #include "llvm/Function.h" #include "llvm/BasicBlock.h" #include "llvm/Instruction.h" #include // FIXME: This should be merged with FunctionInlining // RemapInstruction - Convert the instruction operands from referencing the // current values into those specified by ValueMap. // static inline void RemapInstruction(Instruction *I, std::map &ValueMap) { for (unsigned op = 0, E = I->getNumOperands(); op != E; ++op) { const Value *Op = I->getOperand(op); Value *V = ValueMap[Op]; if (!V && (isa(Op) || isa(Op))) continue; // Globals and constants don't get relocated #ifndef NDEBUG if (!V) { std::cerr << "Val = \n" << Op << "Addr = " << (void*)Op; std::cerr << "\nInst = " << I; } #endif assert(V && "Referenced value not in value map!"); I->setOperand(op, V); } } // Clone OldFunc into NewFunc, transforming the old arguments into references to // ArgMap values. // void CloneFunctionInto(Function *NewFunc, const Function *OldFunc, const std::vector &ArgMap) { assert(OldFunc->aempty() || !NewFunc->aempty() && "Synthesization of arguments is not implemented yet!"); assert(OldFunc->asize() == ArgMap.size() && "Improper number of argument values to map specified!"); // Keep a mapping between the original function's values and the new // duplicated code's values. This includes all of: Function arguments, // instruction values, constant pool entries, and basic blocks. // std::map ValueMap; // Add all of the function arguments to the mapping... unsigned i = 0; for (Function::const_aiterator I = OldFunc->abegin(), E = OldFunc->aend(); I != E; ++I, ++i) ValueMap[I] = ArgMap[i]; // Loop over all of the basic blocks in the function, cloning them as // appropriate. // for (Function::const_iterator BI = OldFunc->begin(), BE = OldFunc->end(); BI != BE; ++BI) { const BasicBlock &BB = *BI; assert(BB.getTerminator() && "BasicBlock doesn't have terminator!?!?"); // Create a new basic block to copy instructions into! BasicBlock *CBB = new BasicBlock(BB.getName(), NewFunc); ValueMap[&BB] = CBB; // Add basic block mapping. // Loop over all instructions copying them over... for (BasicBlock::const_iterator II = BB.begin(), IE = BB.end(); II != IE; ++II) { Instruction *NewInst = II->clone(); NewInst->setName(II->getName()); // Name is not cloned... CBB->getInstList().push_back(NewInst); ValueMap[II] = NewInst; // Add instruction map to value. } } // Loop over all of the instructions in the function, fixing up operand // references as we go. This uses ValueMap to do all the hard work. // for (Function::const_iterator BB = OldFunc->begin(), BE = OldFunc->end(); BB != BE; ++BB) { BasicBlock *NBB = cast(ValueMap[BB]); // Loop over all instructions, fixing each one as we find it... for (BasicBlock::iterator II = NBB->begin(); II != NBB->end(); ++II) RemapInstruction(II, ValueMap); } }