Commit Graph

9 Commits

Author SHA1 Message Date
Greg Clayton eb0103f2d0 Modified the ArchSpec to take an optional "Platform *" when setting the triple.
This allows you to have a platform selected, then specify a triple using
"i386" and have the remaining triple items (vendor, os, and environment) set
automatically.

Many interpreter commands take the "--arch" option to specify an architecture
triple, so now the command options needed to be able to get to the current
platform, so the Options class now take a reference to the interpreter on
construction.

Modified the build LLVM building in the Xcode project to use the new
Xcode project level user definitions:

LLVM_BUILD_DIR - a path to the llvm build directory
LLVM_SOURCE_DIR - a path to the llvm sources for the llvm that will be used to build lldb
LLVM_CONFIGURATION - the configuration that lldb is built for (Release, 
Release+Asserts, Debug, Debug+Asserts).

I also changed the LLVM build to not check if "lldb/llvm" is a symlink and
then assume it is a real llvm build directory versus the unzipped llvm.zip
package, so now you can actually have a "lldb/llvm" directory in your lldb
sources.

llvm-svn: 129112
2011-04-07 22:46:35 +00:00
Caroline Tice 7c9dd3ce3c Add Emulate and DumpEmulation to Instruction class.
Move InstructionLLVM out of DisassemblerLLVM class.

Add instruction emulation function calls to SBInstruction and SBInstructionList APIs.

llvm-svn: 128956
2011-04-05 23:22:54 +00:00
Greg Clayton 357132eb9a Added the ability to get the min and max instruction byte size for
an architecture into ArchSpec:

uint32_t
ArchSpec::GetMinimumOpcodeByteSize() const;

uint32_t
ArchSpec::GetMaximumOpcodeByteSize() const;

Added an AddressClass to the Instruction class in Disassembler.h.
This allows decoded instructions to know know if they are code,
code with alternate ISA (thumb), or even data which can be mixed
into code. The instruction does have an address, but it is a good
idea to cache this value so we don't have to look it up more than 
once.

Fixed an issue in Opcode::SetOpcodeBytes() where the length wasn't
getting set.

Changed:

	bool
	SymbolContextList::AppendIfUnique (const SymbolContext& sc);

To:
	bool
	SymbolContextList::AppendIfUnique (const SymbolContext& sc, 
									   bool merge_symbol_into_function);

This function was typically being used when looking up functions
and symbols. Now if you lookup a function, then find the symbol,
they can be merged into the same symbol context and not cause
multiple symbol contexts to appear in a symbol context list that
describes the same function.

Fixed the SymbolContext not equal operator which was causing mixed
mode disassembly to not work ("disassembler --mixed --name main").

Modified the disassembler classes to know about the fact we know,
for a given architecture, what the min and max opcode byte sizes
are. The InstructionList class was modified to return the max
opcode byte size for all of the instructions in its list.
These two fixes means when disassemble a list of instructions and dump 
them and show the opcode bytes, we can format the output more 
intelligently when showing opcode bytes. This affects any architectures
that have varying opcode byte sizes (x86_64 and i386). Knowing the max
opcode byte size also helps us to be able to disassemble N instructions
without having to re-read data if we didn't read enough bytes.

Added the ability to set the architecture for the disassemble command.
This means you can easily cross disassemble data for any supported 
architecture. I also added the ability to specify "thumb" as an 
architecture so that we can force disassembly into thumb mode when
needed. In GDB this was done using a hack of specifying an odd
address when disassembling. I don't want to repeat this hack in LLDB,
so the auto detection between ARM and thumb is failing, just specify
thumb when disassembling:

(lldb) disassemble --arch thumb --name main

You can also have data in say an x86_64 file executable and disassemble
data as any other supported architecture:
% lldb a.out
Current executable set to 'a.out' (x86_64).
(lldb) b main
(lldb) run
(lldb) disassemble --arch thumb --count 2 --start-address 0x0000000100001080 --bytes
0x100001080:  0xb580 push   {r7, lr}
0x100001082:  0xaf00 add    r7, sp, #0

Fixed Target::ReadMemory(...) to be able to deal with Address argument object
that isn't section offset. When an address object was supplied that was
out on the heap or stack, target read memory would fail. Disassembly uses
Target::ReadMemory(...), and the example above where we disassembler thumb
opcodes in an x86 binary was failing do to this bug.

llvm-svn: 128347
2011-03-26 19:14:58 +00:00
Greg Clayton 1080edbcdd Cleaned up the Disassembler code a bit more. You can now request a disassembler
plugin by name on the command line for when there is more than one disassembler
plugin.

Taught the Opcode class to dump itself so that "disassembler -b" will dump
the bytes correctly for each opcode type. Modified all places that were passing
the opcode bytes buffer in so that the bytes could be displayed to just pass
in a bool that indicates if we should dump the opcode bytes since the opcode
now lives inside llvm_private::Instruction.

llvm-svn: 128290
2011-03-25 18:03:16 +00:00
Greg Clayton 51b1e2d271 Use Host::File in lldb_private::StreamFile and other places to cleanup host
layer a bit more.

llvm-svn: 125149
2011-02-09 01:08:52 +00:00
Greg Clayton efabb123af Added copy constructors and assignment operators to all lldb::SB* classes
so we don't end up with weak exports with some compilers.

llvm-svn: 118312
2010-11-05 23:17:00 +00:00
Greg Clayton 1d27316606 Added the ability to get the disassembly instructions from the function and
symbol.

llvm-svn: 115734
2010-10-06 03:09:58 +00:00
Greg Clayton 6611103cfe Very large changes that were needed in order to allow multiple connections
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.

To avoid this we now create instances of the lldb_private::Debugger that each 
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack

So now clients should call:

    SBDebugger::Initialize(); // (static function)

    SBDebugger debugger (SBDebugger::Create());
    // Use which ever file handles you wish
    debugger.SetErrorFileHandle (stderr, false);
    debugger.SetOutputFileHandle (stdout, false);
    debugger.SetInputFileHandle (stdin, true);

    // main loop
    
    SBDebugger::Terminate(); // (static function)
    
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.

Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.

llvm-svn: 106615
2010-06-23 01:19:29 +00:00
Chris Lattner 30fdc8d841 Initial checkin of lldb code from internal Apple repo.
llvm-svn: 105619
2010-06-08 16:52:24 +00:00