//===- MarkLive.cpp -------------------------------------------------------===// // // The LLVM Linker // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file implements --gc-sections, which is a feature to remove unused // sections from output. Unused sections are sections that are not reachable // from known GC-root symbols or sections. Naturally the feature is // implemented as a mark-sweep garbage collector. // // Here's how it works. Each InputSectionBase has a "Live" bit. The bit is off // by default. Starting with GC-root symbols or sections, markLive function // defined in this file visits all reachable sections to set their Live // bits. Writer will then ignore sections whose Live bits are off, so that // such sections are not included into output. // //===----------------------------------------------------------------------===// #include "InputSection.h" #include "LinkerScript.h" #include "OutputSections.h" #include "Strings.h" #include "SymbolTable.h" #include "Symbols.h" #include "Target.h" #include "Writer.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Object/ELF.h" #include #include using namespace llvm; using namespace llvm::ELF; using namespace llvm::object; using namespace llvm::support::endian; using namespace lld; using namespace lld::elf; namespace { // A resolved relocation. The Sec and Offset fields are set if the relocation // was resolved to an offset within a section. template struct ResolvedReloc { InputSectionBase *Sec; typename ELFT::uint Offset; }; } // end anonymous namespace template static typename ELFT::uint getAddend(InputSectionBase &Sec, const typename ELFT::Rel &Rel) { return Target->getImplicitAddend(Sec.Data.begin() + Rel.r_offset, Rel.getType(Config->Mips64EL)); } template static typename ELFT::uint getAddend(InputSectionBase &Sec, const typename ELFT::Rela &Rel) { return Rel.r_addend; } template static ResolvedReloc resolveReloc(InputSectionBase &Sec, RelT &Rel) { SymbolBody &B = Sec.getFile()->getRelocTargetSym(Rel); auto *D = dyn_cast>(&B); if (!D || !D->Section) return {nullptr, 0}; typename ELFT::uint Offset = D->Value; if (D->isSection()) Offset += getAddend(Sec, Rel); return {D->Section->Repl, Offset}; } // Calls Fn for each section that Sec refers to via relocations. template static void forEachSuccessor(InputSection &Sec, std::function)> Fn) { if (Sec.AreRelocsRela) { for (const typename ELFT::Rela &Rel : Sec.relas()) Fn(resolveReloc(Sec, Rel)); } else { for (const typename ELFT::Rel &Rel : Sec.rels()) Fn(resolveReloc(Sec, Rel)); } if (Sec.DependentSection) Fn({Sec.DependentSection, 0}); } // The .eh_frame section is an unfortunate special case. // The section is divided in CIEs and FDEs and the relocations it can have are // * CIEs can refer to a personality function. // * FDEs can refer to a LSDA // * FDEs refer to the function they contain information about // The last kind of relocation cannot keep the referred section alive, or they // would keep everything alive in a common object file. In fact, each FDE is // alive if the section it refers to is alive. // To keep things simple, in here we just ignore the last relocation kind. The // other two keep the referred section alive. // // A possible improvement would be to fully process .eh_frame in the middle of // the gc pass. With that we would be able to also gc some sections holding // LSDAs and personality functions if we found that they were unused. template static void scanEhFrameSection(EhInputSection &EH, ArrayRef Rels, std::function)> Enqueue) { const endianness E = ELFT::TargetEndianness; for (unsigned I = 0, N = EH.Pieces.size(); I < N; ++I) { EhSectionPiece &Piece = EH.Pieces[I]; unsigned FirstRelI = Piece.FirstRelocation; if (FirstRelI == (unsigned)-1) continue; if (read32(Piece.data().data() + 4) == 0) { // This is a CIE, we only need to worry about the first relocation. It is // known to point to the personality function. Enqueue(resolveReloc(EH, Rels[FirstRelI])); continue; } // This is a FDE. The relocations point to the described function or to // a LSDA. We only need to keep the LSDA alive, so ignore anything that // points to executable sections. typename ELFT::uint PieceEnd = Piece.InputOff + Piece.size(); for (unsigned I2 = FirstRelI, N2 = Rels.size(); I2 < N2; ++I2) { const RelTy &Rel = Rels[I2]; if (Rel.r_offset >= PieceEnd) break; ResolvedReloc R = resolveReloc(EH, Rels[I2]); if (!R.Sec || R.Sec == &InputSection::Discarded) continue; if (R.Sec->Flags & SHF_EXECINSTR) continue; Enqueue({R.Sec, 0}); } } } template static void scanEhFrameSection(EhInputSection &EH, std::function)> Enqueue) { if (!EH.NumRelocations) return; // Unfortunately we need to split .eh_frame early since some relocations in // .eh_frame keep other section alive and some don't. EH.split(); if (EH.AreRelocsRela) scanEhFrameSection(EH, EH.relas(), Enqueue); else scanEhFrameSection(EH, EH.rels(), Enqueue); } // We do not garbage-collect two types of sections: // 1) Sections used by the loader (.init, .fini, .ctors, .dtors or .jcr) // 2) Non-allocatable sections which typically contain debugging information template static bool isReserved(InputSectionBase *Sec) { switch (Sec->Type) { case SHT_FINI_ARRAY: case SHT_INIT_ARRAY: case SHT_NOTE: case SHT_PREINIT_ARRAY: return true; default: if (!(Sec->Flags & SHF_ALLOC)) return true; // We do not want to reclaim sections if they can be referred // by __start_* and __stop_* symbols. StringRef S = Sec->Name; if (isValidCIdentifier(S)) return true; return S.startswith(".ctors") || S.startswith(".dtors") || S.startswith(".init") || S.startswith(".fini") || S.startswith(".jcr"); } } // This is the main function of the garbage collector. // Starting from GC-root sections, this function visits all reachable // sections to set their "Live" bits. template void elf::markLive() { SmallVector *, 256> Q; auto Enqueue = [&](ResolvedReloc R) { // Skip over discarded sections. This in theory shouldn't happen, because // the ELF spec doesn't allow a relocation to point to a deduplicated // COMDAT section directly. Unfortunately this happens in practice (e.g. // .eh_frame) so we need to add a check. if (!R.Sec || R.Sec == &InputSection::Discarded) return; // We don't gc non alloc sections. if (!(R.Sec->Flags & SHF_ALLOC)) return; // Usually, a whole section is marked as live or dead, but in mergeable // (splittable) sections, each piece of data has independent liveness bit. // So we explicitly tell it which offset is in use. if (auto *MS = dyn_cast>(R.Sec)) MS->markLiveAt(R.Offset); if (R.Sec->Live) return; R.Sec->Live = true; // Add input section to the queue. if (InputSection *S = dyn_cast>(R.Sec)) Q.push_back(S); }; auto MarkSymbol = [&](const SymbolBody *Sym) { if (auto *D = dyn_cast_or_null>(Sym)) Enqueue({D->Section, D->Value}); }; // Add GC root symbols. MarkSymbol(Symtab::X->find(Config->Entry)); MarkSymbol(Symtab::X->find(Config->Init)); MarkSymbol(Symtab::X->find(Config->Fini)); for (StringRef S : Config->Undefined) MarkSymbol(Symtab::X->find(S)); // Preserve externally-visible symbols if the symbols defined by this // file can interrupt other ELF file's symbols at runtime. for (const Symbol *S : Symtab::X->getSymbols()) if (S->includeInDynsym()) MarkSymbol(S->body()); // Preserve special sections and those which are specified in linker // script KEEP command. for (InputSectionBase *Sec : Symtab::X->Sections) { // .eh_frame is always marked as live now, but also it can reference to // sections that contain personality. We preserve all non-text sections // referred by .eh_frame here. if (auto *EH = dyn_cast_or_null>(Sec)) scanEhFrameSection(*EH, Enqueue); if (isReserved(Sec) || Script::X->shouldKeep(Sec)) Enqueue({Sec, 0}); } // Mark all reachable sections. while (!Q.empty()) forEachSuccessor(*Q.pop_back_val(), Enqueue); } template void elf::markLive(); template void elf::markLive(); template void elf::markLive(); template void elf::markLive();